Mods / Fair Claims
- Tags:
- Author:
- AnneKitsune
- Side:
- Both
- Created:
- Mar 31st at 11:58 PM
- Last modified:
- May 1st at 2:02 PM
- Downloads:
- 614
-
Latest release (for Vintage Story 1.22.1, potentially outdated):
fairclaims_0.3.0.zip 1-click install
Craft blocks that protect a 51x51x51 volume for your group. (Claim Block)
Craft throwable bombs that bypass this protection. (Raiding Bomb)
Known bugs:
- Bypasses vanilla claims too, such as traders and story locations.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.3.0 | fairclaims | 528 | May 1st at 2:02 PM | fairclaims_0.3.0.zip | 1-click install | ||
|
updated to 1.22.1. | |||||||
| 0.2.1 | fairclaims | 51 | Apr 7th at 1:39 AM | fairclaims_0.2.1.zip | 1-click install | ||
|
fix claim radius. woopsies. | |||||||
| 0.1.0 | fairclaims | 35 | Mar 31st at 11:59 PM | fairclaims_0.1.0.zip | 1-click install | ||
|
Initial release. More testing needs to be done. | |||||||
the start of VS factions!! =P
You can actually reinforce blocks using the vanilla plumb and square. The raiding bomb will take 2 durability points out of a reinforced block. By default, a block reinforced with stone has 50 durability, meaning it would already cost 25 bombs to break a single block. :)
Ooh this is an interesting mod O.O
Do you think it would be possible to make breaking blocks in other player areas take significantly longer, but not impossible? Kinda like how 7 Days to Die does it?
7D2D also has a system where if more of the authorized players on a plot are online, the breaking speed for other players is faster.
So, for example, if 0/10 authorized players are online, enemies need to spend, say, 50x longer to break blocks. And if 5/10 of those authorized players are online, it takes 25x longer
Then if a solo player is offline, then 100% of players are offline. So it's the max length
I have no idea if this is possible, but just some ideas for the noggin 😁