Mods / Buried Hostility
- Tags:
- Author:
- itsjusty0gurt
- Side:
- Both
- Created:
- Feb 4th 2025 at 9:02 PM
- Last modified:
- Mar 11th at 5:53 AM
- Downloads:
- 3802
- Follow Unfollow 116
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Latest release (for Vintage Story 1.20.0-pre.0 - 1.21.6 and 1.22.0-pre.1 - 1.22.0-rc.2, potentially outdated):
Buried Hostilityv1.0.8.zip 1-click install
Buried Hostility: Mobs Belong in the Dark!
Sick of Drifters, Shivers, and Bowtorns loitering where they don’t belong? This mod sends them back to the depths!
So grab your torch and venture into the darkness… if you dare.....
Changes spawn for surface drifters, bowtorn, and shivers to spawn at .98, while sea level is 1 and 2 is above sea level.
I split the mod.....theres now a seperate mod for drop changes called MONSTER DROPS!
https://mods.vintagestory.at/monsterdrops
and No More Rock Chucking drifters at:
https://mods.vintagestory.at/nomorerockchucking
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.8 | buriedhostility | 712 | Mar 11th at 5:53 AM | Buried Hostilityv1.0.8.zip | 1-click install | ||
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-1.0.8 -changed modicon.png | |||||||
| 1.0.7 | buriedhostility | 16 | Mar 11th at 5:27 AM | Buried Hostilityv1.0.7.zip | 1-click install | ||
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-1.0.7 -removed disabling rock throwing by drifters. made seperate mod for that. | |||||||
| 1.0.6 | buriedhostility | 36 | Mar 10th at 10:39 PM | Buried Hostilityv1.0.6.zip | 1-click install | ||
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-changed spawn conditions to fix drifters not spawning at lower levels and removed light conditions for spawns | |||||||
| 1.0.5 | buriedhostility | 674 | Jan 5th at 6:33 AM | Buried Hostilityv1.0.5.zip | 1-click install | ||
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- removed changes to mobs that already don't spawn on surface | |||||||
| 1.0.4 | buriedhostility | 100 | Jan 4th at 6:39 AM | Buried Hostilityv1.0.4.zip | 1-click install | ||
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- updated mod for current version | |||||||
| 1.0.3 | buriedhostility | 1712 | Feb 11th 2025 at 5:16 AM | Buried Hostilityv1.0.3.zip | 1-click install | ||
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-split the mod into two. Drop changes moved to new mod called Monster Drops! | |||||||
| 1.0.2 | buriedhostility | 311 | Feb 5th 2025 at 8:59 PM | Buried Hostilityv1.0.2.zip | 1-click install | ||
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- added Jonas parts drops to nightmare and double headed drifters, nightmare and gearhead bowtorns, and nightmare and * shivers | |||||||
| 1.0.1 | buriedhostility | 122 | Feb 5th 2025 at 5:02 AM | Buried Hostilityv1.0.1.zip | 1-click install | ||
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Renamed the mod. felt the name was too close to some other mods. | |||||||
| 1.0.0 | HostileOverhaul | 119 | Feb 4th 2025 at 9:04 PM | HostileOverhaulv1.0.0.zip | 1-click install | ||
|
Release! | |||||||
Hi there! I had a quick question: Is this a serverside mod only? I have it on both the server and client side, but the mobs still spawn on the surface, and the drifters still throw rocks, despite having the "no rock chucking" mod as well :c thanks for your time
MattyK i opened up the mod files and edited the drifter one to be *-normal and it seemed to work.
all 3 jsons for bowtohrn, drifter and shiver have -surface. should all of them be corrected by replacing it with -normal?
Its been a while so I might be wrong, but I think it was just the base drifter, you could just test it yourself.
I'm getting the same error as Vwert on 1.22.rc.2
Furthermore, it's causing a moddb download error on other clients that attempt to join my game.
Im getting an error on 1.21.6 that says
I think you need to change *-surface to *-normal
The page description could use more information on how this changes spawn mechanics
there i took out disabling rock throwing and made it, its own mod! so if you liked that feature you can find the mod at:
https://mods.vintagestory.at/nomorerockchucking
i am trying to learn how to do config files and config everything, soon it will be an option
ZeroAresIV because fuck em
No idea why you would remove drifters throwing rocks, such a random thing to remove.
GamingOnInsulin as Lycan said, it's in the Variants section of the Official Vintage Story wiki.
And simultanously, what they're saying is effectively the case. Normally 'Surface' enemies can spawn from y 0.85 up to y 2.00. Or in simpler terms, if your world height is 100, they should stop spawning once you go deeper than y 85, and can spawn up to y 200.
LycanBlackpaw that's why I'm curious to find out whether it's intentional or an oversight, or or or!
I'm fine with the abominations residing in the ground, where they belong, and Drifters not throwing rocks at me. But...what's up with Nightmare drifters spawning this far up high? That's what I'm curious about. :]
GamingOnInsulin It's just in the Variants section of the official wiki; however, an easier patch would just be to remove each of the "replace" patches for the non-Surface drifters (*-deep, *-tainted, *-corrupt, and *-nightmare) since they're effectively redundant.
It seems kind of odd that they're in the drifter patch to begin with, when the other two only patch the surface variant (since all others already have a max spawn height well below sea level). Maybe it was intentional?
@Duranudal
wich wiki are you talking about just the defautl vinatage story wiki if so its my first time going trough the wiki are you willing to say where under wich section i can find the info for that info ?
kind regard insulin
First, great mod. I stopped having shivers and the likes spawning inside my bases. So it does work as advertised. :p
But I've started wondering - I was just near the surface, checking out a cave, and a nightmare drifter came jumping out of it. Surely they shouldn't spawn up here, right? At least the wiki says they should spawn at a much lower level.
Checking the json file for drifter spawns (drifter-patch.json), they're all set to "maxYByType" 0.98, to which to my limited knowledge means ALL drifter variants can spawn the moment you plunge even your toes into the underground?
The bowtorn or shivers seem to only have it limited to the surface ones, so I believe the other variants truly only spawn the deeper you go.
I went around the problem by modifying the maxYByType value to be closer to the wiki stats, but was curious to see whats up with the default values on it.
I still like the mod!
HaraiseTenshi fixed it i think! let me know!
Seems that if you changed the Worldheight therefore the Sealevel it messes up the mod. Had Nighmare Drifters spawn in my "training cellar room" directly below the surface after activating the mod
I updated for upto 1.21.6 ! sorry it took so long!
Yes, replacing "land" with "lore" in the JSON appears to have fixed this.
Looks like the mod broke as of 1.21. From checking, devs changes the file paths from "land" to "lore" for hostile mobs. Easy fix in the JSON patch I bet.
LunaGore CrSilent in the mod there is only one .json in the burried in the assets folder that can be opened with notepad. there are 9 sections of the text seperated by these symbols {}
if you look at each section they're designated to different folder paths that are labled either drifter, bowtorn or shiver. I wanted only the bowtorn to stop spawning outside of storms but leave drifters and shivers alone entirely, so I just deleted all but the bowtorn sections and saved. make sure not to mess with anything outside of the bracketed sections you deleted and try to replicate the sequence and orientation of everything as it was originally, it's pretty simple to see the seperated sections. I've been able to do this with a couple of simple mods like extended sleep times.
Novabella Yes, they can still spawn during storms. Tested in 1.20.12
Does this mod at least allow them to spawn during storms?
LunaGore
Ye me too... Also keep the rock chucking aswell maybe... Some configs would be nice.
Would it be possible to create a config for this? I'd like for surface drifters (not bowtorn or shivers) to exist and keep the rest below the light level.
itsjusty0gurt
you are a real legend man!
TheSinisterRat LunaGore McFrugal done! i split the mod into 2! The other mod is Monster Drops!
Would like to throw my name into that hat: I have some mods for drops that I am quite happy with, but my server and I would greatly appreciate if we could not be quite so inundated with bowtorn on the surface.
Whatever you decide, thank you for your work - modders make an already amazing game sublime.
Edit: Thank you, you are most wonderful.
Yeah if you could either include the changes to drops in the mod description or have it as a separate mod that'd be great.
Why does this change drops at all? That's not in the mod description!
Entity DONE!
Entity I will add that in asap
I'm curious if this prevents spawns during a temporal storm. I like the changes that this mod makes, though I would suggest keeping jonas parts as a drop chance for double-headed variants. Jonas parts are used in lots of recipes and it can already be a challenge getting the exact parts needed.