Added the ability to bind particles from JSON to specific device animation frames. This binding has been implemented for the Solid Fuel Generator (currently only available in Creative), Autohammer, and Autopress.,
Обновление 0.5.0:
Добавлена возможность привязывать из json частицы к определенным фреймам анимации прибора. Такая привязка сделана для Твердотопливного генератора (доступен только в креативе пока), автомолота и автопресса.
Minor code refactoring has been performed. Blockentities have been lightened of redundant dependencies related to the electricity core. This should make it easier to create new devices.,
Switched to using asynchronous particles for smoke from burned devices/wires and smoke from thermogenerators. Now these particles don't load the main game thread and are still affected by wind!,
Improved device behavior. They now correctly and promptly synchronize their state on the server and client. Previously, a block's state often wouldn't update until you looked at it.,
Added full support for multi-block structures of electrical devices. The main block in such a structure now has the intended characteristics and behavior, while the remaining (non-primary parts) can act as a conductor. Non-primary parts can also copy the electrical parameters of the main block.
A unified module has been written that loads all block electrical parameters from a JSON block. You can configure which edges will conduct electricity from the JSON block, as well as enable/disable non-primary blocks from copying the main block's parameters (whether they should be conductors or not) for multi-blocks.
All electrical parameters of all devices have been extracted to the JSON block settings as far as possible. For the large battery and lampposts, only the bottom edge conducts current (despite being multi-block). Other devices two blocks tall can now be powered from any side!
A pathfinding bug that prevented multi-block structures from fully conducting electricity has been found and fixed.
Обновление 0.3.0:
Добавлена полноценная поддержка мультиблочных структур электрических устройств. Теперь главный блок в такой структуре имеет характеристики и поведение как задумано, а остальные (неглавные части) могут выступать в роли проводника тока. При этом неглавные части могут копировать электрические параметры у главного блока.
Написан единый модуль, который подгружает все электрические параметры блока из json блока. Можно настроить из json какие грани будут проводить электричество, а также для мультиблоков разрешить/запретить неглавным блокам копировать параметры главного блока (быть проводниками или нет).
Все электрические параметры всех приборов выведены в настройки json блока насколько это возможно. У большого аккумулятора и фонарных столбов ток проводит только нижняя грань (хотя они и мультиблочные). Остальные устройства в два блока высотой теперь могут запитываться электричеством с любой стороны!
Найдена и исправлена ошибка в поиске пути, которая не позволяла полноценно проводить электричество многоблочным структурам.
The mesh rendering system for the Auto Press and Auto Hammer has been reworked. They now load textures on the fly, similar to a refrigerator. This will significantly speed up mod client startup, especially for large mod builds!
Обновление 0.2.4:
Переделана система отрисовки мэшей для автопресса и автомолота. Теперь они на лету грузят текстуры как это делает холодильник. Заметно ускорится запуск мода на клиенте, особенно на больших сборках модов!
Added a Drawing Machine, which allows you to craft cables by extruding metal through gauges. Currently, this recipe yields the same output as sawing a plate. After updating the base version of the mod, the machine's output will be higher. Later, we plan to add the ability to craft gutter sections. There are also plans for vanilla gutters in the future.
Обновление 0.2.0:
Добавлен Волочильный станок, который позволяет изготавливать кабеля путем выдавливания металла сквозь калибры. На данный момент рецепт дает такой же выход продукции, как и распиливание пластины пилой. После обновления базовой версии мода, выход продукции на станке будет выше. Позже, планируется добавить возможность производить в нем секции желоба. На ванильные желоба тоже есть планы на будущее.
Molds can now be safely placed on the ground and picked up with the right mouse button.
Collision issues with molds have been fixed.
The hammer recipe for raw steel has been corrected, as it was producing raw steel scraps.
Added protection against errors caused by damaged items for the Auto Press and Auto Hammer.
Added a straw recipe for the Recycler.
Auto unloading and loading has been configured for the Auto Hammer and Auto Press.
Device sounds are loaded from a file once during initialization.
A dedicated recipe loader is now used to initialize custom recipes. This allows for the configuration of Wildcard variants for recipes with multiple outputs. This naturally reduces duplication of similar recipes, such as for the Auto Hammer.
Improved display of device recipes when hovering over them: hovering over them now prevents scrolling through all components of the selected recipe. - Added a crafting recipe for the Autohammer – now it can be crafted and used in Survival!
Added clearing of recipe resources when unloading the mod.
Обновление 0.1.2:
Прессформы теперь спокойно можно класть на землю и подбирать правой кнопкой мыши.
Поправлены коллизии прессформам.
Поправлен рецепт в молоте для необработанной стали, так как он давал кусочки необработанной стали.
Добавлена защита от ошибок от поврежденных предметов для автопресса и автомолота.
Добавлен рецепт с соломой для переработчика.
Настроена автовыгрузка и загрузка для автомолота и автопресса.
Звуки устройств подгружаются из файла один раз при инициализации.
Теперь для инициализации кастомных рецептов используется собственный загрузчик рецептов. Это позволило настроить Wildcards варианты для рецептов с несколькими выходами. Это естественно уменьшает дублирование подобных рецептов, например, у автомолота.
Улучшено отображение рецептов устройств при наведении мышкой на них: при наведении мышкой блокируется перелистывание всех компонентов выбранного рецепта.
Для автомолота добавлен рецепт крафта – теперь его можно создать и пользоваться в выживании!
Добавлена очистка ресурсов рецептов при выгрузке мода.
Completed work on the centrifuge, which is available for use in survival. Allows you to grind and process all spoiling items/products immediately into compost. The amount of compost obtained is two times less than when using the vanilla method. Also supports custom processing recipes, which will be displayed in the description of the centrifuge and the item itself. Supports automatic loading and unloading using chutes.
Other devices are still in development and may not work, but you can already touch them in creative.
Обновление 0.1.0:
Завершена работа над центрифугой, которая доступна для использования в выживании. Позволяет измельчать и перерабатывать все портящиеся предметы/продукты сразу в компост. Количество получаемого компоста в два раза меньше, чем при использовании ванильного способа. Также поддерживает кастомные рецепты переработки, которые будут отображаться в описании центрифуги и самого предмета. Поддерживает автоматическую загрузку и разгрузку с помощью желобов.
Остальные устройства пока в разработке и могут не работать, но их уже можно пощупать в креативе.
Firelord6127 Of course, the game needs a more advanced metallurgy process. It really does require a lot of effort. And Gregtech is self-centered, since Minecraft itself doesn't offer any well-developed mechanics.
could there be a block like a drill? you place it next to a block, give it electricity and it can mine the block in front of it? you could mix it with a stone generator (lava and water... think it makes obsidian?) and you could get automaticly infinite of that rock (the drill would have to be maintained from time to time..., could make a new item, a "machine repair kit")
this mod is causing erros anwhen loading a game or starting a new game, it doesnt cause a crash report but does drop the client when loaiding forcing you back to the main page, dont know what is causing it specifically but since i diabled it and started the games again i havent got the log to send you as havent got the time repeat the problem now since i just had to go through over 100 mods to find which was at fault, if i get time later ill reenable the mod and send the log but its definitely this one
English isn't my native language. I apologize in advance. I found a pump in the game that requires three pieces to build, but it doesn't use any energy. I was wondering if you could add a pump to drain blocks?
💬ShinyDragon, Sep 21st at 8:28 PM (modified Sep 21st at 8:29 PM)
Hope this mod gets to a point where i have to make metal pressing machines to make a single pressed barrel for an M4A1. Ohhh the thought of going out of my way to spend hours on making a single modern weapon for some reason sounds very appealing. Anyways just fantasizing, what you have made is already enough is truly amazing and i wish to learn code and be as good as you!
tehtelev Don't worry about that, I speak Spanish. I assure you that Spanish from Spain is exactly the same. As I mentioned, just add the same translation but with the name es-419.json to have support in the rest of Latin America.
i meant "like gregtech" in terms of complexity
Firelord6127 Of course, the game needs a more advanced metallurgy process. It really does require a lot of effort. And Gregtech is self-centered, since Minecraft itself doesn't offer any well-developed mechanics.
do you think this will end up as Gregtech but for vintage story?
mildly related, do you think there will be a multiblock to make steel for this mod? (one using electricity instead of a lot of fuel)
witcher1994 Yes. And also a soil/sand washer. But we'll probably add it to QoL.
Is there any posibility to make automatic juicer? Fruit press is such a pain ... :)
Amazing work as usual!
could there be a block like a drill? you place it next to a block, give it electricity and it can mine the block in front of it? you could mix it with a stone generator (lava and water... think it makes obsidian?) and you could get automaticly infinite of that rock (the drill would have to be maintained from time to time..., could make a new item, a "machine repair kit")
cornchev It's planned. But everything needs to be thought through properly.
Hoffmiester They've already sent me the logs.
this mod is causing erros anwhen loading a game or starting a new game, it doesnt cause a crash report but does drop the client when loaiding forcing you back to the main page, dont know what is causing it specifically but since i diabled it and started the games again i havent got the log to send you as havent got the time repeat the problem now since i just had to go through over 100 mods to find which was at fault, if i get time later ill reenable the mod and send the log but its definitely this one
Are there plans to add a way to automate steel production?
English isn't my native language. I apologize in advance. I found a pump in the game that requires three pieces to build, but it doesn't use any energy. I was wondering if you could add a pump to drain blocks?JadeTheRipper Maybe later?
This may fit better in QoL but is there any plans for an electric distiller? (Using a peltier device instead of water for added QoL)
Is Industrial Forge Planned?
Hope this mod gets to a point where i have to make metal pressing machines to make a single pressed barrel for an M4A1. Ohhh the thought of going out of my way to spend hours on making a single modern weapon for some reason sounds very appealing. Anyways just fantasizing, what you have made is already enough is truly amazing and i wish to learn code and be as good as you!
Dunno. Just was asking because I was curious, I suppose?
Travisplo I didn't compile for version 1.20. And why should I?
I don't suppose this works with 1.20, does it?
tehtelev Don't worry about that, I speak Spanish. I assure you that Spanish from Spain is exactly the same. As I mentioned, just add the same translation but with the name es-419.json to have support in the rest of Latin America.
NeoB The translation will be done using AI, as I cannot know all the languages.😅
Could you add support for Latin American Spanish?
In this case, it's the same as es-es, but just add “es-419.json.”
Wow! I'm looking forward to this mod! Thank you for your work! :-)
Words cannot describe how excited I am for this!
(I have an addiction to factory builders and vintage story)
The electrical progression mods are super cool I cannot wait for this to be out of beta!
This mod looks super cool! Very exciting! :D