Mods / Door Master

Tags:
Cosmetics Decoration Woodworking Construction Rename Chisel Immersion Immersive
Author:
Algorytmiczny
Side:
Both
Created:
Jun 21st at 11:17 AM
Last modified:
Aug 29th at 6:08 PM
Downloads:
1973
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
doormaster_0.1.82.zip  1-click install

Hi all ;D. I didn't found any similar (updated) mod for 1.22.x so I decided to make my own mod that allows Us to chisel any door We like. For now there's no sliding doors yet, but I'll probably add it as well soon. To make the door, first of course you need to chisel it πŸ™ƒ, then you need an iron saw or meteoric iron saw, then with it in your hand, crouch and press RMB to add first hinge to the side of the door (watch the demo video). Then second hinge (door open/close axis line will appear - this line will define how the door will rotate 90 degree), then RMB on the lowest door block (closest to the axis you just defined, blue outline), then RMB for the highest door block in the same column (yellow outline), then last RMB to define how wide the door should be (green outlines will appear). And well that's it. You can also experiment with weird axis angle but the collisions will be still primitive (no angled colliders πŸ˜„).

 

May be still buggy, but its first release of Door Master, so report any issues if ya found any.

 

Demo video (cause for some reason it was removed and I still cannot put in in the gallery section...)

Emergency URL in case if this doesnt works as well :) ---> Door Master demo video

 

Known issues to fix soon:

  • doors shading
  • ambient occlusion on doors
  • transparent materials are lillbit buggy for now
  • sounds

 

I found abandoned Fancy Doors mod but it wasn't updated since 1.19.x. To stay gentleman, I'll stop developing Door Master if ZigTheHedge (Fancy Doors mod author) will message me and ask me to stop ;D, cause I don't want to compete with anyone πŸ˜‡.

 

 


My other mods you may be interested in ;)

 

Geargeous (design own custom working clocks and play with gears to understand them)

It's Alive (chisel and build custom creatures)

Picturion (add own custom paintings with nice frames)

Tailored Society (adds people and interactions with them)

Vintage Screens (simple TV video players)

 

You can support me on Ko-fi 😁, this way you can push the mod to the next level and you really help me to develop more/existing mods!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.82 doormaster
1.22.0 - 1.22.7
463 Aug 29th at 6:08 PM doormaster_0.1.82.zip 1-click install

Some small fixes and no useless logs in server console

0.1.76 doormaster
1.22.0 - 1.22.7
137 Aug 25th at 9:25 PM Empty doormaster_0.1.76.zip 1-click install
0.1.74 doormaster
1.22.0 - 1.22.7
41 Aug 25th at 6:21 PM doormaster_0.1.74.zip 1-click install

Some fixes, dropping specific door on servers (survival) cause it wasnt working. I've also made door bounding box slightly wider than door itself so its harder for door to stuch in the wall.

0.1.59 doormaster
1.22.2 - 1.22.5
570 Jul 31st at 9:58 AM Empty doormaster_0.1.59.zip 1-click install
0.1.55 doormaster
1.22.2 - 1.22.5
61 Jul 30th at 6:27 PM Empty doormaster_0.1.55.zip 1-click install
0.1.28 doormaster
1.22.2 - 1.22.3
701 Jun 22nd at 5:49 AM doormaster_0.1.28.zip 1-click install

Fyrst reelis


85 Comments (oldest first | newest first) (threaded | flat)

Mr_Posey, Aug 31st at 2:33 AM

Hello, I wanted to ask if the new update will allow us to make a 3x3 sliding door β€” that is, a single door that opens to both sides rather than just one.

JackMidnight, Aug 26th at 2:36 PM

1. Can we get matching doors like with the vanilla doors if you palce 2 same ones next to each other they open like double doors?
2. The mod Spams the server console with each right click no matter what you right click with this message 
image

Algorytmiczny , Aug 29th at 6:07 PM
@JackMidnight: 1. Can we get matching doors like with the vanilla doors if you palce 2 same ones next to each other they open like double doors?2. The mod Spams the server console with each right click no matter what you right click with this message

Well, I could add just double door mechanics, but I got way better idea for that, so you need to be patient ;), cause foro sure you gonna like it :). Thank you for the feedback, and I think with this update you wont have this annoying useless logs in server console anymore πŸ˜‰

El_Neuman, Aug 25th at 7:20 PM
Do you think it would be possible to create a door that isn't rectangular in shape? Along with a matching door frame. Something like this, for example.
Spoiler!
CarlAnder, Aug 25th at 11:04 PM (modified Aug 26th at 4:01 AM)
@Algorytmiczny: Maybe in the future updates ;), cause it's not easy feature to add it quickly πŸ˜…

I wonder if the new chisel everywhere mod would be compatible and be able to be used to build a doorframe around one of your doors 🧐

https://mods.vintagestory.at/show/mod/65817


I haven't tried that mod yet but I might give it shot later! If someone else wants to try that too you might get there before I do.

 

Edit: I played around with it and it is possible. Though it requires some finess. You have to first place an unchiselable block that the chisel it everywhere mod recognizes like a ladder or power shaft and then use the special "ce" chisel on it to start the door frame. Then you can remove the item/block you placed to start the door frame (the chiseled block that wraps the unchiselable item/block doesn't get removed with it) and place your crafted door from this mod and then it seems to work!

If you aren't careful in how you craft the door frame it can display some z-fighting. It would be cool if this mod added more natural support for that mod so that you don't need to sneak the door into the chisel it everywhere frame.

 

Sidenote: this mod is truly amazing.

Pell, Aug 22nd at 8:31 AM

hi, i've been trying to get this to work and have followed all the steps correctly, however once the door is created i cant seem to get it to open. (server on 1.22.6)

Pell, Aug 25th at 9:14 PM
@Algorytmiczny: Thanks for feedback. Now it should work ;)

thankyou for the fix! looking forward to future updates :) it works pretty well so far

 

Spoiler!
Algorytmiczny , Aug 25th at 9:26 PM (modified Aug 25th at 9:27 PM)
@Pell: thankyou for the fix! looking forward to future updates :) it works pretty well so far Spoiler!

Glad to hear that! πŸ˜‹, nice door!

ConnorFitzMe, Aug 10th at 8:56 AM (modified Aug 10th at 8:59 AM)

Amzing mod, thank you so much for sharing!

I just have one question; my created doors blink out of existance for a split second right after they start opening and when they just closed (most of the time, sometimes they don't). They come back almost immediately. In your video I see that doesn't happen, is there any way to fix that? I'm on version 1.22.3 if that helps at all. I will also say my computer is fairly old, but I can run Vintage on High to Very High with no lag. I will be upgrading my PC very soon, so if it may be that at least it likely won't be a problem for long.

Much appreciated for your hard work!

Algorytmiczny , Aug 25th at 6:23 PM
@ConnorFitzMe: Amzing mod, thank you so much for sharing!I just have one question; my created doors blink out of existance for a split second right after they start opening and when they just closed (most of the time, sometimes they don't). They come back almost immedia

I know, blinking will still stay for now, cause door (when closed) turns into chiseled blocks, to keep natural lighting of environment. I'll fix it probably in next update, cause I'm a bit too busy rn, thank you for feedback ☺️

Kjeldar, Aug 9th at 6:54 AM

CzeΕ›Δ‡, mΓ³j przyjacielu 😁

 

updated finaly to 22.6 and got the ?-blocks again after finishing a door πŸ™

Algorytmiczny , Aug 25th at 6:24 PM
@Kjeldar: CzeΕ›Δ‡, mΓ³j przyjacielu 😁 updated finaly to 22.6 and got the ?-blocks again after finishing a door πŸ™

Witam ziom ☺️. Sorry for that, I'm trying all my best to polish my mods but sometimes still bugs appears 😣

Dae_Blackheart, Aug 5th at 7:39 PM

Any chance to get this working withhatches/trap doors?

arekarb, Aug 5th at 9:13 PM
@Dae_Blackheart: Any chance to get this working withhatches/trap doors?

You can make horzontal hinges so it already works

Dae_Blackheart, Aug 6th at 5:55 PM
@arekarb: You can make horzontal hinges so it already works

you can but the size is still restricted to vertical i was wanting to make a 1x4 hatch and couldnt

arekarb, Aug 5th at 12:09 PM

I don`t think the current constraints on selecting blocks that form the door, allow to make doors like this.
Easy fix that I see is when selecting the height - you are able to select it not only in the same column. And when length - alowing rectangular selection.

Algorytmiczny , Aug 25th at 6:30 PM
@arekarb: Spoiler! https://drive.google.com/file/d/1rvjrHjVnSHBEFdNMbWafTFIeL5p8gkel/view?usp=sharing https://drive.google.com/file/d/1b8_13bM6hcDMUVofrgqKmi9_hc-GVIub/view?usp=sharing I don`t think the current constraints on selecting blocks that form the door, al

Well my intention was to make rectangular doors but to allow players to chisel them by themselves. This feature is hmm... probably possible to achieve, but may take too much time... I'll consider to add it in future update. Thank you for your idea and screenshots ☺️

Kjeldar, Aug 2nd at 6:17 PM

made a sliding door....

the door slid into another block aand is ....stuck now

it's visual open but one can't interact with it

it's like the texture slid out of place....the model moved but it tells me, where the opening is, is a block...and i cant delete it

Algorytmiczny , Aug 2nd at 10:53 PM
@Kjeldar: made a sliding door.... the door slid into another block aand is ....stuck now it's visual open but one can't interact with it it's like the texture slid out of place....the model moved but it tells me, where the opening is, is a block...and i cant delete

Ahh, I forgot about this annoying thing... sorry for that, you need to remove these blocks that doors are in right now, then reload this world, and you'll be able to remove the door.

 

"it's like the texture slid out of place...." you mean the z-fighting, between door and these blocks textures?

Algorytmiczny , Aug 3rd at 1:27 AM
@Kjeldar: ja the door opens and is visual stuck in these blocks and the space, where the door was when it was closed is blocked air

Because only visual mesh of the door is animated, but the bounding box and colliders are instant (they are not animated), thats why if you got big door and it closes slowly, if you'll try to pass through while its still closing, its collider is already in closed state even if closing animation didnt finished yet ;). I'll fix that soon, so the bounding box of all doors will be slightly bigger than door, so it wont stuck that easily in the wall

foxcreature, Aug 2nd at 1:06 PM (modified Aug 2nd at 1:30 PM)

the latest updates seems to have broken compatibility with this mod
it still works on the mod version 0.1.28

foxcreature, Aug 2nd at 1:14 PM
@foxcreature: the latest updates seems to have broken compatibility with this modit still works on the mod version 0.1.28

it's a mod that allows you to make more detailed chiseled builds

Algorytmiczny , Aug 3rd at 1:32 AM
@foxcreature: it's a mod that allows you to make more detailed chiseled builds

Huh, this is interesting, cause I didn't even added such compatibility, but I'll take a look how much is this possible to keep it working back again

Algorytmiczny , Aug 1st at 2:03 PM

Change log for 0.1.59

Now closed door are visually turned into "chiseled blocks" to keep best shading, so you can make secret doors as well. You can also put wallpaper on chiseled blocks then turn it into a door with iron saw or meteoric iron saw, and boom, you got door with wallpaper on it, so making secret passages is now even better ;). You can also make sliding door based on axis you defined earlier, or normal hinged door (with custom opening angle [both sites]). Also you can now make door that requires key in your inventory to interact with. Now closed doors are actually closing the room, so the food should last longer in such room. I think that's all but probably I forgot to mention something... to many things on my mind right now and its daaaaamn hot in Poland right now πŸ₯΅πŸ˜«

Solidude, Jul 31st at 9:50 PM

0.1.59 changes?

Is there a cost associated with making anything into a door by the way?
Much love

Algorytmiczny , Aug 1st at 1:54 PM
@Solidude: 0.1.59 changes?Is there a cost associated with making anything into a door by the way?Much love

No cost, only iron saw needed ;). Yes, I need more free time to describe every feature :(

KappaWave, Jul 31st at 2:04 PM (modified Jul 31st at 2:05 PM)

Very cool mod, but want to ask, is it possible to reconfigure minimum saw tier required somewhere in json(even if it will reset after next update), or it is hardcoded? Some mistakes were made during greenhouse constructing and now door doesn't fit it, and we still don't have iron for the iron saw, would be nice to make custom door in the middle of the block with bronze tier tools.

MadSeraph, Jul 30th at 10:32 PM

All I want to do is make the vanilla doors sit in the middle of the block instead of one side or the other. πŸ˜… Is that possible with this mod? The only other mod I've found that claims to do this is really buggy.

Algorytmiczny , Jul 30th at 6:30 PM (modified Jul 30th at 6:35 PM)

Added more door options (sliding doors, more hinge angles including negatives, instant open/close without animation if you want) and keys in 0.1.55 ;). Now closed doors also closes the room πŸ™ƒ. Also you can put wallpaper on custom door, so making secret rooms is now better than before (cause earlier it was way more buggy)

Isasinian, Jul 14th at 10:21 AM

Absolutely amazing mod! Holy shit!

 

Desperately waiting for that room-sealing update!

Algorytmiczny , Jul 15th at 5:01 AM
@Isasinian: Absolutely amazing mod! Holy shit! Desperately waiting for that room-sealing update!

Thanks 😊, it's on the way, be patient ;D

Algorytmiczny , Jul 31st at 9:57 AM
@Algorytmiczny: Thanks 😊, it's on the way, be patient ;D

Done, now you can actually close the rooms :)

Kjeldar, Jul 10th at 5:33 AM

Doors don't seal a room

tested yesterday with a selfmade door , dirtblocks and /debug rooms hi

Algorytmiczny , Jul 11th at 6:38 PM
@Kjeldar: Doors don't seal a room tested yesterday with a selfmade door , dirtblocks and /debug rooms hi

Thank you for feedback, soon I'll update all my mods, so I'll fix it

Solidude, Jul 12th at 12:35 PM
@Algorytmiczny: Thank you for feedback, soon I'll update all my mods, so I'll fix it

I'm so excited for the future of this mod!

foxcreature, Jul 9th at 1:09 PM

is it possible to create a door that is 1.5 blocks wide, that would look like this

foxcreature, Jul 9th at 6:54 PM
@foxcreature: is it possible to create a door that is 1.5 blocks wide, that would look like this

also i'm having trouble trying to make a double door, i want to make the doors open in the same direction, but the door on the right opens in the wrong direction example

Algorytmiczny , Jul 11th at 6:51 PM
@foxcreature: is it possible to create a door that is 1.5 blocks wide, that would look like this

1.5 blocks sounds like a good challenge, I'll add it to my to do list ;), as well as feature that allows player to choose in which direction door will open. Thank you for new ideas ;) and screenshots, It may take some time before I'll implement it, stay patient 😊

Algorytmiczny , Jul 31st at 12:10 PM
@foxcreature: is it possible to create a door that is 1.5 blocks wide, that would look like this

Okay Im back for now with new update. Your first exampe with door that has for example 1.5 width is unfortunately too complicated and too problematic :/, however I've added option where you can define which way the door should open into, so at least this was possible ;). Closed door has all its segments/blocks holded as chiseled blocks in the world, so its black magic to reparate just a part of the chiseled block for the door and part as a wall, at least for now. I plan to also add merging doors, so you can define for example if player is opening the door A, then also door B and for example door C gets opened too. This will help to make double door, but its not implemented yet, so for now every door needs to be opened separately still. Also you got keys already and you can put wallpaper on blocks to make super secret doors :)

Lucweu, Jun 29th at 4:13 AM

i have a problem whit this mod every time I try to finish a door the hud says uploading blueprint to server and nothing happens afterwards. (I think the door doesn't geht's createtet) i play on a server could that be a problem?

Algorytmiczny , Jun 29th at 10:29 AM
@Lucweu: i have a problem whit this mod every time I try to finish a door the hud says uploading blueprint to server and nothing happens afterwards. (I think the door doesn't geht's createtet) i play on a server could that be a problem?

Probably, I didnt tested that on server yet, only singleplayer. Thank you for feedback, I'll try to fix it in this upcoming update, probably today, but I need to organize it somehow to test it on server 

Lucweu, Jun 29th at 11:33 AM
@Algorytmiczny: Probably, I didnt tested that on server yet, only singleplayer. Thank you for feedback, I'll try to fix it in this upcoming update, probably today, but I need to organize it somehow to test it on server

if you like you can update and I will test it on the sever. and tell you if it worked ( if you need any further information feel free to ask )

Algorytmiczny , Jun 30th at 6:25 PM
@Lucweu: if you like you can update and I will test it on the sever. and tell you if it worked ( if you need any further information feel free to ask )

Thanks :), I just have no time for now to apply new fixes, but soon I should be able to. I'll tell you here when it's updated so you can test it and tell me if its working already ;)

Lucweu, Jul 1st at 6:18 AM
@Algorytmiczny: Thanks :), I just have no time for now to apply new fixes, but soon I should be able to. I'll tell you here when it's updated so you can test it and tell me if its working already ;)

ok take your time. im not really capable to mod myself (sadly) therefore im dependent of awesome people like you to add things I need to games like this. 

Algorytmiczny , Jul 2nd at 5:32 PM (modified Jul 2nd at 5:36 PM)
@Lucweu: ok take your time. im not really capable to mod myself (sadly) therefore im dependent of awesome people like you to add things I need to games like this.

If you really want to make your own mod for VS, ask GPT Pro ;). If you have access to it, you are capable even without basic modding knowledge :). All of my mods here are made with GPT Pro, cause I wont learn another language just to make some mods. And Im sure there's nothing wrong to be ashame of if you using AI for your mods, the most important is to polish your mod so it works and looks pretty nice, and it's not another AI slop. I'm actually really surprised why there's no avalanche of a new VS mod's already... strange phenomenon... people doesn't knows yet that they can do their own epic mods. GPT Pro is capable of making so advanced VS mods since few months. 

 

And freaking sad is that Mine€raft has nice and super easy MCreator that allows even 5 years old kids to make pretty nice and unique mods... while We don't have any alternative, cause VS Mod Maker is black magic for me, so the only (and way better) alternative is GPT Pro, cause you can talk with GPT... and you cannot talk with MCreator :). Just ask GPT how to start the easiest way and you're in ;D. And really you'll be surprised how advanced your mod is. I also admit on my profile that I use GPT, I won't hide it and pretend I did it myself cause my job was: ideas, bug finding, expanding it's content, preparing some textures/models/sounds, and GPT only did coding.

 

Still I got no time for now to give you update, cause... I got a lot of work and sadly no money haha, yes, sounds strange... a lot of work should mean a lot of money as well... well... reality doesn't cares :(, and still mod making with GPT requires a lot of time and patience and sometimes you need to fix the problem cause GPT reaches dead end and stucks... but the truth is that when you'll do your first simple VS mod, you won't be able to stop making new better ones ;) and I wish you that if you'll decide to start too ;D. I'll do my best to update it soon, cause it's so exciting

Kjeldar, Jul 13th at 6:15 PM (modified Jul 13th at 6:20 PM)
@Algorytmiczny: Probably, I didnt tested that on server yet, only singleplayer. Thank you for feedback, I'll try to fix it in this upcoming update, probably today, but I need to organize it somehow to test it on server

Hello πŸ˜€

i'm getting ?Blocks in MP

*blocks appear normal until the door is finished

they change instant to ? after last right click

Kjeldar, Jul 15th at 5:49 AM
@Algorytmiczny: Ahh, cause it was not tested on multiplayer yet :). I'll fix it soon πŸ˜‰

Thanks

it's no gamebreaker so take all the time it needs to make custom doors great again πŸ˜€

OhCubed, Jun 28th at 2:47 AM

Meteoric Iron saw blades let you make doors, even before they're made into a Saw, just like, the blade.

Sparkplug04, Jun 23rd at 3:21 PM

Please be actually comprehensible, unlike QP's door tool...

Algorytmiczny , Jun 24th at 2:50 PM
@Sparkplug04: Please be actually comprehensible, unlike QP's door tool...

Of course, but what you mean πŸ™ƒ? I'm listening all of you πŸ˜‹

sleeves, Jun 22nd at 7:44 PM

Oh wow, I've been missing fancy doors for ages. Thank you. Is there an option to disable the smooth animations though? I've come to enjoy my teleporting doors :-]

Algorytmiczny , Jun 23rd at 1:20 AM
@sleeves: Oh wow, I've been missing fancy doors for ages. Thank you. Is there an option to disable the smooth animations though? I've come to enjoy my teleporting doors :-]

Enjoy ;). Hmm this sounds like a good idea for some more retro vibe lovers. I'll add it soon as an option before or after setting the door name

Solidude, Jun 22nd at 5:41 PM

Are you considering adding a cost to this?
A 'nails and strips' per block of the door would sound very vanilla friendly to me, for example.

Also the video you had added before seems to be removed. A shame, it was really good!

Algorytmiczny , Jun 22nd at 6:46 PM
@Solidude: Are you considering adding a cost to this?A 'nails and strips' per block of the door would sound very vanilla friendly to me, for example.Also the video you had added before seems to be removed. A shame, it was really good!

Nails and strips sounds accurate, probably I'll add it to survival, but first I need to fix some things ;).

 

Thank you for telling me that video wasn't display here, no idea why... it was working earlier. I still cannot update it... silly but all I can do is to add video in mod description 😬

Quartofel, Jun 22nd at 5:19 PM

It's amazing as door mod and, wow, that's a damn good door mod, but it's also a drawbridge mod in disguise!

Przesztos! :P

GaiusM, Jun 22nd at 1:26 PM

Quick question before I install - Does this work to keep the integrity of greenhouses, rooms, etc? I'd absolutely love to finally have glass doors on my greenhouses.

Algorytmiczny , Jun 22nd at 1:54 PM
@GaiusM: Quick question before I install - Does this work to keep the integrity of greenhouses, rooms, etc? I'd absolutely love to finally have glass doors on my greenhouses.

Hmm, can you explain please? I didn't make glasshouses yet, cause I was always making basic farms πŸ˜…

GaiusM, Jun 22nd at 2:06 PM
@Algorytmiczny: Hmm, can you explain please? I didn't make glasshouses yet, cause I was always making basic farms πŸ˜…

Do these blocks function like normal doors? For example, if you have an opening in a room and you put a door, it seals the room as if it were a solid block for room creation purposes. (or cellar, or greenhouse, whatever). 

Algorytmiczny , Jun 22nd at 6:51 PM
@GaiusM: Do these blocks function like normal doors? For example, if you have an opening in a room and you put a door, it seals the room as if it were a solid block for room creation purposes. (or cellar, or greenhouse, whatever).

It should, but I'll check it out and let you know later, cause I cannot check it right now. I'll put you on my To Do list ;) to not forget

Algorytmiczny , Jun 23rd at 3:53 AM
@GaiusM: I checked myself and unfortunately the doors do not work for greenhouses

Thank you for testing, I'll fix it soon and tell you here if its done

Kjeldar, Jun 22nd at 1:24 PM

congrats

you and i are now best friends forever  πŸŽ‰

jokes aside

THIS is f.... amazing

Algorytmiczny , Jun 22nd at 1:56 PM
@Kjeldar: congrats you and i are now best friends forever πŸŽ‰ jokes aside THIS is f.... amazing

Haha no problem, not many friends these days... none actually haha, thanks friend πŸ˜‹πŸ˜‰

Gureii, Jun 22nd at 9:55 AM

Wow! Definitely thinking about adding this to my friend server :0

Algorytmiczny , Jun 22nd at 1:51 PM
@Gureii: Wow! Definitely thinking about adding this to my friend server :0

I didn't test it on server, cause I test all my mods on singleplayer only for now, so if you got any troubles, feel free to leave me feedback ;)

GOODYOB, Jun 22nd at 6:35 AM

Okay this is extremely cool. QP Chisel author might want to take some notes if I'm being honest.

Also now that I see you're also the one behind Geargeous and It's Alive my questions about the looks of the mod have been answered lol. You have that "breakthrough functionality, in-dev aesthetics" look to all your mods. No offence, it's just kinda funny how that came to be your signature style of sorts

ThirtySix, Jun 22nd at 6:25 AM

the embeded video game me chills

i had been dreaming of something like this being possible for some time and finally glad to see it actually come to life

well done sir

Solidude, Jun 22nd at 6:06 AM (modified Jun 22nd at 6:25 AM)

That is so cool!

Algorytmiczny , Jun 22nd at 6:57 AM
@Solidude: That is so cool!

Thanks πŸ˜‹