Mods / Edge Of Lineage: Legion
- Tags:
- Author:
- JuiceFruit
- Side:
- Both
- Created:
- 5 days ago
- Last modified:
- 15 hours ago
- Downloads:
- 175
-
Recommended download (for Vintage Story 1.22.7):
eollegion_0.1.2.zip 1-click install
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.1.2 | eollegion | 35 | 15 hours ago | eollegion_0.1.2.zip | 1-click install | ||
|
Tweaks:
| |||||||
| 0.1.1 | eollegion | 56 | 2 days ago | eollegion_0.1.1.zip | 1-click install | ||
|
Features:
Tweaks:
Requires EoL: Core 0.2.0 | |||||||
| 0.1.0 | eollegion | 84 | 4 days ago | eollegion_0.1.0.zip | 1-click install | ||
|
Initial release | |||||||








I don't think I understand how it works. it's not clear from the description. you find weapon fragments? somehow? and when you have enough matching fragments you can reforge the weapon?
All of the mechanics are explained in detail on the Core page. There is also a page in the handbook to guide you. If you have any questions after reading through those lmk
👍
love the concept of this project! Looking forward to shields!
Thanks! Your 2.0 version came out when I was already on the way with this idea and was a big inspiration for me not to cut some corners lol
Looking forward to your work as well!
mixels lol
Wanted to show support for the project. Personally, I'm not crazy about the Roman theme, but I love the concept of the mod. Looking forward to other packs. This is exactly what I've been wanting someone to do with different weapon styles. <3
Only after doing Roman first did I realize that it might have been the hardest from an assets perspective. To achieve detail with somewhat chonky swords, it's a lot of modeling lol
Unable to find swords or fragments in creative menu for testing?
My bad, i forgot to add commands for testing
Use:
- /eol give edge lineage metal
- /eol parchment lineage
- /eol fragment lineage piece fidelity
You need controlserver privileges for that.
Thank you! I did a work around with spawning traders and looking for the parts also.
I will continue to test - May I ask, will there be quenching / tempering in the future?
I have to be honest - it was a new feature in 1.22, and for most of the time since release, I was extremely busy, so I completely forgot about its existence LOL
I did put it into the Roadmap earlier, and I will focus on polishing and making all of the vanilla features work first, and only then will I work on expanded functionality
So yes, quenching/tempering will be worked on very soon
Awesome!! Thank you! I look forward to seeing this mod develop!