Mods / ChickenSit Reloaded

Tags:
Creatures QoL
Author:
Onions
Side:
Both
Created:
Dec 13th 2025 at 8:04 AM
Last modified:
May 10th at 9:47 PM
Downloads:
2408
Follow Unfollow 88
Latest release (for Vintage Story 1.4.4-dev.2 - 1.21.7 and 1.22.2, potentially outdated):
chickensitreloaded_1.1.2.zip  1-click install

ChickenSit Reloaded is a simple patch mod that modifies tameable animal AI to stop them from fleeing from the player after a configurable-per-animal generation (default 1). Wild animals will still flee as normal, and domestic animals will still flee from predators.
If you've ever felt that it was obnoxious that chickens and goats have freakouts every time you come near them even after generation 3,4,5+, this mod is for you. 


Note: This mod is named after and is based on ChickenSit, but is not actually a patch of that mod.
https://mods.vintagestory.at/chickensit
The original chickensit mod had several comments asking for compat with various creature mods, if you have a mod in mind please post it + some details on the animals that need to be patched and I will see if I can add them in.

 

Currently compatible with:

  • Fauna of the Stone Age: Bovinae
  • More Animals

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.2 chickensitreloaded
1.4.4-dev.2 - 1.21.7
595 May 10th at 9:47 PM chickensitreloaded_1.1.2.zip 1-click install
1.22.2 update
 

add vanilla sheep, pigs, and hares

change the config to allow for per-animal type configuration

1.1.1 chickensitreloaded 297 Mar 12th at 1:55 AM chickensitreloaded_1.1.1.zip 1-click install

1.22 compat

1.1.0 chickensitreloaded
1.21.0-pre.1 - 1.21.6
1183 Jan 2nd at 5:10 AM chickensitreloaded_1.1.0.zip 1-click install

Added compatibility with Fauna of the Stone Age: Bovinae and More Animals.
Added a config option to change the minimum generation level. Default: 1.

1.0.0 chickensitreloaded 333 Dec 13th 2025 at 8:05 AM chickensitreloaded_1.0.0.zip 1-click install

Initial Release


20 Comments (oldest first | newest first) (threaded | flat)

Fairyfloss, 4 days ago

This mod doesn't seem to affect hares, even though the latest update says it should. They still run away from me while chickens and such do not.

williams_482, May 8th at 5:03 PM (modified May 8th at 5:10 PM)

Could you update the mod to affect pigs and sheep? Previously they wouldn't be bothered by the player regardless of generation, but as of 1.22 they freak out and try to run just like every other animal. 

ChimMAG, Apr 14th at 11:11 AM

Could you add an option so that small animals stop running away not after the first generation, but after the second or third, for example?

 

Onions , May 10th at 9:49 PM (modified May 10th at 9:49 PM)
@ChimMAG: Could you add an option so that small animals stop running away not after the first generation, but after the second or third, for example?

Added per-animal type configuration. This should work for you

Gubser, May 26th at 7:29 PM
@Onions: Added per-animal type configuration. This should work for you

Is the per-animal type configuration in the dll if i decompile it? I dont see that in either json. 

Onions , May 27th at 3:46 AM (modified May 27th at 3:46 AM)
@Gubser: Is the per-animal type configuration in the dll if i decompile it? I dont see that in either json.

well the mod is open source so...

try deleting the config then relaunching the game. I'm not sure if it will replace an old version config with the new version in the same directory

Onions , Apr 7th at 1:26 AM

I didn't even know rabbits were domesticable (and it doesn't help that the code to spawn annoying rabbits to grief your crops has been broken forever so you dont really see them all that often)

nasya, Apr 3rd at 6:28 AM

Onions yes, I mean vanilla rabbits/hares :)

Onions , Apr 2nd at 5:49 AM

nasya Are hares vanilla I can add that when i do the 1.22 stable release (whenever 1.22 stable is out)

nasya, Mar 23rd at 7:26 PM

Will it affect hares? I would love my hares to be calm around me too.

The_Red_God, Mar 13th at 11:14 PM

Could you maybe add piglets? <3

The_Red_God, Mar 7th at 11:49 AM

thank you! i really hope you'll update this when the stable 1.22 comes out , i dont want to play without it!

Mulciber, Feb 1st at 12:27 AM

Thank you very much for this!  I was stuck between cheatily setting their gen to 10 and just not having chickens or goats because of their eternal twitchiness. 🐥

Tohru, Jan 3rd at 3:19 PM

Thank you so much.

SteelCryptid, Jan 2nd at 10:38 AM

Thank you for this mod!

Onions , Jan 2nd at 5:08 AM

Added compat for bovinae and More Animals.

ChamomileTea as far as I can tell, none of the sirenia animals are domesticable, so adding compat wouldn't do anything.

ChamomileTea, Jan 1st at 5:12 PM

Please add compat for More Animals and Fauna of the Stone Age: Sirenia!

Onions , Dec 22nd 2025 at 7:58 PM

Working on compat for fauna of the stone age mods.

Burbo, Dec 17th 2025 at 7:58 PM

would love if you could add Fauna of the Stone Age: Bovinae. hate how crazy the Eurasian aurochs go when i go into my barn