Mods / Better Bread Satiety
- Tags:
- Author:
- Nico_Nico_Nyx
- Side:
- Both
- Created:
- Sep 15th 2025 at 9:22 AM
- Last modified:
- Jul 4th at 7:51 PM
- Downloads:
- 5379
-
Latest release (for Vintage Story 1.22.3, potentially outdated):
betterbreadsatiety_1.0.1.zip 1-click install
All breads now provide 420 satiety instead of 300, this makes bread just slightly worst than porridge in terms of satiety, but in exhange bread in this mod also have an increased shelf life. This tweak makes bread great again, giving it a use case as a long term grain food compared to the other options like porridge and pies. There's just something so simple with making and eating bread.
Recommended Mods to go along with this:
Variations On A Meal - Revaried
Tankards and Goblets - eat bread and drink mead
Bone Broth (by me)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | betterbreadsatiety | 1009 | Jul 4th at 7:51 PM | betterbreadsatiety_1.0.1.zip | 1-click install | ||
|
Updated to 1.22 Stack size is same as charred bread (48) Charred shelf life increased to 22 days from 17.5 days (Perfect bread is 12 days from 8 days) | |||||||
| 1.0.0 | betterbreadsatiety | 4370 | Sep 15th 2025 at 9:23 AM | betterbreadsatiety_1.0.0.zip | 1-click install | ||
|
Initial mod release | |||||||

Errors with 1.22.1 and 1.22.2.
3.5.2026 14:18:33 [Error] Patch 1 (target: game:itemtypes/food/bread.json) in betterbreadsatiety:patches/survival-itemtypes-food-bread.json failed because supplied path /nutritionPropsByType/*-flax-perfect/saturation is invalid: The json path /nutritionPropsByType/*-flax-perfect/saturation was not found. Could traverse until /nutritionPropsByType/*-flax-perfect, but then 'saturation' does not exist. Full json at this path: {
3.5.2026 14:18:33 [Error] Patch 2 (target: game:itemtypes/food/bread.json) in betterbreadsatiety:patches/survival-itemtypes-food-bread.json failed because supplied path /nutritionPropsByType/*-perfect/saturation is invalid: The json path /nutritionPropsByType/*-perfect/saturation was not found. Could traverse until /nutritionPropsByType/*-perfect, but then 'saturation' does not exist. Full json at this path: {
3.5.2026 14:18:33 [Error] Patch 3 (target: game:itemtypes/food/bread.json) in betterbreadsatiety:patches/survival-itemtypes-food-bread.json failed because supplied path /nutritionPropsByType/*-rice-partbaked/saturation is invalid: The json path /nutritionPropsByType/*-rice-partbaked/saturation was not found. Could traverse until /nutritionPropsByType/*-rice-partbaked, but then 'saturation' does not exist. Full json at this path: {
3.5.2026 14:18:33 [Error] Patch 4 (target: game:itemtypes/food/bread.json) in betterbreadsatiety:patches/survival-itemtypes-food-bread.json failed because supplied path /nutritionPropsByType/*-rice-perfect/saturation is invalid: The json path /nutritionPropsByType/*-rice-perfect/saturation was not found. Could traverse until /nutritionPropsByType/*-rice-perfect, but then 'saturation' does not exist. Full json at this path: {
Same story
B0YAR Make sure you guys are using the most recent version 1.0.1 and not 1.0.0
Mirvra the goal of the mod is to buff bread to make it more competitve against other options like making your grain into pies or porridge. In vanilla, making bread is a waste of your grain because pies are simply a better way to process them into the most amount of satiety.
With my mod, I feel better about making bread and find it to be a much more useful travel food for long distances as it is compact and easily transportable (unlike pies, or several crock pots of porridge). You are free to use my mod or not.
I would like to point out that since the mod puts all bread (except Flax thankfully, that grain should honestly be debuffed a bit more...) at 420 sat, Rice suddenly becomes underpowered.
While Rice only has 30 more sat in vanilla, it still at least somewhat offsets how farming it takes 2 days longer, requires K nutrients, and a much higher average temperature.
With this mod the only benefit rice has over other grains is that it can handle up to 48 degrees.
Average Spelt sat from a full 24 tile field = 120,960 sat
Average Rye sat from a full 24 tile field = 110,880 sat
Average Rice sat from a full 24 tile field = 131,040 sat
Considering Spelt uses less nutrients of an easier to replenish type, grows 2 days faster, and can handle 40 degrees, it becomes a situation where rice is only viable instead of spelt if you're hitting 40+ degrees regularly.
Heck, I just realised that Sunflowers have the same average yield as rice, grows 4 days faster, and can handle 40 degrees as well. Meaning that Sunflowers beats Rice literally any time the weather isn't hitting 40+ degrees.
For reference on vanilla spelt vs. rice:
Average vanilla Spelt sat from a full 24 tile field = 86,400 sat
Average vanilla Rice sat from a full 24 tile field = 102,960 sat
Nico_Nico_Nyx Please do add bloodbread compatibility, that is the only reason I haven't been using this mod in my playthroughs
Thranduil61 Only the vanilla bread as of right now. I can look into adding compatibility if you'd like
rip old name, but the funny number lives on
Nico_Nico_Nyx I meant that grains and vegetables get a longer shelf life in storage vessels, which applies to bread. Anyways, I just wanted a clarification on the confusing description, no need to tell me to not download it. o7
ggVGsVivi Every food item dont get a certain shelf life bc of their food category. They're all defined individually, both for eaten straight up and when put inside meals, and even in base game the bread having 300 sat is a discrepancy with grain satiety when cooked up. If you don't like the change brought up by this mod, then dont download it. And easier to prepare than pie is that you're only skipping taking the time to fill up pies, and there's literally no reason for you to not make pies with your dough besides not having enough stuff to make fillings. I'll say it again, but this buff is meant to make bread more competitive with porridges and pies
Nico_Nico_Nyx Putting additional things in porridge/pies doesn't change that they're 240 sat. per grain. But I see now that the +60 from bread is to account for it not pausing hunger. Still don't get why it would need buffing - it's stackable, easier to prepare than pies, and also has by far the longest shelf life, since it's still classified as grain.
ggVGsVivi You can add more things to porridge increasing the value you get out of it, and because its a meal it also pauses your hunger (+30sec per 100 sat). Pies are probably the most overpowered and best use of your grain (crap ton of satiety, good shelf life, easily transportable, and pauses hunger). Meanwhile, with all the effort it takes you to make bread you get a measly 300 sat in base game and a shelf-life similar to pies. It's only advantage was that its easily stackable and that was it. With 420 sat per bread, not only is it an efficient use of your grain (and your time), it makes bread a more competitive option to the other two, and now the only benefit it doens't have over the other two is the ability to pause hunger.
I don't really get the math behind this, porridge is made out of two grains and gives 480 sat., 240 per grain. So bread is already the optimal choice but this mod makes it even better?
I love Making Bread Great Again!