Mods / Custom Flowerpots

Tags:
Cosmetics Crafting Furniture
Author:
xXx_Ape_xXx
Side:
Both
Created:
Feb 20th 2025 at 11:57 AM
Last modified:
May 5th at 2:03 PM
Downloads:
37325
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.2, potentially outdated):
apeflowerpots-1.22.2-v1.4.1.zip  1-click install

Do you find yourself storing anvil molds and other items in Vintage Story?

Unusable stuff cluttering your chests and storage spaces?

 

Well, now you can re-use some of the items as colourful decorations around your base!

Dust off that moldy anvil mold that you used once, way back in the stone ages, and plant something beautiful in it, to make a decorative addition to your living space!

Brush off those worn out boots you got from that time when you did some exploring, and fill them with a sprouting lupine or corn flower!

 

The posibilities are endless!

 


What this mod currently changes/adds:

 

  • Re-use the anvil molds, barrels, buckets and old boots, dirty cookingpots and worn out crocks as flowerpots
  • Give use to repaired clutter items gathered from your travel: small and medium crates, metal barrels, metal tank and more..
  • Give your sod roof more life with flowers and saplings
  • Window planters! Make that cozy log cabin shine with some bright coloured flowers along your windows.
  • Craftable window planteres from wattle, clay forming and smithing.
  • Large multi planters for nice arangements
  • Decorative additions to any area of your base
  • All flowerpots will feed bees and butteflies

 


Compatibility:

 

 


Credits:

     Planted crystal models by DanaCraluminum

 


Known issues:
  •  

 


Support the Mod Author

 

If you find this mod useful, and you would like to show appreciation for the work I do, you can support me on the link below.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.1 apeflowerpots
1.22.0-pre.1 - 1.22.2
7459 May 5th at 2:03 PM apeflowerpots-1.22.2-v1.4.1.zip 1-click install
  • Disabled berry bushes from being planted, for now. Need rework and new models that fit the various flowerpots.
  • Fixed typo in modinfo, required 1.22.2, when it should have been 1.22.0
1.4.0 apeflowerpots
1.22.0-pre.1 - 1.22.2
579 May 4th at 10:50 PM apeflowerpots-1.22.2-v1.4.0.zip 1-click install
  • Updated to 1.22.2
  • Added:
      • Hunter backpack flowerpot
  • Added:
    • Compability for:
      • Rustbound Rustblooms
      • Butchering bags
      • Bricklayers mugs
      • Some missing flowers in the Floral series
  • Fixed:
      • Wrong alignment of mushhrooms in some windowboxes

 

 

 

1.3.1 apeflowerpots 14228 Sep 13th 2025 at 5:00 AM apeflowerpots-1.21.1-v1.3.1.zip 1-click install
  • Updated for 1.21.1
  • Added: Large multi planter. Fits 4 plants for nice arangements
  • Added: Clayforming, firing and decoration of the new large multi planters
  • Fixed: Baskets rendering floating flowers, should now be back to normal
1.3.0 apeflowerpots 1440 Sep 1st 2025 at 9:31 PM apeflowerpots-1.21.0-v1.3.0.zip 1-click install
  • Updated for 1.21.0
1.2.6 apeflowerpots
1.20.0 - 1.20.12
3824 Jun 9th 2025 at 8:42 PM apeflowerpots-1.20.12-v1.2.6.zip 1-click install

1.2.6

  • Recompiled .dll for 1.20.12
  • Even more clutter can now be planters: all types of metal barrels, all aged crates filled with misc items..
  • More plants can be planted in window planters: saplings, small berry bushes, and more..

 

1.2.5 apeflowerpots
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10
2648 May 5th 2025 at 3:13 PM apeflowerpots-1.20.10-v1.2.5.zip 1-click install
  • Added: Clay window planters, clay recipe, pit kiln and beehive kiln fireing. Palceable on walls and on the ground
  • Added: Forged iron window planter
  • Added: More clutter is now useable as planters
  • Added: Saplings are now plantable in minature versions

 

  • Fixed: Several handbook bugs have been ironed out
  • Fixed: Recipes not working, should now be working: dirty claypot, metal barrels, others..
  • Fixes: Several typo's and other minor bugs
  • Tweak: Changed holding animations for many bigger items, now holding large items with both hands
1.2.3 apeflowerpots
1.20.0 - 1.20.3
3495 Mar 12th 2025 at 3:37 PM apeflowerpots-1.20.4-v1.2.3.zip 1-click install
  • Hotfix: Broken recipe for the sod roof planter should now be working as intended        (Thnx Annastasija)
  • Added: All crystals can now be placed in all types of flowerpots   (credits to DanaCraluminum for the planted crystal models)
1.2.2 apeflowerpots
1.20.0 - 1.20.3
231 Mar 11th 2025 at 9:52 PM apeflowerpots-1.20.4-v1.2.2.zip 1-click install
  • Added: Window/wall boxes: Wooden, wattle, metal and rusted
  • Added: Berrybushes now plantable, not harvestable
  • Added: Crucible and ingot molds are now plantable
  • Added: Silver torch cactus now plantable
  • Tweak: Vessel lids now face the player when placed
  • Compatibility: Floral Zones: Cape Region
  • Compatibility: Floral Zones: Mediterranean Region
  • Compatibility: Floral Zones: Caribbean Region
  • Compatibility: Floral Zones: Central Australian Region
  • Compatibility: Floral Zones: Neozeylandic Region
1.2.1 apeflowerpots
1.20.0 - 1.20.3
907 Mar 4th 2025 at 1:36 PM apeflowerpots-1.20.4-v1.2.1.zip 1-click install

Hotfix 1.2.1

  • Added: French translation, regards to Laerinok
  • Fixed: Crash caused by a bug in the recipe for the dirty cookpot flowerpot  (thnx Laerinok)
1.2.0 apeflowerpots
1.20.0 - 1.20.3
373 Mar 3rd 2025 at 12:39 AM apeflowerpots-1.20.4-v1.2.0.zip 1-click install
  • Added: Tall grass and mushrooms can now be planted in every flowerpot/bed
  • Added: Crotons, ferns and rafflesia have also joined the fun
  • Added: Copper chute sections, elbow and T-section can now be turned into colourful decorative pieces
  • Added: Recipes for turning everything back to usable objects again, if one so wishes
  • Added: New models for some plants and bushes
  • Fixed: Missing recipes for some flowerpots
  • Fixed: Minor bugs and misspelling
1.1.0 apeflowerpots
1.20.0 - 1.20.3
955 Feb 24th 2025 at 11:10 PM apeflowerpots-1.20.4-v1.1.0.zip 1-click install
  • Added: Cooking pots, crocks, watering can and more added
  • Added: Sod roof planters
  • Changed: Mod is now a "code" mod, with a custom dll to add custom functionality
1.0.2 apeflowerpots
1.20.0 - 1.20.3
470 Feb 22nd 2025 at 3:20 PM apeflowerpots-1.20.4-v1.0.2.zip 1-click install
  • Added:  Handbaskets, troughs and all crates can now be planted with flowers
  • Added:  Made some useless cluttere items now usable as flowerpots:
    • Metalbarrels and metal tank
    • Small and medium crates
    • Ruined buckets

 

If there are things in the game that you think would be suitable as a planter, I'm open to suggestions!

1.0.1 apeflowerpots
1.20.0 - 1.20.3
246 Feb 21st 2025 at 11:01 PM apeflowerpots-1.20.4-v1.0.1.zip 1-click install
  • Added:  Storage vessels can now be used as flowerpots
  • Added:  Missing recipes for barrels and buckets
1.0.0 apeflowerpots
1.20.0 - 1.20.3
470 Feb 20th 2025 at 11:59 AM apeflowerpots-1.20.4-v1.0.0.zip 1-click install
  • Initial release

112 Comments (oldest first | newest first) (threaded | flat)

Permarin1, Jul 6th at 1:11 AM

hello (again) xXx_Ape_xXx

 

i also have a grid recipe error for this mod too, besides the beams mod.

Spoiler!

6.7.2026 00:24:48 [Error] Grid Recipe 'apeflowerpots:recipes/grid/misc.json': Output apeflowerpots:miscflowerpots-blackbronze-fired-cookpotdirty cannot be resolved.

6.7.2026 00:24:48 [Error] Grid Recipe 'apeflowerpots:recipes/grid/misc.json': Output apeflowerpots:miscflowerpots-tinbronze-fired-cookpotdirty cannot be resolved.

like the beams mod. i have the latest version installed. but im using game version 1.22.3

LadyWYT, Jul 1st at 5:46 PM

Any plans for Clayworks compatibility? Love the colors added by that mod and it would be so nice to use them on the custom flowerpots. 😁

Axebeard, Jun 13th at 10:21 PM

Very nice! Not sure if it's even possible, but double planters would be cool, something you can plant two different flowers in but only takes up one block.

xXx_Ape_xXx , Jun 13th at 10:37 PM
@Axebeard: Very nice! Not sure if it's even possible, but double planters would be cool, something you can plant two different flowers in but only takes up one block.

Oh yes, that is possible, and already on my drawing board.

Any particular shape you had in mind?

And by just in case you don't know, there are planters that can take 4 different flowers already in the mod πŸ˜‰

Axebeard, Jun 13th at 11:12 PM
@xXx_Ape_xXx: Oh yes, that is possible, and already on my drawing board. Any particular shape you had in mind?And by just in case you don't know, there are planters that can take 4 different flowers already in the mod πŸ˜‰

Oh cool, I did not know that!

For displaying mushrooms for my alchemy room, I was thinking of the wooden window planters, but having a set of two of them - one placed at the bottom of the block and one halfway up, since mushrooms are short.

Adelea, Jun 6th at 11:21 PM (modified Jun 6th at 11:22 PM)

Hello! I'm getting these errors after I have installed this mod. All of my mods are up-to-date

Spoiler!
6.6.2026 19:15:43 [Warning] Failed resolving crafting recipe ingredient with code apeflowerpots:miscflowerpots-blackbronze-fired-cookpotdirty in Grid recipe
6.6.2026 19:15:43 [Error] Grid Recipe 'apeflowerpots:recipes/grid/misc.json': Output apeflowerpots:miscflowerpots-blackbronze-fired-cookpotdirty cannot be resolved.
6.6.2026 19:15:43 [Warning] Failed resolving crafting recipe ingredient with code apeflowerpots:miscflowerpots-tinbronze-fired-cookpotdirty in Grid recipe
6.6.2026 19:15:43 [Error] Grid Recipe 'apeflowerpots:recipes/grid/misc.json': Output apeflowerpots:miscflowerpots-tinbronze-fired-cookpotdirty cannot be resolved.

 

Modlist:

Spoiler!
Spoiler
6.6.2026 19:14:53 [Notification] Mods, sorted by dependency: walkingstick, catchlivestock, cbr, blocklayeroverhaul, landformoverhaul, diversediets, jsonpatcheslib, OresAPlenty, overhaullib, primitivesurvival, rockstratavariety, valkyrjahair, game, vsimgui, wforests, animalcages, animalhitch, anvilperformanceoptimization, apeflowerpots, attributerenderinglibrary, bedspawnv2, betterentitytooltip, betterhandbook, betterruins, bitterbrew, bloodtrail, botaniastory, butchering, buzzwords, configlib, configureeverything, ecosystemflora, farmlanddropssoil, feverstonewilds, floatingcombattext, footprints, genelib, gourmand, hudclockpatch, improvedhandbookrecipesfork, jaunt, knapster, multiclassreborn, naturalfertilizer, particlesplus, pelaguswinds, petai, placeonslabs, playermodellib, rivers, seamlessrapids, simpleentityhealthbar, statushudcont, bitzartuitweaks, universalhusbandry, creative, vsquest, vsroofing, survival, watersheds, xlibxaldisclasses, xskillgildedxadlisclasses, vintagearachnoid, autoconfiglib, equus, em, featherborn, insectoid, terrainslabs, aldiclasses, bricklayers, aldiclassesadvancedfeatures, aldiclassesvanillapatch, xskillsxaldisclasses
xXx_Ape_xXx , Jun 7th at 2:28 AM
@Adelea: Okay! I think I've found it. It only seems to pop up when I enable Aldi's Classes! Aldi

Oh.. that's interesting πŸ€”

Might be something to do with one of the classes adding aditional pottery.
Earthshaper maybe..

I'll have to dive into that later and see what might be the issue.

Adelea, Jun 8th at 12:40 AM
@xXx_Ape_xXx: Oh.. that's interesting πŸ€” Might be something to do with one of the classes adding aditional pottery.Earthshaper maybe.. I'll have to dive into that later and see what might be the issue.

So Aldi's Classes adds a bunch of cooking pots, this includes a "blackbronze pot" and "tinbronze pot". I wonder if these are the culprits 🧐

xXx_Ape_xXx , Jun 8th at 6:49 PM
@Adelea: So Aldi's Classes adds a bunch of cooking pots, this includes a "blackbronze pot" and "tinbronze pot". I wonder if these are the culprits 🧐

Found the culprit. It's the base Aldi's Classes, adding a blackbronze pot.

It won't cause any issues in itself, it just complain that it can't create that spesific pot as a flowerpot when starting the game, but it won't cause any actual issue ingame.

Heebeejeebees, May 7th at 7:18 PM (modified May 23rd at 3:11 PM)

My problem appears resolved… in 1.22.2. This is unfortunate, since I am currenntly on 1.22.0. Oh well. I was planning to wipe my current server and reform with all of the stuff compatible for latest 1.22 point anyway, since there are more new worldgen mods available for my perusal.

Heebeejeebees, May 6th at 7:22 AM

Place On Slabs doesn't like this mod, at all. What's up with that?

Heebeejeebees, May 6th at 8:12 PM
@xXx_Ape_xXx: Please explain? I'm not a psychic.

I was hoping you'd install Place On Slabs and see what I mean. Here's the error log for that.

server-main.log
6.5.2026 16:04:57 [Error] [placeonslabs] An exception was thrown when trying to start the mod:
6.5.2026 16:04:57 [Error] [placeonslabs] Exception: Specified method is not supported.
at MonoMod.Utils.MMReflectionImporter.ImportGenericParameter(Type type, IGenericParameterProvider context)
at MonoMod.Utils.MMReflectionImporter._ImportReference(Type type, IGenericParameterProvider context, GenericImportKind importKind)
at MonoMod.Utils.MMReflectionImporter.ImportReference(Type type, IGenericParameterProvider context)
at Mono.Cecil.ModuleDefinition.ImportReference(Type type, IGenericParameterProvider context)
at Mono.Cecil.ModuleDefinition.ImportReference(Type type)
at MonoMod.Utils.Cil.CecilILGenerator._(Type info)
at MonoMod.Utils.Cil.CecilILGenerator.DeclareLocal(Type localType, Boolean pinned)
at MonoMod.Utils.Cil.ILGeneratorProxy.DeclareLocal(Type, Boolean)
at HarmonyLib.MethodCreatorTools.<>c__DisplayClass8_0.<DeclareOriginalLocalVariables>b__0(LocalVariableInfo lvi)
at System.Linq.Enumerable.IListSelectIterator`2.Fill(IList`1 source, Span`1 results, Func`2 func)
at System.Linq.Enumerable.IListSelectIterator`2.ToArray()
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at HarmonyLib.MethodCreatorTools.DeclareOriginalLocalVariables(MethodCreator creator, MethodBase member)
at HarmonyLib.MethodCreator.CreateReplacement()
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
at PlaceOnSlabs.Source.HarmonyPatches.BlockOffsetCollisionPatch.PatchAllBlocks(Harmony harmony) in D:\Projects\VintageStory\Mods\BeloVsMods\placeonslabs\P>
at PlaceOnSlabs.Source.Systems.MainSystem.StartPre(ICoreAPI api) in D:\Projects\VintageStory\Mods\BeloVsMods\placeonslabs\PlaceOnSlabs\Source\Systems\Main>
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:lin>
6.5.2026 16:04:57 [Error] Failed to run mod phase Pre for mod PlaceOnSlabs.Source.Systems.MainSystem


Mind, this only happens when I enable this mod. I'll also cross-post the error blaiming your mod for these issues, and see what comes of it.

xXx_Ape_xXx , May 6th at 9:56 PM (modified May 6th at 10:03 PM)
@Heebeejeebees: I was hoping you'd install Place On Slabs and see what I mean. Here's the error log for that. server-main.log 6.5.2026 16:04:57 [Error] [placeonslabs] An exception was thrown when trying to start the mod:6.5.2026 16:04:57 [Error] [placeonslabs] Exception:

Hmm I think I see what's happening here. Both mods seem to try to Harmony patch the same thing. I will see if I might be able to make a work-around for this, but no promises.
Thnx for posting the log, that's helpful.

 

Edit: On second thought, my mod does not have any Harmony patches, so that can't be the issue. I have no clue why it would fail because of my mod then. I'd ask the creator of Place on Slabs.

boxinabox, May 5th at 4:07 PM

This is such a great idea, thanks for making this mod! Am getting this error when loading a game, and am wondering if this is anything to worry about: 

Spoiler
5.5.2026 10:44:36 [Error] [attributerenderinglibrary] Failed to apply attribute redirection to customflowerpots.BlockPlantContainerBase`1.get_RotationStepRad, exception: System.ArgumentException: The given generic instantiation was invalid.
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
at AttributeRenderingLibrary.HarmonyPatches.AttributeRedirectionPatch.ScanAndApply(Harmony harmony, ILogger logger) in C:\Users\dana_\Source\Repos\AttributeRenderingLibrary\AttributeRenderingLibrary\HarmonyPatches\AttributeRedirectionPatch.cs:line 31
5.5.2026 10:44:36 [Error] [attributerenderinglibrary] Failed to apply attribute redirection to customflowerpots.BlockPlantContainerBase`1.get_ContainerSize, exception: System.ArgumentException: The given generic instantiation was invalid.
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
at AttributeRenderingLibrary.HarmonyPatches.AttributeRedirectionPatch.ScanAndApply(Harmony harmony, ILogger logger) in C:\Users\dana_\Source\Repos\AttributeRenderingLibrary\AttributeRenderingLibrary\HarmonyPatches\AttributeRedirectionPatch.cs:line 31
5.5.2026 10:44:36 [Error] [attributerenderinglibrary] Failed to apply attribute redirection to customflowerpots.BlockPlantContainerBase`1.OnLoaded, exception: System.ArgumentException: The given generic instantiation was invalid.
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
at AttributeRenderingLibrary.HarmonyPatches.AttributeRedirectionPatch.ScanAndApply(Harmony harmony, ILogger logger) in C:\Users\dana_\Source\Repos\AttributeRenderingLibrary\AttributeRenderingLibrary\HarmonyPatches\AttributeRedirectionPatch.cs:line 31
xXx_Ape_xXx , May 5th at 5:45 PM
@boxinabox: This is such a great idea, thanks for making this mod! Am getting this error when loading a game, and am wondering if this is anything to worry about: Spoiler 5.5.2026 10:44:36 [Error] [attributerenderinglibrary] Failed to apply attribute redirection to c

Thank you for your kind words.

 

Thank you for reporting this. I will take a look and see what might be causing this.

I did not experience any problems in my own testing, so this was surprising to me.

Heebeejeebees, May 5th at 2:11 AM

Advertised mismatched actual; latest file says requires game 1.22.2 even though compatibility with 1.22.0 is claimed.

runebakery, Apr 27th at 12:19 AM

Hooray! Thank you for your effort xXx_Ape_xXx. This is genuinely one of my favorite mods. :)

xXx_Ape_xXx , Apr 22nd at 4:09 PM

Update will come soon β„’

Aekiel, Mar 16th at 10:08 AM

it ll be port to 1.22?

Runefire, Jan 20th at 7:14 AM

Would it be at all possible to make it so the transferable patterns work on the little flowerpots too, like they do with the planters?

Omni, Dec 18th 2025 at 11:35 PM

Would you consider compatibility with the sod roofing from VS Roofing?

xXx_Ape_xXx , Oct 20th 2025 at 12:50 AM

GonnaMunchAss

Need to be a bit more spesific. Use the issue tracker linked above the pictures, and provide more details. You can also post pictures in there.

GonnaMunchAss, Oct 20th 2025 at 12:26 AM

Sod roof has a texturing problem.

captanredbeard, Oct 4th 2025 at 4:15 PM (modified Oct 4th 2025 at 4:17 PM)

xXx_Ape_xXx would you consider seperating the flowers on sod roofs and custom flowerpot sections of the mod or rather splitting it into enablable modules? I really like this, however since certian parts such as the boot flower pots or clayware flower pots don't handle extra mods. can't handle modded boot types there are reasons why I can't add this to my server.

an alternative is I can submit issues or pull requests for compat with the mods I am running alongside when I do get around to looking at Custom Flowerpots again.

Thanks

wbluesky, Sep 16th 2025 at 10:50 PM

xXx_Ape_xXx

 

AHHAOFHIADPOGH YOU ROCK!!

ChiefKrogan, Sep 14th 2025 at 1:06 PM

Love it! Thank you!

ChamomileTea, Sep 13th 2025 at 1:02 PM

This mod is adorable! Cottagecore dream lol

GnomeChompski, Sep 13th 2025 at 10:49 AM

just wanted to say I LOVE the stuff this mod brings, what a fun and lovely idea!  Amazing work :D

xXx_Ape_xXx , Sep 13th 2025 at 5:05 AM

wbluesky

Added multi planters to the collection πŸ˜‰

xXx_Ape_xXx , Sep 7th 2025 at 2:43 PM

wbluesky

Nice idea, I like it πŸ˜€

Will see what I can come up with..

wbluesky, Sep 7th 2025 at 2:18 PM

Idea for the future: large planters allowing you to add multiple flower types so we can make arrangements? Not sure how viable that is from the coding side

PureWinter, Sep 2nd 2025 at 1:47 PM

That's so stinken cute. :)

xXx_Ape_xXx , Sep 2nd 2025 at 5:44 AM

traugdor

Make another one, I guess πŸ™ƒ

traugdor, Sep 2nd 2025 at 1:36 AM

So... you have to break anvil molds now. How to get one for a flowerpot?

StrawberrySoda, Sep 1st 2025 at 1:26 AM

I'm excited for the update! I love how it's compatible with floral regions!

WizardyBusiness, Aug 31st 2025 at 8:12 PM

Take all the time you need!! Your mods are lovely quality, so it's worth the wait. I look forward to the update :-]

xXx_Ape_xXx , Aug 31st 2025 at 12:37 AM

WizardyBusiness

I'm working on an update for this, but it's not ready yet and I can't give a good estimate for when it might be finished. A lot of things have changed, so It was a bit more work than I anticipated, but I will eventually get there πŸ™ƒ

 

WizardyBusiness, Aug 30th 2025 at 10:51 PM

Is this compatible with 1.21?

McThrill, Jul 6th 2025 at 4:24 PM

This maybe a bit of a niche request, and possibly too much work to impkement, but here goes anyway - would there be a possibility to make the hanging window planter boxes attach to either the upper or lower half of a block? Due to how my roof is set up, I can't actually hang any planter boxes underneath my windows - I would love to hang some between the windows, but it definitely looks like the planter boxes are half a block higher than they should be. I tried to add an image but it's not letting me for some reason, if you need more clarification I can get you one somehow.

 

Love the mod and am using it in many other places, keep up the great work!

xXx_Ape_xXx , Jun 30th 2025 at 11:08 PM

Silverfang

Yes, just break the piece, and you get both back. You can also revert most items from a flowerpot back to its original version, by simply placing it in the crafting grid.

Silverfang, Jun 30th 2025 at 8:58 PM

Does this allow you to un-plant your pot and get back whatever item you used?

Majestik, Jun 5th 2025 at 5:59 PM

The mod is great ! 

I confim what has been said earlier by others, I also can't seems to be able to craft the metal barrel flowerpots.

Rebecka, May 24th 2025 at 2:30 AM

This is, quite literally, the most amazing thing I have ever encountered. Thank you for its creation.

Evoken, May 8th 2025 at 8:32 PM

What a cool mod, :o !!

xXx_Ape_xXx , May 6th 2025 at 11:32 PM

crumps There's no compability with the wildcraft series, yet..

crumps, May 6th 2025 at 10:12 PM

Does anyone know if this works with the wildcraft series?

xXx_Ape_xXx , Apr 28th 2025 at 7:06 AM

Kida_Mei

 

I  will have a look and see what might  be causing this πŸ€”

Kida_Mei, Apr 27th 2025 at 7:37 PM

Love this mod so much, it's wonderful! 

I've noticed one issue tho, I can't seem to craft the metal barrel flower pot. I've tried one of each type of repaired metal barrel we've repaired on our server just to check, but it won't let me craft the flowerpot. :(

Sofcrew, Apr 17th 2025 at 2:06 AM

xXx_Ape_xXx thank you, love your mod!

xXx_Ape_xXx , Apr 17th 2025 at 12:53 AM

Sofcrew

Let me add that to my to-do list, and see what I can come up with πŸ˜‰

Sofcrew, Apr 16th 2025 at 8:30 PM

i wish theis was compatible with one-roof's sod roof, that'd make this mod even more amazing

xXx_Ape_xXx , Mar 18th 2025 at 10:12 AM

Vaelkyri

Thnx for the kind words, much appreciated. We might just have to do something about this for the next version πŸ˜‰  Love me some Bonsai trees around the house πŸ˜„

Vaelkyri, Mar 18th 2025 at 7:19 AM

Gorgeous mod, was a bit sad I couldnt put saplings in the smaller pots (like vanilla flowerpots) only in the larger 'planter' style pots (barrels etc)- was hoping to do a littel bonsai collections in pans/boots etc- and the seemingly random flower rotation is large troughs was irritating. 

 

Still, 10/10 mod, love the work.

LadyEdain, Mar 15th 2025 at 5:16 PM

I just found the windowboxes! Put flowers on all the windows!

xXx_Ape_xXx , Mar 13th 2025 at 8:29 PM

Coaltrain0

Sadly, there's too many differences between 1.19.8 and 1.20 to justify the time needed to make this backwards compatible. Sorry!

Coaltrain0, Mar 12th 2025 at 5:04 PM

Looks like a dope mod, and this will be a weird request but...

No 1.19 version?

xXx_Ape_xXx , Mar 12th 2025 at 3:28 PM

Annastasija

Ooh, good catch! I accidentaly have broken the recipe when changing from compost to dirt. Will fix asap!

Annastasija, Mar 12th 2025 at 1:14 PM

Not sure if it is another mod, becaue I have 148... But I can't get the sod roof flower pot to craft, Nothing comes up, I tried all three dirt types

Nebux, Mar 12th 2025 at 11:27 AM

could crystals be added to the boxes?

 

PrivatePretzel, Mar 12th 2025 at 11:06 AM

You're amazing! What a lovely mod.

Nebux, Mar 12th 2025 at 10:25 AM

love the new plantboxes

PetMudstone, Mar 12th 2025 at 1:19 AM

Oh dang, so soon? Thanks for the FZ compat!

AffluenzaShot, Mar 11th 2025 at 10:03 PM

Really loving the amount of updates lately!

xXx_Ape_xXx , Mar 11th 2025 at 3:46 PM

PetMudstone

Let me put that on my to-do list and see what I can do about this πŸ˜‰

PetMudstone, Mar 11th 2025 at 6:36 AM

How easy would it be to add support for Floral Zones' foliage? I'm a bit sad that I can't seem to plant all the cool plants from FZ into the lovely pots this mod adds. I might be willing to take a look at compat myself if I knew where to start.

DarkThoughts, Mar 10th 2025 at 2:41 PM

Ingot molds would be cool. I use JABBA so from the pre fireclay era I now have a bunch of them left over.

xXx_Ape_xXx , Mar 7th 2025 at 8:03 PM

Nebux

That's a tweak I've had on the "to-do" list, so yes, we can make the lid face the player when placed πŸ˜€

 

Delirya

Thank you Del! 🧑

Nebux, Mar 7th 2025 at 7:33 PM

can you make the storage vessels flowerpots have the lid towards the player when placed. i see that feature more pleasing when you're able to see it when placed.

Delirya, Mar 7th 2025 at 5:06 PM

Ape, your mods are so heckin amazing. They help bring life, and colour, to the game in such a fun way. They're all on my must-have mods list now!

Cordellia, Mar 6th 2025 at 11:50 PM

Absolutely! It's so cute! I love it! πŸ˜„

Shazza, Mar 6th 2025 at 4:09 AM

What an absolutely delightful mod! Instant addition to my worlds.

xXx_Ape_xXx , Mar 5th 2025 at 2:29 PM

Kurtchekov

Appreciate the feedback, I will make some adjustments in the next update πŸ˜‰

Kurtchekov, Mar 5th 2025 at 12:49 PM

Hi, amazing mod you have there! Would it be possible to make the sod roof cheaper to make? Compost is pretty expensive (the time it takes + all of it being super necessary for terra preta production), could it use soil instead? I don't want to feel like I'm wasting precious resources when trying to make my village prettier.

Rebecka, Mar 4th 2025 at 8:30 PM

I am so excited about this.

xXx_Ape_xXx , Mar 4th 2025 at 1:55 PM

Se7enSquared

Thank you for the kind words, and the handbaskets have already been added since v1.0.2 πŸ˜‰

Se7enSquared, Mar 4th 2025 at 1:51 PM

I agree with another commenter that we need to be able to put flowers in handbaskets that we don't use anymore :) great mod thank you!

xXx_Ape_xXx , Mar 4th 2025 at 1:27 PM

Laerinok

Thank you! Much appreciated!

Laerinok, Mar 4th 2025 at 9:26 AM

xXx_Ape_xXx

Hello,
Another very nice mod ! Thanks.

This is the french translation fr.json

Also, there is a crash when pressing 'h' on the 'Dirty cookpot flowerpot' object (crashlog)

Artemis, Mar 3rd 2025 at 12:57 PM

What a wonderful idea! Thank you :D

Blaankket, Mar 3rd 2025 at 7:28 AM

Dude ... beehives on the flower roof. 😍😍

xXx_Ape_xXx , Mar 2nd 2025 at 10:58 AM

Nebux

It is for sure, and will come in the next update I'm working on πŸ˜‰

Nebux, Mar 2nd 2025 at 6:03 AM

is the addition of mushrooms placement in your attention?

Sell, Feb 25th 2025 at 6:07 AM

Amazing, Ape you're a weird genius. Never would've thought of using old shoes to craft two new flowerpots, but now it seems like such a perfect thing to add to the game.
Cheers,

corny, Feb 24th 2025 at 11:40 PM

best $5 bribe i ever spent. thanks for making my vast collection of ruins clutter useful >:]

Tels, Feb 22nd 2025 at 8:30 AM

Nice mode! It replicates / conflicts the barrel planters and storage vessel planters from BL, tho, and my plans to move them to a new mod. So I'll just remove them, this saves me some work :)

cowdragons, Feb 22nd 2025 at 5:25 AM

yesss this is a lovely idea! thank you so much for making this mod!

LadyEdain, Feb 22nd 2025 at 12:35 AM

You know something I have right now that has no use? Handbaskets, once you've upgraded to sacks or packs. They're small enough to work on shelves or windowsills, and they're cheaper to craft than a bucket (something you can even have early game, if you're so inclined), so you can afford lots of them.

xXx_Ape_xXx , Feb 21st 2025 at 10:54 PM

L1d

You're welcome!  I will have to see if I can make them compatible, but I will have to do that in a later update I think, unless it's a really easy solution to make them compatible πŸ˜…

CKitt

I try my best to stay updated on what people like and want in the game, and make my contributions where I see my skill-set is applicable πŸ™ƒ

CKitt, Feb 21st 2025 at 10:36 PM

The magic that results from you reading the forums... πŸ˜‚

L1d, Feb 21st 2025 at 10:13 PM

Thanks for making this, xXx_Ape_xXx. Even without the buckets and barrels, this is what I was hoping for. When you update, will the buckets and barrels be compatible with the Vanilla Varients mod? 

xXx_Ape_xXx , Feb 21st 2025 at 10:06 PM

Anduke

Well, now... eh, this is embarrassing to admit, but I might have zipped the wrong version of the recipes together with the released mod, so the buckets and barrels are left out from that one 😊

But, I will release a new update soon with the correct recipes, I promise πŸ˜…

I'm sorry, I'm only human πŸ™ƒ

Anduke, Feb 21st 2025 at 9:26 PM

Maybe stupid question but how do you craft the Flowerpot Barrel and Bucket? The rest is easy to figure out but I cant seem to manage those two?

Stefanklm, Feb 20th 2025 at 9:31 PM

By far one of the most creative Mods!

Habbinal, Feb 20th 2025 at 4:54 PM

Interesting idea.

Ajdsimon, Feb 20th 2025 at 4:28 PM

I feel like this should be a base-game feature, 10/10

Eshisakka, Feb 20th 2025 at 4:06 PM

This is such a cute mod <3

Vogi, Feb 20th 2025 at 3:23 PM

Yes! Great mod

OtakuBRO, Feb 20th 2025 at 3:21 PM

great mod!

PhobosFogg, Feb 20th 2025 at 12:46 PM

The players on a little server I have going were very excited to learn this mod exists!  We'll probably add it soon!