Mods / Jazzberry's Cool Cooking Tweaks

Tags:
Compilation Food Tweak
Author:
CyrusJazzberry
Side:
Both
Created:
May 23rd 2025 at 8:24 AM
Last modified:
Aug 11th at 3:36 PM
Downloads:
7274
Latest release (for Vintage Story 1.22.6, potentially outdated):
cookingtweaks_1.2.5.zip  1-click install

A collection of patches for various cooking mods

 

A bunch of personal tweaks for cooking mods I decided to roll out into a full mod release.

This mod does NOTHING on its own without any of the mods listed below!

Has Configkit support! Configurable tweaks are marked with an *asterisk.

 

Butchering

  • (Expanded Foods) Disabled blood sausage and blood pudding recipes*
  • (Expanded Foods) Disabled built-in EF sausage recipes*
  • (Expanded Foods) Disabled blooddough grid crafting recipes*
  • Flaying fish now has a chance to yield bloody offal
  • Clean offal can now be used as an optional protein ingredient in meaty stew or soup
  • Primemeat and offal are now ground storable

Expanded Foods

  • (Hydrate or Diedrate) Salty well water can be boiled down into dry salt crystals, or barrel aged into wet salt crystals
  • (Butchering) Clean offal is now a requirement for raw sausages with the exception of Primitive Survival crab and snake sausages
  • (Butchering) Blood can now be used as a lard substitute for raw sausages

Salt and Sands

  • Cured bivalve meat now properly displays in creative and the handbook
  • (Expanded Foods) Bivalve meat is now a valid ingredient for sushi
  • (Expanded Foods) Bivalve meat can now be used to make fermented fish slop

Food Shelves

  • (Expanded Foods) Raw meat nuggets are now storable in meat freezers and no longer have a raw nutrition value
  • (Salt and Sands) Raw bivalve meat is now storable in meat freezers and no longer have a raw nutrition value

 

Mod compatibility

  • Primitive Survival: Basic compatibility adding blood to EF's snake/crab sausage recipes
    • Note I don't really use Primitive Survival so if these patches break I probably won't notice

 

Known issues

  • Prime meat has a strange offset when ground stored
  • Bivalve meat shows an odd texture when stored in a meat freezer

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.5 cookingtweaks 284 Aug 11th at 3:36 PM cookingtweaks_1.2.5.zip 1-click install
  • Fixed Food Shelves meat freezers not accepting bivalve meat and meat nuggets
  • Flaying fish now has a chance to yield bloody offal when Butchering is enabled
    • As for right now regular/juvenile fish have a 10% chance and adult fish have a 20% chance. These numbers will probably change
  • Salt and Sands bivalve meat can no longer be used in Expanded Foods' fish sausage recipes
  • Fixed Expanded Foods' fish sausages having two different recipes when Butchering is enabled
1.2.4 cookingtweaks 709 Feb 12th at 9:16 PM cookingtweaks_1.2.4.zip 1-click install
  • Fixed Butchering file namespaces in patches so they properly load now
  • Fixed Hydrate or Diedrate salty well water namespace in patch
  • Disabled blooddough grid crafting recipes (toggleable)
  • Disabled Butchering's built-in EF sausage recipes (toggleable)
  • Removed redundant patch handling blood saturation in dough
  • Reduced amount of blood needed for sausages to 0.4L
  • Added ConfigLib support for toggling certain Butchering tweaks:
    • Blooddough grid crafting
    • Blood sausage grid/kneading recipes
    • Black pudding grid/kneading recipes
    • Butchering's built-in EF sausage recipes
1.2.3 cookingtweaks 338 Dec 17th 2025 at 5:04 AM cookingtweaks_1.2.3.zip 1-click install

(accidentally deleted the file and had to reupload it whoops)

  • Quick fix to remove an old patch that fully disabled Butchering pudding and sausage if EF was loaded instead of just the recipes
    • Also adjusted the same patch file to include the poultry blood sausage recipe
1.2.2 cookingtweaks 158 Dec 16th 2025 at 7:35 PM cookingtweaks_1.2.2.zip 1-click install
  • Removed raw nutrition value from Salt and Sands bivalve meat and Expanded Foods fish nuggets if Food Shelves is loaded; this should fix any meat freezer weirdness
  • Reduced amount of blood needed for sausages to 0.5L
  • Added a shiny new mod icon
  • Fixed the Hydrate or Diedrate salty well water patch; you can now boil down salty water down into all the salt crystals you want
1.2.1 cookingtweaks 902 Jul 26th 2025 at 3:37 AM cookingtweaks_1.2.1.zip 1-click install
  • Potential fix for some users having issues storing bivalve meat in freezers
  • Changed mod version scheme to be more flexible
1.0.2 cookingtweaks 60 Jul 26th 2025 at 1:23 AM cookingtweaks_1.0.2.zip 1-click install
  • Added a handbook entry ("Cooking Tweaks: Comprehensive Changes") detailing changes, similar to the mod description
  • Removed nutritionPropsWhenInMeal patches for offal and blood
1.0.1 cookingtweaks 3158 Jul 13th 2025 at 9:21 PM cookingtweaks_1.0.1.zip 1-click install
  • Added support for Salt and Sands
  • Adjusted the creativeinventory entry for Salt and Sands bivalve meat. It now properly shows cured meat in creative and the handbook
  • Fish, crab, and snake sausages can now use blood instead of lard
  • Food Shelves support added. You can now store bivalve meat and meat nuggets in meat freezers
  • Cleaned up meal ingredient language files
1.0.0 cookingtweaks
1.20.11 - 1.20.12
938 May 23rd 2025 at 8:34 AM cookingtweaks_1.0.0.zip 1-click install

Initial release

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41 Comments (oldest first | newest first) (threaded | flat)

CyrusJazzberry , Aug 7th at 5:11 AM

Hushpuppycow
It does, but some things might be a bit wonky like Salt and Sands/Food Shelves support. I have a version in the works for 1.22 officially that I'll release soon.

Hushpuppycow, Aug 5th at 6:05 PM

Does this mod still work in 1.22?

CyrusJazzberry , Apr 8th at 7:38 AM

WhiskeySunshine
Hey there! I downloaded the latest TMW version and it seems like everything works fine now. The walnuts are no longer too powerful.

WhiskeySunshine, Apr 8th at 5:11 AM (modified Apr 8th at 5:53 AM)

Hey, get with me on discord at some point and we can work on hashing out why Walnuts isn't playing nice. I haven't looked yet but it's likely incompatible patching methods between how we approached things, is my first guess. I'm in the main VS server and the food modding one under the same name (And if discord isn't kosher we can figure out some means of contact)

(Edit: There may have been an evil, vile, destructive patch killing everything, check to see if it plays nice with the current version now that it's been removed)

Heavy_Mettaloid, Dec 27th 2025 at 9:07 PM

Any quick tip for disabling Butchering sausages entirely? The recipe for these and the Expanded Food sausages overlap and it's a pain to create the EF sausages en masse.

Sparkplug04, Dec 25th 2025 at 11:40 PM

CyrusJazzberry Thanks for considering it!

CyrusJazzberry , Dec 25th 2025 at 5:29 AM

Sparkplug04

It'll probably be included in the next update once I learn how ConfigLib works

Sparkplug04, Dec 25th 2025 at 4:25 AM

Hey, can the blood sausage & blood pudding recipes be re-enabled via a configuration option?

LemonJamTart, Dec 18th 2025 at 12:58 AM

CyrusJazzberry Alrighty, done testing. Egg on my face, it's not a problem with this mod at all-- though there's no way I would have ever guessed the culprit was actually... "Butchery Arrow for Bullseye". Yeah. Why that breaks smashing recipes for Expanded Foods, I have no idea.

LemonJamTart, Dec 18th 2025 at 12:24 AM

CyrusJazzberry If it's irreproducable, it's likely a mod conflict issue with something specific in my load order. I'll do some testing and get back to you.

CyrusJazzberry , Dec 17th 2025 at 6:52 PM

LemonJamTart

I can't seem to reproduce this. I'll take a closer look at my patches later to see if I've missed something

LemonJamTart, Dec 17th 2025 at 5:09 PM

Latest release seems to have fully broken sausage-making, in that it has removed the recipes for creating tender meat or nuggets of any kind of meat.

tak0, Dec 17th 2025 at 2:10 PM

Will there be compatibility for smoking rack for the new sausages?

CyrusJazzberry , Dec 17th 2025 at 4:50 AM

woofynyan

It's mostly a personal preference thing to prevent overlap and give blood more usage in EF; as for the sausages being deleted it seems I left in a patch that fully disables them instead of only the recipes. I'll release a quick fix that removes the snippet. You'll probably have to ask an admin to spawn your stockpile back in once they update. Sorry about that!

woofynyan, Dec 17th 2025 at 3:41 AM

Is there a particular reason why the Butchering version of the blood sausage gets disabled when you also have Expanded Foods? A server i'm in recently installed this mod and my stockpile of blood sausages are now unusable black squares. 

CyrusJazzberry , Oct 5th 2025 at 1:33 AM

DrBubba

It's alright, I forget fish nuggets are a thing sometimes myself!

DrBubba, Oct 4th 2025 at 8:38 PM

Yeah, sorry, CyrusJazzberry.  I'm a moron.  I JUST saw that late last night when I was trying to do the math for salmon and then the stupid recipe cycled to the fish filet option and I felt like an idiot.  Please forgive this old doofus. <3

CyrusJazzberry , Oct 4th 2025 at 8:25 PM

DrBubba

Thank you so much, I'm glad people are enjoying my silly little cooking conistency mods!
As for fish slop, I thought it already accepted fish nuggets and fish fillets (if you have Primitive Survival installed).

DrBubba, Oct 2nd 2025 at 6:44 PM

CyrusJazzberry, this looks like the mod I've been wishing for!


Would you consider overwriting the fish slop recipe to require fish filets instead of whole fish?  With all the various fish types floating around (lol), collecting so many before they start spoiling to make the slop is really frustrating.  If the recipe accepted filets, it would just allow people to make the slop out of whatever fish they'd amassed.  Either way, looking forward to an update on this mod! 

 

You rock.

CyrusJazzberry , Sep 12th 2025 at 3:40 AM

KingKull2112

It'll be updated when EF updates to 1.21.

KingKull2112, Sep 11th 2025 at 11:31 PM

Hello, is there any status on an update for 1.21.X? I play on a server and this is a major mod we've been keeping an eye on

CyrusJazzberry , Jul 28th 2025 at 7:51 PM

pimblokto

That shouldn't be the issue, both me and my friend are running the latest versions of both Salt and Sands and Food Shelves. The only thing I can think of would be a potential mod incompatiblity somewhere.

pimblokto, Jul 27th 2025 at 12:09 AM

Still doesn't work for me, but thank you for trying. Maybe it's because I'm using the new version of salt and sands for the 1.20 update? Not sure if that would change anything

CyrusJazzberry , Jul 26th 2025 at 3:40 AM

pimblokto

I did some changes to file location and the meat freezer patch itself. I also had a friend test it on a fresh install and it looks like it's all good to go. Let me know if anything doesn't work right

CyrusJazzberry , Jul 26th 2025 at 1:58 AM

pimblokto

That's incredibly odd. I'll take a look at the patches again just to make sure I'm not missing anything or see if anyone else is having the same problem.

pimblokto, Jul 26th 2025 at 1:32 AM

It's definitely raw but won't store. It doesn't register as a bug or give an error message of any sort so there's nothing in the server log, it just doesn't let me put it in.

CyrusJazzberry , Jul 16th 2025 at 4:22 AM

pimblokto

Make sure the meat isn't cured, it has to be raw. If it still won't store, I might need to see your server log

pimblokto, Jul 15th 2025 at 8:14 PM

Bivalve meat doesnt store in meat freezers for me for some reason

CyrusJazzberry , Jul 3rd 2025 at 7:51 PM

Myou

Yeah, offal takes the 'extra protein' slot for both. I've updated the description to be a bit more clear

Myou, Jul 3rd 2025 at 6:06 PM

CyrusJazzberry Yeah actually, i was. It can only be used as a extra? Got it.

CyrusJazzberry , Jul 3rd 2025 at 3:03 AM

Silverfang

It's for Butchering recipes, the (Expanded Foods) marker denotes it's only active if you have EF installed.

Silverfang, Jul 3rd 2025 at 1:11 AM

Why is "(Expanded Foods) Blood sausage and blood pudding recipes are disabled"?

is that the recipe in Butchering or one in Expanded foods?

Just trying to understand what this change does.

CyrusJazzberry , Jun 30th 2025 at 12:02 PM

Myou

After a quick test, both meaty stew and soup recipes work fine on my end. Are you trying to use offal as a main protein in stew?

Myou, Jun 30th 2025 at 11:25 AM

I tried that.

CyrusJazzberry , Jun 27th 2025 at 5:39 PM

Myou

The offal has to be cleaned before it can be used in meals.

Myou, Jun 27th 2025 at 11:45 AM

I cant actually make meaty stew and soup using offal.

CyrusJazzberry , May 27th 2025 at 8:03 PM

Feetlicks

I should probably list that as an incompatibility. Thank you for reporting!

Feetlicks, May 27th 2025 at 10:59 AM

heads up for anyone who uses the sausages mod with this mod,it breaks using blood as a lard substitute

CyrusJazzberry , May 25th 2025 at 3:58 AM

I'm glad there's excitement over my silly quest to add as much culinary cross-compatibility as I can!

Devonushka, May 24th 2025 at 6:40 PM

Been waiting for this one! Thanks for making this, excited about the cross compatibility.

Jayro, May 23rd 2025 at 2:42 PM

thank you so much for the patch <3