Mods / Entity Nametags
- Tags:
- Authors:
- SiiMeR, Zaedin
- Side:
- Both
- Created:
- May 11th 2025 at 5:35 PM
- Last modified:
- 1 day ago
- Downloads:
- 44997
-
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.3, potentially outdated):
entitynametag_2.7.0.zip 1-click install
A simple mod that provides a nametag item to change the display name of most mobs and entities. Only you can name an elk belonging to you.
You can optionally fill in a small description field to be added to the description too (max 500 characters)
The nametag can also be used to take ownership of sailboats. Simply tick the checkbox when you are editing the name of the boat. LIMIT OF 1 BOAT PER PLAYER.
You can disable the boat locking mechanic by setting EnableBoatLocking: false in the server ModConfig
You can disallow more entity classes by editing ModConfig/EntityNametagConfig.json (server-side)
By default, these Entities are not able to be nametagged:
13.5.2025 11:02:01 [Audit] Player SiiMeR (g1U2RO0yyLzWikUwC6Jmuzw2) renamed entity game:tameddeer-albinoelk-female-adult (at 511284, 111, 512087) from 'Tamed albino elk adult (Female)' to 'New Name'| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 2.7.0 | entitynametag | 142 | 1 day ago | entitynametag_2.7.0.zip | 1-click install | ||
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Make it possible to set a description to the entities too | |||||||
| 2.6.0 | entitynametag | 12812 | May 16th at 11:54 AM | entitynametag_2.6.0.zip | 1-click install | ||
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Fixed for 1.22.2 | |||||||
| 1.7.0 | entitynametag | 108 | 1 day ago | entitynametag_1.7.0.zip | 1-click install | ||
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Make it possible to set a description to the entities too | |||||||
| 1.6.0 | entitynametag | 928 | Apr 11th at 12:20 PM | entitynametag_1.6.0.zip | 1-click install | ||
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Made it possible to disable boat locking mechanic (thanks Zaedin) | |||||||
| 1.5.0 | entitynametag | 918 | Mar 15th at 5:32 PM | entitynametag_1.5.0.zip | 1-click install | ||
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Attempt to fix nametags not persisting in singleplayer | |||||||
| 1.4.0 | entitynametag | 20204 | Aug 31st 2025 at 12:22 PM | entitynametag_1.4.0.zip | 1-click install | ||
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* Updated to 1.21 & .NET8 | |||||||
| 1.3.0 | entitynametag | 4740 | Jun 16th 2025 at 6:05 PM | entitynametag_1.3.0.zip | 1-click install | ||
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* Players who are not the owners of a boat can no longer interact with the chests and other interactables on it. | |||||||
| 1.2.2 | entitynametag | 3497 | May 19th 2025 at 10:58 AM | entitynametag_1.2.2.zip | 1-click install | ||
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* Spanish translation by C4BR3R4 | |||||||
| 1.2.1 | entitynametag | 383 | May 16th 2025 at 7:49 AM | entitynametag_1.2.1.zip | 1-click install | ||
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* Fix crash related to GUI editor and ownership | |||||||
| 1.2.0 | entitynametag | 87 | May 15th 2025 at 10:41 PM | entitynametag_1.2.0.zip | 1-click install | ||
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* BOAT OWNERSHIP! Take ownership of boats just like you can own an elk. Others will not be able to sit in the boat, nor will they be able to interact with the stuff on the boat. | |||||||
| 1.1.0 | entitynametag | 548 | May 13th 2025 at 2:52 PM | entitynametag_1.1.0.zip | 1-click install | ||
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* Ukrainian translation by justOmi | |||||||
| 1.0.4 | entitynametag | 77 | May 13th 2025 at 8:04 AM | entitynametag_1.0.4.zip | 1-click install | ||
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* Added server-side audit logging for namechanges | |||||||
| 1.0.3 | entitynametag | 137 | May 12th 2025 at 6:44 PM | entitynametag_1.0.3.zip | 1-click install | ||
| |||||||
| 1.0.1 | entitynametag | 366 | May 11th 2025 at 6:05 PM | entitynametag_1.0.1.zip | 1-click install | ||
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* Fixed a bug which stopped you from being able to name your elk | |||||||
| 1.0.0 | entitynametag | 50 | May 11th 2025 at 5:47 PM | entitynametag_1.0.0.zip | 1-click install | ||
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First release | |||||||





Hey, wanted to let you know, installing this mod blanked out my handbook. Even after uninstalling it's still blanked out.
Hello! I'm running a small modded server with a lot of mods (over 225). We can't seem to get this mod to work? I have an ink and quill in the offhand and a nametag in my right. I right click the mob and the menu comes up saying 'Surface Shiver'. I change the name and press 'confirm' and nothing happens. The menu closes and the name remains the same ('Surface Shiver'). I tried several modded mobs at first, but it's the same for vanilla mobs. No errors or anything, just doesn't work. Any ideas?
No ideas.
Thank you goat !
Aplogies if I am missing something simple, but I don't appear to be able to put an Ink and Quill in my offhand as the tooltip for the nametag would suggest. As such, I don't appear to be able to name anything at the moment. I sam using the most recent version, v 2.6.0
wdym this is base game functionality to be able to sign papers
I mean, I can't put the Ink and quill item into my offhand slot, no matter if I try to drag it or use the hotkey. However, it seems i wrongfully attributed the issue to this mod, as even without it installed I can't but the ink and quill in my offhand. Apologies for the false alarm, but I've never used the ink and quill before and thus did not realize it was vanilla behavior. Will try to narrow down which mod is causing the issue, but i suspect it to be overhaullib fork, as it is the main mod i have that affects inventory. Hope you have a good day and keep up the good work!
Looks like the mod has stoppedd working in 1.22.2 as well, you probably already know but figured id note here incase you were unaware and for other looking to use it on latest build
I was actually unaware. I will try to look in the coming days
I have reviewed. Minor additions needed from you Zaedin
Hell yeah, MR created
Hi Zaedin, I would prefer you make a Merge Request to the original mod. I would then release a new version of the mod Zaedin
Hello SiiMeR, big fan of your mods!
Would it be ok to make a fork of this mod to add a new config to disable boat ownership? I would also gladly create a Merge Request if you want to make it part of the original mod
I am making this for the Coasts of Hybrasil server, where we use another method for boat ownership which is causing conflicts with this one. Basically, use the mod only for renaming
I would but my friend runs the Lan, we still have it on the larest version and it's not working now :( Only makes you write a book.
Could you try out version 1.5.0? I have attempted to fix the issue for LAN / singleplayer worlds Agitha
It's not singleplayer, it's on a Lan server. The person that put the nametag on their Elk saw the name but we didn't. Then maybe 5 minutes ;later, it changed back to Tamed Elk.
I did try it on a singleplayer world and it worked but when I reloaded, it disappeared too.
Not sure if it's something we have to change in the files. We're not very good at fixing coding stuff lol Thanks fior the replly!
Are you playing on a singleplayer world (opened to LAN/internet)? others seemed to have problem with it too Agitha
As of 03/15/2026, Naming Elks don't seem to keep their name? We use the quill and parchment. It added it then just goes back to Tamed Elk (Male). Other players don't see names at all. Is there something we are doiing wrong?
Or even if we relog, it vanishes.
Question: is there a max name size limit? and if not, could you potentially add one that can be adjusted through the config? I don't want my friends to create names that stretch across the entire screen, as funny as that might be
Should work on any entity redcerato
so i have the fauna elephant mod and does this nametag work on them?
Weather We are using on an SMP with 1.21.6 and it's working great. We've named our elks and the names are persistent even through server reboots and saves. Very happy with this mod.
It does work on 1.21.5 at least Weather
Hello! Does this mod still work on multiplayer in 1.21.6?
yes, I'm in singleplayer
I think the singleplayer thingy has been broken since launch and I've no clue how to fix it invalidVulture
This doesn't appear to be working on 1.21.5. Haven't tested in a multiplayer world, but in singleplayer names get wiped on re-load. Tested with and without other mods, and in both cases the names are wiped on reload.
This is not a complaint by the way, I am aware the download itself mentions it may be out of date - I'd just like to make sure it's known that something appears to have broken between 1.21.1 and 1.21.5.
Are you playing singleplayer Ving
the game keeps wiping the names I put whenever I re-join the world
having the same nametag issue on singleplayer, wont save no matter what
thanks!
It should work on 1.21.1 yes Cmdr_Fil
is this updated for 1.21.1? like will it work?
can you add an option to make nametagged animals not despawn? is that possible?
That is weird, for some reason in singleplayer the serverside doesn't properly save
I'm having the same issue as Solaire_Goshaven, where tamed elk can be named but relogging reverts the name to default: I am on singleplayer, issue occurred on both v.1.21 and v1.21.1.
They revert to their default name
What happens to the entities when this mod is removed?
SiiMeR no, im playing a multiplayer world opened to a couple of friends.
Are you playing singleplayer? Solaire_Goshaven
I'm having an issue where I'm able to name elks, but after re-logging, the name reverts and has to be reapplied with a new nametag. Version is 1.20.11, has anyone else noticed this?
It should work out of the box with that too.
While I haven't tried seeing if it works, this would be neat with the https://mods.vintagestory.at/equus mod
Done C4BR3R4
Thanks for the translation!
Of course SiiMeR
Hey, do you want me to include the translation in my mod? C4BR3R4
Hi, i translated mod to Spanish Spain (es-es).
Should be fine as the name is a base game feature, I am just adding an item to change it Nephelangelo
Freakyuser396 thx bro i will try it
Is this safe to add and remove from a world? Might introduce it to my server.
That issue should now be fixed! Pinewater
Cool mod!
Unfortunately having crashes with version 1.20
Tried it without any other mods and it still crashed
1.10 Seems to work just fine though
(Crash logs)
Game Version: v1.20.10 (Stable)
5/15/2025 10:28:17 PM: Critical error occurred in the following mod: entitynametag@1.2.0
Loaded Mods: game@1.20.10, entitynametag@1.2.0, creative@1.20.10, survival@1.20.10
System.NullReferenceException: Object reference not set to an instance of an object.
at EntityNametag.GuiDialogEntityNameEditor.<>c__DisplayClass4_0.<Compose>b__4() in .\GuiDialogEntityNameEditor.cs:line 62
at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 318
at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 308
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 445
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 588
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1963
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1993
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
This really, really belongs in vanilla.
Mrcloch You need a "Ink an Quill" in your offhand for the nametag item to work, and modded entities should work, at least my carts do
SiiMeR alright thx but with this mod how can i name animal/creatures like the elk or other animals like rhinos from the fauna eras mods or dinos by example ? like i was not able to find a way to write a name on the item or at least i did not knew how to do it?
There is the Itemizer mod (https://mods.vintagestory.at/itemizer) for naming items. This is only for living and/or moving things.
Stopping enemies from despawning is possible, but not in the scope of this mod
Mrcloch
hey sorry but how do you add the anemto the item like i try shift click or control click do i have to go to an anvil like the other block game? or how also neat idea is it posible to stop enemies from despawning if they have a name?
SiiMeR
gr8! Thank you!
I have added audit logging in v1.0.4
Example:
13.5.2025 11:02:01 [Audit] Player SiiMeR (g1U2RO0yyLzWikUwC6Jmuzw2) renamed entity game:tameddeer-albinoelk-female-adult (at 511284, 111, 512087) from 'Tamed albino elk adult (Female)' to 'New Name'
DejFidOFF
SiiMeR
Hello o/ Is it possible to log name changes somwehere when mod is used on the server. You know. Imagine situation when some people can name entities with unapropriate names and we, admins need something to identified those players.