TraceBaseSuccessChance |
float |
0.3 |
Base chance to trace a fragment successfully |
TraceFidelityBonus |
float |
0.35 |
Adds this value multiplied by fragment fidelity to the base trace chance. The final chance is clamped between 0% and 100% |
FidelityScuffOnFail |
float |
0.1 |
Fidelity lost by a fragment after a failed trace |
MinFragmentFidelity |
float |
0.2 |
Minimum fragment fidelity needed to attempt a trace |
FidelityRestoreAmount |
float |
0.1 |
Fidelity restored when applying hot pitch glue to a fragment |
PitchGlueLitersPerRestore |
float |
0.5 |
Litres of hot pitch glue consumed per fidelity restoration |
PigmentConsumedOnFail |
bool |
true |
Consume charcoal on failed traces. Successful traces always consume charcoal |
ConsumeParchmentOnInk |
bool |
true |
Consume the Lineage Parchment when imprinting its pattern onto an edge blank on an anvil |
LootFidelityMin |
float |
0.3 |
Minimum fidelity of fragments found in ruins or offered by traders |
LootFidelityMax |
float |
0.6 |
Maximum fidelity of fragments found in ruins or offered by traders |
EnableRuinFragments |
bool |
true |
Allow blade fragments to appear in ruined-weapon loot rolls |
RuinFragmentChancePercent |
float |
25 |
Chance of a blade fragment per ruined-weapon loot roll, in percent |
EnableTreasureHunterOffers |
bool |
true |
Allow treasure hunter traders to sell blade fragments |
TreasureHunterStockAvg |
float |
1 |
Average stock per fragment offer on the treasure hunter trader |
TreasureHunterStockVar |
float |
0 |
Stock variation per fragment offer on the treasure hunter trader |
TreasureHunterPriceAvg |
float |
50 |
Average price in rusty gears per fragment offer on the treasure hunter trader |
TreasureHunterPriceVar |
float |
10 |
Price variation in rusty gears per fragment offer on the treasure hunter trader |
LineageLootWeights |
object |
{} |
Relative selection weights by lineage code for ruin and trader fragments. Populated from installed packs on startup. Higher weights make a lineage more common; these weights do not change the overall fragment drop chance |
For some reason quenching buffs miningspeed, and gold bits cannot be used, only native gold bits, which could lead to inconveniences possibly
Pretty sure mining speed is from vanilla. I'll add gold bits support, but I rarely seen those used in 2 years of playing this game in multiplayer. It's more involved to get them than native gold
I tried to create a Saga fragment using commands, my game instantly crashed, here is the log. Also, can you please put the fragments in the creative inventory? Its really hard to test your mods without easy access.
I haven't put fragments, edges, or weapons into creative inventory because all of those tend to make inventory take ages to load and make the game slower. Can i get details on which command exactly triggered this error?
It might be an issue of incorrect names: the actual code names of lineages are different. vikingsword, beardedaxe, daneaxe and wingedspear
I typed in the lineage as "Saga" so maybe thats why it didnt like it, but it still shouldnt crash from an incorrect command
Agreed, I've addressed that in recent release
Watching your work closely Juice! looking forward to see what else you add
Thanks, Zack!
Damn, this is a really great concept. Add your mod to the pile of "ones to watch," for sure!
Thanks! I'm working on both new mods and some small additions to functionality right now, so hopefully there will be some more updates and releases in the near future