Mods / Electrical Progressive: QOL (Release)

Tags: #QoL #Technology
Authors: tehtelev, Kotl
Side: Both
Created: Mar 26th at 7:50 PM
Last modified: 3 days ago
Downloads: 4870
Follow Unfollow 151

Recommended download (for Vintage Story v1.20.x):
electricalprogressiveqol_1.0.1.zip  1-click install


Attention. If you played with a version of the mod before 1.0.0.

All electrical devices and cables you will need to break and install again!!! Otherwise, they will cause damage to everyone, or burn out when in contact with rain/water/snow immediately upon entering the world. After reinstalling these blocks, the game will correctly pull up the changes. We recommend doing this before installing this update. We also recommend making a backup of the world, just in case.

 


The mod adds additional electrical tools and devices that make the game even more comfortable:

  • Various lamps, lampposts
  • Electric stove
  • Electric oven
  • Electric heater
  • Electric refrigerator
  • Charging station
  • Electric saw
  • Electric drill
  • Electric chisel

 


Mod dependencies:

Electrical Progressive: Core

Electrical Progressive: Basics

 


You can also install:

Electrical Progressive: Equipment

 


Incompatible with mods:

  • Electricity
  • ElectricityAddon

 


Supported languages: EN, DE, PL, RU, UK, FR, PT-BR

 


Acknowledgements:

Achumba(ILMAX) - for excellent models of new and burnt-out devices.

 


Our Discord server (the latest development information is posted there):

SWIXY | VS | MODS

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 463 3 days ago Show electricalprogressiveqol_1.0.1.zip 1-click install
v1.0.0 778 May 12th at 2:13 PM Show electricalprogressiveqol_1.0.0.zip 1-click install
v0.9.10 521 May 8th at 7:05 PM Show electricalprogressiveqol_0.9.10.zip 1-click install
v0.9.9 605 May 3rd at 6:06 PM Show electricalprogressiveqol_0.9.9.zip 1-click install
v0.9.6 1029 Apr 19th at 2:07 PM Show electricalprogressiveqol_0.9.6.zip 1-click install
v0.9.5 522 Apr 11th at 8:50 PM Show electricalprogressiveqol_0.9.5.zip 1-click install
v0.9.4 351 Apr 6th at 8:00 AM Show electricalprogressiveqol_0.9.4.zip 1-click install
v0.9.3 110 Apr 5th at 9:09 AM Show electricalprogressiveqol_0.9.3.zip 1-click install
v0.9.2 226 Apr 1st at 7:24 PM Show electricalprogressiveqol_0.9.2.zip 1-click install
v0.9.0 262 Mar 29th at 12:50 PM Show electricalprogressiveqol_0.9.0.zip 1-click install

28 Comments (oldest first | newest first)

💬 tehtelev , May 13th at 6:03 PM

Mollycoddle

 Maybe we will. First we need to make a solid fuel generator. And then we can tackle automation/redstone.

💬 Mollycoddle, May 13th at 1:04 AM

Is there any chance of you guys adding a sieve of some kind to automate panning?

💬 DarkWolfHunter6, May 9th at 11:07 AM

tehtelev

Not sure what I have done, but after updating the mods, creating a new survival world (switched to creative for testing), and doing a quick mod compatibility test (slowly enabling mod by mod and making sure the foundry still works), all seems to be well. Might've been the old test world that was bugging it out. Resolved.

💬 tehtelev , May 8th at 11:48 AM

DarkWolfHunter6

 Hello. I can't reproduce this problem on game versions 1.20.10 and 1.20.11. Perhaps there are mod conflicts? It is advisable to place the switch on straight sections of the wire, directing it along the wire.

💬 DarkWolfHunter6, May 8th at 10:56 AM

Hello, I have an issue with the electric forge. (it may very well be because the server may be running on a newer version, ie. 1.20.10) When I add items to the forge it shows that it is working, it consumes electricity and has a currend draw, but no matter how long I leave it, the ingot (in this case copper) never seem to heat up, the temperature is always cold.

So I set up a little test in my creative world and places the forge next to my generator which outputs 128V (high performance generator) and nothing. I have disconnected everything else from the circuit so its just the generator and the forge, still nothing.

 

Also, I noticed while in my creative world that the switches also are not cutting the power down a cable when they are set to up.

💬 tehtelev , May 5th at 5:25 AM

SynthWaveRight now the heater only warms the players. With the greenhouse it's more complicated. We still need to check if it's technically possible to do it.

💬 tehtelev , May 5th at 5:21 AM

Aimli_

 We'll do it soon.

💬 SynthWave, May 4th at 8:22 PM

hello, do the heaters in this mod work for growing plants during cold weather? for example if i place a heater inside of a greenhouse, would it work for keeping the plants from stunting?

💬 Aimli_, May 2nd at 9:31 AM

Can you add an electric juicer? Thank you. - Thank you.

💬 Arthopleura, Apr 26th at 1:44 PM

Ok, thanks for the quick reply.

I still don't understand why an electric saw, but ok.

Downloading then if it works fine ^^

Didn't played for quite a long time, but i did enjoy the previous electricity addon : keep up the good work !

💬 tehtelev , Apr 26th at 7:46 AM

Arthopleura

1) Yes. It replaces them. It is not worth keeping them together, since they are incompatible, since the logic of work has been completely rewritten.

2) The beta version seems to be quite stable. Many people already install it on their servers in this form. Beta testing will not last more than a month.

3) Because it works on electricity and there are no circuits? A little later I will make normal animations for the tools.

💬 Arthopleura, Apr 26th at 7:25 AM

A couple questions :

1 - The electrical progressive series is meant to become a replacement for electricity addon (and most of the previous electricity mods) , right ? No need to get them both ?

2 - Do you have an idea of how long beta would last ?

3 - Why an electric saw instead of going all out for a chainsaw ?

💬 tehtelev , Apr 25th at 6:30 PM

RubberDuckyDJ

 We are thinking about it

💬 tehtelev , Apr 25th at 6:27 PM

Aimli_

 We think that's enough. Put in another refrigerator.

💬 RubberDuckyDJ, Apr 25th at 4:16 AM

Would it be possible for you to add an electric blast furnace or an arc furnace to allow for iron smelting?

💬 Aimli_, Apr 24th at 5:20 AM

Electric fridge slot is too small, can it be enlarged?

💬 tehtelev , Apr 21st at 4:04 AM

billyma6

 The refrigerator specifications have not changed, check that it is receiving enough power. The food storage modifier depends on the power supplied to it.

💬 billyma6, Apr 21st at 1:21 AM

oops nvm I figured it out, the switch to realistic electricity mechanics is a steep learning curve haha

💬 billyma6, Apr 21st at 1:09 AM

After switching from the old EA mod to this one (with all the EP modules and prereqs) I noticed that the refridgerator went from a 0.05x spoilage modifier to a 0.2x modifier. While I do understand the change for balancing reasons, would it be possible to introduce a small config option or a duplicate model for the fridge as a second option so we can still have the long storage time? Maybe something like a freezer? No worries if not, just throwing out a suggestion.

💬 OnlyOneshot, Apr 17th at 3:32 PM

tehtelev

Okay, i found the reason, i was an idiot and forgot i used /time stop, for testing and always day, so yeah without time ingots wont heat up, all works as intended, very cool mod

💬 OnlyOneshot, Apr 17th at 3:12 PM

tehtelev

 

okay thank you, i will try it out and write the result. Would be a shame if such amazing mod was unusable for me

💬 tehtelev , Apr 12th at 1:44 PM

OnlyOneshotThe forge needs 128V to power it. If you supply it with 32V, it, like other devices, will not work on the wrong voltage.

💬 OnlyOneshot, Apr 12th at 1:22 PM

A bug, the forge never works, i can put in and out the ingots but it does not work, it has power, enough power, i put it in it blinks and stops, fix it please

 

💬 Vivid_Tallow, Apr 5th at 5:32 PM

what i mean is that the forge even when stuff is in it no power shows up in the bar im testing the update now if i find more bugs i will post them both in the discord and github so you know

 

edit: This has been fixed

💬 tehtelev , Apr 5th at 5:39 AM

VaelophisNyx Electric chisel, drill, saw never break, although it is written that they have durability. These devices only need to be constantly charged. However, they cannot be used in crafting, only for their intended purpose.

💬 VaelophisNyx, Apr 4th at 11:22 PM

What's the electric chisel's deal? It seems to be just worse than using the iron chisel it consumes to craft it

💬 tehtelev , Apr 4th at 7:21 PM

Vivid_Tallow The forge consumes energy only when there is something inside. It's always been like this

💬 Vivid_Tallow, Apr 4th at 4:01 PM

the electric forge doesn't show it has power at all

but it seems to work just only when you pull items in and out of it

 (edit comment delete)