Mods / Canoe mod 1.21

Tags: #Crafting #Furniture #Storage #Technology
Author: goonalgaib
Side: Both
Created: Aug 30th at 11:06 AM
Last modified: Oct 14th at 11:49 PM
Downloads: 40370
Follow Unfollow 539

Latest release (for Vintage Story 1.21.1 and 1.21.2 - 1.21.5, potentially outdated):
canoemod 1.21.zip  1-click install


WARNING: This is a temporary update for 1.21 I will take it down as soon as the original author updates the mod himself or asks me to take it down.

Big thanks to lovely people from comment section of the original mod whos posts helped me.

Shoutout to Bannta and Duckponder.

This mod changes following things from the original:
- Middleback seat cannot row instead the back seat can due to issues in mp.
- You can attach lanterns instead of oil lamps to front of the canoe.
- Added speed multiplier of 1.5 putting the canoe between raft and sailboat in terms of speed.

Also to pickup the canoe you need to have a backpack slot free and select it by clicking ctrl 1-4 and shift right clicking on the canoe.

If there are issues please comment and I will attempt to fix them. No promises though.

Original description:

Are you tired of floating around on a makeshift raft? Are you still waiting for your flax field to grow? Or do you just not feel like building a huge sailboat just to get across a lake? This mod adds a sporty birchbark canoe that's perfect for your early-mid game transport or exploration needs. No need to use those awful crude oars anymore either, this mod adds craftable woodtyped carved oars that you can use to row around in style.

The canoe can carry up to 4 players or 1 player, 2 reed baskets, and a clay vessel or chest. It also has a rack on the side to store your carved oar. The birchbark canoe has the same travel speed as the sailboat and the raft. The birchbark canoe can be picked up and portaged in an empty bag slot.

The carved oar can be used with the vanilla raft if you're so inclined, and the crude oar can likewise be used with the birchbark canoe. The crude oar cannot, however, be stored in the bark canoe.

If you have suggestions, issues, or localizations you want me to include in the mod (with credit to you of course) please put them in the forum thread! https://www.vintagestory.at/forums/topic/13586-canoe-mod/

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.4 canoemode
1.21.2 - 1.21.5
38804 Aug 31st at 2:13 AM Empty canoemod 1.21.zip 1-click install
1.0.3 canoemode 1566 Aug 30th at 11:12 AM Empty canoemod 1.21.zip 1-click install

39 Comments (oldest first | newest first)

ElectroRequiem7, 2 days ago

Dark 
The Canoe goes into one of the 4 Slots that backpacks go into, not the inventory.
Hope this helps.

Dark, 3 days ago

Despite sucessfully crafting a canoe I cannot get it into my inventory at all, despite me having enough space for it

Am I doing something wrong or is the mod broken in some ay?

Teax, Dec 3rd at 9:59 AM

goonalgaib

Greetings, must have mod :) Works fine on our server with 1.21.5 on it.

Would it be possible to make it compatible with CarryOn like its with sailboats/rafts to pickup storage from and to the canoe?

With CarryOn you can move full chests/barrels etc and store them i.e insided a boat and pull them out again. Sadly it does not work with your canoe.. 

Would it be possible to add that function? 

 

Best regards :)

Gantradies, Nov 20th at 7:45 AM

yAeah, can confirm the mod is currently broken due to the incorrectly set flag mentioned below

Fearis, Nov 17th at 10:34 AM

BlueFuryDragon the wooden bucket must have 4l of pitch glue in it

BlueFuryDragon, Nov 17th at 9:39 AM

I have this mod installed on 1.21.5 but the crafting grid doesn't produce a canoe for me. So does anybody have this problem. I also have a lot of mods. But this doesn't seem to be working. Am I doing something wrong?

Bannta, Nov 17th at 4:51 AM

Diop

The Bark Canoe version is configurable to set the storageFlagsByType in the configuration for the mod

https://mods.vintagestory.at/show/mod/35151

Chromy, Nov 17th at 1:06 AM

Diop are you including the (= general + offhand) in your script as well? Looks like it'll give me a syntax error when I do that 

FeaoikalOitaure, Nov 4th at 7:32 PM

May I ask you please use standard naming conventions with version numbers when updating? Otherwise it is confusing when I see an update and the file name is unchanged. Thanks!

Ridenberg, Oct 29th at 11:20 AM

Thank all gods that it was you who got to work on updating this mod. If there was no 1.5 multiplier on boat speed I would break down and cry after spending so much time crafting it. 

Diop, Oct 24th at 7:01 PM

Hey,

if you're on 1.21.5 and your crafted item can't be picked up or placed, the issue comes from an incorrectly defined storageFlags.

In your item's JSON ("barkcanoe.json"), replace:

"storageFlagsByType": { "canoe-barkcanoe-*": 2 }

with:

"storageFlagsByType": { "canoe-barkcanoe-*": 259 }

(= general + offhand)
Your item will now be pickable and placeable again.

Juppi, Oct 22nd at 5:08 AM

Thanks for taking this mod on, goonalgaib.  One of my favs.  

Bannta, Oct 9th at 3:24 AM

Dovinya Yes, that's why I removed the lantern and went back to the Oil Lamp in my version

 

Tahvohck I usually row in using auto-run(v). As for a costing effect. The Canoe mod is just using the basic boat mechanics already built into the game. I would require hard-coding to rewrite an independent boat system.

 

MechaMaria64 I'm seeing all 8 slots for a reed chests in my version(there is a link below for it in this post).  Goonalgaib is using mostly the same coding as I use so I would suspect it might be a conflict with another mod. You could try my version to rule this out or CircuitPwne's.

 

Regards, 

Dovinya, Oct 3rd at 7:18 PM

Is anybody else annoyed that the lantern kinda blocks your view in first person? Wish its position was slightly different somehow

MechaMaria64, Sep 25th at 6:42 PM

cant open reed chests on the canoe as it shows no slots, any idea why?

Tahvohck, Sep 24th at 7:17 AM

Can you make it so the canoe coasts when you stop rowing? The way it abruptly stops is a little weird.

CircuitPwne, Sep 19th at 2:33 AM

FatherSarge, SunriderKSY, and anyone interested, I've patched this mod to bring it to parity with my patch for the original mod.
Catch the 1.21.x version here: https://mods.vintagestory.at/canoemodcircuitspatch

It includes the ability to use either oil lamps or lanterns and a few other tweaks! Be sure to have both it and this mod installed for it to work.

SunriderKSY, Sep 11th at 4:54 AM

Ditto @FatherSarge  I don't have a lantern yet, but would LOVE to put an oil lamp on the front of my canoe.  I can't take the flash of light strobing in my eyes when holding a lamp or torch in my off hand while paddling.  I would LOVE to have the option of putting an oil lamp on the canoe now, and then later change it to a lantern. 

BTW thank you for updating the mod for 1.21.  I restarted on a new world for 1.21, and I didn't even bother with a raft.  The canoe mod is just so awesome.  

Bannta, Sep 11th at 3:41 AM

CupOfMoths When adding pitch-glue, you need to place the pitch-glue(glueportion-pitch-hot) in a wooden bucket with at least 4 liters (not hardened yet). My version has a multi-recipe option.

 

FatherSarge, Sep 8th at 4:02 PM

Aight but hear me out...

Lanterns AND/OR Oil Lamps

Eh? Eh?

Bannta, Sep 7th at 7:38 PM

https://mods.vintagestory.at/show/mod/29634 

Here is a link to my version, which does the Resin and Oil Lamp. It's been sitting in my draft bin for a bit

Regards.

Yes6Ft2, Sep 7th at 7:04 PM (modified Sep 7th at 7:05 PM)

CupOfMoths Broken for everyone in my community and in vanilla 1.21 even outside the server before you say lol :D Spent along time testing and gave up so i made a no pitch version of the mod so it uses resin again. If this one works for you thats fine keep using it :D

CupOfMoths, Sep 7th at 5:46 PM

Yes6Ft2 Pitch glue isn't broken, it is a fluid now. You have to actually scoop it out with a bucket or other fluid container.
Tested it with vanilla 1.21.0, tested it with mods that use pitch glue such as Toolsmith.

Yes6Ft2, Sep 7th at 3:21 PM

1.21.0 Pitch glue is currently broken tested it multiple times without mods and its still broken. Should bring back the resin 

Tasshroom33, Sep 6th at 1:26 PM

I was so confused there for like 30 seconds lol spamming every button combo i had until I realized i could place a basket down and ctrl alt scroll to the slot and pick up the canoe.
Amazing mod, (original or otherwise) was not expecting the whole pickup canoe animation state

osayra, Sep 6th at 7:11 AM

how do you make this canoe if you start in the warm biome where birches dont spawn?

Sahlokhviir, Sep 2nd at 2:38 PM

Please dont take it down once the mod is updated, this works well!

SunriderKSY, Aug 31st at 10:28 PM (modified Sep 15th at 6:25 PM)

Thank you so much!  I absolutely love this mod and completely abandoned rafts when I found canoes.  

Crossing my fingers the animations are fixed in this version?

ETA:  Yup, animations are still on point!  Thank you again!

goonalgaib , Aug 31st at 5:05 PM

Bannta You have to right click it with a liquid container like a bucket/bowl/jug etc, I also struggled at first lmao.

Bannta, Aug 31st at 4:46 PM

@goonalgaib, have you successfully tried making the pitch glue? When I tried early in the rc's I couldn't get it out pot.

burgertanker, Aug 31st at 2:53 AM

This pleases the Merchant's Guild

goonalgaib , Aug 31st at 2:16 AM (modified Aug 31st at 2:43 AM)

Good news! I managed to change the recipe back to pitch glue. It was resin because in 1.21 they changed glue to a liquid breaking the recipe. Now it simply requires 4l of pitch glue in a wood bucket. If you want to change the amount go to "canoemod 1.21.zip\assets\canoemod\recipes\grid\barkcanoe-recipe" and change "requiresLitres: 4" to whatever amount you want.

Parf, Aug 31st at 12:07 AM

wonderful! i'm going to test this in 1.21 multiplayer. why'd you change the recipe to require resin instead of glue? could i easily change this back to requiring glue?

Roughgalaxy, Aug 30th at 11:10 PM

Thanks for picking this up until the original gets updated. I only just discovered this mod and it's the best thing!

goonalgaib , Aug 30th at 10:12 PM

Bannta Nice, you can still post your version since I probly won't be making any changes and maybe someone wants the oil lamps too.

sylviespider You can change speed in the config file canoemod 1.21.zip\assets\canoemod\entities\water\barkcanoe and set

"speedMultiplierByType": {
"canoe-barkcanoe-*": 1.5
}

To whatever you want.

Hydromancerx I don't use that mod so I don't really care to make a compability patch, sorry.

Bannta, Aug 30th at 9:45 PM

sweet...I was about to post mine 

I got the oil lamp to work; it was misdefined in the game/patches in oillamp-canoe.json 

chg to correct

"file": "blocktypes/clay/fired/oillamp.json"

 

However, if you do this, you need to readjust the lantern position back to, so it is either a skewed oil lamp or a lantern 

"name": "lanternspot",
"from": [ -34.0, 9.0, -4.0 ],
 
I would like to add both options, but I don't know how to split the call or make them children of that location
Hydromancerx, Aug 30th at 7:25 PM

Could you patch it to actually use birch bark from Ancient Tools mod instead of birch logs?
Thanks!

sylviespider, Aug 30th at 5:55 PM

is there a config to change the canoe back to its old speed? espiecally now that the canoe is way cheaper with just resin instead of needing a copper anvil for a quern for glue (no reason to make a raft ever !) thanks for updating for us though

Batlychee, Aug 30th at 5:48 PM

thank you, this was one i really wanted updated even though the author has been inactive <3