Mods / Combat Rebalance

Tags:
Weapons Compilation Combat Armor Utility Crafting QoL
Author:
AffluenzaShot
Side:
Both
Created:
Feb 18th 2025 at 4:33 AM
Last modified:
May 24th at 7:19 PM
Downloads:
5671
Follow Unfollow 138
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
CombatRebalance_VS1.22_v1.5.0.zip  1-click install

This mod intends to create a more well-rounded experience with weapons and armor (especially when it comes to archery), as well as with healing items. This mod includes the following changes:

Armor Changes:

  • New recipes!
    • Lamellar armor can now be crafted and repaired with bones; This new armor set functions as a tier between wood and copper
    • You can now repair improvised wood armor with firewood; Doing so is nearly 20% more efficient than using the wood to craft another one
  • New armor stats (see Google Sheets tabs 2 & 3 for full details)
    • Armor debuff values have been distributed among armor pieces in a way that better represents the amount of body coverage each piece provides, meaning head and leg armor will have less debuffs than chest armor, with a ratio of around (2/5/3) for (head/chest/leg) pieces
    • Walk speed penalties have mostly been removed from all headgear and instead been placed on chest and leg armor, with a ratio of around (1/4/5) for (head/chest/leg) pieces
    • All ranged debuffs have been moved from the head and leg pieces to the chest armor pieces, allowing rangers to equip heavier head and leg armor
    • Walk speed and hunger rate penalties have been reduced for both plate and Blackguard armor sets by roughly 30%

 

Weapon Changes:

  • New recipes! - Sticks can now be crafted into arrow shafts, granting a more efficient option for crafting arrows
  • New weapon stats (see Google Sheets tab 1 for full details):
    • To compensate for its unusually slow attack speed, knife damage has been buffed by around 20%
    • Damage scaling has been increased significantly between each bow upgrade, making it possible to one-shot hares and chickens before reaching bronze age
    • Arrow breakage has been reduced by around 30%

 

Improved Healing:

  • Poultices and bandages now heal around 20-25% more! (see Google Sheets tab 1 for full details); This is to keep from burning through all your flax and horsetails every fight, as well as making them more worthwhile for higher max health players

 


 

Mod Compatibility:

  • Combat Overhaul - Combat Overhaul will overwrite arrow break chances from this mod; However, the armor stat trends from this mod will largely carry over to CO, as well as various armor set buffs and nerfs to better represent their IRL weight values (see Google Sheets tabs 4 & 5) (WARNING: this mod and the following three mods below are currently incompatible as of 1.22!)
    • CO: Armory - Includes custom armor stats for all armor pieces from this mod! (see Google Sheets tab 6)
    • More Arrows - Arrow varieties now require arrow shafts to craft
    • Ancient Tools - Bark leather armor sets will have identical stats to their counterparts on Combat Overhaul
  • Crossbows - Bolts will now require arrow shafts to craft
  • Butchering Mod - Bone arrows will also require arrow shafts to craft and break chance has been reduced from 20% to 15%
  • Archering - Archering will overwrite arrow break chances from this mod

 


 

To-do List:

  • Combat Overhaul: Fix bug that gives bone lamellar armor unlimited durabilty
  • Make crafting with arrow shafts optional for all mod compatibility patches
  • Add config file
  • Armory Mod: Add bone lamellar shirt and sleeves
  • Add improvised bone armor

 


 

Special thanks to Kenshkrix for helping with the CO compatibility patch! Please check out their awesome QoL mods!

Want to earn some precious ores from your combat experience? Check out my Monster Nugget Drops mod!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.5.1 combatrebalance
1.22.0 - 1.22.3
104 6 days ago Release Retracted

Retraction Reason:

Mod compatibility patches do not work

Changelog:

1.5.0 combatrebalance
1.22.0 - 1.22.2
522 May 24th at 7:19 PM CombatRebalance_VS1.22_v1.5.0.zip 1-click install
  • Version bumped to VS 1.22
  • Swapped positions of knife and stick in arrow shaft crafting recipe so it no longer coincides with recipe for worm grunting stick
  • Added compatibility for More Arrows Fork mod
1.4.8 combatrebalance
1.21.0 - 1.21.7
12 May 24th at 7:10 PM CombatRebalance_VS1.21_v1.4.8.zip 1-click install
  • Added arrow shaft crafting compatibility for More Arrows (thanks Greensnack!)
1.4.7 combatrebalance
1.21.0 - 1.21.6
1185 Jan 28th at 5:48 PM CombatRebalance_VS1.21_v1.4.7.zip 1-click install
  • Fixed bug that caused equipped bear hide armor to lower hunger rate rather than increase it
1.4.6 combatrebalance
1.21.0 - 1.21.6
308 Jan 10th at 4:15 PM CombatRebalance_VS1.21_v1.4.6.zip 1-click install
  • Made crafting arrows with arrow shafts optional
  • Fixed a mod compatability bug that caused bark leather armor sets from Ancient Tools to lose its models, textures, and armor stats when Combat Overhaul was not active
1.4.5 combatrebalance 488 Nov 6th 2025 at 8:54 PM CombatRebalance_VS1.21_v1.4.5.zip 1-click install

Custom armor stats now available for CO: Armory! (see Google Sheets tab 6 for details)

1.4.4 combatrebalance 287 Oct 30th 2025 at 7:46 PM CombatRebalance_VS1.21_v1.4.4.zip 1-click install
  • Reduced standard horsetail poultice healing from 3 down to 2.5; This is to slightly deter players from spam-using them instead of investing in higher tier healing items
  • Reduced healing and hunger rate penalties for the Jonas night vision mask by around half
  • Added Combat Overhaul armor stats for all bark leather armor sets from Ancient Tools; Requires both mods to work
1.4.3 combatrebalance 200 Oct 26th 2025 at 1:54 AM CombatRebalance_VS1.21_v1.4.3.zip 1-click install
  • Now compatible with Crossbows! Bolts are now crafted with arrow shafts
1.4.2 combatrebalance 42 Oct 26th 2025 at 1:15 AM CombatRebalance_VS1.21_v1.4.2.zip 1-click install
  • Fixed compatability issue with Combat Overhaul (CO)
  • Added bear hide armor stats for CO
  • Updated damage protection values to align with CO v0.10; Slightly reduced protection values for Blackguard and Forlorn Hope armor sets
  • Made slight adjustments to the custom armor debuff values (see Google Sheets tabs 4 & 5 for more info)
1.4.1 combatrebalance 184 Oct 20th 2025 at 1:39 AM CombatRebalance_VS1.21_v1.4.1.zip 1-click install
  • Add custom stats for bear hide armor sets!
  • Updated to VS 1.21.5
1.4.0 combatrebalance 203 Oct 5th 2025 at 7:22 AM CombatRebalance_VS1.21_v1.4.0.zip 1-click install
  • Now compatible with the Butchering mod!
  • Increased healing amounts of poultices and bandages by roughly 20-30%
1.3.2 combatrebalance 142 Sep 30th 2025 at 5:24 AM CombatRebalance_VS1.21_v1.3.2.zip 1-click install
  • Now compatible with VS 1.21
  • Fixed the "path /behaviors is invalid" error within the Combat Overhaul compatability patch
1.3.1 combatrebalance 746 Mar 8th 2025 at 2:31 AM CombatRebalance_VS1.20_v1.3.1.zip 1-click install

Hotfix: when Combat Overhaul is active, armor would occupy all layer slots no matter the armor type. This has been fixed!

1.3.0 combatrebalance 88 Mar 7th 2025 at 9:05 PM CombatRebalance_VS1.20_v1.3.0.zip 1-click install
  • Added custom armor stats for Combat Overhaul! (see Google Sheets file)
  • Moved some of the walk speed penalty values from the head and body armor to the leg armor, making walk speed penalty ratios for head/body/legs more like 1/4/5 instead of 2/5/3
  • Slightly lowered ranged accuracy and charge speed penalties for scale, Blackguard, and Forlorn Hope armor
  • Fixed modicon.png to now properly display in the in-game mod manager
1.2.1 combatrebalance 302 Mar 2nd 2025 at 6:52 AM CombatRebalance_VS1.20_v1.2.1.zip 1-click install

Hotfix: corrected a JSON typo that prevented bone lamellar body armor from being repaired

1.2.0 combatrebalance 253 Feb 27th 2025 at 10:27 AM CombatRebalance_VS1.20_v1.2.zip 1-click install
  • Made compatible with Combat Overhaul!
  • Slightly altered bone lamellar armor textures to look more vanilla-like
  • Updated modinfo.png
1.1.0 combatrebalance 355 Feb 22nd 2025 at 4:07 AM CombatRebalance_VS1.20_v1.1.zip 1-click install

Added craftable bone lamellar armor!

1.0.1 combatrebalance 167 Feb 18th 2025 at 10:43 PM CombatRebalance_VS1.20_v1.0.1.zip 1-click install

Changed recipe shape for arrow shafts so it is now different from the stake recipe from Primitive Survival

1.0.0 combatrebalance 83 Feb 18th 2025 at 7:30 PM Empty CombatRebalance_VS1.20_v1.0.zip 1-click install

34 Comments (oldest first | newest first) (threaded | flat)

Jon1235, 3 days ago

I need to give this mod a try.
does it still conflict with combat overhaul?

AffluenzaShot , 3 days ago
@Jon1235: I need to give this mod a try.does it still conflict with combat overhaul?

Unfortunately, the forked version of CO in 1.22 causes a bug which prevents armor stats from fully applying, among other issues. I've tried just about every solution I could think of to fix this with no results, so I may need to consult other modders for help. If you still use 1.21 though, the mod should work fine with the original CO.

AffluenzaShot , 3 days ago

There's currently a bug with the Combat Overhaul fork mod which causes duplicated armor stats in the UI. A patch is in the works.

Solidude, 6 days ago

These changes make so much sense.
Tysm for sharing <3

zakhad, May 27th at 12:56 PM

Hey is it possible to get a patch for https://mods.vintagestory.at/show/mod/50596 (Archery) where this mod detects if it's installed and disables arrow breakage in favor of archery mods?

AffluenzaShot , May 30th at 11:50 PM (modified 6 days ago)
@zakhad: Hey is it possible to get a patch for https://mods.vintagestory.at/show/mod/50596 (Archery) where this mod detects if it's installed and disables arrow breakage in favor of archery mods?

Good news is I was able to load both mods and it appears that Archering automatically overwrites all arrow break chances. If you can, lemme know if it works on your end too. If it doesn't, it may be an issue with the mod load order, which can be resolved.

Greensnack, Feb 13th at 8:03 PM

AffluenzaShot Structure is the same as the bolts compatibility. Nothing fancy
https://files.catbox.moe/uqgokc.zip

AffluenzaShot , May 24th at 7:22 PM
@Greensnack: AffluenzaShot Structure is the same as the bolts compatibility. Nothing fancyhttps://files.catbox.moe/uqgokc.zip

I finally got around to adding this compatibility patch. Thank you so much for your contribution!

AffluenzaShot , Feb 8th at 7:59 AM

Greensnack I would love to add that to my next patch! You may send your file whichever way you prefer and I can credit you in the patch notes and contributor list.

Greensnack, Jan 31st at 9:01 PM

hey I made a patch that allows the arrows from the more arrows mod to use the shafts, do you want that included in a future update? 

AffluenzaShot , Jan 28th at 6:32 PM
Protobean, Jan 28th at 6:02 PM

is this mod configurable, specifically: i liked the buffs to bear, brigandine and lamellar. but i dont want it on plate armor, is it possible to change it?

AffluenzaShot , Jan 28th at 5:40 PM

trojanhearse Thanks for letting me know! I'll make sure to fix that in the next patch.

trojanhearse, Jan 23rd at 1:32 AM (modified Jan 23rd at 1:32 AM)

Just noticed when testing that all bear hide armor variants decrease your hunger rate instead of increasing it like other armors. I am wearing brown bear hide armor here and my hunger rate goes from 100% to 94% instead of 106% like it should.

I also noticed when looking into the files, especially in the patches folder and the hides.json file that the values for the hunger rate are negative when they should be positive.

Compared to other armor values, their hunger rate values are positive.

Assuming this is unintended and just an oversight when putting in the values for the bear hide armors. 😁

Ylamona, Jan 11th at 12:58 AM

The armor penalty redistribution is my favorite part of this! Helmets having the same walk speed penalties as the rest of the armor parts was always quite strange to me.

VaelophisNyx, Jan 11th at 12:07 AM

any chance you could split off the new recipes? Would love the arrow shafts and armor repair and such, but would rather not have the balance changes

AffluenzaShot , Jan 10th at 4:22 PM

UnnamedBeast Hey I know it's been a while but I finally got around to patching this mod compatibility bug. Thanks for letting me know about this!

UnnamedBeast, Dec 13th 2025 at 1:26 AM

there's a compatibility error between this mod and ancient tools, if you use ancient tools and this mod WITHOUT having combat overhaul installed, all bark leather armors bug out, please fix, temporarily i just deleted both barkleatherarmor.json and barkjerkinarmor.json on your compatibility/combatoverhaul patches

AffluenzaShot , Oct 23rd 2025 at 11:32 PM (modified Oct 26th 2025 at 1:23 AM)

WARNING FOR COMBAT OVERHAUL USERS: there appears to be a new compatability error related to /behaviors in the patch file, preventing these two mods from working together. A fix is currently being worked on for this. UPDATE: as of v1.4.2, this has now been resolved!

AffluenzaShot , Sep 30th 2025 at 5:32 AM

Vynk I've only just noticed this error myself in the latest version of VS, despite having no other mods enabled. This issue has since been resolved. Thank you for bringing this to my attention.

probablyafurry2, Jul 19th 2025 at 2:22 AM

PLEASE add this for other versions, i want it in 1.20.7 so bad

Vynk, Mar 16th 2025 at 6:18 AM

I noticed a error in my logs refrencing this mod, and i've had a few minor bugs (right clicking on items modified by this mod in the survival guide does not show the recipe) that might be a conflict between my mods though.

here's the log section(s) in question (note, this isn't the full log, as some of the erros had around 20-30 lines per error):
15.3.2025 12:37:54 [Error] Patch 1 (target: game:itemtypes/wearable/seraph/armor.json) in combatrebalance:patches/compatibility/combatoverhaul/armor.json failed because supplied path /behaviors is invalid: The json path /behaviors was not found. No such element 'behaviors' at the root path
15.3.2025 12:37:54 [Error] Patch 0 (target: game:itemtypes/wearable/seraph/armor.json) in combatrebalance:patches/armor.json failed because supplied path /attributes/statModifiersByType/armor-*-lamellar-* is invalid: The json path /attributes/statModifiersByType/armor-*-lamellar-* was not found. Could traverse until /attributes/statModifiersByType, but then 'armor-*-lamellar-*' does not exist. Full json at this path:
15.3.2025 12:37:54 [Error] Patch 1 (target: game:itemtypes/wearable/seraph/armor.json) in combatrebalance:patches/armor.json failed because supplied path /attributes/statModifiersByType/armor-*-sewn-linen is invalid: The json path /attributes/statModifiersByType/armor-*-sewn-linen was not found. Could traverse until /attributes/statModifiersByType, but then 'armor-*-sewn-linen' does not exist. Full json at this path:
ect.
seems the issue is the file /seraph/armor.json has some issues
i've never really coded with json before, so not sure how it all works, but i'd wager,
'armor-*-lamellar-*' does not exist.
'armor-*-sewn-linen' does not exist.
'armor-*-tailored-*-linen' does not exist.
'armor-*-brigandine-*' does not exist.
'armor-*-chain-*' does not exist.
'armor-*-scale-*' does not exist.
'armor-*-plate-*' does not exist.
'armor-*-antique-blackguard-pristine' does not exist.
'armor-*-antique-blackguard-damaged' does not exist.
'armor-*-antique-blackguard-broken' does not exist.
'armor-*-antique-forlorn-pristine' does not exist.
'armor-*-antique-forlorn-damaged' does not exist.
'armor-*-antique-forlorn-broken' does not exist.

is this actually something others see in their logs? or is one of my installs (game, or mod) corrupted slightly?
i may try to fix this on my own, and if i figure out the issue, i'll post it here, unless you provide a way you'd prefer, over this.
PS: running VS 1.2.0.4, a bunch of other mods, but nothing that should directly conflict.. unless i've missed something.

sorry... did not realise that section was litterally for combat overhaul. Ignore me.

AffluenzaShot , Mar 8th 2025 at 1:45 AM

Zach2039 This was likely an error I made while copying the JSON text over between armor sets. I'll get a hotfix out for this pronto.

Zach2039, Mar 8th 2025 at 12:46 AM

Recent release seems to make gambeson and leather jerkin torso and leg pieces take up all slots for their respective body section, making it impossible to wear cuirasses and other stuff on top of them. Reverting to v1.2.1 fixes this.

AffluenzaShot , Mar 2nd 2025 at 6:44 AM

LarekFlynn Thank you for pointing this out for me. I'll get a hotfix made for this right away!

LarekFlynn, Mar 2nd 2025 at 2:48 AM

A typo in the repair recipe for game:armor-body-lamellar-bone. The ingredient has game:armor-body-lamellar-wood

TheSinisterRat, Mar 1st 2025 at 11:21 PM

I assure you, definitely very pleased and most excited to see what your plans hold!

AffluenzaShot , Mar 1st 2025 at 11:00 PM

TheSinisterRat I appreciate the support! For a minute I was worried no else really wanted these kinds of features, but these comments have been reassuring. I hope to continue on this mod in the future, as there are still some basic QoL features I'm considering.

TheSinisterRat, Feb 27th 2025 at 1:36 PM

Thank you very much for your work! I have had this on my follow list and have been very eager to see if there would be an update for said CO compatibility, and now here we are!

Your effort is much appreciatd, and I'm quite excited to add these very lovely changes to our server. Cool new armor, better bows and bow accessories, improvised armor repair and more, oh my!

AffluenzaShot , Feb 27th 2025 at 10:46 AM

Update: it took a while but this mod is now fully compatible with Combat Overhaul! LET"S GOOOOOO

AffluenzaShot , Feb 22nd 2025 at 10:21 AM

Drex It appears that the bone armor will need values for the custom stats from CO. Until then, the bone armor is unequipable while the mod is active. CO is otherwise compatible with my mod as far as I can tell.

Also, CO appears to overwrite the stats for all armor, bows, and arrow break chances, but rest assured, your beloved knife damage buffs go untouched >:D

Thanks for bringing this mod to my attention. I realize I probably should've made compatability for it at the get-go, seeing how popular it is.

Drex, Feb 22nd 2025 at 6:06 AM

As a knife user, im loving that damage boost. Do you know if this is compatible with the Combat Overhaul?