v1.0.1
v1.0.1
Update 1.0.1: - Added PT-BR localization - Allowed placing wires on the side faces of the refrigerator, stove, forge, oven, except for the front one. The device still needs to be powered from the lower stove.
Обновление 1.0.1:
- Добавлена локализация PT-BR - На холодильнике, плите, горне, духовке разрешил размещать провода на боковых гранях, кроме лицевой. Запитывать прибор нужно все равно к нижней плите.
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463 |
3 days ago |
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electricalprogressiveqol_1.0.1.zip |
1-click install |
v1.0.0
v1.0.0
Update 1.0.0 (Release):
- Fixed crashes when placing items with textures in the refrigerator and stove that for some reason were not found correctly. Such an item will not be drawn, but will exist in the inventory. You can safely report such items to the developers of the mod that added them.
- Burnt devices, although they do not conduct current, will be considered part of this circuit. Burnt devices / wires will also cause damage upon contact with them, even if they were previously insulated.
- Insulated cables and all working devices are safe when in contact with them. All cables and devices have a moisture resistance parameter. If there is no moisture resistance, then your device/cable risks burning when in contact with rain, snow, hail and spilled water nearby! When in contact with lava, they burn, break and most likely be destroyed. Be careful.
- All electrical devices and cables will need to be broken and reinstalled!!! Otherwise, they will cause damage to everyone, or burn when in contact with rain/water/snow immediately upon entering the world. After reinstalling these blocks, the game will correctly pull in the changes. We recommend doing this before installing this update. We also recommend making a backup of the world, just in case.
Обновление 1.0.0 (Релиз): - Исправлены вылеты при помещении в холодильник и плиту предметов с текстурами, которые по какой-то причине не были правильно найдены. Такой предмет не будет отрисовываться, но будет существовать в инвентаре. Можете смело сообщать о таких предметах разработчикам мода, который их добавил. - Сгоревшие приборы хотя и не проводят ток, но будут считаться частью этой цепи. Сгоревшие приборы/провода также будут наносить урон при контакте с ними даже, если они до этого были изолированные. - Кабеля в изоляции и все работающие приборы безопасны при контакте с ними. Все кабеля и устройства имеют параметр влагоустойчивости. Если влагоустойчивости нет, то ваше устройство/кабель рискует сгореть при контакте с дождем, снегом, градом и разлитой рядом водой! При контакте с лавой они сгорают, ломаются и скорее всего уничтожаться. Будьте аккуратны. - Все электрические приборы и кабеля вам нужно будет сломать и установить снова!!! Иначе они будут наносить всем урон, либо сгорят при контакте с дождем/водой/снегом сразу при заходе в мир. После переустановки этих блоков игра корректно подтянет изменения. Советуем сделать это до установки этого обновления. Также советуем сделать бэкап мира, на всякий случай.
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778 |
May 12th at 2:13 PM |
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electricalprogressiveqol_1.0.0.zip |
1-click install |
v0.9.10
v0.9.10
Update 0.9.10: - Fixed the stove heating formula so that it does not depend on the maximum consumption. The maximum temperature is fixed at 1350 degrees. - In items that can store energy, the energy unit has been changed to Joules. - Added small particle effects underfoot when struck by electricity, as well as black smoke rising from burnt objects. The impact on performance is minimal. - Got rid of the implementation of the custom inventory of the refrigerator and implemented it in the usual way. This fixed the game crash bug when the player presses the Q button inside the refrigerator dialog box. - Reduced the number of draw calls for the refrigerator and the blinking of the light in it. This will very slightly reduce the load on the computer. Now the content inside is rendered instantly. - Added AI translations of localization for Ukrainian, Polish and German.
Обновление 0.9.10: - Исправлена формула для нагрева плиты, чтобы она не зависела от максимального потребления. Максимальная температура закреплена на 1350 градусах. - В предметах, которые могут хранить энергию, единица измерения энергии исправлена на Джоули. - Добавлены небольшие эффекты частиц под ногами при ударе электричеством, а также черный дым подымающийся из сгоревших предметов. Влияние на производительность минимальное. - Избавился от реализации кастомного инвентаря холодильника и реализовал обычным способом. Это исправило ошибку вылета игры, когда игрок нажимает кнопку Q внутри диалогового окна холодильника. - Уменьшено количество вызовов отрисовки для холодильника и мигание света в нем. Это очень незначительно снизит нагрузку на компьютер. Теперь содержимое внутри отрисовывается мгновенно. - Добавлены ИИ-переводы локализации для украинского, польского и немецкого языков.
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521 |
May 8th at 7:05 PM |
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electricalprogressiveqol_0.9.10.zip |
1-click install |
v0.9.9
v0.9.9
- The refrigerator has a fixed food spoilage rate of 0.05. Previously, when changing the refrigerator's consumption, the spoilage rate could also change.
- The principle of the drill in 1x3 mode has been reworked. Now, depending on which part of the block edge the player is aiming at, the adjacent two blocks will break in that direction. For example, if you aim at the western edge of the block and move the sight up or down, then this block will break, upper + lower. If you move the sight to the north or south, then this block will break, northern + southern. This will allow players to dig ore as efficiently as possible. But do not forget about cave-ins, if they are enabled!!!
- Added names and translations for some burnt-out versions of lamps.
- У холодильника зафиксирована скорость порчи еды на 0.05. До этого, при изменении потребления холодильника, могла поменяться и скорость порчи.
- Переработан принцип работы дрели в режиме 1х3. Теперь, в зависимости от того на какую часть грани блока игрок наведен, в ту сторону и будут ломаться соседние два блока. Например, если навестись на западную грань блока и сместить прицел вверх или вниз, то сломается этот блок, верхний+нижний. Если сместить прицел к северу или югу, то сломается этот блок, северный+южный. Это позволит игрокам копать руду максимально эффективно. Но не забывайте про обвалы, если они включены!!!
- Добавлены названия и переводы некоторым сгоревшим вариантам ламп.
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605 |
May 3rd at 6:06 PM |
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electricalprogressiveqol_0.9.9.zip |
1-click install |
v0.9.6
v0.9.6
- Increased consumption for the forge to 200 W - Increased consumption for the stove to 150 W
- Увеличено потребление для горна до 200 Вт - Увеличено потребление для плиты до 150 Вт
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1029 |
Apr 19th at 2:07 PM |
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electricalprogressiveqol_0.9.6.zip |
1-click install |
v0.9.5
v0.9.5
- Fixed the drop of turned-on devices. Now only turned-off or burnt-out variants will drop.
- Fixed the orientation of lamps and heaters when installed.
- Added electric lamp posts: height from 2 to 4 blocks, lighting from 20 to 31 units.
- Information about their luminous intensity has been added to lamps and lanterns
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522 |
Apr 11th at 8:50 PM |
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electricalprogressiveqol_0.9.5.zip |
1-click install |
v0.9.4
v0.9.4
- We are fixing crashes on multiplayer servers again. Now everything should be fine.
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351 |
Apr 6th at 8:00 AM |
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electricalprogressiveqol_0.9.4.zip |
1-click install |
v0.9.3
v0.9.3
- Fixed a bug where breaking/installing a wire or electrical device would cause a crash. (I think)
- Fixed the operation of devices that did not want to turn on in instant network mode
- Added a lantern while in creative mode
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110 |
Apr 5th at 9:09 AM |
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electricalprogressiveqol_0.9.3.zip |
1-click install |
v0.9.2
v0.9.2
- The models and lights of: light bulbs, furnace, heater have been corrected. Now, when the refrigerator door is opened, it emits light around.
- A French translation has been added: some has already been translated to me, some by the neural network.
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226 |
Apr 1st at 7:24 PM |
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electricalprogressiveqol_0.9.2.zip |
1-click install |
v0.9.0
v0.9.0
Launch of beta test
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262 |
Mar 29th at 12:50 PM |
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electricalprogressiveqol_0.9.0.zip |
1-click install |
Mollycoddle
Maybe we will. First we need to make a solid fuel generator. And then we can tackle automation/redstone.
Is there any chance of you guys adding a sieve of some kind to automate panning?
tehtelev
Not sure what I have done, but after updating the mods, creating a new survival world (switched to creative for testing), and doing a quick mod compatibility test (slowly enabling mod by mod and making sure the foundry still works), all seems to be well. Might've been the old test world that was bugging it out. Resolved.
DarkWolfHunter6
Hello. I can't reproduce this problem on game versions 1.20.10 and 1.20.11. Perhaps there are mod conflicts? It is advisable to place the switch on straight sections of the wire, directing it along the wire.
Hello, I have an issue with the electric forge. (it may very well be because the server may be running on a newer version, ie. 1.20.10) When I add items to the forge it shows that it is working, it consumes electricity and has a currend draw, but no matter how long I leave it, the ingot (in this case copper) never seem to heat up, the temperature is always cold.
So I set up a little test in my creative world and places the forge next to my generator which outputs 128V (high performance generator) and nothing. I have disconnected everything else from the circuit so its just the generator and the forge, still nothing.
Also, I noticed while in my creative world that the switches also are not cutting the power down a cable when they are set to up.
SynthWaveRight now the heater only warms the players. With the greenhouse it's more complicated. We still need to check if it's technically possible to do it.
Aimli_
We'll do it soon.
hello, do the heaters in this mod work for growing plants during cold weather? for example if i place a heater inside of a greenhouse, would it work for keeping the plants from stunting?
Can you add an electric juicer? Thank you. - Thank you.
Ok, thanks for the quick reply.
I still don't understand why an electric saw, but ok.
Downloading then if it works fine ^^
Didn't played for quite a long time, but i did enjoy the previous electricity addon : keep up the good work !
Arthopleura
1) Yes. It replaces them. It is not worth keeping them together, since they are incompatible, since the logic of work has been completely rewritten.
2) The beta version seems to be quite stable. Many people already install it on their servers in this form. Beta testing will not last more than a month.
3) Because it works on electricity and there are no circuits? A little later I will make normal animations for the tools.
A couple questions :
1 - The electrical progressive series is meant to become a replacement for electricity addon (and most of the previous electricity mods) , right ? No need to get them both ?
2 - Do you have an idea of how long beta would last ?
3 - Why an electric saw instead of going all out for a chainsaw ?
RubberDuckyDJ
We are thinking about it
Aimli_
We think that's enough. Put in another refrigerator.
Would it be possible for you to add an electric blast furnace or an arc furnace to allow for iron smelting?
Electric fridge slot is too small, can it be enlarged?
billyma6
The refrigerator specifications have not changed, check that it is receiving enough power. The food storage modifier depends on the power supplied to it.
oops nvm I figured it out, the switch to realistic electricity mechanics is a steep learning curve haha
After switching from the old EA mod to this one (with all the EP modules and prereqs) I noticed that the refridgerator went from a 0.05x spoilage modifier to a 0.2x modifier. While I do understand the change for balancing reasons, would it be possible to introduce a small config option or a duplicate model for the fridge as a second option so we can still have the long storage time? Maybe something like a freezer? No worries if not, just throwing out a suggestion.
tehtelev
Okay, i found the reason, i was an idiot and forgot i used /time stop, for testing and always day, so yeah without time ingots wont heat up, all works as intended, very cool mod
tehtelev
okay thank you, i will try it out and write the result. Would be a shame if such amazing mod was unusable for me
OnlyOneshotThe forge needs 128V to power it. If you supply it with 32V, it, like other devices, will not work on the wrong voltage.
A bug, the forge never works, i can put in and out the ingots but it does not work, it has power, enough power, i put it in it blinks and stops, fix it please
what i mean is that the forge even when stuff is in it no power shows up in the bar im testing the update now if i find more bugs i will post them both in the discord and github so you know
edit: This has been fixed
VaelophisNyx Electric chisel, drill, saw never break, although it is written that they have durability. These devices only need to be constantly charged. However, they cannot be used in crafting, only for their intended purpose.
What's the electric chisel's deal? It seems to be just worse than using the iron chisel it consumes to craft it
Vivid_Tallow The forge consumes energy only when there is something inside. It's always been like this
the electric forge doesn't show it has power at all
but it seems to work just only when you pull items in and out of it