Mods / Envelopes

Tags:
Technology Cosmetics Crafting
Author:
SiiMeR
Side:
Both
Created:
Feb 20th 2025 at 11:52 PM
Last modified:
Apr 27th at 5:32 PM
Downloads:
88228
Follow Unfollow 463
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.0, potentially outdated):
envelopes_3.8.3.zip  1-click install

Envelopes

Imagine this: you are a ruler, and you would like to discuss an alliance with a neighboring kingdom.
To start the discussions, you will have to contact the king. For this, you have 4 options:
1) Visit the kingdom and discuss it in person. This takes time and is risky.
2) Invite the king over. This also takes time and planning, but probably is less risky.
3) Send a messenger with a verbal message to the king. Safe and fast, but requires you to have a trustworthy messenger.
4) Send a letter to the king. Safe and fast, but requires you to have a trustworthy courier.

You decide to take out your ink and quill, and draft a letter:

> Dear King, I would like to form an alliance between us. Hope to hear back from you soon.

You sign the letter and find a trusted courier. The courier takes the letter to the king. Later that week, you receive a reply and you successfully manage to establish the alliance.




In Vintage Story, there is currently no way to hide the contents of such a letter. The courier could actually have been working with some interested 3rd parties, and now your confidential information is out there.

This problem could be alleviated by putting your letter inside an envelope and sealing it with a wax stamp. The courier might still break the seal and read its contents, but at least the receiving end would know that the envelope had been tampered with. This gives you a chance to go after such a courier.

Guide

 

Envelopes

  1. Make an empty envelope by combining resin and paper in the crafting grid to fold the envelope and glue it together.

  2. Write something on a piece of parchment. Optionally sign it.

  3. Combine the parchment and the empty envelope in a crafting grid.

  4. Hold an ink and quill in your offhand and Shift + Right Click (might be different depending on your keymap) to write the From/To information on the envelope. (You write it on the full stack of envelopes in your hand, so be careful

  5. Now you can right-click to open the envelope again and take the parchment out

  6. Make a wax seal stamp and right-click while holding it and looking at air. This opens the stamp editor. Carve something out and select a name for the stamp. Hit the create button to save your work and lock the design in

  7. Make yourself a stick of wax by combining a bowl with some paint (every vanilla dye color is supported) with a piece of beeswax

  8. To imprint the stamp on the envelope, combine a closed envelope with a stick of wax and the seal stamp in the crafting grid. This will produce a wax-sealed envelope with the emblem imprinted in the wax

  9. Right-click while holding the wax-sealed envelope to open it. A confirmation will pop up to ask if you are sure. You will then receive the opened envelope and the parchment inside

  10. You may put the parchment back into the seal-broken, opened envelope (by combining them again in the crafting grid). You can not reseal the envelope, however. You can put any parchment back in

  11. Your wax seal stamp has a durability. Once it's running out, you have to make a copy by combining the stamp with an empty wax seal stamp. This will consume both parts, making it effectively possible to have only 1 copy of every stamp

  12. You can use a knife on an opened envelope that had a wax seal on it to remove the wax, making the envelope reusable.

 

Parcels

  1. Make an empty parcel by combining a piece of hide, 3 flax fibers, and 2 pieces of parchment in the crafting grid.
  2. Place the empty parcel on the ground, then Sneak + Right Click while holding the item you want to send. The parcel will show what it contains in its name.
  3. Sneak + Sprint + Right Click the parcel on the ground while holding a piece of parchment to wrap it. This consumes the parchment and prepares the parcel for addressing and sealing. 
  4. Hold an ink and quill in your offhand and Sprint+ Right Click (might be different depending on your keymap) to write the From/To information on the parcel.
  5. Make a wax seal stamp and Right Click while holding it. This opens the stamp editor. Carve something out and select a name for the stamp. Hit the create button to save your work and lock the design in.
  6. Make yourself a stick of wax by combining a bowl with some paint (every vanilla dye color is supported) with a piece of beeswax.
  7. To seal the parcel, combine the wrapped parcel with a stick of wax and the seal stamp in the crafting grid.
  8. Right-click while holding the sealed parcel to open it. A confirmation will pop up to ask if you are sure. You will receive the opened parcel and the item inside.
  9. You may repack an opened parcel using the same method as above, and reseal it with a new stamp and wax.

 

Note for server owners

The envelope contents and the stamps are stored in the ModData folder, inside the saveidentifier folder(something like c0e26e5e-b974-4d15-a920-5abc8f068a67), in SQLITE database files named stamps.db and envelopes.db

 


Future plans:
* in-world crafting of envelopes
* Possibly by having to melt the wax beforehand

 

Thanks to Purplep_ for the envelope models!

Thanks to Chiruda and Blehblehbleh for the signet ring model!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
3.8.3 envelopes
1.22.0-pre.1 - 1.22.0
2870 Apr 27th at 5:32 PM envelopes_3.8.3.zip 1-click install

Update to 1.22 and .NET 10

2.8.3 envelopes
1.21.0-pre.1 - 1.21.6
1643 Apr 4th at 10:19 PM envelopes_2.8.3.zip 1-click install

Updated Ukrainian translation by justOmi

2.8.2 envelopes
1.21.0-pre.1 - 1.21.6
190 Apr 4th at 2:13 PM envelopes_2.8.2.zip 1-click install

Fixed logspam about signet ring recipes being missing

2.8.1 envelopes
1.21.0-pre.1 - 1.21.6
236 Apr 3rd at 10:25 AM envelopes_2.8.1.zip 1-click install

Fixed signet rings not being able to used for sealing in inventory

2.8.0 envelopes
1.21.0-pre.1 - 1.21.6
892 Mar 31st at 12:35 PM envelopes_2.8.0.zip 1-click install

* Added signet ring, which is a wax seal stamp that can be worn on the hand, crafted from an engraved seal stamp, 1 metal ingot showing the body metal color, and a metal ingot showing the engraving color, using a hammer and chisel
* Signet ring can be disassembled back into a seal stamp
* Signet ring displays the body metal and engraving metal separately in its item info

2.7.1 envelopes
1.21.0-pre.1 - 1.21.6
923 Mar 19th at 4:25 PM envelopes_2.7.1.zip 1-click install

Fixed grid parcel packing recipe eating up items & fixed a weird interaction with Dana Tweaks auto plant seeds mode

2.7.0 envelopes
1.21.0-pre.1 - 1.21.6
3041 Mar 6th at 10:05 PM envelopes_2.7.0.zip 1-click install

Added a wax stick color for every dye in the game

2.6.1 envelopes
1.21.0-pre.1 - 1.21.6
3085 Feb 26th at 8:27 PM envelopes_2.6.1.zip 1-click install
  • Fix From/To being lost when wrapping/sealing parcel
  • Don't allow writing From/To on empty parcel
2.6.0 envelopes
1.21.0-pre.1 - 1.21.6
141 Feb 26th at 7:27 PM envelopes_2.6.0.zip 1-click install
  • Made parcels a lot more feature-complete
    • Parcels now have a different open shape
    • Open parcels render the collectible inside of them (scaled to size of bounds)
    • Items can now be put into parcels by crouch right-clicking on them with the item in hand 
    • Removed the recipes to add items to parcels because they were making the handbook lag
    • Blocks can now be put into parcels 
    • The full stack of the item or block is stored at once in the parcel
    • Parcels can now be wax-sealed
    • Parcels can be wrapped by having a parcel on the ground and crouch + sprint + right clicking the parcel
    • Wrapped or sealed parcels will first be unwrapped, allowing you to see what's inside, and then you can open them again to take the collectible out
  • You can now use wax sticks offhand 
  • Parcels and envelopes can now be sealed in-world 
    • To do it, put the parcel or envelope on the ground, put a wax stick into your offhand, and hold a stamp in your hand. If you now hold crouch + right click for 0.5 seconds, the wax should apply to the seal or envelope. 
2.5.2 envelopes
1.21.0-pre.1 - 1.21.6
4163 Feb 4th at 8:38 PM envelopes_2.5.2.zip 1-click install
  • Fix seal-broken envelopes losing their seal after reopened
  • Fix parcels auto-equipping clothes and armor stored in them upon opening. 
2.5.0 envelopes
1.21.0-pre.1 - 1.21.6
23 Feb 4th at 8:18 PM envelopes_2.5.0.zip 1-click install
  • Ukrainian translation updated by justOmi
  • Dont match the recipe if there is an envelope inside a seal-broken envelope
2.4.1 envelopes
1.21.2 - 1.21.5
15016 Dec 23rd 2025 at 10:39 AM envelopes_2.4.1.zip 1-click install

* Fix seal being lost when opening sealed letters with book in them

2.4.0 envelopes
1.21.2 - 1.21.5
427 Dec 21st 2025 at 2:06 PM envelopes_2.4.0.zip 1-click install

* Show wax seals on seal-broken envelopes

2.2.0 envelopes
1.21.2 - 1.21.5
356 Dec 20th 2025 at 11:59 AM envelopes_2.2.0.zip 1-click install
  • New item: Parcel
  • Parcels allow you to put 1 ITEM into them and take it out. You cannot put an envelope or another parcel inside a parcel
  • New feature: Stamp designs are now rendered on the envelopes
  • Known issue: The design is lost whenever break the seal
2.1.1 envelopes 7022 Nov 17th 2025 at 1:54 PM envelopes_2.1.1.zip 1-click install

* When putting an parchment into the envelope, the attributes from the envelope will now be preserved (like the From/To) 

2.1.0 envelopes
1.21.2 - 1.21.4
4345 Oct 28th 2025 at 7:21 PM envelopes_2.1.0.zip 1-click install
  • Russian translation by @rddex
2.0.2 envelopes 15519 Sep 1st 2025 at 6:53 PM envelopes_2.0.2.zip 1-click install

* Recompiled to hopefully fix crash when opening handbook or creative inventory

2.0.1 envelopes 257 Aug 31st 2025 at 11:03 AM envelopes_2.0.1.zip 1-click install

* Updated Ukrainian translation (thanks fk.rage)

2.0.0 envelopes 500 Aug 30th 2025 at 12:55 AM envelopes_2.0.0.zip 1-click install
  • Recompiled for 1.21
  • Updated to .NET8
  • Changed the wax stick recipes to accept any fired bowl with the correct dye
1.5.1 envelopes
1.20.11 - 1.20.12
10578 Jul 14th 2025 at 2:12 PM envelopes_1.5.1.zip 1-click install

* Fixed older stamps not showing their design

1.5.0 envelopes
1.20.9 - 1.20.10 1.20.11 - 1.20.12
1338 Jul 7th 2025 at 10:23 PM envelopes_1.5.0.zip 1-click install
  • Seal stamp designs are now rendered on the seal stamps
  • Envelopes are now storable on bookshelves
1.4.1 envelopes
1.20.5 - 1.20.7 1.20.8 - 1.20.10
4366 May 27th 2025 at 5:21 PM envelopes_1.4.1.zip 1-click install

* Forgot to add the recipe to put books into seal-broken envelopes

1.4.0 envelopes
1.20.5 - 1.20.7 1.20.8 - 1.20.10
50 May 27th 2025 at 5:19 PM envelopes_1.4.0.zip 1-click install

* You can now put books inside envelopes

1.3.2 envelopes
1.20.5 - 1.20.7 1.20.8 - 1.20.10
381 May 25th 2025 at 12:35 PM envelopes_1.3.2.zip 1-click install
  • Fix: older envelopes had a white colored seal on them. Now the default is yellow
  • You can now make blue wax sticks from woad blue dye
1.3.1 envelopes
1.20.5 - 1.20.7 1.20.8 - 1.20.10
331 May 23rd 2025 at 12:09 PM envelopes_1.3.1.zip 1-click install

* Updated Ukrainian translation (thanks DeanBro)

1.3.0 envelopes
1.20.5 - 1.20.7 1.20.8 - 1.20.10
155 May 21st 2025 at 11:36 PM envelopes_1.3.0.zip 1-click install
  • NEW! Colored wax sticks. Used to make colored seals on the envelope (currently red, blue, green, black, and the uncolored wax yellow are supported). The direct beeswax recipe has been removed. 
  • Improvements to the look and transform of the envelope
1.2.5 envelopes
1.20.5 - 1.20.7 1.20.8 - 1.20.9
1243 Apr 26th 2025 at 10:58 AM envelopes_1.2.5.zip 1-click install
  • New feature: scrape off the wax from an envelope using a knife, making the envelope reusable
  • Elaborated a bit more in the handbook guide
  • Ukrainian translation by DeanBro 
1.2.2 envelopes
1.20.5 - 1.20.6
4415 Mar 20th 2025 at 6:22 PM envelopes_1.2.2.zip 1-click install
  • Fixed a bug related to not being able to put papers into envelopes (the mod data folder was not initialized properly)
1.2.1 envelopes 1327 Mar 9th 2025 at 8:12 PM envelopes_1.2.1.zip 1-click install
  • Fix not being able to write on closed envelopes without opening the envelope first
  • Fix a language string missing 
  • Fix interaction help partially missing for envelopes
1.2.0 envelopes 291 Mar 8th 2025 at 8:54 PM envelopes_1.2.0.zip 1-click install

New feature: write a from/to on the envelope 

1.1.0 envelopes
1.20.2 - 1.20.3
779 Mar 6th 2025 at 8:41 PM envelopes_1.1.0.zip 1-click install

NEW FEATURE: WAX SEAL STAMPS 

  • Added a stamp for wax-sealing envelopes
    • It comes with a 24x24 editor 
    • The stamp can be used to seal envelopes
    • The stamp ID and the name will be imprinted on the envelope 
    • This means that the player name is no longer stored on the envelope (envelopes are now pseudonymous)
    • Craft it using an ingot + a stick (looking to improve the look and the recipe in coming versions)  
  • Improved the ground placement of envelopes so they look nicer

 

1.0.1 envelopes 989 Feb 27th 2025 at 11:28 PM envelopes_1.0.1.zip 1-click install

Fixed a crash when viewing an envelope sealed by a player not currently online

1.0.0 envelopes 1336 Feb 21st 2025 at 12:06 AM envelopes_1.0.0.zip 1-click install

First release


59 Comments (oldest first | newest first) (threaded | flat)

SiiMeR , Apr 2nd at 6:25 PM

I had a plan to make one but it got pushed to the side. I very much like the mailman idea Zeraph

Zeraph, Apr 1st at 8:04 AM

While it's not useful for everyone, I think something like a mail carrier bag could be a nice/interesting addition. Like an equivalent of the mining bag, a larger inventory space, but exclusively for mail items.

Perfect for servers where someone gets appointed courier/mailman.

SiiMeR , Mar 19th at 6:08 PM

They already are! The mod is installed on 138 server as of today GmanAmatin

GmanAmatin, Mar 19th at 5:42 PM

I sense some faction RP servers are gonna love this.

SiiMeR , Mar 8th at 8:57 PM

That's intended, yes SpookiBoo

SpookiBoo, Mar 7th at 1:31 PM

Is it intended that the From/To fields can't be edited again after they're set? I realize that is much the case in real life, but in a multiplayer RP server, we would end up with a lot of specific trashed items that can't be recycled.

Calbain, Feb 27th at 9:19 PM (modified Feb 27th at 9:22 PM)

A somewhat grim joke led to me checking if you could place and retrieve a loaded flintlock pistol from Firearms from a parcel. It works!...sometimes.

Often the gun would be glitched, able to fire repeatedly but not shooting any bullets. Oddly, after a short while it becomes normal again, and any subsequent placed and retrieved pistols would also work out-of-the-box. However, when I then moved on to try it with a wrapped parcel it seems to re-trigger the glitched guns for a while.

Some sort of state is getting switched and I really can't tell what's triggering it. It's not even consistent with the wrapped parcels: when I laid out an open parcel, a wrapped parcel and a wax-sealed parcel, each with a gun, only the middle option produced a functioning pistol. The most consistent factor was time: if the parcel gun don't work, no further parcel guns will work for a short(?) while - but once it does, the next batch of parcel guns will also work. Wrapping a parcel would consistently sabotage the guns again, but as seen above, there's some randomness to the results. Whether the pistol was removed from the parcel in inventory or while placed down in the world didn't seem to matter, nor did the parcel's position or placement on the block grid or the cardinal directions.

On the whole, though, it works! In singleplayer at least, I'd be curious to see if the repeating-but-harmless pistol glitch appears to other players in MP.

CaptainEric, Feb 18th at 12:01 AM

I have been getting a strange crash when viewing the parcel recipe in the handbook. Left an issue on your github outlining the problem.

PrinceShuu, Feb 5th at 5:14 PM (modified Feb 5th at 5:14 PM)

SiiMeR Thanks for the info! That makes sense. I hope there will be some way to ship blocks and multiples of items in one parcel. Like, maybe up to 4 ingots per parcel, or maybe even a larger parcel. Either way, I'm loving this mod! Thank you!!

SiiMeR , Feb 3rd at 9:54 PM (modified Feb 3rd at 9:56 PM)

only non-blocks can be added to the parcels, im guessing the clutter is a block PrinceShuu

PrinceShuu, Feb 3rd at 9:20 PM

Is there some way to add objects to be packaged in a parcel?

I tried crafting a parcel to hold the "Cooking Clutter" item from Decor Bazzar but it doesn't work.

SiiMeR , Feb 2nd at 3:28 AM

It could be yes, although I am not sure how the game queries valid recipes so I cannot say for sure.

Dietzee, Feb 2nd at 2:37 AM

Is it possible that the parcel feature would be causing a slight delay when attempting to craft items. We kept having the issue on my server and the general consensus was that it was probably from the parcels having so many different recipes.

 

I love the mod, btw. Without it the mailboxes feel sorta empty.

SiiMeR , Jan 31st at 12:45 AM

Yes, correct, it is WIP

Codyman765, Jan 31st at 12:02 AM (modified Jan 31st at 12:07 AM)

SiiMeR Im at a bit of a loss on how to wax seal a parcel. Im not seeing any documention either. Is this function currently working? or is it a WIP part of the mod?


Edit: Opening the mod files up, it seems like the wax part of parcel is commented out? If im reading it right

EmperorPingu, Dec 21st 2025 at 4:02 PM

I kind of like the idea that forgeries could be made >:)

Educat3d, Dec 10th 2025 at 5:55 AM

Would it be possible to make the wax sealed envelopes show the seal when they are in your inventory like how Vinconomy does their coins? You can see the emblem when they are in your inventory but when you go to place it in the world it reverts back to the default coin. Something like this would be absolutely amazing! I love the mod otherwise and really enjoy being able to write letters to other settlements.

SiiMeR , Oct 31st 2025 at 12:29 PM

The emblem is already rendered on the stamper anyway. The way this mod prevents forgery is by having the ID and the emblem name shown on the envelope. This is an UI solution, I know, but it works fine 

Saplingo, Oct 31st 2025 at 3:29 AM

the only issue that comes up with the grid-view hud idea, is that anyone could "look" at the seal, and then copy it from there with a screenshot or just looking repeatedly.
some things i can think of;

1) somehow make it smooth out, instead of showing the exact grid that you use to make the seal. this makes it harder to exactly copy it, without spending a lot of effort on it. probably really difficult.

2) make each pattern exclusive, and the forger is forced to add a flaw or difference in.  probably hard as well, figuring out how to store and check against current patterns.

3) or, more ridiculous and complicated, wax can be different ratios of color. so a person can have a specific shade that they use, plus the seal. this would give forgers a run for their money. but code wise, probably complicated.

   perhaps , instead of dying wax before hand, it can be selected (hex?) when the stamp seal is made/carved?

SiiMeR , Oct 26th 2025 at 6:53 PM

Good idea, VixTetsuri

VixTetsuri, Oct 20th 2025 at 8:21 PM

I've gotten an idea for the "stamp render" SiiMeR. Since you have the hud for making stamp molds, why not show it (in the wax's color) when going to open the envelope, just uneditable and all? That way they can see the accurate pressing of wax since that would be in your view when going to open the envelope in the first place.

 

image

SiiMeR , Sep 5th 2025 at 7:27 PM

Yes, they are not currently rendered. The technology is not there yet, but I will work on it at one point MightyFox

MightyFox, Sep 5th 2025 at 6:38 PM

So are the stamps currently not viewable on the sealed wax envelopes? I cannot get it to work no matter which stamp i use, its always just a solid block of wax on the envelope.

Rexxia, Sep 4th 2025 at 5:38 PM

no crash

Matsan, Sep 2nd 2025 at 1:19 PM

Sorry for taking so long to respond SiiMeR.

Seems like the bug is fixed for me! I'll let you know if I find any further issues, I tested the creative menu as well and had no crash there.

SiiMeR , Sep 1st 2025 at 6:54 PM

Can you try v2.0.2 and report if it is fixed? Dr_Jekylle Rexxia Matsan

Matsan, Sep 1st 2025 at 4:17 PM (modified Sep 1st 2025 at 4:20 PM)

When I press H to open the Handbook entry for sticks, my game crashes. Says main culprit is Envelopes.

Here's the crash log:

Crash Report
Running on 64 bit Windows 10.0.19045.0 with 16347 MB RAM
Game Version: v1.21.0 (Stable)
9/1/2025 10:19:32 AM: Critical error occurred in the following mod: envelopes@2.0.1
Loaded Mods: chiseltools@1.15.1, craftablecompanion@1.2.2, darcesdriftersredone@1.2.3, eyesofmesana@1.0.0, hangingoillamps@1.0.5, millwright@1.2.7, overhaullib@1.4.0, plumpkins@1.1.1, primitivesurvival@3.9.4, prospecttogether@2.1.0, restoredhaircolors@1.0.1, scrollrackable@1.4.0, sortablestorage@2.4.2, specialexpandedbags@1.1.5, game@1.21.0, vsimgui@1.1.12, hornsr@1.0.0, wildfarmingrevival@1.4.0, alchemy@1.7.14, animalcages@4.0.0, attributerenderinglibrary@2.1.0, betterfirepit@1.1.6, betterjonasdevicesfixed@2.0.4, BetterProspecting@1.7.0, betterruins@0.5.0, butchering@1.10.0-rc.2, canjewelry@0.5.6, cannibalism@1.0.0, carryon@1.10.3, combatoverhaul@0.7.1, configlib@1.10.1, envelopes@2.0.1, extrainfo@1.10.0, hudclockpatch@1.1.1, maltiezcrossbows@1.5.1, maltiezfirearms@1.2.0, medievalexpansionpatch@1.3.0, moldsplus@1.0.4, noticeboard@1.1.2, pelaguswinds@1.2.2, petai@4.0.0, playermodellib@1.0.3, claywheel@1.1.3, purposefulstorage@1.4.1, realsmoke@0.6.5, rivers@4.7.2, rpvoicechat@2.3.22, rubberbandaid@1.0.0, serversidedobsydianxshumancolors@1.0.0, slowtox@3.0.0, smithingplus@1.7.4, stonebakeoven@1.2.0, toolsanimations@1.2.2, traitacquirer@0.9.6, creative@1.21.0, survival@1.21.0, xlib@0.8.17, armory@1.2.0, autoconfiglib@2.0.8, cats@4.0.0, em@3.3.0, morearrows@1.1.1, quiversandsheaths@0.3.3, reforgedtools@1.2.51, shearlib@1.2.0, wolftaming@4.0.0, xinvtweaks@1.8.1, xskills@0.8.20, zrustdrops@2.0.0, exoskeletons@0.4.2, tailorsdelight@2.0.0, theworkingclasses@1.0.4, wool@1.7.0, dressmakers@1.6.0
System.TypeLoadException: Could not load type 'Vintagestory.GameContent.ShapeTextureSource' from assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at Envelopes.Behaviors.RenderStampEmblem.CreateMesh(ItemStack itemstack)
at Envelopes.Behaviors.RenderStampEmblem.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in .\Behaviors\RenderStampEmblem.cs:line 132
at Vintagestory.API.Common.CollectibleObject.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 416
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 197
at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 280
at Vintagestory.API.Client.SlideshowItemstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 213
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 483
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 559
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1010
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Rexxia, Sep 1st 2025 at 5:32 AM

SiiMeR can confirm what Dr_Jekylle said with the creative menu crashing

Dr_Jekylle, Sep 1st 2025 at 3:10 AM

SiiMeR I just opened this mod's tab in the Creative menu and the game crashed. I am on version 1.21.0. The crash message said something went wrong in the package Envelopes. Thank you for your hard work, btw. Cheers.

SiiMeR , Aug 30th 2025 at 12:55 AM

Of course 💖 Annastasija

Annastasija, Aug 27th 2025 at 12:00 AM

Will you be updating my favorite mod? <3

captanredbeard, Aug 3rd 2025 at 5:25 AM

SiiMeR After Looking at the mod's JSON, I think I understand now. the mod only adds the envelope item, and doesn't add the paper writing, that's inside the base game.

Thanks!

SiiMeR , Aug 3rd 2025 at 2:08 AM

That would be some other mod that would do it. It is not in the scope of this mod captanredbeard

captanredbeard, Aug 3rd 2025 at 2:03 AM

When you sign the paper, it adds the "written by" tag to the item description. Would it be possible to add a similar feature but with the first few lines or so of the letter followed by ... and it updates when the save or the sign button is pressed, just like the sign function.

an example might be

 

"

Title: Salutatations from Jamestown

Dear Mrs. Smith, I have arrived at jamestown, it's been quire rainy since I have landed....
"

and to read the full contents you click the parchment like you do currently, but you get the first few lines from the item hover description.

 

Rythillian, Jun 22nd 2025 at 6:56 AM

Can't seem to get the write from/to menu to open up, following the guide exactly..
EDIT: I had to hold shift + the sprint keybind + right click The guide leaves out the sprint key info.

Ragolution, May 27th 2025 at 12:11 AM

Thank you for the woad change!

The_Lunarian, May 22nd 2025 at 1:29 AM

This is so great for RP servers !

SiiMeR , Apr 27th 2025 at 10:20 AM

No plans for that as this would be a different process involving ink Pear120

Pear120, Apr 26th 2025 at 10:33 PM

Any plans to add stamping parchment directly? Wanting to make some "official declaration" documents, would be cool to add the wax seal to it to make it properly official. Envelopes are good for delivering to people, but I'm looking to make stamped documents for beaurocratic purposes. Sure, can just sign it, but having the office's official wax stamp on it would be cool.

Toccata, Mar 20th 2025 at 9:59 PM

This is such a cute mod!!

SiiMeR , Mar 20th 2025 at 6:23 PM

The issue has been fixed in the latest version,thanks for reporting LeoSpades

LeoSpades, Mar 20th 2025 at 2:04 AM

So, not sure why but everytime I put paper in the envelope and take it out of the crafting grid I crash, and it dupes to envelope with nothing in it when I get back in? Is there any known compabitly issues with other mods anyone knows of?

Vykax, Mar 12th 2025 at 7:02 PM

Awesome! I did see in the notes you were working on that, didn't know if there was a shift-righclick option on the stamp or something that brought the menu back up but locked. I love the attention to detail in this mod, I can't wait to see how it comes along, great work!

SiiMeR

SiiMeR , Mar 12th 2025 at 9:34 AM

Currently, the design is no longer viewable after creation. 

However, I am currently working on making the design be visibly shown on the stamp itself and on the sealed envelope. It is a bit complicated as I haven't made custom meshes before. At the same time, it is pretty exciting to figure it out slowly. 

Vykax

Vykax, Mar 12th 2025 at 3:16 AM

Is there a way to see the seal after it's been created? Without stamping with it

DUCATISLO, Mar 9th 2025 at 3:18 PM

gg

Ragolution, Mar 8th 2025 at 9:42 PM

Hit after hit. Thanks for updating the mod so fast. This'll go a long way to preventing me from sticking my chili recipe into the Senate mailbox.

SiiMeR , Mar 8th 2025 at 8:52 PM

Yeah, a natural synergy between our mods Crabb

Crabb, Mar 8th 2025 at 12:56 PM

This would go very well with You've Got Mail :D

Shazza, Mar 7th 2025 at 1:52 AM

Absolutely fantastic mod for RP servers, what a treat! I hope this is picked up by a lotta people. c:

SiiMeR , Mar 6th 2025 at 8:53 PM

Out now Ragolution

Ragolution, Mar 4th 2025 at 9:51 PM

Cool! I'm definitely looking forward to it!

SiiMeR , Mar 4th 2025 at 8:20 PM

I will consider supporting other items (any item really) later on. 

I am currently working on the next version, which will add wax seal stamps with customizable designs. those can be named too. Should help differentiate envelopes.

As for the envelopes themselves, I am considering allowing writing to the back of the envelope (like a To: section)  

 

Ragolution

Ragolution, Mar 2nd 2025 at 10:04 AM

Could you add support for other items inside envelopes? For example, Vellum from bookcrafters or perhaps money? A config for this would be cool, too. 😊

Also it's a bit tough to tell them apart, when you have multiple envelopes. Maybe we could write things on the envelopes before they're sealed.

Lancelite, Feb 28th 2025 at 6:35 PM

I was confused as to why this mod was, then noted that there were no letters in vanilla.

Doing gods messengers work, keep it up!

Ragolution, Feb 28th 2025 at 6:32 AM

Finally something to cram in people's mailboxes with illicit offers for "low rate totally unstolen chickens"

SiiMeR , Feb 25th 2025 at 10:18 PM

Thank you!

@Juko

@Harark

Harark, Feb 25th 2025 at 10:09 PM

This will be a wonderful addition to many RP servers. Great work!

JukoErebi, Feb 21st 2025 at 12:48 AM

As someone who has actively played as a postman in multiple RP communities before, seeing this mod makes me a very happy camper! Keep up the good work!