Mods / Jazzberry's Cool Cooking Tweaks
- Tags:
- Author:
- CyrusJazzberry
- Side:
- Both
- Created:
- May 23rd 2025 at 8:24 AM
- Last modified:
- Aug 11th at 3:36 PM
- Downloads:
- 7274
-
Latest release (for Vintage Story 1.22.6, potentially outdated):
cookingtweaks_1.2.5.zip 1-click install
A collection of patches for various cooking mods
A bunch of personal tweaks for cooking mods I decided to roll out into a full mod release.
This mod does NOTHING on its own without any of the mods listed below!
Has Configkit support! Configurable tweaks are marked with an *asterisk.
- (Expanded Foods) Disabled blood sausage and blood pudding recipes*
- (Expanded Foods) Disabled built-in EF sausage recipes*
- (Expanded Foods) Disabled blooddough grid crafting recipes*
- Flaying fish now has a chance to yield bloody offal
- Clean offal can now be used as an optional protein ingredient in meaty stew or soup
- Primemeat and offal are now ground storable
- (Hydrate or Diedrate) Salty well water can be boiled down into dry salt crystals, or barrel aged into wet salt crystals
- (Butchering) Clean offal is now a requirement for raw sausages with the exception of Primitive Survival crab and snake sausages
- (Butchering) Blood can now be used as a lard substitute for raw sausages
- Cured bivalve meat now properly displays in creative and the handbook
- (Expanded Foods) Bivalve meat is now a valid ingredient for sushi
- (Expanded Foods) Bivalve meat can now be used to make fermented fish slop
- (Expanded Foods) Raw meat nuggets are now storable in meat freezers and no longer have a raw nutrition value
- (Salt and Sands) Raw bivalve meat is now storable in meat freezers and no longer have a raw nutrition value
Mod compatibility
- Primitive Survival: Basic compatibility adding blood to EF's snake/crab sausage recipes
- Note I don't really use Primitive Survival so if these patches break I probably won't notice
Known issues
- Prime meat has a strange offset when ground stored
- Bivalve meat shows an odd texture when stored in a meat freezer
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.5 | cookingtweaks | 284 | Aug 11th at 3:36 PM | cookingtweaks_1.2.5.zip | 1-click install | ||
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| 1.2.4 | cookingtweaks | 709 | Feb 12th at 9:16 PM | cookingtweaks_1.2.4.zip | 1-click install | ||
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| 1.2.3 | cookingtweaks | 338 | Dec 17th 2025 at 5:04 AM | cookingtweaks_1.2.3.zip | 1-click install | ||
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(accidentally deleted the file and had to reupload it whoops)
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| 1.2.2 | cookingtweaks | 158 | Dec 16th 2025 at 7:35 PM | cookingtweaks_1.2.2.zip | 1-click install | ||
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| 1.2.1 | cookingtweaks | 902 | Jul 26th 2025 at 3:37 AM | cookingtweaks_1.2.1.zip | 1-click install | ||
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| 1.0.2 | cookingtweaks | 60 | Jul 26th 2025 at 1:23 AM | cookingtweaks_1.0.2.zip | 1-click install | ||
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| 1.0.1 | cookingtweaks | 3158 | Jul 13th 2025 at 9:21 PM | cookingtweaks_1.0.1.zip | 1-click install | ||
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| 1.0.0 | cookingtweaks | 938 | May 23rd 2025 at 8:34 AM | cookingtweaks_1.0.0.zip | 1-click install | ||
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Initial release | |||||||

Hushpuppycow
It does, but some things might be a bit wonky like Salt and Sands/Food Shelves support. I have a version in the works for 1.22 officially that I'll release soon.
Does this mod still work in 1.22?
WhiskeySunshine
Hey there! I downloaded the latest TMW version and it seems like everything works fine now. The walnuts are no longer too powerful.
Hey, get with me on discord at some point and we can work on hashing out why Walnuts isn't playing nice. I haven't looked yet but it's likely incompatible patching methods between how we approached things, is my first guess. I'm in the main VS server and the food modding one under the same name (And if discord isn't kosher we can figure out some means of contact)
(Edit: There may have been an evil, vile, destructive patch killing everything, check to see if it plays nice with the current version now that it's been removed)
Any quick tip for disabling Butchering sausages entirely? The recipe for these and the Expanded Food sausages overlap and it's a pain to create the EF sausages en masse.
CyrusJazzberry Thanks for considering it!
Sparkplug04
It'll probably be included in the next update once I learn how ConfigLib works
Hey, can the blood sausage & blood pudding recipes be re-enabled via a configuration option?
CyrusJazzberry Alrighty, done testing. Egg on my face, it's not a problem with this mod at all-- though there's no way I would have ever guessed the culprit was actually... "Butchery Arrow for Bullseye". Yeah. Why that breaks smashing recipes for Expanded Foods, I have no idea.
CyrusJazzberry If it's irreproducable, it's likely a mod conflict issue with something specific in my load order. I'll do some testing and get back to you.
LemonJamTart
I can't seem to reproduce this. I'll take a closer look at my patches later to see if I've missed something
Latest release seems to have fully broken sausage-making, in that it has removed the recipes for creating tender meat or nuggets of any kind of meat.
Will there be compatibility for smoking rack for the new sausages?
woofynyan
It's mostly a personal preference thing to prevent overlap and give blood more usage in EF; as for the sausages being deleted it seems I left in a patch that fully disables them instead of only the recipes. I'll release a quick fix that removes the snippet. You'll probably have to ask an admin to spawn your stockpile back in once they update. Sorry about that!
Is there a particular reason why the Butchering version of the blood sausage gets disabled when you also have Expanded Foods? A server i'm in recently installed this mod and my stockpile of blood sausages are now unusable black squares.
DrBubba
It's alright, I forget fish nuggets are a thing sometimes myself!
Yeah, sorry, CyrusJazzberry. I'm a moron. I JUST saw that late last night when I was trying to do the math for salmon and then the stupid recipe cycled to the fish filet option and I felt like an idiot. Please forgive this old doofus. <3
DrBubba
Thank you so much, I'm glad people are enjoying my silly little cooking conistency mods!
As for fish slop, I thought it already accepted fish nuggets and fish fillets (if you have Primitive Survival installed).
CyrusJazzberry, this looks like the mod I've been wishing for!
Would you consider overwriting the fish slop recipe to require fish filets instead of whole fish? With all the various fish types floating around (lol), collecting so many before they start spoiling to make the slop is really frustrating. If the recipe accepted filets, it would just allow people to make the slop out of whatever fish they'd amassed. Either way, looking forward to an update on this mod!
You rock.
KingKull2112
It'll be updated when EF updates to 1.21.
Hello, is there any status on an update for 1.21.X? I play on a server and this is a major mod we've been keeping an eye on
pimblokto
That shouldn't be the issue, both me and my friend are running the latest versions of both Salt and Sands and Food Shelves. The only thing I can think of would be a potential mod incompatiblity somewhere.
Still doesn't work for me, but thank you for trying. Maybe it's because I'm using the new version of salt and sands for the 1.20 update? Not sure if that would change anything
pimblokto
I did some changes to file location and the meat freezer patch itself. I also had a friend test it on a fresh install and it looks like it's all good to go. Let me know if anything doesn't work right
pimblokto
That's incredibly odd. I'll take a look at the patches again just to make sure I'm not missing anything or see if anyone else is having the same problem.
It's definitely raw but won't store. It doesn't register as a bug or give an error message of any sort so there's nothing in the server log, it just doesn't let me put it in.
pimblokto
Make sure the meat isn't cured, it has to be raw. If it still won't store, I might need to see your server log
Bivalve meat doesnt store in meat freezers for me for some reason
Myou
Yeah, offal takes the 'extra protein' slot for both. I've updated the description to be a bit more clear
CyrusJazzberry Yeah actually, i was. It can only be used as a extra? Got it.
Silverfang
It's for Butchering recipes, the (Expanded Foods) marker denotes it's only active if you have EF installed.
Why is "(Expanded Foods) Blood sausage and blood pudding recipes are disabled"?
is that the recipe in Butchering or one in Expanded foods?
Just trying to understand what this change does.
Myou
After a quick test, both meaty stew and soup recipes work fine on my end. Are you trying to use offal as a main protein in stew?
I tried that.
Myou
The offal has to be cleaned before it can be used in meals.
I cant actually make meaty stew and soup using offal.
Feetlicks
I should probably list that as an incompatibility. Thank you for reporting!
heads up for anyone who uses the sausages mod with this mod,it breaks using blood as a lard substitute
I'm glad there's excitement over my silly quest to add as much culinary cross-compatibility as I can!
Been waiting for this one! Thanks for making this, excited about the cross compatibility.
thank you so much for the patch <3