Mods / Clayworks

Tags: #Cosmetics #Crafting #Furniture #Storage
Author: ActualLizard
Side: Both
Created: Feb 7th at 11:00 PM
Last modified: 1 day ago
Downloads: 1131
Follow Unfollow 86

Latest file for v1.20.4:
clayworks-0.3.7.zip 1-click install


This mod supports ConfigLib! Unwanted features can be disabled.

 

The idea for this mod came with 1.20 and beehive kiln. No kiln support for storage vessels, crocks, bowls etc. was disappointing. This mod aims to fix that.

This mod not only adds support for fire clay and red clay, it also adds coloured clays! Because adding 56 possible colours for each clay product seems like such a great idea, and won't inflate the number of assets at all! What can go wrong?

This mod doesn't aim to have realistic outputs of firing in beehive kiln. No research was done to determine what colour of fired clay product can be created with which colour of raw clay and firing process. All end colours are my invention.

 

Currently, this mod supports the following base game clay products:

  • Storage vessels
  • Crocks
  • Bowls and oil lamps
  • Flowerpots
  • Bricks

 

Adds new clay products:

  • Coloured clay - 11 colours, for each base game dye.
  • Clay barrels - less capacity than wood barrel, but doesn't require planks!
  • Decorated vessels - 2 new and 1 recolour
  • Clay buckets

 

Planned features:

  • Spoiler!
    • Jugs
    • Planters
    • Watering cans
    • Shingles
    • Crates (new, possibly only for loose products like grain, flour, sand, etc.)

 

Planned mod support (if possible):

  • Spoiler!
    • Honey pots and brood pots (From Golden Combs)
    • Bottles (ACA)
    • Mixing bowls (ACA)
    • Saucepans (ACA)
    • Expanded matter support for dying clays

 

Ideas for possible future additions (collection of random ideas and not a roadmap):

  • Spoiler!
    • Terracotta (early game coloured clay products)
    • Kaolin clay (porcelain) spawning in world and its products
    • Basic glazing? Ash, salt and bone glazes?
    • Slip casting
    • Clay drying?
    • Potter's wheel
    • Cleaning of natural clay before it can be used for pottery
    • More realistic clay dying, instead of base game dyes.
    • Restoring of broken clay items from ruins (Kintsugi)
    • Multicoloured clay items (will cry trying to code this)

 

 

 

 

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.3.7 127 1 day ago Show clayworks-0.3.7.zip Install now
v0.3.6 271 5 days ago Show clayworks-0.3.6.zip Install now
v0.3.5 17 5 days ago Show clayworks-0.3.5.zip Install now
v0.3.1 259 Mar 11th at 6:47 PM Show clayworks-0.3.0-dev2.zip Install now
v0.3.0 30 Mar 11th at 3:45 PM Show clayworks-0.3.0-dev1.zip Install now
v0.2.2 28 Mar 11th at 12:04 PM Show clayworks-0.2.2.zip Install now
v0.2.1 183 Mar 9th at 4:28 PM Show clayworks-0.2.1.zip Install now
v0.1.1 209 Mar 6th at 8:17 PM Show clayworks-0.1.1.zip Install now
v0.1.0 4 Mar 6th at 7:38 PM Show clayworks-0.1.0.zip Install now

39 Comments (oldest first | newest first)

💬 ActualLizard , 15 hours ago

SteelFire DrKlinger

Sure, should be easy to add an option for this with configlib :)

Eshisakka

Glad you like it! I was very unsure if supporting so many brick colors and variants was a good idea xD This is actually what pushed me into supporting configlib and giving people an option to turn some parts of the mod off.

Ingvard12

Can you give me a list of used mods? And can you check if it happens also in single player? I can test my mod only in single player sadly. From game code it looks like some plant texture is missing so it either can be a mod conflict or server-only issue with my mod.

EDIT: Found the issue, will try to upload it soon.

💬 Eshisakka, 16 hours ago

I just noticed all the new brick variants!!! That's so awesome, that's something I really wanted, now just imagine all the mosaics I could make with all the new header bond bricks.... thank you so much ahhh ^^

💬 SteelFire, 17 hours ago

I'll second the request for either an overall 6 servings on the crock or a configurable setting for them. I've been using the Larger Crocks mod for a while, so I was actually confused for a second when the Clayworks crocks didn't empty a cook pot. lol. I'll also post over on that mod.

💬 Ingvard12, 1 day ago

Kicks me out of the server after I pick up or place a flower pot
19.3.2025 07:44:47 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.UpgradeTasks.FixOldPlantContainers(BlockPos pos) in VSSurvivalMod\Legacy\UpgradeTasks.cs:line 207
at Vintagestory.ServerMods.UpgradeTasks.didUseBlock(IServerPlayer fromPlayer, UpgradeHerePacket networkMessage) in VSSurvivalMod\Legacy\UpgradeTasks.cs:line 184
at Vintagestory.Server.ServerMain.HandleClientPacket(ConnectedClient client, Byte[] data) in VintagestoryLib\Server\ServerMainNetworking.cs:line 169
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 162 

💬 DrKlinger, 1 day ago

I appreciate the configuration to turn certain parts on & off! This is a great vanilla+ mod.

Additionally, when you get a chance, could you throw in an config for the servings crocks can store?

💬 ActualLizard , 2 days ago

OutcastZeroOne

No, there's a behaviour that I forgot to add that allows storage to be used on boats etc. I'll put out a hotfix version that fixes it soon!

💬 OutcastZeroOne, 3 days ago

not sure if its just me, but the Clayworks colorede Storage Vessels do not work with the new boat. they can be placed but not accessed.

💬 HoosierDaddy, 5 days ago

"For early game I'm thinking about making coloured clay fire into the darkest versions in a pit kiln..."

Please do! I like the brown better than the game's default gray, but not enough to justify the overhead. I'm never going to make the beehive because I don't care about color that much. But a little variety would be nice.

💬 Eshisakka, 5 days ago

ActualLizard

Ah ok, good to know!! Thank you so much for the reply, and for the wonderful mod. I hope you can figure out the handbook/GUI issue, good luck on wherever this mod takes you :)

💬 ActualLizard , 5 days ago

Eshisakka

Creative GUI and Handbook are bugged. All vessels will look the same there, but they will fire correctly in beehive kiln! Vessels use some additional attribute that other blocks don't have, and I think this causes the game to not recognize fired variants correctly in the GUI. I have it on the list to investigate further and either fix that or report as a bug to game devs. You can have a look at clay barrels in the handbook to see how fired vessels will look :)

In a pit kiln, at least currently, coloured variants will fire to basic burned vessel. Natural Red and Fire clay will fire to brown (might change to red to match base game bricks firing to red in a pit kiln) and fire. For early game I'm thinking about making coloured clay fire into the darkest versions in a pit kiln (the one with 3 beehive kiln doors open) or add a clay variant that will produce muted, earthy (is this a good word?) colours in a pit kiln, but won't be friable in a beehive kiln.

💬 Eshisakka, 5 days ago

Are all the vessels supposed to fire into the same color regarless of how many doors are opened in the beehive kiln? And when fired in a pitkiln, all come out black? For example, when firing a raw green storage vessel, the options are mint, malachite, green and spruce... all of which look the exact same, and when fired in a pitkiln, results in a 'charcoal' vessel. At least, this is what the handbook tells me. Or is something just bugged on my end? I would love for this to be fixed, cause this mod looks awesome, and is something I needed after hearing bricklayers is being reworked and possibly removing some clay variants <3 (no hate to Tels, of course)

💬 ActualLizard , 6 days ago

Bartandules

Nice catch! Thank you, it'll be fixed with new release.

💬 Bartandules, 6 days ago

I found the solution to not being able to place bowls in the quadrants without standing on it. I looked into how the Bricklayers mod handles it, and I added the one line that you were missing compared to their's. Under the "behaviors" for the bowls, you need to add { "name": "Unplaceable" }, in between the GroundStorable section and RightClickPickup section. Once I did this, I was able to place the bowls in quadrants properly.

💬 ActualLizard , Mar 12th at 11:17 AM

PainKRM

Hi, are you using the newest version of the mod? There were few updates yesterday, one of them fixed crashing when trying to clayform with coloured clays. If you are on newest version please let me know what you tried to make and with which colour of clay :)

Cynag

Thanks for liking it! It's my first publicly released mod ever, so it's a stressfull time for me lol. You can put my items in the same place, but you have to stand basically above the place you want to put them to and right click near the block corners. Only first item is an issue, next 3 are placing normally. No idea why is that as I used exact same selection boxes as vanilla items. I hope to have this resolved with next non-hotfix release, now I have my hands full with adding brick patterns.

BobEdJones

Yeah, some colors are quite saturated, I see it especially now when adding brick support, but also washing them all out can cause colors to be too similar between various items. Right now I will probably have to edit grays/whites and purples/pinks as they are too similar at times. For example bricks made from white clay and fired with 2 kiln doors open look almost exactly the same as vanilla cream bricks. The end goal is to have something for anyone, for now the plan is for firing to work like this:

0 kiln doors -> pastels

1 kiln door -> desaturated

2 kiln doors -> saturated

3 kiln doors -> darks

Then there are exceptions like brown firing to greenish items, for example, as vanilla red clay already covers browns.

💬 Cynag, Mar 12th at 8:56 AM

Hi! Love you mod, but i found a bug. 

You cannot place more than one raw bowl to bake in the same space, nor can you mix it with other clay pieces that will be baked. The same applies to baked bowls.

💬 PainKRM, Mar 12th at 12:37 AM

By putting a piece of colored clay to work on the floor, I close the game 

💬 OliverRook, Mar 12th at 12:19 AM

Seems to be all good on my end at least so far!

💬 ActualLizard , Mar 11th at 6:48 PM

OliverRook Found the issue, the issue was me (used wrong item code for the bowl with a meal). Pushed new release that fixes that. I tested it on vanilla meals, so if anything goes wrong with EF meals, please let me know!

💬 OliverRook, Mar 11th at 5:49 PM

Just tried to eat from a bowl and it caused a crash.
Brown bowl
Meal consisted of:
Red current x2
Rye
Pine nuts (Wildcraft)
Have a culinary artillery installed and expanded foods.

💬 BobEdJones, Mar 11th at 5:14 PM

I was waiting for something like this, though in my opinion the colors are a little too saturated.

💬 ActualLizard , Mar 11th at 2:06 PM

Simply

Interesting, it works on my test world, but crashes on a newly created one. Thanks for reporting!

💬 Simply, Mar 11th at 1:19 PM

Having some crashes anytime I try to clayform with any of the colored clay. Any natural stuff is fine but colored crashes to desktop. Quite consistantly and even with all other mods disabled

Game Version: v1.20.4 (Stable)
2025-03-11 9:18:50 AM: Critical error occurred
Loaded Mods: clayworks@0.2.2, game@1.20.4, creative@1.20.4, survival@1.20.4
System.Exception: Can't create itemstack without item!

Can include the rest of the log if needed!

💬 ActualLizard , Mar 11th at 12:09 PM

Cheamipharm

Thanks for catching that! I used incorrect text for pit kiln firing, just pushed a hotfix that fixes that :) Additionally, red clay will now fire into a brown variant in pit kiln, so 3 colours are currently possible without a beehive kiln: charcoal (default dark products from blue clay), fire and brown.

💬 Cheamipharm, Mar 11th at 2:31 AM

A bowl made from red clay that has not been fired seems to have some issues. I tried a recipe for making four at the same time, but in reality, only one is needed, and it appears that it cannot be successfully fired using the most basic pit-firing method.😭

red clay bowls

💬 ActualLizard , Mar 10th at 10:14 PM

OliverRook Thanks, must've messed duplicated clayforming for 4 bowls at some point, I'll fix that with next release. Putting down my custom items is a little bit wonky at this point. You can put 4 into a ground storage, but you have to basically stand on top of the place you want to put the bowl to. It's only for first item being placed, then it works fine. Unsure why is that atm, my items use the same selection boxes as vanilla ones, so it should work. Will have to look at that too when I have some more time.

💬 OliverRook, Mar 10th at 8:57 PM

The raw bowls can only be placed one at a time and the single bowl recipe uses the molding recipe for 4 bowls, making it take up more clay than it should.
Only tested for red clay so far.

Addendum: This only applies when placing the bowls as the first item.

💬 ActualLizard , Mar 9th at 10:32 PM

Strelitzia Yeah, my main inspiration for this mod was how little there's to do with beehive kiln. Also adding something as nice looking as cream pottery, but only for jugs and bricks was criminal lol.

Tyan I'll have it saved with other ideas, thanks! For now supporting vanilla stuff is priority, if I still have a inspiration to expand this mod I'll see :)

RachelTGG Vanilla game has 11 liquid dyes. I created 11 new raw clay items that can be created by mixing blue/red/fire clay with said dyes in a barrel. For now, I would like to replace it with actual real-world clay dying techniques instead at some point.

💬 RachelTGG, Mar 9th at 10:03 PM

How are you adding new clay colours? Is it with new "raw" clay or some sort of dye system?

💬 Tyan, Mar 8th at 1:07 AM

I would love to have a way to craft rough bricks of various colors with this mod. Could make the recipe require 1-2 clay instead of mortar to make it a cheaper, but less clean looking, version of normal bricks

💬 Strelitzia, Mar 7th at 6:56 PM

This is really cool! I love how you were able to add so many options with the beehive kiln. I felt 1.20 was really lacking due to the lack of clay colors for anything besides jugs. Now I can color code my storage for wildcraft fruits XD

💬 ActualLizard , Mar 7th at 10:28 AM

Randwulf I already started to work on clay crates! Wanted to make a fired wide vessel that is currently a barrel, a crate, and when you craft a lid for it you get a clay barrel. Currently disabled as it crashes the game :P Need to take a peek in the crate code to see what's going on.

MaiaK Thank you! Hopefully the impact isn't that high. I tried to make it as light as possible, my custom models are optimized by disabling not visible faces. Also only natural clay (red, blue, fire) versions have specific textures (to make it as close to original as possible), but textures for all blocks with custom colours are made with plain color texture and block overlay. So, instead of 56 textures for crock, 56 textures for barrel, 56 textures for watering can etc. I have 56 colors + 1 overlay for crock, 1 overlay for barrel etc.

Kosmu Pots, planters etc. are planned :) I will think about high vessel, could be a fun decoration!

💬 Kosmu, Mar 7th at 10:10 AM

This is excellent, please if you can give the cool custom variants of pots and planters to other items, or ways to fire them up or make dyes for them, thank you! Also consider adding a "Decorative" High Storage Vessel like QP with chests, could be fun to do big colored pots like that (and cool decorations ACA Cauldrons?)

💬 MaiaK, Mar 7th at 9:07 AM

this is so cool and the clay barrel by itself is alone such a gamechanger. What's the impact like on the game from having so many different assets? :)

💬 Randwulf, Mar 6th at 11:40 PM

ActualLizard   Bricklayers or not, I would certainly enjoy having those custom patterns for some of my storage vessels!  Keep it up and, if you'd like another way to differentiate yourself, having  open (as in without a lid) vessels acting as smaller crates could be interesting !

💬 ActualLizard , Mar 6th at 10:44 PM

Vinter_Nacht Thank you! Yeah, Bricklayers is THE "clay stuff" mod, and I was a little scared to publish this one because of that (as you can see draft was created a month ago lol), but decided to try anyway. From what I saw, Tels also decided to support beehive kiln lately, but drop most of the raw clay colours, so hopefully both mods will be different enough!

💬 ActualLizard , Mar 6th at 10:39 PM

Buggi As far as I know, Bricklayers is being in the process of being reworked and updated mod for 1.20+, but no stable release yet. 

💬 Vinter_Nacht, Mar 6th at 10:37 PM

Good stuff! Always happy to see more ceramics mods around. Bricklayers has been doing this kind of thing for a long time, but it never hurts to have new approaches and alternatives.

💬 Buggi, Mar 6th at 10:28 PM

Has Bricklayers mod not updated or something? This stuff has been a staple of Bricklayers for years.

💬 Sodon, Mar 6th at 8:13 PM

Oh this is such a cool idea!

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