Mods / Elk Materializer
- Tags:
- Author:
- Cheeki
- Side:
- Server
- Created:
- Jun 9th at 9:55 PM
- Last modified:
- Jun 11th at 9:05 PM
- Downloads:
- 455
-
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.3):
ElkMaterializerV1.0.2.zip 1-click install
Tracks and keeps elks loaded (and other entities, configurable) by keeping the chunks they are in always loaded when their owner is online, to allow being called with the bone flute from wherever. (Owner check can be turned off)
Allows customizing the bone flute max teleport range.
Has a snapshot system that allows restoring your elk if something goes wrong, gets stuck in limbo or vanishes.
Config can be edited in ModConfig/elkmaterializer.yaml or with Config lib
Tracked entries are persistent through server restarts.
Use .edi or extended debug info and hover over an entity to see their entity name.
/emdebug - lists every tracked entity, their id, load state, ownership state, world position, snapshot age.
/emconjure <entityid> - Restores a tracked entity from its snapshot as a brand new entity. Only works if unloaded. Effectively allows cloning, so use wisely. Append "iknowbetter" at the end of the command to force conjuring from loaded entities. If run from server console, it will spawn at the last snapshotted position. If run in game, spawn at caller's position.
/emclear orphan - Removes entries that have no owner and are not currently loaded.
/emclear forreal - Removes all entries from memory and from the save file, disables discovery, a hard reset basically. Requires server restart.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.2 | elkmaterializer | 332 | Jun 11th at 9:05 PM | ElkMaterializerV1.0.2.zip | 1-click install | ||
|
fixed issue where elk would snap back to it's original position before being called with the bone flute if it pre-teleport position was ever loaded again after chunk unloading | |||||||
| 1.0.1 | elkmaterializer | 62 | Jun 10th at 12:50 PM | ElkMaterializerV1.0.1.zip | 1-click install | ||
|
fixed negative snapshot time at world load (oops) fixed minor config issue | |||||||
| 1.0.0 | elkmaterializer | 61 | Jun 9th at 9:56 PM | Empty | ElkMaterializerV1.0.0.zip | 1-click install | |

huge fan of this mod! but probably not for the reason its intended
I like to do a lot of automation, and this mod lets me actually get chunk loaders, i couldnt find any other supported chunkloader mod
For anyone using Draconis, make sure to add all of these codes to the config: dragon, drake, wyvern
If you only add in wyvern, then only Maplewings will be tracked
Seems like it doesn't teleport locusts... : /
No. It does not teleport it by themselves. Just keeps them loaded if there is an item to make them teleport. Just like the bone flute for elks.
Nope, no item like this sadly :(
Nice mod anyway ;)
Omg... I'll finally be able to really put Locust Taming to use and use the translocators...
THX!!!
For some reason when I load into my game my elk despawns (/emdebug lists it as 'despawned'), no idea what could be causing it? This has been a consistent issue
Does it actually despawn or is it just unloaded? If it's just unloaded, stand next to where it is (or should be) and reload the game and check if maybe the entity id changes for whatever reason.
If it despawns, no idea. Shouldn't happen. You can get a saved copy, provided it managed to make a snapshot, with /emconjure
Also, check your server logs.
I don't really know the technical difference between despawned and unloaded (I assume unloaded?) when I used this mod to get him back he DID come back, but his map marker is stuck where he was originally lost. Also what should I be looking for in the log files?
For the marker, just remove the medallion and add it again to the elk. In the log files, check for the word "duplicate", if anything shows up, with tameddelk-whatever-whatever-adult, it could be relevant. Also make sure you are using the latest version of the mod.
I actually tried that medallion thing and it just wouln't let me put it back on, I'll get back to you on the log files when it's done (:
I'm looking at the config and tbh I might be stupid but I'm having trouble figuring out exactly what values to change to increase the range of the bone flute
teleport-max-range
Epic thumb
I have an issue, sometimes it just teleports me back where te elk teleported from and gets stuck there, im not able to call him again, ride it normally or even hit him, just gets stuck on place
I'll look into it but it sounds to me like one of the countless vanilla bug related to elks
is this in multiplayer or single player?
multiplayer
Even with severe artificial latency, while keeping the server very busy, I cannot reproduce this issue.
Sounds to me like a desync issue of some sort.
what i noticed is that if i call him from far it will tp and let me use it normally, when i get close where it came from, it snaps back to its original place and gests stuck there
Huh. i can actually reproduce this. thanks for the info, I'll look into it further
Np, take your time, and look in the console, i think it says something about duplicate entity or something like that, try to do a local server and see it yourself
Should be fixed now :)
I expect it to happen once at most, if the elk was forcibly unloaded in a chunk with the previous version then reloading the chunk will dupe the entity (and then the game de-dupes it), due to the chunk not saving.
imma try
"I'M AT SOUP"
that's meant to be a cosplay of Scorpion in the thumbnail, isn't it?
Perfect. If so.
totally accidental. i grabbed whatever clothing looked cool lol
Oh this looks great, I will have to give this a try and play with the config to see if I can get it to work with Draconis and Equus enitys.
EDIT: Seems to work Great actually. Just add "wyvern, tamedwildhorse" to the config for the enity codes. seems to track them nicey, One horse from qeuus and one maplewing from draconis.
Thumbnail of the year 😂
Love the mod photo lol 😀