Mods / Fauna of the Stone Age: Chelonioidea

Tags: #Crafting #Creatures #Food #Furniture
Author: Tentharchitect
Side: Both
Created: May 13th at 7:24 PM
Last modified: Jun 8th at 4:03 PM
Downloads: 7501
Follow Unfollow 214

Recommended download (for Vintage Story 1.20.10 and 1.20.11 - 1.20.12):
FotSA-Chelonioidea-v1.0.2.zip  1-click install


A collection of sea turtles of the super family Chelonioidea, these reptiles will add life to the temperate, subtropical, and tropical marine ecosystems of your world, acting as ambience, and potential food.

This mod includes:

Stats
Common Name Scientific name Category Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Other Drops Movement Diet
Loggerhead sea turtle Caretta caretta Chelonioidea 140/0.1 15/2 2.1L 2t1 10-40 All All 0-1.0 1,1-5 9-10 2+-0.3   Shell Swimming fish, vegetables
Green sea turtle Chelonia mydas   135/0.1 14/2 1.5L 2t1 6-40 All All 0-1.0 1,1-5 9-10 2+-0.3   Shell Swimming
vegetables, grass
Leatherback sea turtle
Dermochelys coriacea
  475/0.1 48/2 2.7L 3t1 8-40 All All 0-1.0 1,1-5 15-17 4-5   Shell Swimming fish, vegetables
Hawksbill sea turtle
Eretmochelys imbricata
  80/0.1 8/2 1L 2t1 12-40 All All 0-1.0 1,1-5 4-5 1+-0.3   Shell Swimming fish, vegetables
Atlantic ridley sea turtle
Lepidochelys kempii
  40/0.1 5/2 0.5L 2t1 4-40 All All 0-1.0 1,1-5 2-3 1+-0.3   Shell Swimming fish, vegetables
Pacific ridley sea turtle
Lepidochelys olivacea
  45/0.1 6/2 0.6L 2t1 10-40 All All 0-1.0 1,1-5 2-3 1+-0.3   Shell Swimming fish, vegetables
Flatback sea turtle
Natator depressus
  80/0.1 8/2 1.2L 2t1 12-40 All All 0-1.0 1,1-5 4-5 1+-0.3   Shell Swimming fish, vegetables





Features:

All species have a unique shell that can be used to craft bone meal, and a taxidermied full body.


And a big thanks to everyone who gave feedback and assistance!


FAQ
Q: Why so many animal packs? Can't you make one giant one?

A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.



Q: Is this mod safe to add and remove to an existing world?

A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.0.2
1.20.11 - 1.20.12
6835 May 15th at 7:30 PM FotSA-Chelonioidea-v1.0.2.zip 1-click install

Added-FR translation (Thanks Laerinok!)

1.0.1 607 May 13th at 8:21 PM FotSA-Chelonioidea-v1.0.0.zip 1-click install

Fixed-Malformed bracket in adult turtle json

1.0.0 59 May 13th at 7:26 PM FotSA-Chelonioidea-v1.0.0.zip 1-click install

Launch


18 Comments (oldest first | newest first)

💬 Tentharchitect , Jun 23rd at 4:55 PM

I'm unaware of a way of doing that, that wouldn't cause issues greater than the problem it is fixing. Hewholurks

💬 Hewholurks, Jun 21st at 3:52 AM

I have a question or more so a suggestion. Is there anyway you could add a config to your mod to disable the custom pelts? I ask this because the more FotSa mod series you add the more custom items that are added. Their is a patch mod to convert some of the pelts to the vanilla pelts and sizes but it doesn't cover all of your mods.

💬 B0YAR, May 28th at 3:41 PM

Tentharchitect

Please add compatibility with Butchering mod. We love hunt on the turtles and cook them! Yammy!

💬 yapludepatte, May 25th at 5:34 PM

TUTEL :D !

💬 Tentharchitect , May 18th at 7:55 PM

I believe someone made a patch for the animal cages mod, otherwise there currently isn't a way of transporting them

💬 CrusadingPriest, May 18th at 1:49 AM

How do we capture them for a home Aquarium?

💬 Tentharchitect , May 17th at 4:37 AM

Nope, just install the mod as normal. You'll see entities sooner by exploring new chunks but they'll slowly populate old ones as well

💬 CodexTor, May 16th at 4:24 AM

Tentharchitect I'm rather new to using mods. Is there any configs I have to tinker with in order to have your modded animals spawn? 

 

💬 DispleasedDog, May 15th at 3:08 PM

I love turtles, this is gonna be awesome. Imma have a pet turtle!

 

💬 LunaGore, May 14th at 2:53 PM

💬 Mossywildviolets, May 14th at 1:06 AM

My favorite animals! Thank you so much you are amazing!

💬 Zuric, May 13th at 11:45 PM

hell yes!

💬 Evoken, May 13th at 10:01 PM

Wow, another one!

💬 Billiam, May 13th at 8:43 PM

Thanks!

💬 Tentharchitect , May 13th at 8:20 PM

Weird, must have hit undo or something as that error wasn't there in my final bug check.
Update coming momentarily!

💬 Billiam, May 13th at 8:05 PM

There is a json error in chelonioidea-adult.json on line 337 (enabledByType is partially missing)

💬 Tentharchitect , May 13th at 7:38 PM

Managed to get in one last pack before my summer job started, this is the first of the Cosmopolitan animal packs, the next one will hopefully come out shortly after I resume modding in September!

💬 crumps, May 13th at 7:27 PM

Oh snap hes at it again

 (edit comment delete)