Mods / Critcher's Calculator

Tags:
Utility Crafting Simplification
Author:
Critcher
Side:
Client
Created:
Dec 29th 2025 at 3:15 PM
Last modified:
5 days ago
Downloads:
4651
Follow Unfollow 301
Recommended download (for Vintage Story 1.22.2 - 1.22.3):
CritchersCalculator_1.2.3.zip  1-click install

A simple utility to take the guesswork out of ingot manufacturing.

Alloy Ingot nugget bit 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.3 critcherscalculator
1.22.2 - 1.22.3
182 5 days ago CritchersCalculator_1.2.3.zip 1-click install

fixed rounding eror, black bronze is safe from my madness

1.2.2 critcherscalculator
1.22.0 - 1.22.2
392 May 23rd at 7:34 PM CritchersCalculator_1.2.2.zip 1-click install

Localization complete

1.1.2 critcherscalculator
1.22.2 - 1.22.3
0 5 days ago Release Retracted

Retraction Reason:

wrong one

Changelog:

Fixed rounding error

1.1.1 critcherscalculator
1.22.0 - 1.22.2
817 May 7th at 11:00 AM CritchersCalculator_1.1.1.zip 1-click install

added requested crucible breakdown.

1.1.0 critcherscalculator 207 May 5th at 9:16 PM CritchersCalculator_1.1.0.zip 1-click install

Language supports added 

1.0.4 critcherscalculator 286 May 2nd at 12:37 PM CritchersCalculator_1.0.4.zip 1-click install

fixed issues by editing modinfo.json

1.0.3 critcherscalculator
1.22.0-rc.5 - 1.22.0-rc.7
442 Apr 5th at 4:07 PM CM-IngotCalculator_1.0.3.zip 1-click install

Updated to 1.22

1.0.2 critcherscalculator
1.21.0 - 1.21.6
1899 Jan 1st at 1:49 PM CritchersCalculator.zip 1-click install

Added support for Pewter mod per request

1.0.1 critcherscalculator
1.21.0 - 1.21.6
208 Dec 30th 2025 at 3:20 AM CritchersCalculator.zip 1-click install

added missing json to make client side

1.0.0 critcherscalculator
1.21.0 - 1.21.6
218 Dec 29th 2025 at 3:16 PM CritchersCalculator.zip 1-click install

Standalone release


63 Comments (oldest first | newest first) (threaded | flat)

Critcher , 5 days ago

Fritz_Xray There you go my friend, please try that!  I was not as careful as I should have been and so some of those values needed to be 8% total and were 7.5% and accepted, should not happen any more :)

Critcher , 5 days ago

Fritz_Xray  Thank you again very much for reporting this.  But I can't replicate your findings I'm afraid.  Are you possibly running any other mods that may alter things related?  What were the actual false calculations?
Here is the results of my tests on all the values you mentioned.

Fritz_Xray, 5 days ago (modified 5 days ago)
@Critcher: Fritz_Xray Thank you again very much for reporting this. But I can't replicate your findings I'm afraid. Are you possibly running any other mods that may alter things related? What were the actual false calculations?Here is the results of my tests on all

Maybe I should've worded it differently. I'm getting the exact same numbers as you in the screenshots.
It's just that you're not able to smelt it into black bronze at the proportions the calculator is giving. (tested with every mod but this one disabled)
https://imgur.com/a/u9i1cd8

Fritz_Xray, 6 days ago

Some calculations for black bronze are off, when calculating for multiple ingots with max copper and minimum gold and silver. For example for 2, 4, 7, 9, 12, and so on.

Critcher , May 23rd at 7:35 PM

Full language support finished

FaultyMuse, May 16th at 6:46 PM (modified May 16th at 6:48 PM)

FYI, you should be able use the RecipeRegistrySystem to dynamically load the set of alloy recipes instead of the hardcoded list you have now, that way this mod is automtically compatible any mod that adds new recipe (or changes the vanilla recipes). If the project were on something like GitHub I'd be willing to try to put together a PR with that change.

Critcher , May 7th at 2:10 PM

Thank you ReaH424 I have saved it and I will add your translation to the next release!  much appreciated :)

ReaH424, May 7th at 1:41 PM

Hello, thank you for creating such a great mod. I’ve translated it into Korean. Please feel free to use it if you like it.

Critcher , May 7th at 11:08 AM

Deve KOPI_PING I have made the changes and I think this is what you wanted, so now there are 4 boxes that also tell you exactly what to put in each crucible slot.  Please tell me if this is the solution you were hoping for  :)

Added crucible slots

Critcher , May 7th at 1:58 AM

Deve KOPI_PING I totally didn't get what the issue was, I apologize, I understand now!  I never even realized there would be an issue because I normally have bigger stack sizes for everything, of course it would make things easier to have a stack breakdown, I will put this on my list and try and get it in soon :)

KOPI_PING, May 7th at 1:50 AM

Probably the only alloy calculator mod available for 1.22  (afaik), I'll only be using this when I'm offline and there's no internet to look up on the web for an alloy calculator, a good example would be https://www.vintagestory.cz/slitiny/ which does very good in that it calculates the required bits/nuggets in stacks rather than a single combined value. Still a very convenient mod nontheless :)

Critcher , May 5th at 9:22 PM

Language supports are now in  for 9 languages including Portugese for our friend Edderjh :)  

Please feel free to request / volunteer translations for other languages.  Over the next while we are working on a complete rebranding and full language support for all our releases so please check back soon!

 

Critcher , May 3rd at 6:51 PM

Edderjh Very good in fact, I am actually waiting on a kind soul who will be doing all the translations so hopefully they have it ready soon!

Edderjh, May 3rd at 5:35 PM

I noticed that you don’t use .json files to translate the mod. What are the chances of adding Portuguese support for it?

 

Deve, May 3rd at 5:35 PM

You know what would take even more guesswork out of ingot manufacturing? If it broke down the required nuggets by stacks. For example, say you're making 10 Tin Bronze ingots with the minimum amount of Tin instead of saying "Copper: 184 Tin: 16" it said "Copper: 128 Copper: 56 Tin: 16". Some of us are bad at math.

Bonus points if it can somehow dynamically look up the max stack size for nuggets just in case someone had a mod installed that changed the stack sizes.

Shazza, May 3rd at 1:22 AM

Bless your face for saving us all an alt-tab! Simple, clean, wonderful. c:

Critcher , May 3rd at 12:45 AM

TheRealFlynn Thanks for being awesome and making my day :)

 

TheRealFlynn, May 3rd at 4:16 PM
@Critcher: TheRealFlynn Thanks for being awesome and making my day :)

my pleasure. i make mods. i know what it means when someone takes time to just say thanks, or drop a follow, Ive had a few gracious commenters on my stuff, and people trying to help improve the mods. very nice :)

 

TheRealFlynn, May 2nd at 9:54 PM

ty for working on the mod

Critcher , May 2nd at 12:39 PM

Szkieletor  Give that a try!  I always forget about the modinfo file and that caused your problems.  Should be good now, please reply and let me know :)

Szkieletor, May 3rd at 9:54 AM
@Critcher: Szkieletor Give that a try! I always forget about the modinfo file and that caused your problems. Should be good now, please reply and let me know :)

It's working perfectly in multiplayer now, shows up in controls menu too! Thanks for the quick fix!

Szkieletor, May 2nd at 11:29 AM

Critcher I'm having a similar issue, more info:

Installed the latest mod version, 1.0.3 from April 5th, via 1-click install. Game version 1.22.1 (but it behaved the exact same on 1.22.0).

The mod is installed and enabled, shows up on Mod Manager screen with a warning: "This mod requests game version 1.22.0-rc.5 but you are on 1.22.1. It might not load properly."

It does NOT show up in game keybinds settings.

There are no other mods that use the F9 button.

It works in Singleplayer. Does nothing in Multiplayer, regardless of OP privileges.

Tried reinstalling, doesn't change anything.

Critcher , Apr 17th at 11:37 AM

LDP487 What version of Vintage Story are you on?  What version of calculator did you install?  In your mods list in the game menu is calculator in the list and has a blue check that it's active and no warnings or errors? Finally in game, in the controls menu, is calculator in the list and if so is it marked in red and telling you another mod is also using F9?  Let me know your results please.

LDP487, Apr 17th at 11:24 AM

I press F9, nothing happens. :(

Critcher , Apr 15th at 5:36 PM

LDP487 F9 :)

LDP487, Apr 15th at 8:08 AM

How to open it in the game? I don't see any hotkeys to use?

 

Critcher , Apr 5th at 11:40 PM

Madalovin Nope nothing changed, just updated to new version, cleaned a few things, but if you already have it installed you shouldn't need to update or anything.  Old version is not broken, I'm just going through all my mods and spring cleaning since they're doing the update anyways :)

Madalovin, Apr 5th at 7:53 PM

What did the 1.0.3 update do?
(1.0.2 seemed to work fine on VS 1.22+)

Also you can redact mod versions you've posted you deem broken by going to File -> Clicking on the Mod Version -> bottom right Retract Release. :p

Critcher , Apr 5th at 4:09 PM

Ready for 1.22, happy crafting!

Critcher , Feb 25th at 7:37 PM

Awesome! I'm happy it's working for you :)

Kjeldar, Feb 25th at 6:59 PM

forget the last comment

after downloading the latest version its all fine again

ty,good sir *bow*

Kjeldar, Feb 25th at 5:18 PM

Critcher

the ingame control settings? if so,it's not showing up

or i'm totaly dumb and blind

Critcher , Feb 17th at 1:47 PM

Added discord channel for bug reporting and back link to website

Critcher , Jan 31st at 4:43 PM

You can change this in the regular game controls config, it's adjustable there.

Kjeldar, Jan 31st at 11:24 AM

derp....suddenly F9 does nothing

don't know what other mod causes this

a config would be nice

Critcher , Jan 29th at 1:51 PM (modified Jan 29th at 1:53 PM)

ptrk That's a good idea, if I decide to go in a role play direction with my mods I will be sure to keep that in mind, thanks!

ptrk, Jan 28th at 6:09 AM

As a suggestion, if you're interested in making this something tied to an in-game item, you could make a little abbacus looking thing that a player could right click or carry around. In my head it's just a neat little idea to add near a forge for aesthetics and immersion.

Critcher , Jan 6th at 12:41 PM

@IILordTempestII , I'm sorry I'm really trying to understand where we are going with this.  Are you suggesting just using the element symbols rather than the names?  Like you would like to see the recipe for tin bronze say CU + SN rather than or in addition to the common names?  Otherwise I'm not sure, things like bronze are an alloy, not a compound so there is no 'Bronze chemical formula' there would be many hundreds of different recipes that could formulate 'Bronze' and thus hundreds of different formulas.

Maybe let's try a different approach...  If you were in game and using the calculator the way you would like to be, please explain what that would look like, what buttons would you press and what would you see on screen?  What output do you see?

IILordTempestII, Jan 6th at 11:58 AM

Critcher Perodic table. I tried to imply it but maybe didnt do the best job. 

Like, Fe iron and Au gold. Combining stuff and adding numbers is for alloys or combinations such as the all too well known H2O for water.

Critcher , Jan 4th at 10:56 PM

IILordTempestII  I'm very sorry but I'm not sure what you are requesting, could you please phrase the request differently for me?

IILordTempestII, Jan 3rd at 10:47 PM

If only there were some system to have elements and combinations of elements. Maybe some sort of table.

Critcher , Jan 3rd at 1:55 AM

@TheRealFlynn Ah, yes you're totally right, totally didn't think about that on any of my mods, I will remedy with the next version and forward, thanks for the heads up

cowdragons, Jan 3rd at 1:34 AM

thank you for this!

TheRealFlynn, Jan 3rd at 12:09 AM

Hi

Please consider adding a version number to your filename. Same fillename = utterly avoidable chaos


Maz, Jan 1st at 8:55 PM

Critcher Actually it's really clear and comprehensible don't worry ahaha, with pleasure for the traduction, i'll send you with pleasure my traduction when it's done

Critcher , Jan 1st at 2:51 PM

@Maz  Haha, that is so funny because the original version I tried to use icons for everything so there was no language barrier at all, but then I decided to go with the text labels everywhere.  One day soon I will totally do that and I'll message you as soon as it's done.  Thanks for doing translation services BTW, it's a really helpful thing for the whole community :)

Maz, Jan 1st at 2:41 PM

Hey!

Just wanted to say thanks for the mod — really enjoying it so far!

I’m currently working on a French translation pack for Vintage Story mods, and I noticed that this one doesn’t use lang files yet.
Would you consider externalizing the text strings so they can be localized?

No pressure of course — just thought I’d ask 🙂

Cheers!

Critcher , Jan 1st at 1:51 PM

tymewizard Your wish is my command :)  Pewter support added.

Critcher , Jan 1st at 1:34 PM

VaelophisNyx  Haha, you win, I pulled out GIMP and the screenshots :)  It does make all my mods blend in better with the rest on the site :)

VaelophisNyx, Jan 1st at 2:15 AM

Critcher  nah genuinely most people dislike it at best. Lots of recent polls showing it around the web.

Just a screenshot of the mod UI would've sufficed tbh!

tymewizard, Dec 31st 2025 at 11:21 PM

Is it possible to add modded ingots from like the Pewter Mod?

Critcher , Dec 31st 2025 at 10:51 PM

I saw other people starting to do it on other modding sites and I thought people liked it honestly.  It's a lot better than I could do on my own that's for sure :)  But I noticed around here people tend to use a lot more in game images so I might start doing that around here too.

VaelophisNyx, Dec 31st 2025 at 9:26 PM

but why the AI slop icon

Taragashi, Dec 30th 2025 at 7:10 PM

Very nice. Thank you! :)

Critcher , Dec 30th 2025 at 3:22 AM

There you are, sorry this was part of a bigger mod package before and I've just broken it out into it's own mod.

Zynxx, Dec 30th 2025 at 2:08 AM

Can you make it client side only?

Critcher , Dec 29th 2025 at 3:24 PM

Standalone version as requested