Mods / Corals depths

Tags:
Author:
Coral
Side:
Both
Created:
Jun 6th at 1:21 AM
Last modified:
Jun 12th at 8:20 PM
Downloads:
103
Recommended download (for Vintage Story 1.22.3):
coraldepthmod.zip  1-click install

Shader changes to the sky so that in the depths, you can no longer see the bright sky through distant unloaded chunks, faraway open caves stay dark no matter what.

Also includes some aggressive tweaks on worldgen to reduce the ammount of waterfalls in tall caves.

 

Both modules can be disabled independently and configured.

 

The depth shader module allows you to create layer rules for depths.

You can configure the transition degree, ambient fog/sky color, it's intensity, distance. and of course, at which depth this kicks in. It supports multiple rules and will transition between them as configured. some values can also be set to not mes with how vanilla renders it.

 

 

The blocklayer module allows you to create rules for replacing blocks. 

These rules range from which blocks to change into which to conditions such as them having air blocks above or below etc. as well as the chance for the rule to be applied.

This was originally intended for me to remove what i felt was too many ceiling waterfalls in my depths layer.

 

Will add a proper doc soon, for now here's an example of my CoralDepthsBlockLayer.json

My CoralDepthsBlockLayer.json
{
  "Layers": [
    {
      "BlockCode": "game:glass-plain", // what block to place
      "Mode": 3, // one of 4 modes, this one follows y level with an offset based on surface terrain height.
      "YLevel": 60,
      "Thickness": 5,
      "ThicknessVar": 1,
      "ReplaceAll": false
    }
  ],
  "MantleThickness": 2, // changes how many layers of mantle get generated, added this because some players like playing there and it being 1 block thick sometimes they clip through.
  "Replacements": [
    {
      "FromBlock": "game:water-still-*", // block to be replaced
      "ToBlock": "game:rock-andesite", // block to replace with
      "Chance": 1.0, // 0-1 percent chance of applying the replacement
      "MinY": -1, // miny level
      "MaxY": 70, // max y level
      "Conditions": {
        "AboveIsAir": false,
        "BelowIsAir": true,
        "AboveIsSolid": true,
        "BelowIsSolid": false,
        "SearchDepth": 3
      }
    }
  ],
  "LoadAfterMods": [
    "coralservertweaks" // Optional, will force the mod to load after any other mod if you wish to use modded blocks
  ]
}

Intended for mixed use with Wilderlands Caves but works fine without.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.2.8 coraldepths 44 Jun 12th at 8:20 PM Empty coraldepthmod.zip 1-click install
0.2.6 coraldepths 2 Jun 12th at 8:12 PM Release Retracted

Retraction Reason:

broken

Changelog:

0.2.3 coraldepths 10 Jun 11th at 10:02 PM Empty CoralsDepthMod.zip 1-click install
0.2.2 coraldepths 15 Jun 8th at 7:51 PM CoralsDepths0.2.2.zip 1-click install

Fixed some bugs with the sky and fog.

0.2.0 coraldepths 11 Jun 8th at 1:52 AM Empty CoralsDepths0.2.0.zip 1-click install
0.1.9 coraldepths 9 Jun 8th at 1:30 AM Empty CoralsDepths0.1.9.zip 1-click install
0.1.8 coraldepths 12 Jun 7th at 12:24 AM CoralsDepths.zip 1-click install

Initial public release


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