Mods / Blood Trail

Tags:
QoL Realism Tracking Other
Author:
Aylor
Side:
Both
Created:
Sep 14th 2025 at 8:35 PM
Last modified:
3 days ago
Downloads:
328211
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
BloodTrail-v1.2.11.zip  1-click install

Overview:

Blood Trail makes wounded animals leave visible a blood trail when injured by a player.

 

Behavior:

  • Damage Requirement: The injury must be caused by a player with a damage value greater than 1. Bare hands won’t work—any weapon will do. (Configurable)
  • Non-Affected Creatures: Drifters and other lore-related creatures will not leave blood trails.

  • The amount of blood left behind is affected by the animal's movement speed (walking vs. running). (Configurable)

  • Dissapear faster when it's raining and dissipates when it comes into contact with water. (Configurable)
  • D.O.T. (Damage Over Time): Disabled by default (Configurable Server-Side

 

 

Configuration:

  • Fully configurable!
  • Local toggle: Players can disable the bleeding effect locally, even if enabled on the server.
  • Server authority: Some settings are controlled by the server and apply to every player. (Bleed duration, min. damage, bleed chance etc.)

 

The mod can be uninstalled mid-playthrough without issues.

 

Requirements:

 

 

Compatible with the following mods:

(Open to suggestions)

 

 

Planned features (subject to change during development):

  • ??

  • ------------

 

 

For modders:

[Patching] Add bleeding effect to an entity.

Create a standard Vintage Story patch file inside your mod folder like:  
`assets/yourmodid/patches/compatibility/bloodtrail.json`

[
  {
    "side": "server",
    "file": "yourmodid:entities/land/yourEntityHere",
    "op": "add",
    "path": "/server/behaviors/-", // Note that one path uses /server/ and the other /client/
    "value": {
      "code": "EntityBleedingBehavior"
    },
    "dependsOn": [
      {
        "modid": "bloodtrail"
      }
    ]
  },
  {
    "side": "server",
    "file": "yourmodid:entities/land/yourEntityHere",
    "op": "add",
    "path": "/client/behaviors/-",  // Note that one path uses /server/ and the other /client/
    "value": {
      "code": "EntityBleedingBehaviorParticles"
    },
    "dependsOn": [
      {
        "modid": "bloodtrail"
      }
    ]
  }
]

[Code] Public bleeding events when bleeding begins and ends.

EntityBleedingBehavior Events:
- OnStartBleeding -> BleedingEventArgs
- OnStopBleeding -> BleedingEventArgs

BleedingEventArgs
(Entity Entity, long StartTime, long? StopTime)

--------------------------------------------------------------------------------
// Inside YourMod.csproj
<Reference Include="BloodTrail">
    <HintPath>../BloodTrail.dll</HintPath>
</Reference>

--------------------------------------------------------------------------------
// Inside YourMod : ModSystem
public override void StartServerSide(ICoreServerAPI sapi)
{
    if (api.ModLoader.IsModEnabled("bloodtrail"))
    {
        sapi.Event.OnEntitySpawn += OnEntitySpawnOrLoad;
        sapi.Event.OnEntityLoaded += OnEntitySpawnOrLoad;
    }
}


private void OnEntitySpawnOrLoad(Entity entity)
{
    var behavior = entity.GetBehavior<EntityBleedingBehavior>();
    if (behavior != null)
    {
        behavior.OnStartBleeding += HandleStartBleeding;
        behavior.OnStopBleeding += HandleStopBleeding; // Visual bleeding may stop before if the entity is death.
    }
}


private void HandleStartBleeding(object? sender, BleedingEventArgs e)
{
    e.Entity.Api.World.Logger.Event($"Entity #{e.Entity.EntityId} started bleeding at {e.StartTime}");
}


private void HandleStopBleeding(object? sender, BleedingEventArgs e)
{
    e.Entity.Api.World.Logger.Event($"Entity #{e.Entity.EntityId} stoped bleeding at {e.StopTime}");
}


public override void Dispose()
{
    sapi.Event.OnEntitySpawn -= OnEntitySpawnOrLoad;
    sapi.Event.OnEntityLoaded -= OnEntitySpawnOrLoad;
}

 

Troubleshooting:

Troubleshooting:

-------

Where to edit the configs: You can adjust settings via the in-game menu (requires ConfigLib & ImGUI; a new button appears in the Escape Menu) OR manually edit the JSON file: VintageStoryData/ModConfig/BloodTrail-....json

  • BloodTrail-Client: Only affects your local game.

  • BloodTrail-Server: Affects all players in multiplayer (and acts as Client for you in singleplayer).

-------

No bleeding:

For the bleeding to start, the player must attack with a damage value greater than 1 (attacking with bare hands won't work).

Check your configs to make sure the "Bleeding effect" is enabled. If the issue persists keep reading "Missing particles" below.

-------

Missing particles:

  • Make sure the animal is either vanilla or explicitly supported in the list of mods found in the mod description.

  • "Particles" (inside the in-game graphics setitngs tab) must be set above ~30%.

  • The particle effect requires the in-game clock to be running. If you stop the time, the effect will not work.

  • Make sure the version of the mod you are using is compatible with your current game version.

  • If you've edited your configs, try resetting them to their default values.

  • If the issue persists, please share your modlist and logs in the comments below or reach out directly via Discord.

 

 

 

Credits:

TheDoctorW -> Mod Icon and screenshots.

Lalijara, GalvanizedSobek, Khynarion -> Feedback and testing while resolving the bug of the particles passing through snow.

Qua8ion -> Russian translation (config).

 

 

Contact info:

Discord: aylor


Thank you all for your support! ❤ I didn't expect such a warm response to this mod, your enthusiasm means a lot.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.11 bloodtrail
1.22.0 - 1.22.7
2768 3 days ago BloodTrail-v1.2.11.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Compatibility Patch Fixed:


(Thanks to bringitonwimps for reporting the FotSA updates).

1.2.10 bloodtrail
1.22.0 - 1.22.7
4857 Oct 1st at 1:15 PM BloodTrail-v1.2.10.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Compatibility Patch:

New:

Fixed: 

1.2.9 bloodtrail
1.22.0 - 1.22.7
5152 Sep 25th at 12:31 PM BloodTrail-v1.2.9.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Compatibility Patch Fixed:

1.2.8 bloodtrail
1.22.0 - 1.22.7
3317 Sep 21st at 1:01 PM BloodTrail-v1.2.8.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Compatibility Patch:

New:

Fixed: 

 

(Thanks to B0YAR & others for reporting the FotSA update).

1.2.7 bloodtrail
1.22.0 - 1.22.7
5449 Sep 15th at 10:56 AM BloodTrail-v1.2.7.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Compatibility Patch Fixed:


(Thanks to Vortech and Savern for reporting the FotSA update).

1.2.6 bloodtrail
1.22.0 - 1.22.7
5403 Sep 9th at 11:34 AM BloodTrail-v1.2.6.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Config: (Optional)

Support added for Integrated Mod Manager. Alternative to Config Lib, with integrated compatibility check, mod update, etc. Using the native UI.

 


For modders:

New patching example in the mod description: How to add bleeding effect to an entity.

1.2.5 bloodtrail
1.22.0 - 1.22.7
49623 Jul 13th at 1:57 PM BloodTrail-v1.2.5.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Fixed Compatibility patches:

1.2.4 bloodtrail
1.22.0 - 1.22.3
19368 Jun 23rd at 11:55 AM BloodTrail-v1.2.4.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Added Compatibility patches:

 

 

Fixed (Minor):

  • Bleeding from projectile hits could trigger a thread-safety warning under certain circumstances. (Thanks to Brungulous for reporting this).
1.2.3 bloodtrail
1.22.0 - 1.22.3
22608 Jun 3rd at 2:32 PM BloodTrail-v1.2.3.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Compatibility patches:

Updated:

 

 

Fixed:

  • Blood particles now appear correctly above snowy grass and plants. (Thanks to TeoJam for reporting this issue in my other mod Footprints)
1.2.2 bloodtrail
1.22.0 - 1.22.3
16810 May 21st at 12:13 PM BloodTrail-v1.2.2.zip 1-click install

Release Notes
For game version: >= 1.22.0

 

Fixed:

  • Clients can now correctly edit server configs via the ConfigLib/ImGui menu (requires admin privileges)
  • Fixed a crash that could occur when an entity ticked while having an invalid position.

 

 

Miscellaneous:

  • Minimum game version adjusted to 1.22.0
1.2.1 bloodtrail
1.22.1 - 1.22.2
24967 Apr 30th at 11:37 AM BloodTrail-v1.2.1.zip 1-click install

Release Notes
For game version: >= 1.22.1

 

Compatibility patches:

Added:

Fixed:

 

New config (Public Alpha testing)

  • Bleed damage (Server-Side Only, Disabled by default, No further details for the moment)
1.2.0 bloodtrail 15575 Feb 6th at 12:09 AM BloodTrail-v1.2.0.zip 1-click install

Release Notes
For game version: >= 1.22.*

 

Fix:

  • Updated to 1.22.0-pre.1
1.1.8 bloodtrail
1.21.2 - 1.21.6
92874 Nov 6th 2025 at 7:59 PM BloodTrail-v1.1.8.zip 1-click install

Release Notes
For game version: 1.21.*

 

Fixed:

  • Bleeding effect not stopping under certain conditions, such as when using the mod Animal Cages (Thanks to Diegosaur for reporting this).
1.1.7 bloodtrail
1.21.2 - 1.21.5
8452 Nov 5th 2025 at 3:26 PM BloodTrail-v1.1.7.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:

Added:

 

Fixed:

 

 

For modders:

Added public bleeding event hooks (OnStartBleeding, OnStopBleeding) to EntityBleedingBehavior. Example available in the description.


Backport status:

Version 1.20.* is no longer maintained, except for major bug fixes. Thanks for your understanding.

1.1.5 bloodtrail
1.21.2 - 1.21.5
12982 Oct 22nd 2025 at 12:48 PM BloodTrail-v1.1.5.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:

Added:

 

New configuration:

  • Bleeding chance in %, default value 100 (Server-controlled)
1.1.4 bloodtrail 772 Oct 22nd 2025 at 12:47 PM BloodTrail-v1.1.4.zip 1-click install

Release Notes
For game version: 1.20.*


Compatibility patches:

Added:

 

New configuration:

  • Bleeding chance in %, default value 100 (Server-controlled)
1.1.3 bloodtrail
1.21.2 - 1.21.5
13022 Oct 8th 2025 at 10:50 AM BloodTrail-v1.1.3.zip 1-click install

Release Notes
For game version: 1.21.*


Translation:

Added:

  • Russian translation (for config) made by Qua8ion
1.1.2 bloodtrail 327 Oct 8th 2025 at 10:49 AM BloodTrail-v1.1.2.zip 1-click install

Release Notes
For game version: 1.20.*


Translation:

Added:

  • Russian translation (for config) made by Qua8ion
1.1.1 bloodtrail
1.21.2 - 1.21.4
9239 Sep 29th 2025 at 5:14 PM BloodTrail-v1.1.1.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:
Added:

  • Haz's Jackalopes
  • Haz's Monitor Lizards
1.1.0 bloodtrail 299 Sep 29th 2025 at 5:14 PM BloodTrail-v1.1.0.zip 1-click install

Release Notes
For game version: 1.20.*


Compatibility patches:
Fixed:

  • Better compatibility with mods that have already been patched.


Added:

  • Haz's Jackalopes
  • Haz's Monitor Lizards
1.0.9 bloodtrail 5031 Sep 23rd 2025 at 12:16 PM BloodTrail-v1.0.9.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:
Fixed:

  • TheCritterPack
  • Fauna of the Stone Age (Bovinae)
  • Various properties missing from some patches.

Added:

  • ARCHOSAUR
  • Medieval expansion patch
  • Monoceros: Ancient unicorns
  • Draconis
  • Updated Hieronymus's reptiles collection
1.0.8 bloodtrail 282 Sep 23rd 2025 at 12:16 PM BloodTrail-v1.0.8.zip 1-click install

Release Notes
For game version: 1.20.*


Compatibility patches:
Fixed:

  • TheCritterPack
  • Fauna of the Stone Age (Bovinae)
  • Various properties missing from some patches.

Added:

  • ARCHOSAUR
  • Medieval expansion patch
  • Monoceros: Ancient unicorns
  • Draconis
  • Updated Hieronymus's reptiles collection
1.0.7 bloodtrail 3954 Sep 19th 2025 at 2:38 PM BloodTrail-v1.0.7.zip 1-click install


Release Notes

For game version: 1.21.*


Fixed

  • Bleeding duration is now calculated consistently across all movement types. Previously, certain movements could cause blood loss to vary unexpectedly or stop earlier than intended.

 

Added

  • Full configuration menu for both server and client.
  • Customizable settings for bleeding duration, particle amount, size, spread, and color.
  • Extra options like rain effects, water behavior, and fun alternatives (confetti or rainbow blood).
1.0.6 bloodtrail 205 Sep 19th 2025 at 2:38 PM BloodTrail-v1.0.6.zip 1-click install


Release Notes

For game version: 1.20.*


Fixed

  • Bleeding duration is now calculated consistently across all movement types. Previously, certain movements could cause blood loss to vary unexpectedly or stop earlier than intended.

 

Added

  • Full configuration menu for both server and client.
  • Customizable settings for bleeding duration, particle amount, size, spread, and color.
  • Extra options like rain effects, water behavior, and fun alternatives (confetti or rainbow blood).
1.0.5 bloodtrail 2122 Sep 17th 2025 at 2:49 PM BloodTrail-v1.0.5.zip 1-click install

Release Notes

For game version: 1.21.*

 

Fixed

  • Particles no longer penetrate the snow layer in winter.
  • Bleeding duration has been slightly extended.

 

Added

  • New mod icon.

 

Coming Soon

  • Full configuration menu (next update).
1.0.4 bloodtrail 181 Sep 17th 2025 at 2:48 PM BloodTrail-v1.0.4.zip 1-click install

Release Notes

For game version: 1.20.*

 

Fixed

  • Particles no longer penetrate the snow layer in winter.
  • Bleeding duration has been slightly extended.

 

Added

  • New mod icon.

 

Coming Soon

  • Full configuration menu (next update).
1.0.3 bloodtrail 243 Sep 15th 2025 at 7:19 PM BloodTrail-v1.0.3.zip 1-click install

[Unstable Release]

Backport for version 1.20 /!\


Base game entities  -> Stable

Mods Compatibility Patches -> Unstable, Not tested extensively. It may not work with some entity, but it shoudn't break your game/save.

1.0.2 bloodtrail 1856 Sep 15th 2025 at 3:39 PM BloodTrail-v1.0.2.zip 1-click install

Compatibility patch for the following mods: Equus: Wild Horses  && Lecagy of the Phanerozoic

1.0.1 bloodtrail 254 Sep 15th 2025 at 12:48 PM BloodTrail-v1.0.1.zip 1-click install

Compatibility patch for the collection of mods "Fauna of the Stone Age"

1.0.0 bloodtrail 201 Sep 14th 2025 at 8:55 PM BloodTrail.zip 1-click install

Initial Release

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177 Comments (oldest first | newest first) (threaded | flat)

bringitonwimps, 4 days ago

https://imgur.com/hpdm1bn

getting a lot of these errors, assuming it has to do with the male female changes in FOTSA

Several mods seam to be experencing errors for me at the moment with these same mods.

 

Same report as I mad on footprints

bringitonwimps, 4 days ago
@Aylor: Thanks for reporting this, I'll try to release a fix for both of my mods in the next 48h.

I've noticed the last wek there has been 1 or 2 almost a day with these updates in the FOTSA group.  I suspect its not the last one.  Thanks though, love these 2 mods, add a nice touch.

bringitonwimps, 2 days ago
@Aylor: A new release is available with the fix for the FotSA updates.

cool, he updated the dolphin one today, doubt that effects your stuff as they don't make many footprints..lol

But I beleive every one of his mods wilkll be getting an update, idk whi9ch ones are done.  But he is seeamingly updating one a day.  Thanks for this update though! appreciate it!

B0YAR, Sep 28th at 5:53 PM

after FotSA update same issue

Spoiler!
28.9.2026 20:21:38 [Error] Patch 0 in bloodtrail:compatibility/viverridae/patches/entities/various.json: File viverridae:entities/land/nandiniidae.json not found
28.9.2026 20:21:38 [Error] Patch 1 in bloodtrail:compatibility/viverridae/patches/entities/various.json: File viverridae:entities/land/nandiniidae.json not found
28.9.2026 20:21:38 [Error] Patch 2 in bloodtrail:compatibility/viverridae/patches/entities/various.json: File viverridae:entities/land/viverridae.json not found
28.9.2026 20:21:38 [Error] Patch 3 in bloodtrail:compatibility/viverridae/patches/entities/various.json: File viverridae:entities/land/viverridae.json not found
B0YAR, Sep 23rd at 5:39 PM

Hey-hey! New update from FotSA and compatibility issue https://mods.vintagestory.at/elephantidae

Spoiler!
23.9.2026 19:48:29 [Error] Patch 0 in bloodtrail:compatibility/elephantidae/patches/entities/various.json: File elephantidae:entities/land/elephantidae.json not found
23.9.2026 19:48:29 [Error] Patch 1 in bloodtrail:compatibility/elephantidae/patches/entities/various.json: File elephantidae:entities/land/elephantidae.json not found
23.9.2026 19:48:29 [Error] Patch 0 in footprints:compatibility/elephantidae/patches/entities_footprints/various.json: File elephantidae:entities/land/elephantidae.json not found
23.9.2026 19:48:29 [Error] Patch 1 in footprints:compatibility/elephantidae/patches/entities_footprints/various.json: File elephantidae:entities/land/elephantidae.json not found
B0YAR, Sep 19th at 5:10 PM (modified Sep 19th at 5:15 PM)

Compatibility errors

Spoiler
19.9.2026 19:57:17 [Error] Patch 1 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/acanthisittidae.json not found
19.9.2026 19:57:17 [Error] Patch 2 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/aegothelidae.json not found
19.9.2026 19:57:17 [Error] Patch 3 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/aegothelidae.json not found
19.9.2026 19:57:17 [Error] Patch 4 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/anatidae.json not found
19.9.2026 19:57:17 [Error] Patch 5 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/anatidae.json not found
19.9.2026 19:57:17 [Error] Patch 6 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/apterygidae.json not found
19.9.2026 19:57:17 [Error] Patch 7 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/apterygidae.json not found
19.9.2026 19:57:17 [Error] Patch 8 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/aptornithidae.json not found
19.9.2026 19:57:17 [Error] Patch 9 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/aptornithidae.json not found
19.9.2026 19:57:17 [Error] Patch 10 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/dinornithidae.json not found
19.9.2026 19:57:17 [Error] Patch 11 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/dinornithidae.json not found
19.9.2026 19:57:17 [Error] Patch 12 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/emeidae.json not found
19.9.2026 19:57:17 [Error] Patch 13 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/emeidae.json not found
19.9.2026 19:57:17 [Error] Patch 14 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/megalapterygidae.json not found
19.9.2026 19:57:17 [Error] Patch 15 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/megalapterygidae.json not found
19.9.2026 19:57:17 [Error] Patch 16 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/rallidae.json not found
19.9.2026 19:57:17 [Error] Patch 17 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/rallidae.json not found
19.9.2026 19:57:17 [Error] Patch 18 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/strigopidae.json not found
19.9.2026 19:57:17 [Error] Patch 19 in bloodtrail:compatibility/dinornithidae/patches/entities/various.json: File dinornithidae:entities/land/strigopidae.json not found
19.9.2026 19:57:17 [Error] Patch 0 in bloodtrail:compatibility/spheniscidae/patches/entities/various.json: File spheniscidae:entities/land/spheniscidae.json not found
19.9.2026 19:57:17 [Error] Patch 1 in bloodtrail:compatibility/spheniscidae/patches/entities/various.json: File spheniscidae:entities/land/spheniscidae.json not found
Hydromancerx, Sep 15th at 2:46 PM

Please add compatability for ...
- Genealogy
- Giant Boars

Thanks!

Aylor , Sep 16th at 11:28 AM
@Hydromancerx: Please add compatability for ...- Genealogy- Giant Boars Thanks!

Thanks for the suggestion, I'll take a look at it for the next update, (no ETA yet).

Vortech, Sep 13th at 9:00 AM (modified Sep 13th at 9:17 AM)

Hi, we're loving this mod on our server. Thank you.

FotSA updated a few of their mods, we're seeing this in the console

Spoiler!
```vbnet
13.9.2026 05:15:56 [Server Error] Patch 0 in bloodtrail:compatibility/manidae/patches/entities/various.json: File manidae:entities/land/manidae.json not found
13.9.2026 05:15:56 [Server Error] Patch 1 in bloodtrail:compatibility/manidae/patches/entities/various.json: File manidae:entities/land/manidae.json not found
13.9.2026 05:15:56 [Server Error] Patch 0 in bloodtrail:compatibility/rhinocerotidae/patches/entities/various.json: File rhinocerotidae:entities/land/rhinocerotidae.json not found
13.9.2026 05:15:56 [Server Error] Patch 1 in bloodtrail:compatibility/rhinocerotidae/patches/entities/various.json: File rhinocerotidae:entities/land/rhinocerotidae.json not found
```
Vortech, Sep 14th at 12:28 AM
@Aylor: Thanks for reporting this, I'll try to release a fix for both of my mods in the next 48h.

Incredible, thanks so much! Really appreciate the effort, both are great mods.

Aylor , Sep 15th at 11:00 AM (modified Sep 15th at 11:02 AM)
@Vortech: Incredible, thanks so much! Really appreciate the effort, both are great mods.

A new release is available with the fix for the FotSA update.

Octopies, Sep 9th at 11:22 PM

This mod just works so well, I love it!

YangWenLi, Sep 4th at 1:03 PM

Ayo, if you want IMM (https://mods.vintagestory.at/imm) support for your mod, I'll gladly make the config file for you!

Aylor , Sep 4th at 4:43 PM
@YangWenLi: Ayo, if you want IMM (https://mods.vintagestory.at/imm) support for your mod, I'll gladly make the config file for you!

Thanks for the offer. It looks really interesting and I would be happy to test it out with your config, even a partial one would be fine. Feel free to message me on Discord (aylor) if you want to discuss it further.

metasynthie, Jul 19th at 2:05 AM

Found a little typo in the compatibility patch for Hieronymus's Reptile Collection, generates this error:

 

Spoiler!

19.7.2026 01:54:28 [Server Error] Patch 6 in bloodtrail:compatibility/hieronymusreptiles/patches/entities/various.json: File asianmonitorlizards:entities/land/varanus-juvenille.json not found
19.7.2026 01:54:28 [Server Error] Patch 7 in bloodtrail:compatibility/hieronymusreptiles/patches/entities/various.json: File asianmonitorlizards:entities/land/varanus-juvenille.json not found

 

In that file (various.json) it should be spelled varanus-juvenile.json not varanus-juvenille.json -- pesky extra L !

IndyBender, Jul 11th at 8:18 PM

Hey, just so you know it looks like whatever update was made to Casuariidae Plus is causing some errors with Blood Trails when generating a new world, don't know if it's anything major but thought it would be important to note!

Aylor , Jul 11th at 11:10 PM
@IndyBender: Hey, just so you know it looks like whatever update was made to Casuariidae Plus is causing some errors with Blood Trails when generating a new world, don't know if it's anything major but thought it would be important to note!

IndyBender

Thanks for letting me know. I suspect the mod author changed some file locations, which broke my compatibility patches. It shouldn't cause any major issues beyond the log warning and bleed no longer affecting creatures from that mod. I'll fix it in the next update, but no ETA yet.

garbielo, Jul 9th at 5:57 PM

how do I open the config interface?

Aylor , Jul 9th at 8:13 PM
@garbielo: how do I open the config interface?

garbielo

You need to download both (ConfigLib & ImGUI) and open the Escape Menu. If you need more info, please check the first point inside the Troubleshooting section in the mod description.

Brungulous, Jun 23rd at 6:45 AM (modified Jun 23rd at 6:50 AM)

I am getting kind of a weird error in the server console while running Blood Trail.  It seems to happen fairly regularly when bow hunting, as far as I can tell.  No mods, aside from Archering, that touch weapons.  No mods that add animals.  This was tested with Archering enabled and disabled and the behaviour was the same.

Server Error
23.6.2026 00:38:46 [Server Error] Warning: Attempting to add an entity listener outside of the main thread.  This may produce a race condition!
at System.Environment.get_StackTrace()
at Vintagestory.Server.ServerEventManager.AddGameTickListener(Action`1 handler, Int32 millisecondInterval, Int32 initialDelayOffsetMs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 867
at Vintagestory.Server.ServerMain.RegisterGameTickListener(Action`1 OnGameTick, Int32 millisecondInterval, Int32 initialDelayOffsetMs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 2703
at BloodTrail.src.Server.EntityBleedingBehavior.StartBleeding() in M:\Programming\VintageStory\1.22\BloodTrail\BloodTrail\src\Server\EntityBleedingBehavior.cs:line 137
at BloodTrail.src.Server.EntityBleedingBehavior.OnEntityReceiveDamage(DamageSource damageSource, Single& damage) in M:\Programming\VintageStory\1.22\BloodTrail\BloodTrail\src\Server\EntityBleedingBehavior.cs:line 63
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Entity\Entity.cs:line 912
at Vintagestory.API.Common.EntityAgent.ReceiveDamage(DamageSource damageSource, Single damage) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Entity\EntityAgent.cs:line 548
at Vintagestory.GameContent.EntityProjectileBase.DealDamage(Entity target) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Entities\EntityProjectileBase.cs:line 257
at Vintagestory.GameContent.EntityProjectileBase.ImpactOnEntity(Entity target) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Entities\EntityProjectileBase.cs:line 201
at Vintagestory.GameContent.EntityProjectileBase.TryHitTarget(Entity target, Cuboidd projectileCollisionBox, Cuboidd targetCollisionBoxBuffer) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Entities\EntityProjectileBase.cs:line 324
at Vintagestory.GameContent.EntityPartitioning.WalkEntities(Double centerPosX, Double centerPosY, Double centerPosZ, Double radius, ActionConsumable`1 callback, RangeTestDelegate onRangeTest, EnumEntitySearchType searchType) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Systems\EntityPartitioning.cs:line 368
at Vintagestory.API.Common.EntityBehaviorPassivePhysics.ApplyTests(EntityPos pos) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\EntityBehavior\BehaviorPassivePhysics.cs:line 311
at Vintagestory.API.Common.EntityBehaviorPassivePhysics.OnPhysicsTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\EntityBehavior\BehaviorPassivePhysics.cs:line 420
at Vintagestory.Server.PhysicsManager.DoWork(Int32 threadNumber) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\PhysicsManager.cs:line 1138
at Vintagestory.Common.LoadBalancer.SynchroniseWorkOnWorkerThread(Object source, Int32 workernum) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\LoadBalancer.cs:line 107
at Vintagestory.Common.LoadBalancer.WorkerThreadLoop(Object source, Int32 workernum, Int32 msToSleep) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\LoadBalancer.cs:line 130
at Vintagestory.Common.LoadBalancer.<>c__DisplayClass5_0.<CreateDedicatedWorkerThread>b__0() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\LoadBalancer.cs:line 63
at System.Threading.Thread.StartCallback()
Aylor , Jun 23rd at 10:44 AM (modified Jun 23rd at 12:01 PM)
@Brungulous: I am getting kind of a weird error in the server console while running Blood Trail. It seems to happen fairly regularly when bow hunting, as far as I can tell. No mods, aside from Archering, that touch weapons. No mods that add animals. This was tested wi

Brungulous

Sorry and thanks for the report with the log. I'll take a look at it and try to release a fix in the next few days.
(Edit: It turns out the issue was smaller than expected and I was able to release it sooner. Thanks again and happy hunting!)

MrApothic, Jun 3rd at 6:45 PM

Thank you so much for the update! It's super helpful with the critter pack being included! <3

Shinji170981, May 31st at 6:29 PM (modified May 31st at 6:30 PM)

I tried 1.2.2 on our Test server today but none of the animals were bleeding. I checked the config but according to that, it should be active.
Our server runs on 1.22.2

Aylor , May 31st at 9:07 PM
@Shinji170981: I tried 1.2.2 on our Test server today but none of the animals were bleeding. I checked the config but according to that, it should be active.Our server runs on 1.22.2

Shinji170981

Sorry, it's hard to pinpoint the cause without more info. I've just added a new "Troubleshooting" section to the mod page.Please check it out. If the issue persists, feel free to ping me again with your logs/mods list if needed.

Shinji170981, May 31st at 11:42 PM
@Aylor: Shinji170981 Sorry, it's hard to pinpoint the cause without more info. I've just added a new "Troubleshooting" section to the mod page.Please check it out. If the issue persists, feel free to ping me again with your logs/mods list if needed.

I think i know what the issue might be. The test server time is currently frozen for our builders, so i will have to test that again.^^
I should start reading more again :D

Rui333, May 27th at 8:47 PM

Hello,

 

Just so you know in conjunction with the Wool & More mod, animals currently bleed after being sheared (or at least my Gen 1 Bighorn Ewes did)

Aylor , May 29th at 11:55 AM
@Rui333: Hello, Just so you know in conjunction with the Wool & More mod, animals currently bleed after being sheared (or at least my Gen 1 Bighorn Ewes did)

Rui333

Thanks for reporting this issue. I'll investigate it further, but I suspect the cause may come from the Wool & More mod itself, since the bleeding effect only triggers when an entity takes damage and not from an interaction. Still, I'll look into it and include a fix in a future update if needed. 

Rui333, May 30th at 12:40 AM
@Aylor: Rui333 Thanks for reporting this issue. I'll investigate it further, but I suspect the cause may come from the Wool & More mod itself, since the bleeding effect only triggers when an entity takes damage and not from an interaction. Still, I'll look into i

On further gameplay, I think what's happening is that the wool & more mod causes you to hurt an animal if you shear it too soon, so it's not the shearing itself but me clicking on the animal after it's sheared which triggers that action. In which case bloodtrail would be working perfectly normally.

Alilien, May 14th at 3:16 AM
Crash Report

Running on 64 bit Windows 10.0.19045.0 with 8145 MB RAM
Game Version: v1.22.2 (Stable)
2026. 05. 14. 5:13:10: Critical error occurred in the following mod: bloodtrail@1.1.5
Loaded Mods: betterforest@0.1.2, buzzybees@1.0.8, game@1.22.2, bloodtrail@1.1.5, carryon@1.14.0, farseer@1.4.0, creative@1.22.2, vsroofing@1.5.3, survival@1.22.2
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'.
at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at BloodTrail.src.Client.EntityBleedingBehaviorParticles.bloodTick(Single gameTick) in M:\Programming\VintageStory\BloodTrail\BloodTrail\src\Client\EntityBleedingBehaviorParticles.cs:line 89
at BloodTrail.src.Client.EntityBleedingBehaviorParticles.bloodTick(Single gameTick) in M:\Programming\VintageStory\BloodTrail\BloodTrail\src\Client\EntityBleedingBehaviorParticles.cs:line 89
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 867
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2026. 05. 09. 1:31:13, Site = , Source = Application Error, Message = A hibát okozó alkalmazás neve: Vintagestory.exe, verzió: 1.22.2.0, időbélyeg: 0x693c0000
A hibát okozó modul neve: openal32.dll, verzió: 1.23.0.0, időbélyeg: 0x63dd31ad
Kivételkód: 0x40000015
Hiba pozíciója: 0x00000000000df046
A hibát okozó folyamat azonosítója: 0x2ee4
A hibát okozó alkalmazás indításának időpontja: 0x01dcdf42592f32c4
A hibát okozó alkalmazás elérési útja: C:\Users\alili\AppData\Roaming\Vintagestory\Vintagestory.exe
A hibát okozó modul elérési útja: C:\Users\alili\AppData\Roaming\Vintagestory\Lib\openal32.dll
Jelentés azonosítója: b693fed5-fb97-406e-9145-224d0ecfa26a
A hibát okozó csomag teljes neve:
A hibát okozó csomag relatív alkalmazásazonosítója: }
--------------
{ TimeGenerated = 2026. 05. 08. 3:12:46, Site = , Source = Application Error, Message = A hibát okozó alkalmazás neve: Vintagestory.exe, verzió: 1.22.2.0, időbélyeg: 0x693c0000
A hibát okozó modul neve: openal32.dll, verzió: 1.23.0.0, időbélyeg: 0x63dd31ad
Kivételkód: 0x40000015
Hiba pozíciója: 0x00000000000df046
A hibát okozó folyamat azonosítója: 0x4f8
A hibát okozó alkalmazás indításának időpontja: 0x01dcde878fdd1cf5
A hibát okozó alkalmazás elérési útja: C:\Users\alili\AppData\Roaming\Vintagestory\Vintagestory.exe
A hibát okozó modul elérési útja: C:\Users\alili\AppData\Roaming\Vintagestory\Lib\openal32.dll
Jelentés azonosítója: c2915e57-63ba-46b8-9a52-10e3bde2eed6
A hibát okozó csomag teljes neve:
A hibát okozó csomag relatív alkalmazásazonosítója: }
--------------
{ TimeGenerated = 2026. 05. 08. 3:00:24, Site = , Source = Application Error, Message = A hibát okozó alkalmazás neve: Vintagestory.exe, verzió: 1.22.2.0, időbélyeg: 0x693c0000
A hibát okozó modul neve: openal32.dll, verzió: 1.23.0.0, időbélyeg: 0x63dd31ad
Kivételkód: 0x40000015
Hiba pozíciója: 0x00000000000df046
A hibát okozó folyamat azonosítója: 0x538
A hibát okozó alkalmazás indításának időpontja: 0x01dcde85eab18568
A hibát okozó alkalmazás elérési útja: C:\Users\alili\AppData\Roaming\Vintagestory\Vintagestory.exe
A hibát okozó modul elérési útja: C:\Users\alili\AppData\Roaming\Vintagestory\Lib\openal32.dll
Jelentés azonosítója: 1c5d7902-9466-45c6-b877-f5afc8fc468a
A hibát okozó csomag teljes neve:
A hibát okozó csomag relatív alkalmazásazonosítója: }

Game just crashed on 1.22.2

Aylor , May 14th at 10:56 AM
@Alilien: Crash Report Running on 64 bit Windows 10.0.19045.0 with 8145 MB RAMGame Version: v1.22.2 (Stable)2026. 05. 14. 5:13:10: Critical error occurred in the following mod: bloodtrail@1.1.5Loaded Mods: betterforest@0.1.2, buzzybees@1.0.8, game@1.22.2, bloodtrai

Alilien

Thanks for the crash report. It seems to have been caused by an entity not having a valid position for some unknown reason. I'll try to release a fix soon, to at least prevent the game from crashing again. Sorry for the trouble.

Vanra, May 8th at 7:19 PM

Im having weird issue, that mod WORKs (I enabled bleeding damage and boar died from running) but I dont see blood partickles - I see footprints, but no blood

Aylor , May 8th at 7:41 PM (modified May 8th at 8:27 PM)
@Vanra: Im having weird issue, that mod WORKs (I enabled bleeding damage and boar died from running) but I dont see blood partickles - I see footprints, but no blood

Vanra

If the bleeding damage works, the issue is most likely coming from your settings. Check if your Particles are enabled in your game’s graphics settings. (At least > 30%). You could also try to reset the mod configs to see if it solve the issue.

Bad_Pouk, May 4th at 1:20 PM

Game crash on 1.22.2 when I threw a spear at a boar 😭

Tegotia, May 4th at 3:05 PM
@Bad_Pouk: Game crash on 1.22.2 when I threw a spear at a boar 😭

I just tested and didn't have any issue with that

Aylor , May 4th at 3:11 PM
@Bad_Pouk: Game crash on 1.22.2 when I threw a spear at a boar 😭

Bad_Pouk

I'm unable to replicate the crash, everything seems to be working fine. Maybe it's an interaction with an another mod. To help you further, please include a modlist and or logs if possible. You can DM me on (Discord #Aylor), here or elsewhere if needed.

Vanra, May 8th at 7:20 PM
@Bad_Pouk: Game crash on 1.22.2 when I threw a spear at a boar 😭

Extra Info - do you have it by any chance? I had crashes when I just approached boar because of it.

junepea, May 1st at 9:57 PM

Hey! I love the idea of this mod, we already recently introduced footprints onto our rp server. I was wondering if you were ever considering a mod like this where players also leave a long blood trail? I know it exists in base game when you're really low, just not to the extent you've created here. 

Aylor , May 2nd at 4:08 PM
@junepea: Hey! I love the idea of this mod, we already recently introduced footprints onto our rp server. I was wondering if you were ever considering a mod like this where players also leave a long blood trail? I know it exists in base game when you're really low,

junepea
Hi! Glad you're enjoying both of my mods so far. I actually considered adding player blood trails in the past, but it wasn't on my ToDo list. I'l take a look at it and maybe add it in a future update if time allows it. It would be disabled by default but configurable to keep the mod inline with its original purpose: 'Animal Tracking'

Aylor , May 1st at 12:38 PM

Comeaves

I've tried to replicate the issue with a clean install including only (Penetrating Damage v2.3.4, Synergy v1.1.3, and BloodTrail v1.2.1 + confglib & vsimgu). Everything works fine. Tested with various weapons and vanilla creatures. The blood particles appears normally and there is nothing unusual in the logs. Both in Solo and on a locally hosted dedicated server.
I'm unfamiliar with both mods, but they also seem to be working fine so maybe I'm missing something.

Usually, this issue comes from either a wrong configuration of the mod (reset the config to default and try again), particles slider being too low in the Graphics tab of the game settings, other mods messing with particles or entity behaviors and lastly pausing the game clock. Hope this helps.

If your issue persist, please include a modlist, logs if possible and the number of player affected if it's a server. You can DM me on (Discord #Aylor) or elsewhere if needed. Thanks, and sorry I couldn't help more.

Comeaves, May 1st at 1:46 AM

New version 1.2.1 stopped working on server
no creature mods
using Penetrating Damage and Synergy which could potentialy mess with it but did not on the previous version 1.2.0

Aylor , Apr 30th at 8:29 PM (modified Apr 30th at 8:29 PM)

Mrozak

Ok thanks for the details, I'll take a closer look at the issue this weekend. For the moment, manually editing the file should work. Sorry for the trouble.
Regarding the Bleed Damage, this config is still in a very early testing phase. It was added only due to popular demand. It is disabled by default and I'm not gonna provide too much support for it. (Execpt if it breaks things of course.)

Mrozak, Apr 30th at 7:56 PM (modified Apr 30th at 8:00 PM)

Hmm... very strange...
I edited the server config manually, setting the "BleedDamage" to 0.01667
Yet when i open the Mod Settings GUI and click on "Restore" (which says it should retrieve values from config, and which i have to do to even see any settings in the GUI),
it shows the Bleed Damage Amount set to 0.200.
Where is it getting that value from?

Mrozak, Apr 30th at 7:51 PM

Aylor (re)
What i mean is:
I connect to a dedicated server with my client, i open the "Mod Settings" GUI, i select "Blood Trail (Server)".
First of all, there are no settings shown, until i click on "Restore" - no big deal i guess, but just saying.
So i make some changes and click on "Save", but it doesn't write anything into the config file - if i open the config after "saving", it still contains the old values.

...if it works fine for you, then i guess it must be something with my server setup.
Strange thing is, i didn't notice same problem with any other mods, but maybe it is exactly that i just didn't notice.
Anyway, no big deal, as long as i can edit the configs manually

Aylor , Apr 30th at 4:21 PM

DefactoToast

The version is indeed targeted at version 1.22.1 only.  I've adjusted the version listed.

Sorry for the confusion and thanks for reporting this.

DefactoToast, Apr 30th at 3:39 PM

says mod works on 1.22.0 but you get a version mismatch when starting up the game.

Aylor , Apr 30th at 2:19 PM (modified Apr 30th at 2:19 PM)

Mrozak

Configs work fine on my end with the same setup.

I highly suspect that you are editing server-side configs, which often require a full restart to take effect. (This is not always indicated, as it may depend on the current setup, mods, etc.) Otherwise, I'm not sure where the issue could come from.

For missing configs, mixing up client and server files happens frequently.

If the issue persists, please share the exact config you're trying to edit.

Mrozak, Apr 30th at 1:36 PM (modified Apr 30th at 1:43 PM)

Aylor Editing the server config in-game isn't saving the values (btw. same happens with the Footprints mod).
Is there some requirement i missed?
(dedicated server, game 1.22.1, ImGui 1.2.2, Config lib 1.11.1, this mod 1.2.1)

I don't mind editing the config manually, but the default config doesn't even seem to be listing all available settings, so i don't know what to put in there anyway (EDIT: on second thought, i may be mixing in my head what i saw in client config).

Aylor , Apr 30th at 11:41 AM

Tegotia HuskyInABasket Yurigf

New release available to fix these issues. Happy hunting!

Yurigf, Apr 28th at 4:57 AM

Adding to other comments - getting a patch compatability server error during startup with FotSA mods installed.

Spoiler
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 0 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/canina-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 1 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/canina-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 2 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/canina-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 3 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/canina-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 4 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/canina-adult.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 5 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/canina-adult.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 6 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/cerdocyonina-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 7 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/cerdocyonina-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 8 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/cerdocyonina-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 9 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/cerdocyonina-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 10 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/cerdocyonina-adult.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 11 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/cerdocyonina-adult.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 12 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/urocyonini-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 13 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/urocyonini-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 14 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/urocyonini-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 15 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/urocyonini-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 16 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/urocyonini-adult.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 17 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/urocyonini-adult.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 18 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/vulpini-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 19 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/vulpini-carcass.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 20 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/vulpini-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 21 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/vulpini-baby.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 22 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/vulpini-adult.json not found
vs-testserver | 27.4.2026 23:51:36 [Server Error] Patch 23 in bloodtrail:compatibility/caninae/patches/entities/various.json: File caninae:entities/land/vulpini-adult.json not found
HuskyInABasket, Apr 12th at 2:13 AM (modified Apr 12th at 2:13 AM)

Tegotia I am having the same problem. The changes are now animal kingdom based so instead of "caninae:entities/land/cerdocyonina-baby" its now "entities/animal/mammal/cerdocyonina-baby"

 

Aylor easy fix when 1.22 comes out and all the mods get updated

Tegotia, Apr 10th at 12:57 AM (modified Apr 10th at 2:06 PM)

Mod generates errors on launch with some of the listed compatible mods on 1.22.0-rc.7. I've tested with both Draconis and FotSA and seen similar errors, example from launching with Draconis:

Errors
9.4.2026 20:49:56 [Error] Patch 0 in bloodtrail:compatibility/draconis/patches/entities/various.json: File draconis:entities/dragon.json not found
9.4.2026 20:49:56 [Error] Patch 1 in bloodtrail:compatibility/draconis/patches/entities/various.json: File draconis:entities/dragon.json not found
9.4.2026 20:49:56 [Error] Patch 2 in bloodtrail:compatibility/draconis/patches/entities/various.json: File draconis:entities/wyvern.json not found
9.4.2026 20:49:56 [Error] Patch 3 in bloodtrail:compatibility/draconis/patches/entities/various.json: File draconis:entities/wyvern.json not found

I assume this has something to do with the entity definition changes from 1.22 but I don't know enough details to figure out how to patch it. No crashes as far as I can tell, but affected creatures don't leave blood trails, obviously.

To be more specific, out of the mods I tested I ran into the issue with Draconis, FotSA: Caninae and Machairodontinae. Pantherinae and Capreolinae seemed to worked fine.

Aylor , Mar 13th at 1:29 AM

Xplosionist
ConfigLib and ImGUI are optional, and they just provide an in-game UI to make config editing easier, along with explanations for each setting. If you don't have them, you can still manually edit the config files, but you'll miss out on the UI and live updates.

If a client has ConfigLib, they can only edit their own settngs, which will only affect their game (ex: making blood blue will only change it for them). Some settings, though, are server-wide and controlled by the server. These settings are in a separate config file and can only be changed by the server host or someone with server authority (like in a single-player world with the UI, where both configs appear).

For clients or singleplayer worlds, I'd recommend using both ConfigLib and ImGUI for simplicity, since they allow for live updates and faster changes. (If you plan on editing any settings)
For server admins, just editing the file at: .../ModConfig/BloodTrail-Server.json is enough. Changes made here will apply to everyone and take effect after a server restart.

Xplosionist, Mar 12th at 6:59 PM

I'm looking forward to trying this on my server!  You say that ConfigLib (and ImGUI) are optional.  What changes if I don't install those on my server or clients?  I'd like to require only this on the server for functionality.

If I have ConfigLib on a connected client, can I make changes to config in the client and have it affect the server?  Or, write to the client, then I can manually update config on the server?  (ConfigLib allows for changing them actively, I guess, so without a server restart would be required, but that's acceptable.)

DarkThoughts, Feb 17th at 2:44 PM

Doesn't seem to work on FotsA wolves for some reason.

LAZZOW, Feb 17th at 2:41 PM

thank god you made this mod, the amount of foliage in my world made it almost impossable to to chase any animal.

Vari_Ares, Feb 8th at 7:33 AM

Oki thx ! <3

Aylor , Feb 8th at 12:46 AM

Vari_Ares

Maybe as an opt-in feature (Server-Side). I'll see what I can do about it for a next 1.22 update. No promise!

Vari_Ares, Feb 7th at 4:12 PM

Hi I really love your mod ! Can you add an optional feature so the bleeding effect isn't just esthetic but actually drain down the HP of the animals slowly ? And if too much injured animals can die after bleeding too much ? If well balanced it can be cool !

MagicMoose, Feb 7th at 12:48 AM

Aylor
Not your fault! I should know better than to blindly use a mod updater without paying attention.

Aylor , Feb 6th at 1:31 AM (modified Feb 6th at 12:52 PM)

MagicMoose

Really sorry this happened! I didn't realize this might occur. It seems to have been caused by the versioning issue with Vintage way of handling -pre release version. I've now updated the mod with a stricter version that hopefully should prevent this from happening again. It might give a false warning for version 1.22, but it shoudn't affect earlier versions anymore. Thanks so much for reporting the issue, it will help prevent this from affecting others.
(Edit: The author of the mod has also addressed and fixed this issue.)

MagicMoose, Feb 6th at 1:12 AM

RIP, this was auto updated to the new version by the VS mods updater, and it borked my world.

Asenkah, Jan 25th at 12:42 PM

This plus footprints makes hunting and tracking quite enjoyable. TY

Daon, Jan 24th at 5:57 AM

this right here should be part of the game. its soo dang usefull 

Gorfinhofin, Jan 10th at 3:06 AM

Ahh, thanks! That's perfect! I should have investigated a little more I guess.

Aylor , Jan 9th at 1:26 PM

Gorfinhofin

I know the color picker is only half displayed in the preview screenshot of the mod, but you can achieve a similar looking color to the Butchering mod by placing the cursor around (R: 65, G: 0, B: 0). 

Spoiler!

Here's a screenshot with the exact positioning. Hope this helps.

Blood Trail Color Picker

Gorfinhofin, Jan 9th at 6:28 AM

Would you be able to add darker reds to the color slider? I'd like to have a more realistic shade, and it would be nice to be able to have it match the blood from the Butchering mod too.

Aylor , Nov 28th 2025 at 7:17 PM

Axebeard
Thanks for reporting the issue. It might be due to one of the mods being updated recently. Could you share your logs or a list of affected mods to help narrow down the problem? I'll work on fixing it for an upcoming update.

Axebeard, Nov 28th 2025 at 5:27 PM

This throws a ton of errors on startup regarding Bears and the Prehistoric animal mods.

Aylor , Nov 25th 2025 at 1:21 PM (modified Nov 25th 2025 at 1:21 PM)

Luksor
Both mods can work together. The Blood Trail activates after an attack, while Footprints appears whenever an entity walk on a soft* surface.

Luksor, Nov 25th 2025 at 7:05 AM

Is it compatible with Footprints mod? Or is it overwriting/is overwritten by it (I mean you have only blood or footprints?)

Vari_Ares, Nov 24th 2025 at 10:09 PM

Aylor Thx so much ! Take your time ! <3

Aylor , Nov 24th 2025 at 1:57 PM

Vari_Ares

Glad you like it! I'm currently busy working on a major update to make the mod fully client side, but I might add an optional DOT mechanic in future versions, no promises.

Vari_Ares, Nov 24th 2025 at 1:58 AM

Hi, thx for the amazing mod ! What about a mechanic so if the animals are enough injured, they will bleed and die alone (like in a lot of games) ? Because your mod is really cool but it's just visual ^^ Maybe make it optional in the config ! <3

RedVanGhoul, Nov 23rd 2025 at 2:55 PM (modified Nov 23rd 2025 at 2:55 PM)

Aylor

That would explain why I can no longer find it. I thought maybe I was going crazy. Thanks for letting me know

Aylor , Nov 23rd 2025 at 1:29 AM

RedVanGhoul

The mod you are looking for is "HuntingDebuffs". It had a great feature that paired well with Blood Trail, specifically a bleeding DOT (damage over time). I was hoping we could collaborate to make both mods compatible, but unfortunately, it appears that the mod is no longer available.

RedVanGhoul, Nov 22nd 2025 at 11:37 PM

There was a mod I remember seeing that would be great to go along with this that applied a bleeding debuff on animals you hurt. I even recall seeing a comment by you on the mod to see if they wanted to make some sort of compatability.

For the life of me I can not find the mod. Searching for "bleeding effect" or anything similar gives me "bloody story" which not only affects the player but also is outdated.

This is a great mod though, helps when chasing deer.

Aylor , Nov 20th 2025 at 2:19 PM

Venator_

Sorry for the delay. I've been working on a solution and recently achieved a proof of concept I'm happy with. I'm aiming for a release in early December, hopefully with full compatibliity for current features and mods.

Thanks for your patience.

Venator_, Nov 20th 2025 at 3:45 AM

Will it ever be client side? it still doesnt work in multiplayer servers unless the server has the mod, the point of client side is I can join any server and it works. 

combee, Nov 16th 2025 at 9:59 PM

This mod is VERY useful.  Thank you for making it!

paulsoaresjr, Nov 7th 2025 at 2:06 PM (modified Nov 7th 2025 at 2:16 PM)

This is a fantastic mod! Not only does it make hunting in VS much more fun, realistic and interesting but, as a hunter in RL, it really bothers me to lose track of wounded animals, even in video games lol! So using BloodTrails is the humane thing to do. :) Thanks! 

 

BTW I made these changes in the config and it allows ample time to follow a blood trail slowly and carefully without it disappearing on you:

   "BleedTickInMS": 160 

   "BloodDuration": 30.0 

 

Beedy, Nov 6th 2025 at 8:13 PM

I appreciate the updates and bug fixing. Thank you.

Metzler, Nov 6th 2025 at 1:13 PM

Just want to thank you and say I love the mod, it's making it so much easier to track animals and hunt them down - just like we would in the old days.

Thanks!

Aylor , Oct 31st 2025 at 8:29 AM (modified Oct 31st 2025 at 8:33 AM)

Egil_Raud

Привет! У меня все работает нормально (v1.1.5). У вас тоже должно работать. Я не знаю, в чем причина проблемы, но, возможно, это связано с шрифтом или настройками игры/системы. Я почти не нашел похожих проблем в Интернете. Извини, что не смог помочь больше.


Hi! Everything works fine on my end (v1.1.5). It should be working for you too. I’m not sure what’s causing this, but it might be related to your game or system’s font or settings. I hardly found any similar issues online. Sorry I couldn’t help more.

Spoiler!
Egil_Raud, Oct 31st 2025 at 3:32 AM (modified Oct 31st 2025 at 3:32 AM)

Qua8ion, у тебя нормально отображается шрифт?image

Snowfall94, Oct 24th 2025 at 7:22 PM

I just wanted to say that this and the footprint mods of yours are truly amazing and game changing.
I just got jumped by a wolf, who decided to be a coward and run away after I got a few strikes in and I just used the blood trail to follow him, where it stopped but I picked up his footprints near by and found him again. 
Meats back on the menu tonight.
Legit makes hunting so much more fun and immersive

Shava, Oct 24th 2025 at 7:19 AM

Just wanted to drop a thank you!  I am a stroke survivor in my middle 60s with low vision and response time, and this literally saves my bacon (oink!) when I'm hunting. ;)

Aylor , Oct 22nd 2025 at 11:26 PM (modified Oct 23rd 2025 at 1:22 AM)

Kathrynerius

Assuming you’ve already tried the basic steps I mentioned a few messages below for a similar* bug, I’m not sure what’s causing it. I never got feedback from that case, and nothing obvious stands out. Try redownloading the mod on the server side, especially if it works in singleplayer. Otherwise, another mod might be interfering. Logs and/or a modlist would be appreciated so I can test this further. (you can send them privately via Discord). Thanks

Edit: No worries at all! I’m glad the problem is solved. (Solution on the post below)

Kathrynerius, Oct 22nd 2025 at 10:56 PM (modified Oct 23rd 2025 at 12:48 AM)

We figured out the issue! Turns out, I was a bit dumb. We had time paused, (because we were testing mods out and didn't want anyone's food to spoil and the such.) Well, particles couldn't generate if everything was on pause, lol. Foot prints still showed up because they render differently, so we didn't even notice the world was paused until we realized there was no night even once after 6 hours of playing and trying to figure out why blood trails weren't working. I am so sorry, Aylor, lmao. 

Blood trails aren't showing up on my server for anybody. We have the settings at default and have tried changing them, as well. Have restarted the server, too. The settings are there in the config menu and we have particles enabled in our graphics. Any ideas? We're also using the footprints mod. Footprints DO show up.

Edit: We also installed blood trails without footprints, but blood trails still didn't show up on their own. Tried changing the values, too. Like unchecking from player damage, lowering the threshold, increasing the time they're active, particle amount, etc. Particle graphics setting we tried off, 30%, 100%, no particles at any setting. The mod works on our single player worlds with foot prints and alone.

Aylor , Oct 22nd 2025 at 12:57 PM (modified Oct 22nd 2025 at 12:58 PM)

Zora
Most Fauna of the Stone Age mods are already supported, except for aquatic animals. If I missed something, just let me know.

Zora, Oct 22nd 2025 at 4:02 AM

I have a suggestion about the mods from Fauna of the Stone Age(FootSA) they have a lot of mobs to add the blood trail

 

Aylor , Oct 21st 2025 at 4:24 PM

spacellama

Yes, both mods are compatible. I’m not sure which one isn’t working on your end Blood Trail or Footprints, so here’s a basic debuging list for both:

For Blood Trail:

  • Make sure Particles are enabled in your game’s graphics settings. (At least > 30%)*

  • Confirm you’re hitting a vanilla or compatible animal with a damage value greater than 1. (Bare hands won’t work)

For Footprints:

  • Update to the latest version (some bugs were fixed).

  • If the issue persists, post a detailed comment on the Footprints mod page or DM me on Discord (aylor) for further assistance.

For both mods:

  • If you’ve changed any configuration settings, try resetting them to default for testing.

  • In multiplayer, some config are server-controlled, so check with the server owner to see if anything has been disabled or adjusted.

spacellama, Oct 21st 2025 at 3:47 PM

cant get this mod to work propely with the footprints mod, are the 2 not compatibale ? 

for detales only player footprints are showing all others are not able to be seen 

Aylor , Oct 19th 2025 at 2:56 AM

Hydromancerx
I'll take care of it for the next update, coming within the week.

Hydromancerx, Oct 18th 2025 at 5:19 PM

Please patch for Lichen Continued. They have a White Stag and Gemsbok.
Thanks!

Aylor , Oct 17th 2025 at 12:28 PM

GetSOAP

For now, I want to keep BloodTrail purely cosmetic. I might explore this idea in a separate mod later, but the upcoming "Status Effects System" (in the official roadmap for the next update) could make all of this redundant, so we'll see.
Thanks

GetSOAP, Oct 17th 2025 at 8:19 AM

Cool idea would be slowing down wounded creature, if its possible to implement

PureWinter, Oct 9th 2025 at 5:52 AM

Wooo updates :D Wait why does this mod need localization x_x

Aylor , Oct 7th 2025 at 6:25 PM (modified Oct 7th 2025 at 6:25 PM)

Qua8ion

Thanks! I really appreciate the translation. I’ll add it to the mod soon and include you in the credits.

Qua8ion, Oct 7th 2025 at 3:59 PM

I've made a translation of your mod and wanted to offer it. I couldn’t find your repository, so I’ll just drop the file here

ru.json

{
"bloodtrail-server": "Blood Trail (Сервер)",
"bloodtrail-client": "Blood Trail (Клиент)",

// Server Settings
"Config.Setting.CausedByPlayer": "Урон нанесен игроком",
"Config.Hint.CausedByPlayer": "Только урон от игрока вызывает кровотечение.",
"Config.Setting.BleedingDuration": "Длительность кровотечения (сек)",
"Config.Hint.BleedingDuration": "Время кровотечения после атаки",
"Config.Setting.DamageThreshold": "Порог урона",
"Config.Hint.DamageThreshold": "Кровотечение начинается при превышении этого урона.",

// Client Settings
"Config.Setting.BleedEffect": "Эффект кровотечения",
"Config.Hint.BleedEffect": "Отключает мод локально при выключении.",

// Tab -> Duration
"Config.Setting.Tab.Duration": "Длительность",
"Config.Setting.BleedTickInMS": "Тик крови (мс)",
"Config.Hint.BleedTickInMS": "Частота капель в мс. Выше = меньше лагов.",
"Config.Setting.BloodDuration": "Длительность крови (сек)",
"Config.Hint.BloodDuration": "Время до исчезновения крови.",
"Config.Setting.BleedDurationAfterDeath": "После смерти (сек)",
"Config.Hint.BleedDurationAfterDeath": "Прекратить кровотечение через X сек после смерти.",
"Config.Setting.BloodDurationUnderRain": "Под дождем (сек)",
"Config.Hint.BloodDurationUnderRain": "Время до исчезновения крови под дождем.",

// Tab -> Amount
"Config.Setting.Tab.Amount": "Количество",
"Config.Setting.MinBloodParticlesAmount": "Мин. частиц",
"Config.Hint.MinBloodParticlesAmount": "Минимум частиц за тик.",
"Config.Setting.MinBloodParticleAmountRunning": "Мин. частиц при беге",
"Config.Hint.MinBloodParticleAmountRunning": "Минимум частиц за тик, когда существо бежит.",
"Config.Setting.MaxBloodParticlesAmount": "Макс. частиц",
"Config.Hint.MaxBloodParticlesAmount": "Максимум частиц за тик.",
"Config.Setting.MaxBloodParticlesAmountRunning": "Макс. частиц при беге",
"Config.Hint.MaxBloodParticlesAmountRunning": "Максимум частиц за тик, когда существо бежит.",

// Tab -> Size
"Config.Setting.Tab.Size": "Размер",
"Config.Setting.MinBloodParticlesSize": "Мин. размер частиц",
"Config.Hint.MinBloodParticlesSize": "Минимальный размер частицы.",
"Config.Setting.MaxBloodParticlesSize": "Макс. размер частиц",
"Config.Hint.MaxBloodParticlesSize": "Максимальный размер частицы.",
"Config.Setting.MaxBloodParticlesSizeRunning": "Макс. размер частиц при беге",
"Config.Hint.MaxBloodParticlesSizeRunning": "Максимальный размер частицы, когда существо бежит.",

// Tab -> Extra
"Config.Setting.Tab.Extra": "Дополнительно",
"Config.Setting.BloodSpread": "Распространение крови",
"Config.Hint.BloodSpread": "Размер лужи крови",
"Config.Setting.DisappearInWater": "Исчезает в воде",
"Config.Hint.DisappearInWater": "Вода растворяет кровь.",
"Config.Setting.AffectedByRain": "Зависит от дождя",
"Config.Hint.AffectedByRain": "Дождь сокращает время существования.",
"Config.Setting.AffectedByRunning": "Зависит от бега",
"Config.Hint.AffectedByRunning": "Бег изменяет поведение частиц.",
"Config.Setting.ConfettiBlood": "Кровь-конфетти",
"Config.Hint.ConfettiBlood": "Заменяет кровь на конфетти.",
"Config.Setting.RainbowBlood": "Радужные частицы",
"Config.Hint.RainbowBlood": "Разноцветная радужная кровь",
"Config.Setting.BloodParticlesColor": "Цвет частиц",
"Config.Hint.BloodParticlesColor": "Цвет частиц."
}

Tahvohck, Sep 30th 2025 at 6:18 PM

Aylor I hadn't unzipped the mod, but after redownloading 1.1.1 it's not doing it anymore. I'll chalk it up to some freak thing.

Aylor , Sep 30th 2025 at 11:06 AM

Charlistic

After testing, with the default config of the mod, the Particles slider must be at least around 30% for it to work reliably. Between 10% and 30% results in uneven or missing trails of blood.

I'm unsure at the moment if other graphical settings can affect this results.

Charlistic, Sep 30th 2025 at 10:28 AM

How far up does the particle slide need to be? I normally have mine set to only like 1/4 or 1/5 to make leaves not tank my fps but i love the idea of this mod

Aylor , Sep 29th 2025 at 9:32 PM

Tahvohck

The mod itself is working fine.
That error happens because the BloodTrail.dll file is missing, which usually occurs when the mod gets unzipped. Please try redownloading it and place the zip directly in your Mods folder without unpacking it.

Tahvohck, Sep 29th 2025 at 8:04 PM

Version 1.1.1 seems to have a bug:

Log file
29.9.2025 16:00:37 [Error] [bloodtrail] An exception was thrown when trying to load assembly:
29.9.2025 16:00:37 [Error] [bloodtrail] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 549
Breugpfel, Sep 29th 2025 at 5:45 PM

Thank you for the quick reply! Installing the latest version and reloading the game seems to have removed the trails, so that seems to be okay now. It's such a helpful mod especially for hunting animals that I'd hate to stop using it.

Aylor , Sep 27th 2025 at 11:53 PM (modified Sep 28th 2025 at 1:10 AM)

Breugpfel

Thanks for letting me know!
(There are no special events or Easter eggs.)
The blood trail is supposed to show up only when a player hurts an animal.
If you’ve turned off the “Damage source is player” option in the config, any damage will trigger bleeding, otherwise I can’t explain it.
I looked at the code and didn’t spot another cause/bug source. It’s probably not a bug, but I'll keep that in note. If it happens again, don’t hesitate to send logs/screens/etc. so I can investigate further.

Thanks again and happy hunting!

 

 

Hydromancerx
I'll take care of it in the next couple days.

Breugpfel, Sep 27th 2025 at 10:27 PM

Not sure if it's a bug or if one of my hogs took damage somehow, but one of my sows (pregnant) has a blood trail coming from it. I don't think that's how hog husbandry isn't meant to work but I'm no farmer.

blipsk, Sep 27th 2025 at 9:12 AM

Been hoping for this exact thing, thanks for making it

Hydromancerx, Sep 24th 2025 at 11:38 PM

Could you add ...
- Haz's Monitor Lizards
- Haz's Jackalopes
Thanks!

Aylor , Sep 24th 2025 at 8:49 AM (modified Sep 24th 2025 at 1:08 PM)

RedRockG

Thank you for reporting this. I just launch multiple scans with the available software at my disposal. WIndows defender (Yes I know...), Malwarebytes,Norton Power Eraser, a couple more and of course virustotal. 
Nothing is detected.
https://www.virustotal.com/gui/file/aad61728bda5a1259e8aa752e505f07cb56450dd9ad50e9d2c06cca6f0bbeb34/detection
However, I will seek help in the official Vintage's Discord following the post of this message.

If anyone else report the same issue, I'll remove the file(s) to prevent any further damage.

Meanwhile, I'm very interested to see your scan result(s) or any other information that you are able to provide to identify this thread.

 

(Update, ~3 hours later, most likely just a false positive. Still a good reminder for us all to be careful when browsing online. Stay safe)

RedRockG, Sep 24th 2025 at 4:24 AM

Version 1.0.9 is detected as a virus and automatically deleted.

ChiefKrogan, Sep 23rd 2025 at 7:09 PM

As of now 18 out o 19 FOTSA mods are up to date. Thank you once again for making this mod, I love the blood trials. And thank you so much for your effort to make it compatible with other mods and to update it. Much love from me ❤️

Aylor , Sep 23rd 2025 at 9:44 AM

Mantisek

Thanks for your interest, but I'm keeping the source private for the moment. For now, I'll keep updating the mod, but if things get to change, I'll make the repo public to keep this project alive.

However, if you're a fellow modder who needs help, feel free to DM me and I'll be happy to help/explain part of my code. 

 

SkidInc

Thanks for letting me know! I'll fix the patches and also add compatibility for a few more mods within the next few hours.

 

Hydromancerx

I'll take care of it wihthin the next few hours.

SkidInc, Sep 23rd 2025 at 9:17 AM (modified Sep 23rd 2025 at 9:20 AM)

You might wanna check your patches for FotSA-Bovinae and TheCritterPack, I have both installed and bloodtrail is failing to find the files to patch.

 

Spoiler
23.9.2025 09:49:08.982 [VerboseDebug] Patch 0 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-carcass.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 1 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-carcass.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 2 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-adult.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 3 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-adult.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 4 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-baby.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 5 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 0 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 1 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 2 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 3 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 4 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 5 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 6 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-calf.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 7 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-calf.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 8 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 9 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 10 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 11 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 12 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 13 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 14 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 15 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 16 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 17 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 18 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/fieldmouse.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 19 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/fieldmouse.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 20 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 21 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 22 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 23 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 24 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 25 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 26 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 27 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 28 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 29 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 30 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 31 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-male.json not found
23.9.2025 09:49:09.086 [VerboseDebug] Patch 35 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute/mute-swan-femalee.json not found
23.9.2025 09:49:09.087 [VerboseDebug] Patch 41 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/trumpeter/trumpeter-swan-femalee.json not found
23.9.2025 09:49:09.087 [VerboseDebug] Patch 47 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/duck/call/call-duck-femalee.json not found
23.9.2025 09:49:09.088 [VerboseDebug] Patch 53 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/duck/mallard/mallard-duck-femalee.json not found
23.9.2025 09:49:09.089 [VerboseDebug] Patch 59 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/duck/pekin/pekin-duck-femalee.json not found

Looking at this folder structure you need: bovinae\entities\animal\mammal\hooved\ and thecritterpack have moved each animal into it's own folder within the species type, so thecritterpack\entities\animal\mammal\squirrel\squirrel-baby.json etc.

Mantisek, Sep 23rd 2025 at 6:01 AM

Source code for the .dll available?

PureWinter, Sep 21st 2025 at 12:04 AM

HAIL TO THE BLOOD KING

InvisibleKing, Sep 20th 2025 at 6:37 PM

Exactly the mod I was looking for.

Skrug, Sep 20th 2025 at 8:49 AM

This makes hunting so much more fun.

Hydromancerx, Sep 19th 2025 at 10:53 PM

Please make comptable with Hieronymus's reptiles collection!
Thank you!

Ryilo, Sep 19th 2025 at 12:55 PM

Great mod, can't wait for the next update so I can configure duration etc.!

Tasshroom33, Sep 19th 2025 at 10:06 AM

Thanks for making this mod, it's great and makes finding animals easier through the million birch leaves.
Now we just need animal sounds (better than simplefootsteps) and arrows that stick to moving targets.

Aylor , Sep 18th 2025 at 4:22 PM

JokoJose

I'm glad to hear that you've resolved your issue. Thank you for letting me know how you fixed it. I'll add this information in the description. 

JokoJose, Sep 18th 2025 at 3:18 PM

Yes, i just needed the particles high, if you lower particles all the way down, you dont see the blood. Now that I move the setting high, i see the blood. That would be some important info fot those that might be experiencing not seeing the blood hehehe

Sonito, Sep 18th 2025 at 2:13 PM

Thanks for the mod ! I like it a lot !

JokoJose, Sep 18th 2025 at 1:01 PM

Hey, thanks for the fast answer! 

I am using a vanilla spear, but i am running like 200+ mods lol. But there is something i am going to check, because I play with everything on low due to my PC not being too good, If your mod uses "particles" settings, that is probably why i dont see the blood. I will try with particle setting maxed out and get back at you with the results. I just tought about that now hehehe

Aylor , Sep 18th 2025 at 11:51 AM (modified Sep 18th 2025 at 11:52 AM)

JokoJose

No it doesn't require a keybind to work.

The blood trail effect should apply to all animals except to aquatic and lore related entities. For modded entities, please check the compatibility list in the mod description.

For the effect to trigger, the damage dealt must be greater than 1.

Using just your hand or a flint knife for example won't work.
Additionally, the source of the damage must be a player; if you're using a modded weapon that doesn't register the player as the damage source, the effect will not appear.
If this still isn't working for you, feel free to reach out on Discord. I can take a look at your modlist and help troubleshoot further.

 

Also, make sure the mod version you're running matches the game version you have. 1.0.4 for 1.20.* and 1.0.5 for 1.21.*

JokoJose, Sep 18th 2025 at 11:04 AM

does it need any keyboard key to activate it? it doesnt seems to be working for me. Or does it have conflict with any mod that anyone knows about? 

Comeaves, Sep 18th 2025 at 2:39 AM

animatiV indeed. This mod is a very welcome one, I hope some day we will have locational damage, aiming for lungs and such...

PureWinter, Sep 17th 2025 at 11:40 PM

Woo updates, thanks :D

Diarko, Sep 17th 2025 at 3:49 PM

Sick mod, great job on making it work with snow. That was all I wanted before I downloaded it.

animatiV, Sep 17th 2025 at 3:39 PM

This is a great mod for the game. Probably the most neglected aspect of the game by the developers – hunting.

Aylor , Sep 17th 2025 at 1:52 PM

Bolkani
No, it's a backport with a minor fixe since I was asked for a 1.20-compatible version.

Bolkani, Sep 17th 2025 at 1:45 PM

Update marked for 1.20.12. Isn't it mistype?

 

Aylor , Sep 17th 2025 at 7:48 AM

Venator_

I'll add configurable options (color, duration, density, size, etc.) eventually, but first I'm focusing on fixing the disappearing particles during winter.
A roadmap wil be added to the mod description.

When time permits, I'll investigate whether a fully client-side implementation is possible and let you know. Though I can't promise anything yet.

Thanks

Venator_, Sep 17th 2025 at 3:30 AM

Can you make a changeable setting for how long the blood lasts?

imo its waaayyyy to short to actually track anything longer then like 3 seconds. I wanna make it so an animal bleeds for a solid minute after being hit. Deer for example are so fast that the blood trail is nearly useless as it stops and they continue running. LOVE THE MOD 

Venator_, Sep 17th 2025 at 3:17 AM

Hey man this is EXACTLY what the game needs to make hunting fun and im curious will this work in multiplayer for the client side? Like will it show up when playing on public servers without this mod? 

 

If not is there anyway to make it client side? The game needs this so bad, thank you for making it! 

Heebeejeebees, Sep 16th 2025 at 7:44 PM

So, the backported 1.0.3, is that compatible with 1.21.0+?

Elijahgrimm, Sep 16th 2025 at 5:54 AM

For the issue with the snow, it might be possible to make a white surface texture that lays on top of the snow texture? When the snow melts, the texture breaks off and vanishes over time. Could be one solution, but I'm unsure how to do it. No coding knowledge. Granted, it would persist as long as the snow does but then that's the same in reality as well, since the blood would freeze on the snow.

CircuitPwne, Sep 16th 2025 at 4:16 AM

+1 Hell yeah for the backport. Thank you!

XxXtremeAnime, Sep 16th 2025 at 2:56 AM

Cool mod but dosent leave trails ontop of snow layers so less useful in winter. Kinda ironic since red blood on snow would probably be easier to see.

 

 

smt923, Sep 15th 2025 at 11:24 PM

Aylor thank you for the backport!

Hideo, Sep 15th 2025 at 11:01 PM

yees YEEEES!!!

blacksheepboy, Sep 15th 2025 at 10:58 PM

what a great idea

Lich, Sep 15th 2025 at 9:31 PM

Aylor thank you so much :D

Zncon, Sep 15th 2025 at 7:39 PM

This is great, and should 100% be part of the base game!

Aylor , Sep 15th 2025 at 7:30 PM

Lich

I just uploaded a backport for the version 1.20.12 of the game.

Mod Version 1.0.3
Thanks!

 

Lich, Sep 15th 2025 at 4:39 PM

Yess, i've wanted this for years!! thank you!!

 

This works on 1.20 if the patches are adjusted for the old file locations. Would you be willing to make a 1.20 version for us staying on that one till more mods update? :3

Aylor , Sep 15th 2025 at 3:59 PM

Thap

Thanks for the suggestion, I will make some test with this concept. If it works out, I'll give you credit for the idea in the update.

Aylor , Sep 15th 2025 at 3:45 PM (modified Sep 15th 2025 at 3:56 PM)

MRGOOSE

I've added the compatibility patch for your requested mods : Equus Wild Horses & Legacy of the Phanerozoic

Thanks for the suggestion, happy hunting!

Floorpills, Sep 15th 2025 at 3:25 PM
ChiefKrogan, Sep 15th 2025 at 2:51 PM

Aylor woah that was fast! Thank you so very much!

Floorpills I'm playing on 1.21.0 and it works perfectly fine.

Floorpills, Sep 15th 2025 at 2:43 PM

Is this 1.21.0 compatible?

Aylor , Sep 15th 2025 at 2:20 PM

Sianks

Yes it works with Combat Overhaul.
As for the hunter perk and the flying particles. I really like the idea. I'll definitely look into adding it and including a proper config option. I'm still learning about mod-config files, so it might take a bit of time to get everything set up right.
Thanks for the idea.

Thap, Sep 15th 2025 at 2:12 PM (modified Sep 15th 2025 at 2:14 PM)

Open to suggestions? Bloody snow variant, block instead of particles.

Melts normally, if snowed-on also becomes normal again.

MRGOOSE, Sep 15th 2025 at 1:52 PM

add compatability with Legacy of the Phanerozoic (dinosaur mod series)  and Equus, please.

Sianks, Sep 15th 2025 at 1:36 PM

Got suggestion, and a FIX for Snow

Perk for Hunter which will make blood particles more visible, as example blood particles can emit Flying Particles and that is also a fix for Snow and Blood, you dont need to look at blood directly with Hunter, you will see particles flying above it.

Sianks, Sep 15th 2025 at 1:29 PM

will weapons from Combat Overhaul work here?

Aylor , Sep 15th 2025 at 12:53 PM

ChiefKrogan

I've added the compatibility patch for the various mod of the collection "Fauna of the Stone Age", but it might break when they get updated again. I will keep an eye on it.

Also thanks for the suggestion and you comment. I really appreciate it.

ChiefKrogan, Sep 15th 2025 at 10:43 AM

Also, on the suggestions: I would love to see it implemented for "Stone Age Fauna" mods as they get updated to 1.21, for now only one is up to date. There is a lot of them tho so no worries if it's too much. Thank you once again!

ChiefKrogan, Sep 15th 2025 at 10:41 AM

Looks sick, thank!