Mods / C&N Metals
- Tags:
- Author:
- KenigVovan
- Side:
- Both
- Created:
- Sep 7th 2025 at 1:53 PM
- Last modified:
- Sep 2nd at 5:25 AM
- Downloads:
- 6554
-
Recommended download (for Vintage Story 1.22.7):
canadditionalmetals_1.1.3.zip 1-click install
C&N Additional Metals
New Alloys
| Rose Gold | Sterling Silver | Weak Black Steel | Weak Red Steel | Weak Blue Steel |
|---|---|---|---|---|
| 15–30% Copper | 20–40% Copper | 15–25% Black bronze | 10–15% Brass | 10–15% Bismuth bronze |
| 70–85% Gold | 60–80% Silver | 15–25% Nickel | 10–15% Rose gold | 10–15% Sterling silver |
| — | — | 50–70% Steel | 20–25% Steel | 20–25% Steel |
| — | — | — | 50–55% Black steel | 50–55% Black steel |
Black, red and blue steels are forged from their weak counterparts on an anvil.
Getting Started
To produce the new alloys you'll need to craft a bloomery and pair it with bellows — the bellows push the bloomery to the higher temperatures these metals demand. Vanilla bellows work out of the box; the mod's own bellows are included as a creative-only variant (no crafting recipe by default). From weak-steel ingots you can then forge normal-steel ingots, and from those, the full set of tools.
Tools can be crafted only from black, red and blue steel.
Tools & Armor
The complete workshop in red, blue and black steel:
axe · hammer · knife · pickaxe · prospecting pick · saw · shears
chisel · scythe · hoe · shovel · cleaver · wrench
Alongside the tools, four full armor families across the new metals — head, body and legs in plate, chain, brigandine and scale.
Build & Storage
Metal sheets, plain and riveted blocks, both fresh and corroded — plus chains, plates, scales, lamellae and nails & strips for every alloy. Anvils for red, blue and black steel round out the smithing line.
Compatibility
Compatible with Armory — polehammers, warhammers, javelins, pikes, short / long / great swords, sabres, halberds, long axes, poleaxes, quarterstaffs and light shields in all three steels, plus vanilla-style plate, chain, brigandine and scale sets.
Compatible with Combat Overhaul — falx blades and integration so the new metals fit cleanly into the overhauled combat loop.
Author KenigVovan · Contributors Uri
Bellows sound — Freesound · accordion bellows 3 by PhonosUPF
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.3 | canadditionalmetals | 202 | Sep 2nd at 5:25 AM | canadditionalmetals_1.1.3.zip | 1-click install | ||
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| 1.1.2 | canadditionalmetals | 435 | Jul 9th at 6:16 PM | canadditionalmetals_1.1.2.zip | 1-click install | ||
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| 1.1.1 | canadditionalmetals | 860 | Apr 26th at 1:57 PM | canadditionalmetals_1.1.1.zip | 1-click install | ||
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| 1.1.0 | canadditionalmetals | 97 | Apr 6th at 6:10 AM | Empty | canadditionalmetals_1.1.0.zip | 1-click install | |
| 1.0.14 | canadditionalmetals | 584 | Feb 28th at 7:44 PM | canadditionalmetals_1.0.14.zip | 1-click install | ||
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| 1.0.13 | canadditionalmetals | 183 | Feb 22nd at 9:40 PM | canadditionalmetals_1.0.13.zip | 1-click install | ||
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| 1.0.12 | canadditionalmetals | 55 | Feb 22nd at 10:36 AM | canadditionalmetals_1.0.12.zip | 1-click install | ||
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| 1.0.11 | canadditionalmetals | 811 | Jan 14th at 6:46 AM | canadditionalmetals_1.0.11.zip | 1-click install | ||
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| 1.0.10 | canadditionalmetals | 781 | Oct 10th 2025 at 3:14 PM | canadditionalmetals_1.0.10.zip | 1-click install | ||
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| 1.0.9 | canadditionalmetals | 894 | Sep 27th 2025 at 8:52 PM | canadditionalmetals_1.0.9.zip | 1-click install | ||
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Fixes by Anhrak
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| 1.0.8 | canadditionalmetals | 194 | Sep 26th 2025 at 12:04 PM | canadditionalmetals_1.0.8.zip | 1-click install | ||
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| 1.0.7 | canadditionalmetals | 350 | Sep 20th 2025 at 8:26 AM | canadditionalmetals_1.0.7.zip | 1-click install | ||
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| 1.0.6 | canadditionalmetals | 137 | Sep 19th 2025 at 11:56 AM | canadditionalmetals_1.0.6.zip | 1-click install | ||
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| 1.0.5 | canadditionalmetals | 120 | Sep 18th 2025 at 3:56 PM | canadditionalmetals_1.0.5.zip | 1-click install | ||
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| 1.0.4 | canadditionalmetals | 146 | Sep 17th 2025 at 6:57 PM | canadditionalmetals_1.0.4.zip | 1-click install | ||
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| 1.0.3 | canadditionalmetals | 271 | Sep 11th 2025 at 5:03 PM | canadditionalmetals_1.0.3.zip | 1-click install | ||
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| 1.0.2 | canadditionalmetals | 138 | Sep 10th 2025 at 2:57 PM | canadditionalmetals_1.0.2.zip | 1-click install | ||
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| 1.0.1 | canadditionalmetals | Sep 10th 2025 at 2:43 PM | 1-click install | ||||
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| 1.0.0 | canadditionalmetals | 295 | Sep 7th 2025 at 1:53 PM | Empty | canadditionalmetals_1.0.0.zip | 1-click install | |


Will there ever be lanterns made of rose gold and sterling silver?
Also the textures for the rose gold and sterling silver falxes are bugged. Only the metal texture is affected, but handle and cloth textures aren't. I even looked at the json files in the Mods\canadditionalmetals_1.1.3\assets\game\shapes\item\tool\blade\falx folder, and it looks fine so idk why the textures arent working.
I would <3 love <3 compatibilty with Culinary Artillery
<3 rose gold cauldron <3
Theres some errors getting thrown with the CO/Armory compat, the behaviors field changed to behaviorsByType in the forks
also some wrong resource locations
Love the mod gives some great TFC nostalgia!
ooh, those look so pretty!
Can you please update your documentation to be clearer on how to make the alloys? I just spent an hour trying to figure out how to use a vanilla bloomery to make them without realizing this mod added it's own bloomery I am supposed to use
does this work with toolsmith?
as a terrafirmacraft enjoyer this is so nice to have here too :)))
I see some errors on loading with the Combat Overhaul fork. My guess is that this mod is looking for combat overhaul's ID and not the fork's.
I love this mod so much! I would love to have it on our server, however the administration is very particular. Please make a new version flagged as for 1.22 stable, and also try to reduce console errors, even if not affecting anything. Thank you.
How do you make the bloomery thats needed? I really wish this mod had a lil guide
Not gonna lie this makes me wish there was a mod to add Beskar from The Mandalorian XD
finally, tfc metals
found another bug, looks like black steel, red steel, blue steel, rose gold, and sterling chain leg armor don't have crafting recipies.
WHen loading into a world, either new or pre-existing, the following logs show up in server-main.log
Hey, a couple of things I noticed:
So please, do check protection values for the mod's armors as well as maybe balance ranged weapon stats on modded plate armors to make them more vanilla like.
the anvils are kind of janky, they work when using the new steel bars, but its not possible to put most* (haven't tested all of them) other metals on the new anvils, or even work pieces, which can lead to accidentely taking the pickaxe your smithing and loosing a whole ingot.
when trying to put workitems or vanilla ingots on the new anvils it doesn't even show up in the server audit log while still showing up in the client audit log.
cleared cache and clean settings, should be easy to replicate.
mod list used while testing: autoconfiglib, canadditionalmetals, configlib, extrainfo, newfiesblocklogger, vsimgui.
this also leads to soft incompatability with toolsmith and its reforge system.
great mod, i love having more metal tier progression and there aren't allot of other mods that add new alloys.
if you take suggestions, better compatibility with toolsmith would be great, with the fancy models and stats for the nails and strips to be used as bindings.
I filed this issue in GitHub yesterday and just wanted to post it here also in case you didn't see it.
https://github.com/kenigvovan/canadditionalmetals/issues/1
Thank you!
Hey, those are cool looking armors and tools (maybe because I like color red, lol). Anyway, I tried making them in survival and I noticed that weak steel has similar smithing mechanics like iron blooms, but helve hammers do not seem to work on weak steel. Could you please make it so that helve hammers would smith weak steel into black/red/blue steel? I don't really want to smith 72 ingots by hand to get a plate armor set, and I think there was a reason why the devs made iron blooms smithable by helve hammers.
CheeseMuncher snoojey thank you for info, all of that should be fixed
like CheeseMuncher mentioned, with the combat overhaul patch the vanilla armors don't show durability anymore, along with some of the new metal armors too. I found in the patch file you created that for the /durabilityByType part of the patch, you put the operation as "replace" instead of "addMerge". Changing this fixed the vanilla armors, and there were just a few pieces of the new metal armors missing from the list of durabilities, namely Brigandine head and body for all three steel types, and chain head for rose gold and sterling silver.
Here is a link to my quick fix of the patch if you wish to use it.
https://drive.google.com/file/d/1-akPNBpY3M8p8R01tUJTJEHx0JPBf0SA/view?usp=sharing
As for the crafting issues mentioned below it shouldn't be too much of an issue since you can also craft most (if not all) of the armors using the pieces from armory, instead of the more expensive way that is default.
Also another comment mentioned issues with sterling silver and it being called "steerling silver". I found the issue in lang/en.json if you wish to fix it. "game:item-metalbit-sterlingsilver" was set to "Steerling silver bits", instead of "Sterling silver bits"
Something I forgot to mention is how the crafting recipes from overhaul are not changed for those full plate/scale/chain armors. For example, the chain leggings still require the leg leather jerkin to craft, unlike the vanilla Armory armors. Another thing that seemed to pop up after you fixed the full armors is that the vanilla ones dont seem to show or have durability anymore. Anyways, thanks for being so quick to fix the previous bug.
CheeseMuncher
fixed
When playing with Armory, the full plate, chain, scale, and brigandine armors don't seem to work. Instead, they just show "Layers: none" and "Bodyparts: none". This was most noticeable when I was trying to make a full set of chain armor and i was able to make the shirt, sleeves, and mittens just fine, but I was not able to wear the leg armor. This however, does not seem to affect the vanilla armors. Aside from that, wonderful mod.
CtrlAltSilent
should be fixed
I might be missing something... Black steel was the easiest thing to make... Blue steel, doesn't want to work no matter what. What is the process for making it?
Does it have something to do with the "Steerling Silver Bits"
Hi, could you please make the armor compatible with combat overhaul? No pressure, I just love this mod and the pink armor :D
TerraFirmaCraft my beloved 💖
Works great, thanks so much :)
Destrin
should be fixed now
Probably a mod conflict with bricklayers, xskills or something else, but when I put a crucible into the bloomery, the bellows no longer work to increase the temp. Tried this with both 1.0.0 and 1.0.2. Or is there some other method to get the slots for the alloy materials?
If it is a conflict, maybe you could add your own crucible, crafting grid recipe maybe, add charcoal surrounding a fired crucible to create a high carbon crucible for higher temps, which should work regardless of other mods? I know that could be a lot of work so I completely understand if you don't want to. I do love the colours of the alloys though and would love to add this to my mod heavy game :)
When this mod adds light and heavy types of armor for each material I will for sure start using it. But if its just tools I dont have a use for it. Armor can be used to look cool, tools are just tools.
Hi, I really like the mod so far, excited to see where it ends up, I think it's a nice way to continue to advance and use up old metals.
Is there any hopes of changing the bellows recipe to require sturdy leather?
It would make the progression feel a lot more earned to me.
Is there gonna be armor along with it? Cause I love the rose gold, it looks really pretty!💖