
Mods / Combat Rebalance
Tags:
#Crafting
#QoL
#Utility
Author: AffluenzaShot
Side: Both
Created: Feb 18th at 4:33 AM
Last modified: Mar 8th at 2:31 AM
Downloads: 1121
Follow Unfollow 36
Author: AffluenzaShot
Side: Both
Created: Feb 18th at 4:33 AM
Last modified: Mar 8th at 2:31 AM
Downloads: 1121
Follow Unfollow 36
Latest file for
v1.20.4:
CombatRebalance_VS1.20_v1.3.1.zip
1-click install
This mod intends to create a more well-rounded experience with weapons and armor, especially when it comes to archery. This mod includes the following changes:
Armor Changes:
- New recipes!
- Lamellar armor can now be crafted and repaired with bones; This new armor set functions as a tier between wood and copper
- You can now repair improvised wood armor with firewood; Doing so is nearly 20% more efficient than using the wood to craft extra armor
- New armor stats (see Google Sheets, tabs 2 & 3 for full details)
- Armor debuff values have been distributed among armor pieces in a way that better represents the amount of body coverage each piece provides, meaning head and leg armor will have less debuffs than chest armor
- Walk speed penalties have mostly been removed from all headgear and instead been placed on chest and leg armor
- All ranged debuffs have been moved from the head and leg pieces to the chest armor pieces, allowing rangers to equip heavier head and leg armor
- Walk speed and hunger rate penalties have been reduced for both plate and Blackguard armor sets by roughly 30%
Weapon Changes:
- New recipes! - Arrows can now be made from arrow shafts, which are crafted from sticks; This adds an extra step to crafting but consumes much less sticks
- New weapon stats (see Google Sheets, tab 1 for full details):
- To compensate for its unusually slow attack speed, knife damage has been buffed by around 20%
- Damage scaling has been increased significantly between each bow upgrade, making it possible to one-shot hares and chickens before reaching bronze age
- Arrow breakage has been reduced by around 30%
Mod Compatibility:
- Combat Overhaul - This mod will replace the bow damage and arrow break chances from CR; However, the armor stat trends from CR will largely carry over to this mod, as well as various armor set buffs and nerfs to better represent their IRL wieght values (see Google Sheets tabs 4 & 5)
Special thanks to Kenshkrix for helping with the CO compatibility patch! Please check out their awesome QoL mods!
Want to earn some precious ores from your combat experience? Check out my Monster Nugget Drops mod!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.1 | 261 | Mar 8th at 2:31 AM | Show | CombatRebalance_VS1.20_v1.3.1.zip | Install now | |
v1.3.0 | 34 | Mar 7th at 9:05 PM | Show | CombatRebalance_VS1.20_v1.3.0.zip | Install now | |
v1.2.1 | 226 | Mar 2nd at 6:52 AM | Show | CombatRebalance_VS1.20_v1.2.1.zip | Install now | |
v1.2.0 | 179 | Feb 27th at 10:27 AM | Show | CombatRebalance_VS1.20_v1.2.zip | Install now | |
v1.1.0 | 289 | Feb 22nd at 4:07 AM | Show | CombatRebalance_VS1.20_v1.1.zip | Install now | |
v1.0.1 | 111 | Feb 18th at 10:43 PM | Show | CombatRebalance_VS1.20_v1.0.1.zip | Install now | |
v1.0.0 | 21 | Feb 18th at 7:30 PM | Show | CombatRebalance_VS1.20_v1.0.zip | Install now |
I noticed a error in my logs refrencing this mod, and i've had a few minor bugs (right clicking on items modified by this mod in the survival guide does not show the recipe) that might be a conflict between my mods though.
here's the log section(s) in question (note, this isn't the full log, as some of the erros had around 20-30 lines per error):
15.3.2025 12:37:54 [Error] Patch 1 (target: game:itemtypes/wearable/seraph/armor.json) in combatrebalance:patches/compatibility/combatoverhaul/armor.json failed because supplied path /behaviors is invalid: The json path /behaviors was not found. No such element 'behaviors' at the root path
15.3.2025 12:37:54 [Error] Patch 0 (target: game:itemtypes/wearable/seraph/armor.json) in combatrebalance:patches/armor.json failed because supplied path /attributes/statModifiersByType/armor-*-lamellar-* is invalid: The json path /attributes/statModifiersByType/armor-*-lamellar-* was not found. Could traverse until /attributes/statModifiersByType, but then 'armor-*-lamellar-*' does not exist. Full json at this path:
15.3.2025 12:37:54 [Error] Patch 1 (target: game:itemtypes/wearable/seraph/armor.json) in combatrebalance:patches/armor.json failed because supplied path /attributes/statModifiersByType/armor-*-sewn-linen is invalid: The json path /attributes/statModifiersByType/armor-*-sewn-linen was not found. Could traverse until /attributes/statModifiersByType, but then 'armor-*-sewn-linen' does not exist. Full json at this path:
ect.
seems the issue is the file /seraph/armor.json has some issues
i've never really coded with json before, so not sure how it all works, but i'd wager,
'armor-*-lamellar-*' does not exist.
'armor-*-sewn-linen' does not exist.
'armor-*-tailored-*-linen' does not exist.
'armor-*-brigandine-*' does not exist.
'armor-*-chain-*' does not exist.
'armor-*-scale-*' does not exist.
'armor-*-plate-*' does not exist.
'armor-*-antique-blackguard-pristine' does not exist.
'armor-*-antique-blackguard-damaged' does not exist.
'armor-*-antique-blackguard-broken' does not exist.
'armor-*-antique-forlorn-pristine' does not exist.
'armor-*-antique-forlorn-damaged' does not exist.
'armor-*-antique-forlorn-broken' does not exist.
is this actually something others see in their logs? or is one of my installs (game, or mod) corrupted slightly?
i may try to fix this on my own, and if i figure out the issue, i'll post it here, unless you provide a way you'd prefer, over this.
PS: running VS 1.2.0.4, a bunch of other mods, but nothing that should directly conflict.. unless i've missed something.
sorry... did not realise that section was litterally for combat overhaul. Ignore me.
Zach2039 This was likely an error I made while copying the JSON text over between armor sets. I'll get a hotfix out for this pronto.
Recent release seems to make gambeson and leather jerkin torso and leg pieces take up all slots for their respective body section, making it impossible to wear cuirasses and other stuff on top of them. Reverting to v1.2.1 fixes this.
LarekFlynn Thank you for pointing this out for me. I'll get a hotfix made for this right away!
A typo in the repair recipe for game:armor-body-lamellar-bone. The ingredient has game:armor-body-lamellar-wood
I assure you, definitely very pleased and most excited to see what your plans hold!
TheSinisterRat I appreciate the support! For a minute I was worried no else really wanted these kinds of features, but these comments have been reassuring. I hope to continue on this mod in the future, as there are still some basic QoL features I'm considering.
Thank you very much for your work! I have had this on my follow list and have been very eager to see if there would be an update for said CO compatibility, and now here we are!
Your effort is much appreciatd, and I'm quite excited to add these very lovely changes to our server. Cool new armor, better bows and bow accessories, improvised armor repair and more, oh my!
Update: it took a while but this mod is now fully compatible with Combat Overhaul! LET"S GOOOOOO
Drex It appears that the bone armor will need values for the custom stats from CO. Until then, the bone armor is unequipable while the mod is active. CO is otherwise compatible with my mod as far as I can tell.
Also, CO appears to overwrite the stats for all armor, bows, and arrow break chances, but rest assured, your beloved knife damage buffs go untouched >:D
Thanks for bringing this mod to my attention. I realize I probably should've made compatability for it at the get-go, seeing how popular it is.
As a knife user, im loving that damage boost. Do you know if this is compatible with the Combat Overhaul?