
Mods / Electrical Progressive: Equipment (Release)
Authors: tehtelev, Kotl
Side: Both
Created: Mar 26th at 7:54 PM
Last modified: 3 days ago
Downloads: 3074
Follow Unfollow 113
Recommended download (for Vintage Story v1.20.x):
electricalprogressiveequipment_1.0.1.zip
1-click install
Attention. If you played with a version of the mod before 1.0.0.
All electrical devices and cables you will need to break and install again!!! Otherwise, they will cause damage to everyone, or burn out when in contact with rain/water/snow immediately upon entering the world. After reinstalling these blocks, the game will correctly pull up the changes. We recommend doing this before installing this update. We also recommend making a backup of the world, just in case.
This mod adds electric armor and weapons to the game:
- Electric helmet, armor with flight function on the "R" button, boots
- Electric spear (has two modes of operation: normal and ionizing)
- Electric sword with hot blade function
- Electric shield with a lantern
Mod dependencies:
Electrical Progressive: Basics
Electrical Progressive: Quality of Life
Compatibility with mods:
- Not only spear expantion,
- Combat Overhaul.
- Does not conflict with the AngelBelt mod
Incompatible with mods:
- Electricity
- ElectricityAddon
Supported languages: EN, DE, PL, RU, UK, FR, PT-BR
Our Discord server (the latest development information is posted there):
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 344 | 3 days ago | Show | electricalprogressiveequipment_1.0.1.zip | 1-click install | |
v1.0.0 | 521 | May 12th at 2:20 PM | Show | electricalprogressiveequipment_1.0.0.zip | 1-click install | |
v0.9.10 | 332 | May 8th at 7:09 PM | Show | electricalprogressiveequipment_0.9.10.zip | 1-click install | |
v0.9.9 | 574 | Apr 27th at 5:29 PM | Show | electricalprogressiveequipment_0.9.9.zip | 1-click install | |
v0.9.8 | 106 | Apr 26th at 7:04 AM | Show | electricalprogressiveequipment_0.9.8.zip | 1-click install | |
v0.9.5 | 596 | Apr 11th at 8:53 PM | Show | electricalprogressiveequipment_0.9.5.zip | 1-click install | |
v0.9.4 | 211 | Apr 6th at 8:03 AM | Show | electricalprogressiveequipment_0.9.4.zip | 1-click install | |
v0.9.2 | 207 | Apr 1st at 7:29 PM | Show | electricalprogressiveequipment_0.9.2.zip | 1-click install | |
v0.9.0 | 182 | Mar 29th at 12:59 PM | Show | electricalprogressiveequipment_0.9.0.zip | 1-click install |
Kodemunkey Reassign the key. Apparently there is a coincidence in the game
Why in creative does it say hold ALT + UKNOWN to get information?
Awesome, thank you very much for considering it!
Marvai We didn't change our weapons. But I'll think about it. I think it's possible to do this.
Absolutely adore these electricity mods! I had a question for you - it looks like the various equipment pieces are hardcoded to have 20000 power at maximum, and this always corresponds to having 1000 durability, even if another mod has a way to increase/decrease the maximum durability of an item (for example, XSkills giving a "quality" modifier to gear, or the RPG Rarity mod). How feasible would it be to make it so an equipment's maximum stored power is always equal to 20 x the max durability, so that if another mod increases/decreases the maximum durability, the item's power storage potential also changes?
If this was already changed at some point, my apologies, I'm currently using Electricity Addon, I haven't updated to the Electrical Progressive mods yet.
Combat Overhaul had an armor rebalance recently, so you might want to change stats for your armor