Mods / Salty´s Movement: Crawl & Dive

Tags:
Other
Author:
SaltyWater
Side:
Both
Created:
Sep 1st 2025 at 2:54 AM
Last modified:
May 24th at 8:25 PM
Downloads:
99713
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
CrawlAndDive_0.2.5.zip  1-click install

image

Pet the floppa to buy me a coffee!

Crawl & Dive

Because every game still refuses to add a crawl button

Cinematic

 

This mod adds a Crawl button (Z by default):

image

 

And a dive to slide mechanic:

Sprinting and pressing Z will make you dive instead of crawling.

image

Diving can be used to enter 1x1 gaps quicker, this is very helpful when being chased by something.

You also go automatically to Crawling after a slide.

 

The diving is also very useful to cover more ground in hard jumps:

image

You can Dive in the air! This gives you a tiny boost!

Keep in mind that you'll slide in the direction you first dived, not the direction you're facing.

Check the movement series: 

imageimageimageimageimageimageimageMod Thumbnail

check out my other mods here:image

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.2.5 crawlanddive
1.22.0 - 1.22.2
29742 May 24th at 8:25 PM CrawlAndDive_0.2.5.zip 1-click install

Fixed borked config file

0.2.4 crawlanddive 14597 Apr 25th at 12:48 AM CrawlAndDive_0.2.4.zip 1-click install

Updated .net project version

Mod didn't need any changes.

0.2.3 crawlanddive 32660 Nov 20th 2025 at 11:19 PM CrawlAndDive_0.2.3.zip 1-click install

 

  • Crawl now just slows you down to your set speed instead of stacking. If player speed is already ≤ the target value on the configs, the mod won't try to force to a negative number crashing the game.

 

Note: This fix only targets crawl & dive, I cannot prevent a third mod from crashing the game, if you're crawling and affected by hydrate or diedrate incumberance at the same time for example everything will go fine. If another mod tries to reduce speed more than the current player speed on top of it (like carry on) then it will still crash.

reset your configs.

0.2.2 crawlanddive 7551 Oct 20th 2025 at 12:38 AM CrawlAndDive_0.2.2.zip 1-click install

Added config option to disable dive.

Default dive slide is now 0.4 (for better compatibility with sprint momentum defaults)

0.2.1 crawlanddive 12145 Sep 5th 2025 at 7:28 PM CrawlAndDive_0.2.1.zip 1-click install

Fixed 'holding key making player jump like a frog' problem

 

Introduced a 1,5 hardcoded cooldown to Dive!

 

Tried fixing incompatibility with model lib!

0.2.0 crawlanddive 2330 Sep 1st 2025 at 2:37 PM CrawlAndDive_0.2.0.zip 1-click install

Now using a compatible method for eye height and collision box thanks to Maltiez

now you can't sneak while crawling

fix 3 block height to stand up

fixed diving in water strange behavior

added some server configs

0.1.0 crawlanddive 674 Sep 1st 2025 at 3:19 AM Empty CrawlAndDive_0.1.0.zip 1-click install

116 Comments (oldest first | newest first) (threaded | flat)

ItzZackyBoi, Jun 26th at 7:37 AM

I cant seems to dive even if the dive option is on

MrApothic, Jun 25th at 9:39 PM

This mod was very useful for working on getting down into details for chiseling, however the default speed is as of current version insanely slow, and when attempting to tinker with the values I end up turning into sonic instead. I am unsure what happend between versions of the mod but I feel a second peak under the hood might be in order if or when you got time Salty! <3

Randompug, Jun 19th at 9:34 PM

I have the same problem @ThirtySix has, my crawl speed is jacked up to 160%. I have messed with the config file and whatnot but nothing I do seems to have an effect. I notice this is also happening with Combat Overhaul, the changes I made aren't being reflected in game, so maybe not necessarily this mod's specific problem

ThirtySix, Jun 1st at 5:09 AM

weird bug 
for some reason my crawl speed is jacked to 160% any idea on how to fix it?
(i think it was due to a crash while in creative with f3 speed boosting while crawling)

Kew, May 28th at 3:30 PM

Must have mod!
Although, would it be possible to permit crawling while sneaking?
Oherwise you can get into situations where there's not enough space to stand up from sneaking, while the only exit requires a crawl.
Which means you're stuck.

Joegen, May 28th at 7:20 AM

Crawling should hide the nametags

SmashleePotato, May 27th at 8:05 PM

Hello we have had a report on our server that players are able to crawl and loot locusts even though they do not have the Salvager skill in Metalworking via xSkills. We had an admin test this, and it is in fact only while in crawl and does bypass the xSkills requirement. 

Thanks~!

stevej, May 25th at 7:52 PM

ok, i just tried it.  You can crawl quickly and driving doesnt crash the game for me.

Verlia, May 25th at 12:10 AM

With latest update is the crawl speed back to how it was before? 

Forkstaf, May 24th at 7:33 PM

Mod crashes everytime I stand up from crawling. Not only that but locked my character to crawling speed and I spend an hour trying to figure out how to fix it.

I still don't fully get it, setting movespeeddelta in the config from -0.6 to 0.6 made my character move slightly slower but setting it to 0 fixed it. Provided I was fucking around and turning the mod on and off which didn't help.

If you get the same issue, stay calm, turn the mod on, set movespeeddelta to 0, load your save file, press the crawl button and your movement speed should be what it is normally, quit to menu, load save file again, quit again, turn off the mod and that fixed it with me.

.

TR_MaskyBoy, May 20th at 8:14 AM

I've tried looking in the files, and couldn't find anything about "CrawlSpeedDelta".
I found the animation, and the sound, and some other files full of encrypted stuff. But that's it.

Defilerzero, May 6th at 9:31 PM

Curious about the change in the crawl speed to be molasses. Remember it being faster in previous version.
And it appears that the fixes to the CrawlSpeedDelta causes crashes, so looking forward to a fix from the developer.

Ajohhh, May 5th at 4:18 AM

Can someone help me with this issue? Every time I try to jump or dive, the game crashes. I'm also having the same issue as everyone else when crawling the speed is very slow.

Running on 64 bit Windows 10.0.26200.0 with 16226 MB RAM
Game Version: v1.22.2 (Stable)
05/05/2026 11:13:29: Critical error occurred in the following mod: crawlanddive@0.2.4
Loaded Mods: walkingstick@3.0.0, awearablelight@1.1.8, beamium@1.2.2, catchlivestock@0.2.2, chiseltools@1.17.1, blocklayeroverhaul@1.0.2, landformoverhaul@1.0.4, conquest@1.0.4, crawlanddive@0.2.4, fallingtree@0.4.12, immersivemining@0.2.20, jsonpatcheslib@1.5.2, manualdishes@0.1.1, primitivesurvival@5.0.5, shelfobsessed@2.0.0, stonequarryrepckfipil@3.6.2, tankardsandgoblets@1.4.2, game@1.22.2, aculinaryartillery@2.0.0-dev.12, allclasses@2.1.2, fishbreeding@1.0.5, attributerenderinglibrary@3.0.1, betterchisel@1.0.0-rc.5, betterruins@0.6.0, butchering@1.13.1, carryon@1.14.0, easybuilding@1.1.6, foodshelves@2.3.3, genelib@3.0.1, herbarium@1.4.2-rc.1, ndlwoodentorchholder@3.0.0, panningmachine@1.0.9, petai@5.1.0, realisticwater@0.1.0, realsmoke@1.2.0, simplebedspawn@1.0.1, steadygreenhouses@1.1.1, creative@1.22.2, vsroofing@1.5.2, survival@1.22.2, watersheds@6.0.5, cats@5.0.1, rlldtco0001@2.1.1, equus@1.2.0, em@3.5.0, filteredbackpacks@0.1.1, medievalarchitecture@1.1.0, wildcraftfruit@1.4.61, wolftaming@5.0.1, bricklayers@3.2.0

_Sharkie_, May 3rd at 2:14 PM

I have edited both the local CrawlAndDiveServer config on my machine, and the one on the server, set CrawlSpeedDelta to -0.2 (original iirc is -0.6) and I don't go faster or slower? Lil confused on that >.<

Giavivi, May 2nd at 2:22 AM

Kanashiga Thank you!!! Got it all fixed and it's working now. I have been just using the /player movespeed 10 to move slightly faster but it sucks having to do that before and after every time I want to crawl lol.

MacroAggressor, May 1st at 3:42 AM

Could you add a config to remove the restriction to crawl when sneaking?  I'm having trouble fitting it into my keybind scheme without using the sneak modifier key, and tbh it would make more sense that sneaking would be required rather than forbidden to get down into a crawl.

Kanashiga, Apr 30th at 8:53 PM (modified Apr 30th at 8:54 PM)

Giavivi You'll find it in the "C:\Users\YOURUSERNAME\AppData\Roaming\VintagestoryData\ModConfig" in the "CrawlAndDiveServer.json" open that file in Notepad and edit "CrawlSpeedDelta" to whatever you'd like.

Mackeroni, Apr 27th at 1:17 PM

Seems that if you disable leaping, you can sprint-crawl. You can't sprint-crawl while already crawling, but you can sprint-crawl if you're sprinting and then go into a crawl as long as you don't release your sprint button.

BugleMama64, Apr 26th at 11:35 AM

removing the - worked for me! i found it in the CrawlAndDiveServer.json, the value for "CrawlSpeedDelta" hope this helps c:

Giavivi, Apr 26th at 2:44 AM

@Dscroll

I am confused where you found the location to edit the speed. In the config folders I have there is no mention of movement speed. Can you explain it a bit more please?

Dscroll, Apr 25th at 5:32 AM

@OgiTehYeti I figured out how to fix the issue. In the config i removed the negative in front and that solved it ( -0.5 to 0.5)

OgiTehYeti, Apr 25th at 3:50 AM

Trying this out, the crawling sets my move speed to 5%. I'm assuming it's not supposed to be THAT low, and so I went to the modconfig folder to see if I can change the settings. There was only a file for CrawlAndDiveServer which I tried changing the value but it made no difference. Is there supposed to be a CrawlAndDiveClient file?

MEMERAPPER, Apr 25th at 1:35 AM

PARKOUR IS BACK THANK YOU SALTY <3<3<3 😱

Hymneo, Apr 22nd at 12:43 AM

I hope to see this mod for 1.22. I can't hold this game without crawl :*(

joywire, Apr 12th at 11:30 PM

SteampunkNord Michaloid iselean It happened to me and I figured out a solution. First you unequip everything you're wearing and empty your inventory. Then type the command "/player [playername] wipedata" (this will reset your player). Save and exit then log back in. You'll have to remake your character and I assume lose any modded bonuses though.

joywire, Apr 12th at 9:26 PM

Saltyyyy, 1.22 version and my life is yours!!

iselean, Apr 3rd at 7:49 PM

hellooo! anyone found a fix for the 40%WS ?
my friends and i are stuck with that and only found a solution with /player [name] movespeed [number] but we know it aint permanent

Michaloid , Mar 12th at 3:32 PM

I second Steampunk. The game crashes when standing up on 1.22 which locks you to 40% speed.

SteampunkNord, Mar 10th at 12:17 PM

Hey, there wouldn't happen to be a solution to the whole if you disconnect while crawling your walk speed is stuck on 44% thing would there? One that doesn't involve crawling then standing up? Cause I keep crashing when I stand up.

Viksune, Feb 2nd at 5:26 AM (modified Feb 2nd at 5:30 AM)

I think the animations may not work with kemono, which is a shame ;w; furry traceurs are so upset (a circle that only holds me and my gf it seems) (I'm pretty sure this is the case for all the movement mods you made, this one is just most obvious because the camera doesn't move down. I'm not sure why it doesn't work at all because the bones should still be doin things? Kemono is weird)

DeviousDoge, Jan 31st at 2:08 PM

Would the option to disable block destruction be a possible addition to this mod in the future? SleepNeed does this when sitting so that you can't break blocks while seated. I love this mod, and really the only minor nitpick I have with it is the ability to mine while crawling being an incredibly strong gimmick, and quite unbalancing on servers that offer the ability to play as a 1-block high player model. Crawling enables you both to mine significantly safer, and also to reliably dig your way into cover almost immediately if threatened. Simply blocking block destruction/damage while in a crawl state would fix this without impacting the mod's functionality at all :)

JavaBeans, Jan 26th at 8:14 PM

For some reason I can't dive when I sprint like I used to before, its when I change my "Crawl / Dive" to R and "Catch Ledge" to Z it dosen't allow me to catch ledge whenever I press Z. By default I have "Catch Ledge" to R and "Crawl / Dive" to Z, I can crawl no problem its only dive thats not working

Srsalami, Jan 6th at 3:50 PM (modified Jan 6th at 4:07 PM)

i cant use the dive when i running, when im pressing ctrl the crawl and dive dont work, i need to release the button

 

Edit: When change the Z and R to mousse button its works

shivermefingers, Jan 3rd at 4:07 PM (modified Jan 3rd at 4:22 PM)

i went looking in the config to change the bound key for crawling, but can only find the server config file with no such options for doing so. can you give me a directory path to follow so i can change the hotkey?

EDIT i figured it out. had to open my world and change it from the settings > controls

Chimichanga, Dec 29th 2025 at 6:25 AM

I think this is itching for a sprint to slide mechanic, where if you press sneak while sprinting you do a slide thats further than the dive slide, and can quickly stand back up to keep running.

lever1209, Dec 18th 2025 at 3:29 PM

couldnt find a proper issue tracker so i guess ill just leave it here:

if you take damage while crawling, it will force you to stand, this is pretty fair, but it doesnt actually check if you can stand before forcing you to stand

this can cause you to suffocate in the ceiling of 1x1 tunnels for example

PopbobOnFent, Nov 29th 2025 at 2:26 PM

@SaltyWater i do, did not take into consideration PlayermodelLib stuff probably conflicts with it, my bad lmao
compatibility would be cool if its not too much of an arse to do

SaltyWater , Nov 22nd 2025 at 12:58 PM

Lucy98

Almost impossible with the quantity of interactions. Would have a lot of edge cases and would be a very hard clean implementation. The keys are necessary.

Lucy98, Nov 22nd 2025 at 3:42 AM

I really like these mods in concept, but for me they have one major issue. This series of mods causes major keyboard clutter and can cause a lot of acidental inputs. I know things in codding aren't always as easy as they sound, but I feel like a system of contextual modification to existing movment keys is almost becoming required.

SaltyWater , Nov 21st 2025 at 12:39 PM

PopbobOnFent

Have no idea

you don't use any player model mod?

PopbobOnFent, Nov 21st 2025 at 8:28 AM (modified Nov 21st 2025 at 8:29 AM)

crawl animations dont play at all, only other mod i have that edits animations is combat overhaul and other Salty's mods. any idea why?

first person animations are fine but nothing plays in third person.

Yoldovahkriid, Nov 16th 2025 at 7:11 PM

We have a similar issue as Kyokui
In our case you will crash when you pick up a chest on your back and your hands at the same time (CarryOn) and then decide to crawl. An admin has to come every time to kill the player as otherwise the player is stuck in a crash loop.

 

Crash Report
Loaded Mods: blackguardadditions@1.1.7, bola@1.4.0, canoemode@1.0.4, canoemodcircuitspatch@2.0.0, catchledge@0.5.9, chiseltools@1.15.3, ClaimsRadar@1.1.0, claycasting@1.3.4, containersbundle@1.2.0, crawlanddive@0.2.2, bovinaelightweight@1.0.0, hqzlights@1.1.2, expandedmolds@1.2.0, floralzonescaperegion@1.0.27, floralzonescaribbeanregion@1.0.22, floralzonescosmopolitanregion@1.0.10, floralzoneseastasiaticregion@1.0.18, floralzonesmediterraneanregion@1.0.18, floralzonesneozeylandicregion@1.0.18, fadynasties@1.2.3, fagothic@1.3.1, fagreenwich@1.4.1, fahussar@1.1.2, falandsknecht@1.2.2, fatemplar@1.4.3, faviking@1.0.0, forlornadditions@1.0.3, foundrymod@1.0.0, geoaddons@1.4.4, jackscomposting@1.2.1, masonsdelight@1.0.3, millwright@1.2.8, nightwatcher@2.2.0, overhaullib@1.13.7, packyourshovel@1.0.8, plainsandvalleys@1.0.12, playermodellib@1.6.1, primitivesurvival@4.0.1, prospecttogether@2.1.1, quicklimepk@1.1.1, shelfobsessed@1.8.3, soaplyeandbloom@1.3.6, tankardsandgoblets@1.3.3, temporalsymphony@2.2.2, vaultandroll@0.1.1, game@1.21.5, vsimgui@1.1.14, wildfarmingrevival@1.4.0, zoombuttonreborn@2.0.0, accessibilitytweaks@4.0.0, alchemy@1.7.20, offhandpenalty@1.2.3, animalcages@4.0.1, apeflowerpots@1.3.1, apelanterns@1.3.5, attributerenderinglibrary@2.3.0, betterfirepit@1.2.0, betterruins@0.5.0, carryon@1.12.1, cartwrightscaravan@1.8.0, clothshelf@1.0.1, commonlib@2.8.0, danatweaks@3.6.0, destariabanksystem@1.0.2, destariacharselsystem@1.1.1, destaria@1.0.31, easylightlevels@1.0.3, entitynametag@1.4.0, extrainfo@1.10.1, foodshelves@2.3.3, fromgoldencombs@1.9.4, globalplayermapmarker@1.2.1, hangingbaskets@1.1.0, heatretention@1.0.2, hpspinningwheel@1.0.5, knapster@3.0.0, koboldrdx@1.2.2, maltiezcrossbows@1.6.8, mechaseraph@1.0.0, metalpots@1.6.1, millwrightvawtaddon@1.0.2, nooffhandautopickup@1.0.2, noticeboard@1.2.2, panningmachine@1.0.6, psredux@4.0.3, purposefulstorage@1.5.1, removeprimitivesurvivalstairs@1.0.0, rivers@4.7.3, rpvoicechat@2.3.29, scarecrow@1.7.0, spearsplus@1.2.1, stablesurface@0.0.2, statushudcont@4.0.1, stepfixelk@0.0.2, stepupcontinued@0.0.1, stonebakeoven@1.2.0, th3dungeon@0.4.4, uraniumexpanded@1.0.2, vanity@2.4.6, vinconomy@5.0.7, creative@1.21.5, vsquest@3.0.0, survival@1.21.5, windchimes@1.4.1, destariaquests@1.0.9, em@3.3.3, hangingbasketsunofficialpatch@1.0.0, playercorpse@1.12.0, snowshoes@2.1.3, stonequarry@3.5.1, storageoptions@2.0.0, thebasics@5.2.3, bricklayers@3.1.3, tailorsdelight@2.1.1, dressmakers@1.7.1
System.ArithmeticException: Function does not accept floating point Not-a-Number values.
   at System.Math.Sign(Double value)
   at Vintagestory.GameContent.EntityBehaviorControlledPhysics.ApplyTests(EntityPos pos, EntityControls controls, Single dt, Boolean remote) in VSEssentials\Entity\Behavior\BehaviorControlledPhysics.cs:line 412
   at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.SimPhysics(Single dt, EntityPos pos) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 250
   at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnPhysicsTick(Single dt) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 189
   at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 388
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 827
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Krieger01, Nov 16th 2025 at 8:10 AM

Similar to Kyokui - I found a crash between this mod and Hydrate or dydrate. Im also using butcher mod. 

System.ArithmeticException: Function does not accept floating point Not-a-Number values.
at System.Math.Sign(Double value)

The fix was to go into hydrate or dydrates config and remove the penalty for carrying liquids.

@kyokui Thank you for the ladder idea.

Kyokui, Nov 7th 2025 at 2:38 AM

I think we discovered a bug involving butchery and crawl and dive... When the bag is full of enough items, your speed goes below 0% when crawling and prevents you from playing the game, instant crash.
Temp fix is to log in on ladders... so you can empty the bags and get above 0% speed.

 

System.ArithmeticException: Function does not accept floating point Not-a-Number values.

rhino1998, Oct 31st 2025 at 12:21 AM (modified Oct 31st 2025 at 12:25 AM)

First of all, I'm a huge fan of this mod.

Is it possible to add a hold to crawl key? If so, would it then be possible to make the dive animation transition on end to either slide (if still held) or roll (if not held)?

 

Between vault & roll and this it is kinda possible to sprint -> dive -> roll -> sprint but it requires very tight timing of a bunch of button presses so isn't practical to actually use (unless I'm missing something)

SaltyWater , Oct 30th 2025 at 2:47 AM

Krakulous

not happening on my end, seems a desync problem

Krakulous, Oct 30th 2025 at 2:33 AM

annoying thing, the player character constantly stands up for a split second while crawling, it doesnt affect movement or make you stop crawling but the animation is annoying and ruins immersion

IAmMoss, Oct 29th 2025 at 5:09 AM

don't know if it's just me, but newest update crashes my world and i have to run it in repair mode with the previous version of the mod to fix it.

 

SnaiI, Oct 16th 2025 at 4:23 AM

Epic
But it would be good to have a config to turn off dive mid-air because players are able to abuse fall damage

BiggieCheeze, Oct 3rd 2025 at 8:28 PM

hey just a heads up. sometimes when i open a world my movement is cut in half when this mod is downloaded. I think the game is reading i am crouching when im not, and then it doesnt fix it until i crawl

 

ncivatyj, Sep 28th 2025 at 12:02 AM

currently, diving lets you cancel out all the damage. In case you press Z right before landing. Height doesn't matter at all
i can post link to a video if needed. Cuz this should be fixed, w this bug there's no point in vault and roll mod

Cpt_TreeKiller, Sep 20th 2025 at 1:49 AM

do you think you could make it so when you crawl it will hide your nametag the same way when you crouch? i think it would be a perfect addition for sneaking up on your friends!

FilixAmanitaceae, Sep 19th 2025 at 6:03 PM

I have a friend that uses controller, is there a way for there to be a compatibility option of pressing shift twice in a row to start crawling at least? I would greatly appreciate it, and so would they!

Pocket_Equine, Sep 18th 2025 at 2:13 AM

Hello! Is this compatible with Xeth's Kemono mod??
Thank you!

Swerve, Sep 17th 2025 at 11:36 AM

Is it safe to remove these parkour mods from a game without causing issues?

Dead_Nettle, Sep 16th 2025 at 4:27 AM

I love having this mod installed, but my muscle memory tells me to hold the button as I crawl like I do in Minecraft. Is there any possibility you could add an option to hold the crawl button instead of toggling it?

Barnard, Sep 15th 2025 at 10:28 PM

The_Revisionist

Definitely seconding this. A crawl-only version, or configurable in that way, with the limiting movement features mentioned would a great QoL addition to the base game. Would this work server-side too? You do great work btw, SaltyWater.

osayra, Sep 8th 2025 at 10:35 PM (modified Sep 8th 2025 at 10:35 PM)

visually incompatible w/ combat overhaul, holding any weapons plus tools with the addon mod, the hand model will move up a lot when diving/crawling. 

Spoiler!
image
envycollar, Sep 7th 2025 at 4:23 PM

If you dive right before hitting the ground you can avoid all fall damage

The_Revisionist, Sep 6th 2025 at 6:17 PM (modified Sep 15th 2025 at 10:39 PM)

Finally a good crawl mod! Here are some improvement ideas:
- be able to turn off diving
- be unable to turn around whilst crawling in a 1-wide space (currently your legs/head just clip into the wall on either side and you can turn around)
- be able to turn off the ability to "jump" whilst crawling
- be able to turn off tool use whilst crawling (it's not realistic to swing a pickaxe etc. whilst prone)

Calbain, Sep 6th 2025 at 10:42 AM

How about reduced animal detection while crawling?

Caliber, Sep 3rd 2025 at 12:37 PM (modified Sep 3rd 2025 at 4:33 PM)

Abra_The_Cadabra that'd be on my end.  If the mod works in vanilla but not w/ the kobold mod it's the kobold mod's fault 99% of the time.

 

edit: did some testing, it appears this happens on all models when scaled to ~50% with player model lib.  It'll be on either Salty or Maltiez to patch one another's mod or for one to add compatibility with the other.  Sorry!

Abra_The_Cadabra, Sep 3rd 2025 at 5:25 AM

Not sure if this is on this mods end or not, but when used with the Kobold race, and their model size set to 50%, when you crawl your camera goes beneath the map. Is there anyway to fix this? If not no worries.

JoeSchmoelol, Sep 3rd 2025 at 12:56 AM (modified Sep 3rd 2025 at 12:56 AM)

Perfect for fighting Terminids and Drifters

badtigra, Sep 3rd 2025 at 12:51 AM

if you jump from a high distance, then hold down shift and z at the same time, you can fly for miles across the land! it seems the higher you jump from the further you go

SaltyWater , Sep 2nd 2025 at 11:43 PM

PenisMan

Thank you mrs with a curious name! o7

PenisMan, Sep 2nd 2025 at 11:31 PM

Just typed in "Crawl" in the mod search bar only to find you went and made yet another peak mod and only just a DAY ago!

It does exactly what I need and even a little more thank you so much for all the content you're making for us.

If I can I'm defintely going to dig vientam style tunnels and die in a cave-ins with this.

kala, Sep 2nd 2025 at 8:58 PM

never knew how much i needed this 

SaltyWater , Sep 2nd 2025 at 2:15 PM

Necromunger

Thanks Necro! Say hello to the RotWorld folk for me! o7

Necromunger, Sep 2nd 2025 at 2:08 PM

These athletic / movement style mods are just amazing Salty, we at RotWorld thank you.

SaltyWater , Sep 2nd 2025 at 1:21 PM

Ikaahi

Now we just need to make the first parkour event in a server and I'll be happy! 😆

SaltyWater , Sep 2nd 2025 at 1:17 PM

Lord_Author

I was thinking about that too but decided not to because of feature creep! :p

SaltyWater , Sep 2nd 2025 at 1:17 PM

RiverTheSheep

Probably not! ItemAnchor is a nightmare that I am not willing to endure.

Lord_Author, Sep 2nd 2025 at 10:42 AM

I'd love if there was some way to decrease your detection radius for mobs while crouching. Would be really funny shuffling by a pack of wolves in the long grass on your hands and knees like this.

RiverTheSheep, Sep 2nd 2025 at 10:25 AM

Love the mod, but unfortunately when using it for mining in tight spaces it ends up looking very janky, is there plans to make it look more natural?

Ikaahi, Sep 2nd 2025 at 1:37 AM

salty single handedly one-upping the entire mc parkour community right now

BiggieCheeze, Sep 1st 2025 at 11:32 PM

the amount of parkour you are adding to the game is wild, i love this. 

im bout to make a full parkour track and see what i can do 

Sianks, Sep 1st 2025 at 11:24 PM (modified Sep 1st 2025 at 11:27 PM)

I've tried to post comment with picture multiple times but didnt worked... ANYWAY i will repeat myself for third time.

When you Dive, and while Diving hold ONLY "Sprint" + "Crawl" Buttons, your character will bounce around in Diving pose... this looks ridiculous, its really funny xD

But it's bug either way, so you might want to look into it.

SaltyWater

Credits to my friend who found out about this... and started jumping around like this EVERYWHERE making me think I'm living with a rat...

EDIT: Jumping like this gives you speed boost in certain scenarios, similar to Bunny Hop, which is cool, but the way it looks is not as cool😅

SleepyManti, Sep 1st 2025 at 11:12 PM

salty, i don't know if there is one mod you didn't absolutely cook with in this game

Yasamashi, Sep 1st 2025 at 5:50 PM

Epic! I remember when I played Minecraft on the 1.7.10 there was this mod called SmartMovement. Your Movement series reminds me of that one, it's a compliment 'cause I've never seen another mod that made the movement have this depth before! Keep up the good work! :D

SaltyWater , Sep 1st 2025 at 5:42 PM

WInstonTheSnail

In the game configs!

SaltyWater , Sep 1st 2025 at 5:42 PM

OverGrownHell

The children yearn for the mines

 

OverGrownHell, Sep 1st 2025 at 5:23 PM

Finally, I can RP as a child coal miner, as God intended

WinstonTheSnail, Sep 1st 2025 at 5:06 PM

How do I change the the crawl and dive key? I have the zoom mod and anytime I crawl or dive it zooms in.

SaltyWater , Sep 1st 2025 at 4:50 PM

blahbers

Yeah i'm playing around with the mod and hasn't decided yet about a cooldown.. I like being able to spam diving! But I'll probably add to make it a little more realistic!

 

Also yes, jumping in crawling mode is intended!

blahbers, Sep 1st 2025 at 4:38 PM (modified Sep 1st 2025 at 4:39 PM)

hey love the mod but found maybe something unintended. Holding sprint and spamming dive allows you to move much faster than sprint it seems. Maybe you would like to keep this in and thats fine but maybe an option to add a cooldown would be nice. also jumping in crawl mode might also be unintened, looks a bit funny

 

SaltyWater , Sep 1st 2025 at 3:43 PM

YolkedDobby

hmm, the mod detects the sprint action, hold or toggle has no difference. Both work just fine! 🤔

YolkedDobby, Sep 1st 2025 at 3:38 PM (modified Sep 1st 2025 at 3:39 PM)

Hey! Just an update on the whole being unable to dive thing, turns out it's cause you need sprint toggle on becausing trying to dive while holding ctrl to sprint doesn't work.

SaltyWater , Sep 1st 2025 at 2:38 PM

Sianks

Those have been fixed in 0.2.0

No I won't be adding a roll mechanic! 

Sianks, Sep 1st 2025 at 2:33 PM

Few things to tweak:

You can Dive jump to Water and your character will "crawl" under water with Swimming animation but no actual animation xD (also when leaving water, camera can bug and stay in crawling postion, but crawling again and standing up fixes issue)

 

You can Sneak while crawling... which looks, well, very disturbing...


When you die while doing Dive Jump, you will spawn crawling and this results your character camera being stuck in blocks until you stand up


That's it for now, I guess u know about them already.

But I got question, are you planning to add Combat Roll as part of Dive Jump or seperate mechanic which will allows you to not take damage from higher heights?

SaltyWater , Sep 1st 2025 at 2:10 PM

Wellblech

B0YAR

Yes it will only work on 1.21, backport compatibility is not on the plan!

Wellblech, Sep 1st 2025 at 1:43 PM

Im not sure if its a Version disparity or some other mod conflict but i cant get the mod to work doesnt work, granted im trying to use it on 1.20.5, though notably the catch ledge wich is also for 1.21 works fine.

Yeah not sure if you as the Modauthor are even interested or how much effort it would be, but making a backport but it would be pretty nice

YolkedDobby, Sep 1st 2025 at 12:41 PM

Anyone else just unable to dive? Quite possibly a mod conflict cause I do have a decent amount installed but just checking. I'm able to crawl around just fine though so thats great!

Tokamesab, Sep 1st 2025 at 12:39 PM

To stand up you need 3 blocks in height, is that how it should be?

Rexxia, Sep 1st 2025 at 12:15 PM (modified Sep 1st 2025 at 12:36 PM)

SaltyWater Does this work with Combat Overhaul?

EDIT: Funcionality works, first person animations from CO do not move downward for the crawl, meaning your hands (while holding a CO weapon) are in the air above you

Sianks, Sep 1st 2025 at 11:37 AM

Thank you

TheRealFlynn, Sep 1st 2025 at 11:25 AM

gdi Salty...

Agzil, Sep 1st 2025 at 10:27 AM (modified Sep 1st 2025 at 10:27 AM)

i am unshure if its just me or some odd mod interraction, but there seems ot be some odd behaviour if you sprint dive into the water. I get stuck in the dive animation in  the water and once i hit a block i get flung backwards saying i cant crawl in water after which nomral swimming animations resume but my camera gets stuck below my character and stays at crawl height even when i get back on land until i crawl and stand back up.

B0YAR, Sep 1st 2025 at 9:02 AM

Intresting mod! Please make backport to 1.20 

Scorch052, Sep 1st 2025 at 7:56 AM

I don't know if its annoying or a lot of work for you but a backport of this to 1.20 would be awesome.

 

Using all of your other movement mods in a singleplayer modded playthrough and this would be the nice lil cherry on top

1az, Sep 1st 2025 at 7:19 AM

the fact that you brought back smartmoving into vintage story is so goated. i tip my fancy hat to you kind creator :)

Rythillian, Sep 1st 2025 at 7:02 AM

Awesome, do you think in the future you'll combine all the movement mods into one with a config to disable or enable certain movement options for servers?

sighgirl, Sep 1st 2025 at 4:34 AM

Not sure if you prefer bugs here or on the VS discord server but I noticed diving into water incites some strange behaviour. 1) while swimming it shows hands in face as if crawling (no animation just stagnant) 2) when you touch the bottom of a water source you then are thrown ~5 blocks and given "cannot swim while crawling" popup 3) and then when you return to land your player model appears normal height, but your 1st person camera is at crawling height and you can fit through 1x1 gaps. I know this mod is brand new so thank you for always adding such cool features to the game!

SaltyWater , Sep 1st 2025 at 4:07 AM (modified Sep 1st 2025 at 4:09 AM)

Dagurmawth

You can do that!

I left crawling in air specifically for that!

Using the upward jump from catch ledge then quickly crawling in air will make you fit into the 1 hole gap above your ledge!

This was intentional! I wanted something rewarding but hard to master! 😆

Dagurmawth, Sep 1st 2025 at 4:02 AM

Ah, figured it was an upcoming feature, being able to climb into holes when having both mods.  Would make caving a little nicer to manuver about in tight spaces.

SaltyWater , Sep 1st 2025 at 3:54 AM

Dagurmawth

Thanks!!

Yes this is intended! Cannot climb 1 block holes while hanging! 😬

Dagurmawth, Sep 1st 2025 at 3:49 AM

Awesome.  Tested it with Kemono for you.  Mechanically works just fine.
Can't climb into 1 block holes through ledge catching's climb yet.

SaltyWater , Sep 1st 2025 at 3:42 AM

AgentOfChaos

Thaanks!!

Yep! Compat with Vigor is my next plan for the Movement series!! ^^

AgentOfChaos, Sep 1st 2025 at 3:28 AM

this looks pretty sick. this and catch ledge are awesome. any chance of making it vigor compatable?