Mods / Electrical Progressive: Equipment

Tags:
Weapons Technology
Authors:
tehtelev, Kotl, Auto_Yoba
Side:
Both
Created:
Mar 26th 2025 at 7:54 PM
Last modified:
5 days ago
Downloads:
44782
Follow Unfollow 584
Recommended download (for Vintage Story 1.22.0 - 1.22.2):
electricalprogressiveequipment_3.1.0.zip  1-click install

🛡️ Electrical Progressive: Equipment

Electric armor, weapons, and tools for Electrical Progressive series.

ℹ️ What this mod offers

🛡️
Powered armor set
Electric helmet, armor with flight (press "R" to activate), and boots – become an unstoppable force.
🗡️
Advanced weapons
Electric spear, electric sword, and a shield.
🔧
Electric tools
Electric saw, drill, and chisel – work faster and more efficiently with powered tools.

📋 Full gear list

  • Electric helmet
  • Electric armor (flight on "R")
  • Electric boots
  • Electric spear (normal/ionizing)
  • Electric sword (hot blade)
  • Electric shield (with lantern)
  • Electric saw
  • Electric drill
  • Electric chisel

📌 Mod dependencies

🔌

Electrical Progressive: Core

Required – core electricity logic library.

⚙️

Electrical Progressive: Basics

Required – basic electrical devices.

💡

Electrical Progressive: QoL

Required – quality of life additions.

🔗 Also recommended to install

🏭

Electrical Progressive: Industry

Industrial devices (BETA)

🚚

Electrical Progressive: Transport

Transport pipes (BETA)

🔄 Compatibility

Compatible

🔱

Not Only Spear Expansion

Works without issues

⚔️

Combat Overhaul

Works without issues

🎗

AngelBelt

No conflicts

⚙️

Vintage Engineering

Integration Vintage Engineering ↔ EP

💎

ItemRarity

Works without issues

XSkills

Skill system integration

🏹

Quivers and Sheaths

Works without issues


Incompatible

Electricity

Original electricity mod

ElectricityAddon

Electricity addon mod

Salty & Toast's Immersive: Mining

Immersive Mining mod


Supported languages

EN DE PL RU UK FR PT-BR ES-ES CS ES-419 BE

❤️ Support the developers

💻

Code and systems

Boosty, Patreon

🎨

Models and animations

Boosty


💬 Community


👥 For developers

Want these models and animations for your own mods? Contact us on Discord:
@automatic_yoba_machine


🙏 Acknowledgements

Achumba (ILMAX)
Excellent device models
LunaTheFox
Excellent device models
xarleyn
Code refactoring
v2lenkagamine
Work on armor and weapons
Gabe
Development of new devices

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
3.1.0 electricalprogressiveequipment
1.22.0 - 1.22.2
1046 5 days ago electricalprogressiveequipment_3.1.0.zip 1-click install

Update 3.1.0:

  • Adjusted the shield position in the GUI.

 


Обновление 3.1.0:

  • Поправлено положение щита в GUI.
3.0.1 electricalprogressiveequipment
1.22.0 - 1.22.2
1589 May 3rd at 1:43 PM electricalprogressiveequipment_3.0.1.zip 1-click install

Update 3.0.1:

  • Fixed forging recipes that were causing warning spam.
  • Fixed a long-standing issue where armor not worn by the player would also display a surfer model with random textures.
  • An incompatibility with the Salty & Toast's Immersive: Mining mod was discovered, related to its code patches.

 


Обновление 3.0.1:

  • Исправлены рецепты для ковки, которые вызывали спам предупреждений
  • Исправление давней проблемы, когда броня не на игроке отображала еще и модельку серфима с рандомными текстурами.
  • Обнаружена несовместимость с модом Salty & Toast's Immersive: Mining, связанную с его патчами кода игры.
3.0.0 electricalprogressiveequipment 1821 Apr 22nd at 7:08 PM electricalprogressiveequipment_3.0.0.zip 1-click install

Updates 3.0.0:

  • Mods rebuilt for the stable game version 1.22.0.

 


Обновление 3.0.0:

  • Моды пересобраны под стабильную версию игры 1.22.0.
3.0.0-rc.1 electricalprogressiveequipment 844 Mar 9th at 10:51 AM electricalprogressiveequipment_3.0.0-rc.1.zip 1-click install

Update 3.0.0-rc.1:

  • Improvements for version 1.22. If anyone could help me properly configure the armor display in my hands, I would be very grateful.
  • Possibly fixed an issue where electric armor prevented the use of flight skills from other mods.

 


Обновление 3.0.0-rc.1:

  • Доработки под версию 1.22. Если кто-то сможет помочь правильно настроить отображение брони в руках, я был бы очень благодарен.
  • Возможно исправлена проблема, из-за которой электрическая броня не давала возможность использовать навыки полета из других модов.
2.6.0 electricalprogressiveequipment 3568 Mar 4th at 6:27 PM electricalprogressiveequipment_2.6.0.zip 1-click install

Update 2.6.0:

  • Added a "EnableFlyingArmor" configuration file setting to control the flight function of electric armor. Enabled by default.
  • Possibly fixed an issue where electric armor prevented the use of flight skills from other mods.

 


Обновление 2.6.0:

  • Добавлена настройка в файл конфигурации "EnableFlyingArmor", которая позволяет управлять функцией полета электрической брони. По умолчанию включена.
  • Возможно имправлена проблема из-за которой электрическая броня не давала возможность использовать навыки полета из других модов.
2.5.1 electricalprogressiveequipment 6128 Jan 6th at 2:07 PM electricalprogressiveequipment_2.5.1.zip 1-click install

Update 2.5.1

  • The Electric Sword is now compatible with the Quivers and Sheaths mod. Thanks to GamerGoBC

 


Обновление 2.5.1

  • Электрическому мечу добавлена совместимость с модом Quivers And Sheaths. Спасибо GamerGoBC
2.5.0 electricalprogressiveequipment 6890 Oct 29th 2025 at 8:10 PM electricalprogressiveequipment_2.5.0.zip 1-click install
Update 2.5.0:
  • Minor code refactoring has been performed.

 


?????????? 2.5.0:

  • ?????????? ????????? ??????????? ????.
2.3.5 electricalprogressiveequipment
1.21.4 - 1.21.5
2734 Oct 8th 2025 at 5:17 PM electricalprogressiveequipment_2.3.5.zip 1-click install

Update 2.3.5:

  • The placement of items in the charging station has been adjusted and corrected.

 

Обновление 2.3.5:

  • Изменено и поправлено расположение предметов в зарядной станции.
2.2.1 electricalprogressiveequipment 3553 Sep 9th 2025 at 6:31 PM electricalprogressiveequipment_2.2.1.zip 1-click install

Update 2.2.1:

  • Correction of the crafting recipe for an electric shield - it was possible to use any small lamps, including burnt ones.

 


Обновление 2.2.1:

  • Исправление рецепта крафта электрического щита - можно было использовать любые маленькие лампы, в том числе и сгоревшие.
2.1.0 electricalprogressiveequipment 1590 Aug 30th 2025 at 7:49 PM electricalprogressiveequipment_2.1.0.zip 1-click install

Update 2.1.0:

  • Update to game version 1.21.0
  • The pressure on the game's garbage collector GC has been reduced.


Обновление 2.1.0:

  • Обновление до версии игры 1.21.0
  • Уменьшено давление на сборщик мусора GC игры.
2.0.6 electricalprogressiveequipment 160 Nov 15th 2025 at 12:45 PM electricalprogressiveequipment_2.0.6.zip 1-click install

Update 2.0.6:

  • Version 2.6.2 for game version 1.20.12

 


Обновление 2.0.6:

  • Версия 2.6.2 для игры версии 1.20.12
2.0.5 electricalprogressiveequipment 247 Sep 19th 2025 at 4:33 PM electricalprogressiveequipment_2.0.5.zip 1-click install

Update 2.0.5:

  • Some serious bugs and issues remain unresolved for 1.20.12, especially since some players continue to play and create content using our mod. Therefore, this update includes all changes up to and including 2.3.1. The patch for the Temporal Technology mod remains.

 


Обновление 2.0.5:

  • Некоторые серьезные баги и проблемы все еще не были решены для 1.20.12, тем более, что некоторые игроки продолжают играть и снимать контент с участием нашего мода. Поэтому, это обновление включает все изменения до 2.3.1 включительно. Патч для мода Temporal Technology оставлен.
2.0.4 electricalprogressiveequipment 138 Sep 6th 2025 at 11:26 AM electricalprogressiveequipment_2.0.4.zip 1-click install

Update 2.0.4:

  • All changes from 2.1.0

 


Update 2.0.4:

  • All changes from 2.1.0
2.0.1 electricalprogressiveequipment
1.20.8 - 1.20.10 1.20.11 - 1.20.12
1506 Aug 14th 2025 at 3:56 PM electricalprogressiveequipment_2.0.1.zip 1-click install

Update 2.0.1:

  • All changes from versions 2.1.0-rc2 - 2.1.0-rc4 but for game 1.20.x.

 


Обновление 2.0.1:

  • Все изменения из версий 2.1.0-rc2 - 2.1.0-rc4 но для игры 1.20.x.
1.0.6 electricalprogressiveequipment
1.20.8 - 1.20.10 1.20.11 - 1.20.12
2563 Jul 19th 2025 at 2:43 PM electricalprogressiveequipment_1.0.6.zip 1-click install

Update 1.0.6:

  • Added Czech localization (fipil)

 


Обновление 1.0.6:

  • Добавлена чешская локализация (fipil)
1.0.5 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
3167 Jun 15th 2025 at 2:34 PM electricalprogressiveequipment_1.0.5.zip 1-click install

Update 1.0.5:

  • Electric tools have been permanently removed from the QoL module. Now they are based in the Equipment module.

 


Обновление 1.0.5:

  • Окончательно удалены электрические инструменты из модуля QoL. Теперь они базируются в модуле Equipment.
1.0.4 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
709 Jun 9th 2025 at 7:27 PM electricalprogressiveequipment_1.0.4.zip 1-click install

Update 1.0.4:

  • Compatibility of armor and weapons with the Combat Overhaul mod has been put in order. Thanks to @v2lenkagamine
  • Fixed the weapon level of the spear and sword.
  • Fixed links to textures in the shapes of tools, weapons and armor.
  • Added Spanish localization

 


Обновление 1.0.4:

  • Приведена в порядок совместимость брони и оружия с модом Combat Overhaul. Спасибо @v2lenkagamine
  • Исправлен уровень оружия у копья и меча.
  • Поправлены ссылки на текстуры в шейпах инструментов, оружия и брони.
  • Добавлена испанская локализация

 

 

1.0.3 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.10
882 Jun 1st 2025 at 9:58 AM electricalprogressiveequipment_1.0.3.zip 1-click install

Update 1.0.3:

  • Rewritten the work of items with energy reserves: battery, tools, armor, weapons. Now modifications that change the value of the durability of the item will also change their capacity. Tested with the ItemRarity mod. Perhaps it will work correctly with others too.
  • Made compatible items with energy reserves with the charger from the Vintage Engineering mod. Now they can be charged there too.

 


Обновление 1.0.3:

  • Переписана работа предметов, имеющих энергозапас: аккумулятор,инструменты, броня, оружие. Теперь модификации меняющие значение прочности предмета будут менять и их емкость. Проверено с модом ItemRarity. Возможно с другими тоже будет работать корректно.
  • Сделана совместимость предметов, имеющих энергозапас, с зарядным устройством из мода Vintage Engineering. Теперь их можно заряжать и там.
1.0.1 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.11-rc.1
1225 May 18th 2025 at 1:01 PM electricalprogressiveequipment_1.0.1.zip 1-click install

Update 1.0.1:
- Added PT-BR localization


 

Обновление 1.0.1:

- Добавлена локализация PT-BR

1.0.0 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.11-rc.1
642 May 12th 2025 at 2:20 PM electricalprogressiveequipment_1.0.0.zip 1-click install

Update 1.0.0 (Release):

  • Updated to version 1.0.0.

 


Обновление 1.0.0 (Релиз):

  • Обновлено до версии 1.0.0.

 

 


55 Comments (oldest first | newest first) (threaded | flat)

rezPARAS, 2 days ago

Have noticed with this latest update that you can no longer place lights on walls or ceilings, I'm assuming that's a bug?

Wantanar, 2 days ago

problem with 1.22.2

can't find in cashe location next files. but they there

Spoiler
15.5.2026 20:48:23 [Error] Patch 0 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-helmet.json not found
15.5.2026 20:48:23 [Error] Patch 1 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-helmet.json not found
15.5.2026 20:48:23 [Error] Patch 2 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-helmet.json not found
15.5.2026 20:48:23 [Error] Patch 3 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-armor.json not found
15.5.2026 20:48:23 [Error] Patch 4 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-armor.json not found
15.5.2026 20:48:23 [Error] Patch 5 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-armor.json not found
15.5.2026 20:48:23 [Error] Patch 6 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-boots.json not found
15.5.2026 20:48:23 [Error] Patch 7 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-boots.json not found
15.5.2026 20:48:23 [Error] Patch 8 in electricalprogressiveequipment:patches/patcharmor.json: File electricprogressiveequipment:itemtypes/armor/static-boots.json not found
hizokuto, Apr 17th at 1:30 PM

The drill replaces the pickaxe+the shovel, but could the electric axe get abilities of the shear or scythe? Other than it's agricultural uses the scythe is a nice weed wacker to clear out forests and make mushrooms easier to revisit. Grass is nice compost or goat fodder, but it'd be nice to stop wasting steel on it.

tehtelev , Apr 1st at 3:16 AM

Sandwich_Guard Have you tested it on the latest version of the mod?

Sandwich_Guard, Apr 1st at 2:05 AM

Can you please fix interference with other mods flight

MegaGamer265, Mar 24th at 5:09 PM

When Saltys Immersive Mining is installed the electric axe wont work.

MegaGamer265, Mar 21st at 4:11 PM (modified Mar 21st at 4:30 PM)

The electric chisel cant be used in crafting.

WickedSchnitzel, Mar 1st at 5:42 AM (modified Mar 1st at 5:43 AM)

Can you please add a config option for server admins to disable the fly mode

Aurailius, Feb 25th at 6:13 PM (modified Feb 25th at 6:14 PM)

This mod breaks the "Fly" spell within Rustbound Magic, causing you to start falling almost immediately after you start flying.
Presumably this means it's likely to break other mod's methods of flying as well.

KrZyChU_V2, Jan 24th at 5:59 PM

I added this mod during the playthrough and it turned out that the drill can only dig 1x1 regardless of the selected mode. Is there anything that can be done about this without starting a new world? (The drill works fine in a new world and digs according to the selected mode.)

Clamatt, Jan 14th at 9:51 PM

Hey dude, this mod is absoutely unreal in adding another age to the game, I always thought it would be a gimmick but oh my, it's like I am playing a bit of satisfactory again and I am in love!

 

I am currently using the "Salty's Immersive Mining" mod which I love, however I am unable to use the Electric Drill/Axe because of it. Is there anything you'd be able to implement your end, that would allow the tools to exist on their own outside of the system and use the default game methods :)?

Nekonserva, Dec 31st 2025 at 8:49 AM

And please add required tags to the sword so it could be compatible with Quivers And Sheaths mod

I asked the author to add compatibility, but he says you have to do it
Nekonserva, Dec 23rd 2025 at 1:57 PM

image
Electrical chestplate has a strange offcentered floating glowing plane, which blocks view in immersive first person mode

zackadiax24, Dec 20th 2025 at 5:01 PM

The armor flight intereferes with flight added by other mods such as Claimflight and Rustbound Magic

tehtelev , Dec 19th 2025 at 5:44 PM (modified Dec 19th 2025 at 5:45 PM)

piixi At the very least, this electric chisel only needs to be charged. And it will never break, unlike an iron one. I also tested it in 1.21.6 – you don't need a hammer in your left hand to use it!

piixi, Dec 19th 2025 at 3:33 AM (modified Dec 19th 2025 at 3:34 AM)

what is the point of the electric chisel? it still takes durability damage even though its charged? its just a worse chisel then? takes a 2k durability iron chisel to make but you only get 1000 out of it. and you have to have a hammer in your off hand and still need to keep it charged? says you dont need a hammer but i still do

Arkdirfe, Dec 15th 2025 at 4:50 PM

Kotl sure enough, I just looked through the files and the patch is there. It doesn't seem to be applying for me though. I do have a lot of mods installed so I'll try to isolate the issue. If I come to a conclusion, I'll create an issue.

Kotl, Dec 13th 2025 at 4:32 PM

Arkdirfe The armor has a CO compatibility patch. Since electric weapons are unique and have their own code, they cannot be compatible with CO.

Arkdirfe, Dec 13th 2025 at 4:24 PM

Hey, just wanted to ask about what the Combat Overhaul compatibility entails. Because as far as I can see the armor isn't using any custom CO stats (seems to have the ones CO generates automatically), and the weapons don't have damage types etc.

Gauge_Maldarone, Nov 16th 2025 at 2:41 AM

A small incompatability I found is with the pony races mod. Seems the 'flight' Mechanic conflicts a bit between the two. Unsure if there is any kid of solution. Unfortunately I had to disable this mod to solve my issue.

Dusty_Ghost, Oct 16th 2025 at 8:01 PM

tehtelev Thank you, I appreciate the heads up. I think I'll do that

tehtelev , Oct 16th 2025 at 5:04 PM (modified Oct 16th 2025 at 5:05 PM)

Dusty_Ghost You can configure the flight via the armor's JSON file if you really need to. A value greater than 20,000 in this field will prevent flight.

EtherialMind, Oct 16th 2025 at 2:30 PM (modified Oct 16th 2025 at 2:33 PM)

@tehtelev Thanks for letting me know I wasn't sure which mod to post under

WalkTheSeas, Oct 16th 2025 at 11:00 AM

So is the flight mode really an ability to fly or a hover in place anti-gravity sort of thing? I can activate it but it only allows me to be frozen in place and stop a fall from happening. If this is intended the wording "flight mode" is just a little misleading.

Dusty_Ghost, Oct 15th 2025 at 9:49 PM

Hello! Love the mod, so far, you've done excellent work. Do you think you could make the flight option on the armor configurable? Being able to disable it would be quite nice

tehtelev , Oct 15th 2025 at 5:19 PM

EtherialMind It's better to let the mod developer who removes items from the game do this.

tehtelev , Oct 15th 2025 at 4:33 PM

Q_qTip Nothing has been changed in the armor. When combined with the CO mod, the armor gains its own defense modifiers.

Q_qTip, Oct 15th 2025 at 4:29 PM (modified Oct 15th 2025 at 4:40 PM)

Granted - I have some other mods that  might interfere, but... did something change with how electric armor soak damage? I just went through upgrade from 1.20 to latest( with all mods) and faced my first storm and.... not only shield did not block as in previous version, but hits really did hurt( while previously it did register, but wasnt that bad).



EDIT: out of curiosity I spawned new set and charged it and it seems to work as before?

EtherialMind, Oct 12th 2025 at 7:28 PM

Small recipe incompatibility issue with In Dapled Groves. IDG removes the vanilla basic metal axe for the Grub Axe and the Forest Axe this makes it impossible to get the basic Steel Axe Head needed to craft the Eaxe.

tehtelev , Sep 7th 2025 at 8:51 PM (modified Sep 7th 2025 at 8:51 PM)

StantonWarrior Corrected the description. There was no version 2.2.0 for equipment. Therefore, this is only an error in the description.

StantonWarrior, Sep 7th 2025 at 7:44 PM

tehtelev

Looks like new versions 2.2.0 and 2.0.4 were made available for all the Electrical Progressive mods except this one, which only had a new 2.0.4 version. Change log for the 2.0.4 one mentions that it includes changes from both the 2.1.0 and 2.2.0. Just checking to see if there was a 2.2.0 version that may have been missed while doing the uploads.

Q_qTip, Aug 5th 2025 at 2:15 PM

Not sure if its bug or not. Most liikely just PSA/FYI. If you have comabt overhaul for firearms/crossbows installed, armor needs to be put in outer most protective layer, in order for flight mode to be usable.

Entaris, Aug 3rd 2025 at 6:57 PM

tehtelev wait REALLY? Amazing. Huge if true.

 

i'm gonna have to sit down and see about getting that worked out. Thanks man.

 

 

tehtelev , Aug 3rd 2025 at 6:18 PM

Entaris

 Because this problem with the bed was fixed in rc 2. You can never roll back versions

Entaris, Aug 3rd 2025 at 5:54 PM

tehtelev It IS easier, initially, but then the follow-on problems with mod matching and all sorts. We don't know what it is. Like, we rolled back from rc-1 to Stable and it STROKED OUT. 

 

For now, we're accepting that the only thing wrong is that we can't sleep when any of us are in the same chunk without it dumping every non-sleeper 

tehtelev , Aug 3rd 2025 at 6:19 AM

Entaris

 I haven't checked, but it should work. The only thing is that the game itself still has critical bugs in rc versions. Isn't it easier to update the server?

Entaris, Aug 3rd 2025 at 3:58 AM

Hey weird question:

 

If I DL the mod ver for rc2, is it going to work with rc1? Because I've been fighting with my server for WEEKS and now that I have VERY SPECIFIC matching vers, they work and I'm afraid.

tehtelev , Jul 23rd 2025 at 5:16 PM

Q_qTip

 The sword can be set on fire by holding down the right mouse button

Q_qTip, Jul 23rd 2025 at 3:41 PM

This might be stupid question but.... there seems to be "hot saber" in "books", but no recipe to create one. is this just gimmick or is there button/shortcut to enable it or does it heat up if used constantly?

_Ale1ster, Jul 20th 2025 at 12:33 AM

You guys are so cool for making this stuff. brilliant.

tehtelev , Jul 10th 2025 at 5:56 AM

Hypertion Durability is given purely nominally. Armor does not break, as do tools, only the charge decreases, which must be periodically replenished.

Hypertion, Jul 10th 2025 at 5:04 AM

is the gear from this supposed to have very low durability compaired to normal steel armors?

tehtelev , Jun 29th 2025 at 9:18 AM

pimblokto All questions to Buggy - the author of that mod. Not only do you need to set the setting for the angel belt to be able to charge it in the configuration. You also need to write the attribute chargable: true in the json of the belt. Then it will charge correctly with chargers from our mod and the VE mod.

pimblokto, Jun 28th 2025 at 1:09 AM

Any way you could make the angel belt able to be charged on the charger for this mod?

Arthopleura, Jun 7th 2025 at 4:57 PM

ok, thanks

tehtelev , Jun 7th 2025 at 4:35 PM

Arthopleura

 There will be no problems with this mod.

Arthopleura, Jun 7th 2025 at 4:15 PM

Hello, do you know if this mod is compatible with the butchery mod ?

tehtelev , Apr 18th 2025 at 1:58 PM

Kodemunkey Reassign the key. Apparently there is a coincidence in the game

Kodemunkey, Apr 18th 2025 at 12:53 PM

Why in creative does it say hold ALT + UKNOWN to get information?

Marvai, Apr 18th 2025 at 11:47 AM

Awesome, thank you very much for considering it!

tehtelev , Apr 18th 2025 at 6:50 AM

Marvai We didn't change our weapons. But I'll think about it. I think it's possible to do this.

Marvai, Apr 17th 2025 at 9:00 PM

Absolutely adore these electricity mods! I had a question for you - it looks like the various equipment pieces are hardcoded to have 20000 power at maximum, and this always corresponds to having 1000 durability, even if another mod has a way to increase/decrease the maximum durability of an item (for example, XSkills giving a "quality" modifier to gear, or the RPG Rarity mod). How feasible would it be to make it so an equipment's maximum stored power is always equal to 20 x the max durability, so that if another mod increases/decreases the maximum durability, the item's power storage potential also changes?

 

If this was already changed at some point, my apologies, I'm currently using Electricity Addon, I haven't updated to the Electrical Progressive mods yet.

Maltiez, Apr 5th 2025 at 1:37 PM

Combat Overhaul had an armor rebalance recently, so you might want to change stats for your armor