Mods / Charcoal Reforged – Balanced & Modernized
Author: Electrified
Side: Both
Created: Sep 26th at 2:27 PM
Last modified: Oct 15th at 10:34 PM
Downloads: 1568
Follow Unfollow 74
Recommended download (for Vintage Story 1.21.0 and 1.21.4 - 1.21.5):
CharcoalReforged_v1.1.4.zip
1-click install
New Poultice Recipes. Salt Peter Recipe, New soil recipes, roadmap to more uses for charcoal but still balanced with Vanilla Mechanics.
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Updated for Vintage Story 1.21+ (modern JSON standards, fixed broken healing items).
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Poultices rebalanced into a progression system:
- Removed Primitive Antiseptic, was overpowered.
- Removed Charcoal Poultice, split into two variants that aligned better with stock items.
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Added Charcoal Poultice (from reeds) → Heals 3
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Added Charcoal Poultice (from linen) → Heals 5, heals over 8 seconds instead of 10
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Added Ash-Honey Poultice (from reeds) → Heals 5
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Added Ash-Honey Poultice (from linen) → Heals 7, heals over 8 seconds instead of 10
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Updated charcoal to use charcoal powder as of V1.1.0 of the mod.
- Adds progression, making the need of a quern to use recipes.
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Textures updated with clearer differentiation between reed and linen variants.
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Kept compost features from the original mod (
biochar,woodash,nitrate,nitratemix)-
Updated texture to distinguish them better.
- added some tools to recipes (RPin fun)
- adjusted timing in barrel.
- balance
- Nitrate mix can be used in together with things in mod that would typically use compost.
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- Recipes for Soil
- Medium fertility
- uses nutrient ingredients and low fertility soil
- High fertility
- Uses medium soil and more nutrient ingredients
- Terra preta
- uses a mod base "biochar" ingredient and medium soil (mixed with a shovel for some RP lore)
- Medium fertility
RoadMap for future releases:
- Balance and update Saltpeter, Nitrate, recipes and process.
- Update and balance process for Terra Pretta
- Update to allow multiple containers.
- Add a healing boost mechanic and crafting system to make soap from WoodAsh.
- Further implement trait support for green fingered and others mods to come.
- possibly add a way to make potash through concentrating woodash.
This is a modernized and rebalanced continuation of the Charcoal Expanded mod originally by OldSchool3038. All source credit and original code and idea goes to them.
If OldSchool3038 asks me to take this down, I will. I have yet to learn how to code so I used their original .dll, but can do JSON magic pretty well.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
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| 1.1.4 | 694 | Oct 8th at 6:09 PM | CharcoalReforged_v1.1.4.zip | 1-click install | ||
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-Update barrel recipe time. Update nitrate to 7 days, wood ash to 7 days. Because balance. | ||||||
| 1.1.3 | 150 | Oct 7th at 12:20 AM | CharcoalReforged_v1.1.3.zip | 1-click install | ||
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-updated poultice behavior to align with ability to heal in air (while jumping or falling) -Tested in 1.21.4 | ||||||
| 1.1.2 | 165 | Oct 4th at 7:39 PM | CharcoalReforged_v1.1.2.zip | 1-click install | ||
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-adjusted tool durability for a few of the recipes that need a hoe and a shovel. -added additional recipe input from primitive survival mod for crab and snake meat | ||||||
| 1.1.1 | 157 | Oct 3rd at 2:59 PM | CharcoalReforged_v1.1.1.zip | 1-click install | ||
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-wrong value for charcoal Poultices needing 5 powder charcoal was fixed, new number is 4 powder charcoal | ||||||
| 1.1.0 | 51 | Oct 3rd at 5:50 AM | CharcoalReforged_v1.1.0.zip | 1-click install | ||
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A lot of good changes in the name of balance, and progression.
-nitrate recipe barrel -terra petrasoil recipe grid -Medium Fert -High Fert -Biochar Terra Preta | ||||||
| 1.0.3 | 263 | Sep 26th at 7:50 PM | CharcoalReforged_v1.0.3.zip | 1-click install | ||
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-Added Russian Translation thanks to El_Neuman -Added multi meat support for nitrate mix -Added Nitrate mix to recipe for Biochar | ||||||
| 1.0.2 | 65 | Sep 26th at 2:56 PM | CharcoalReforged_v1.0.2.zip | 1-click install | ||
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-repackaged, zip file was throwing an error | ||||||
| 1.0.1 | 23 | Sep 26th at 2:32 PM | CharcoalReforded_v1.0.1.zip | 1-click install | ||
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-updated handbook | ||||||
Electrified Thanks! Always appreciate when there's room for customization in mods
Kyokui That is a great idea. I should have some time to make a configuration for it in the next week or so.
Could you add some configurability to this mod? I'd like to change the speed of the saltpeter production to be significantly longer.
Thanks for updating it and expanding it. I'm going to play with it this weekend.
v1.1.4
-Tweaked barrel recipe to add one more day, 7 days total for both nitrate mix and woodash. I dont want it to be too easy, but also dont want to match 20 day cycle for compost. This is the balance.
Note: this will probably change again once i introduce Lye for the soap making process.
-Fixed barrel texture for wood ash. It shows up now.
v1.1.3
Updated Poultice behavior to align with 1.21.4 patch notes. Tested in 1.21.4
Known issues,
-WoodAsh texture in barrels not showing up. Will be working on this.
v1.1.2
adjusted tool durability for recipes.
added snake meat, and crab meat from primitive survial mod to nitrate mix input.
Please leave comments or suggestion here in the comments. I check them often. On the soil recipes, specifically terra petra, trying to balance it with what is in expanded matter as well as some other mods that most people use.
v1.1.1
I corrected the amount of charcoal powder the charcoal poultices needed from 5 to 4. 4 is the correct value.
Thanks for an update, love this mod))
V1.1.0 Update. Adjusted a few recipes for progression purposes, and balance.
Use powder Charcoal instead of the whole chunk for the poultice recipe. This adds a level of progression in needing the quern to make them.
Added tool ingredients where it made sense. Added support for primitive Survival fish. Plan to add more when able. A lot still plan to add support for common mods.
Adjusted recipe for medium, high and Terra soils.
Next roadmap will be to add soap mechanic and more options to get K, maybe even Potash.
RiverTheSheep depends. Again the whole point of this addition to original was for balance inline with vanilla recipes, and give more usees for charcoal.
Is there any way to make this mod work with oils since they both have a wood ash item? As in, merge them or something of the sort? maybe change the name of this mod's one?
v1.0.3
-Added Russian Translation thanks to El_Neuman
-Added multi meat support for nitrate mix
-Added Nitrate mix to recipe for Biochar
Wow, you did an amazing job! Thanks for reviving the original mod, you're awesome!
I'd appreciate it if you could add a RU translation for the Russian-speaking audience!)) Click
Short term roadmap will be to include multiple meats in the Nitrate Mix recipe. Red meat highest value, poultry medium value, fish and bushmeat low value.
Completed 9-26-2025
v1.0.1 has a file issue. Repacked and release v1.0.2 Structurally the same.