Mods / Aluminum from bauxite

Tags: #Crafting #Other
Author: LivCi
Side: Both
Created: Aug 9th at 7:57 PM
Last modified: Oct 18th at 2:38 PM
Downloads: 1204
Follow Unfollow 76

Recommended download (for Vintage Story 1.21.0 and 1.21.5):
bauxite-aluminum-1.1.2.zip  1-click install


Disclaimer: On its own, this adds aluminum to the game in the form of vanilla items (ingots, bits) and creative-only items (metal blocks, chains, scales and so on), but doesn't add new items made out of aluminum! There are no workpieces that can be created out of aluminum with just this mod. This mod is meant to be used as a mandatory/optional dependency with other mods that wish to add aluminum items to the game and require the base functionality of refining it to be already pre-made and ready to be hooked into.

 

Just like in real life, aluminum metal is a result of processed alumina, which is chemically processed from bauxite rock. Since we don't have the means of processing bauxite rock with modern technology in the Vintage Story universe, several primitive steps involving chemical leaching and smelting will have to be performed to obtain aluminum metal! That being said, this mod would fit somewhere in the mid to end game, considering the materials and equipment needed. If these steps inaccurately reflect the real life processes of aluminum production, well.. I am going to pull the "it's just a game" card. I am also open to suggestions!

 

This is how you process bauxite to obtain aluminum metal (this guide is also in the game handbook):

 

Preparation
Plenty of sulfuric acid and limewater will be required to process crushed bauxite into alumina (also known as aluminum oxide). Limewater can also be substituted with lye if that option is available to you. Get all of your dirty pots and have some bloomeries on standby for these steps. Having at least 4 pots and 2 bloomeries ready should be enough to produce alumina at a decent speed.

 

Production
First, crush some bauxite stones and olivine. If you have a bit of powdered borax lying around, now it's your chance to make good use of it, since it can serve as a flux and help alumina separate into more aluminum metal, though it's an optional ingredient.

 

For 63 crushed bauxite, 63 crushed olivine, 8 powdered borax, 42 L sulfuric acid, 42 L limewater/lye, and 30 quicklime, you will get 24 aluminum bits (or 18 without borax).

 

Tip: With just 63 crushed olivine you will only use 7 pieces of alumina and be left with 8 spare pieces, so you can crush 1 more stack of olivine, add 21 extra liters of sulfuric acid and limewater/lye, 30 extra quicklime, and 14 extra powdered borax to get around 60 aluminum bits (or around 45 without borax).

 

Turn the crushed bauxite into aluminum sulfate through acid leaching with sulfuric acid. The mixture needs to be heated in a pot.

 

Take the aluminum sulfate and further heat it with limewater/lye in a pot to neutralize it into aluminum hydroxide.

 

The aluminum hydroxide has to be calcined into aluminum oxide (alumina) at high temperatures, so this is where the bloomery will first come into action. After around a day of waiting, you will get that precious alumina!

 

Alumina on its own cannot be turned into aluminum metal. It has to be reduced with a highly reactive metal, such as magnesium, through a thermal reaction.

 

To get magnesium, you will have to undergo a similar process to alumina, except you will take crushed olivine, which is rich in magnesium, and perform acid leaching in a barrel instead of a pot. The rest of the process towards producing magnesium oxide is the same. Olivine requires very high temperatures to react, so it cannot be leached in heated sulfuric acid like you can with bauxite.

 

Magnesium oxide needs to be further reduced into finely ground metallic magnesium in order to react with alumina. Powdered magnesium is obtained by smelting magnesium-carbide charge in a bloomery. Get calcium carbide by smelting quicklime at high temperatures.

 

Once you have both alumina and powdered magnesium, they can be mixed in the crafting grid to create alumina-magnesium thermite, or you can also add the powdered borax to create fluxed alumina-magnesium thermite.

 

Finally, this mixture is further heated in a bloomery to make aluminum bits. Congratulations! Now you can smith these bits into all kinds of aluminum workpieces!

 

 

Please contact me if you want your mod on these lists

Mods that use "Aluminum from bauxite":

  1. Snowshoes - LivCi
  2. Metal Leaf - DPhKraken

 

Mods that "Aluminum from bauxite" is compatible with:

  1. Soap and Lye: Bloom and Lather - Brun
  2. Soap and Lye - Brun
  3. SmithingPlus - jayu
  4. Relic Tools - DPhKraken

 

 

Feel free to check out my other mods too!

  1. Snowshoes: Travel winter terrain without the slowdown of deep snow
  2. Craftable wattle and daub: Adds a recipe for crafting wattle and daub blocks
  3. Handy daub: Makes adding daub to wattle fences easier by automatically swapping it to the hotbar
  4. Burnable roofs: Allow all flammable roofing to be used as fuel. That's it
  5. Splittable stone paths: Split stone path blocks into stairs, slabs and quarters, or combine them back into full blocks
  6. Fruit in troughs: Allows all fruit types to be placed in troughs

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.1.2 724 Aug 29th at 8:09 AM bauxite-aluminum-1.1.2.zip 1-click install
1.1.1 65 Aug 28th at 7:38 PM bauxite-aluminum-1.1.1.zip 1-click install
  • Tong transformations for all powders added by this mod are now in line with the "nutcracker" style offhand tong holding of 1.21.0
1.1.0 266 Aug 12th at 6:25 PM bauxite-aluminum-1.1.0.zip 1-click install
  • Added compatibility with "Just Soap and Lye"
  • Changed how itemtype variants are handled for powder item (this also impacts the order in which they are displayed in the creative inventory)
  • Added additional required step to produce aluminum metal (this will bump the resulted aluminum amount by a bit, but more ingredients are also required):
    • Magnesium oxide must be further processed into powdered magnesium before it can be mixed into thermite with alumina:
      • Calcium carbide is made by smelting quicklime in a bloomery
      • Mix magnesium oxide with calcium carbide in the crafting grid
      • Smelt the charge mixture in a bloomery
  • Removed lye compatibility clarifications from handbook, as listing them in-game directly doesn't fit in well with the gameplay experience
  • Changed handbook production steps, recalculated required material amounts to fit with process changes (also added some useful amounts to know for bulk production) and fixed grammar mistakes
  • Reduced powder ratios for thermite and charge grid recipes to simplified quantities (e.g. thermite ingredients went from 2 alumina and 6 magnesium to 1 alumina and 3 magnesium)
  • Made all crushed variants displayable in containers (since we work with crushed olivine in barrels and I wanted it to display properly, it felt weird not doing the same for the rest while I am at it)
  • Relocated lang file entries for aluminum metal items from game domain to own domain

 

Thank you Wahazar for suggesting a more accurate aluminum production process!

1.0.1 69 Aug 10th at 8:33 PM bauxite-aluminum-1.0.1.zip 1-click install
  1. Fixed patch warning that appeared in console
  2. Changed how aluminum and magnesium powders are displayed inside containers
  3. Added compatibility with Relic Tools' lye

 

Thank you DPhKraken 🤗

1.0.0 80 Aug 9th at 7:59 PM Empty bauxite-aluminum-1.0.0.zip 1-click install

13 Comments (oldest first | newest first)

💬 Hydromancerx, 2 days ago

Please add synergy with the Re-Alloy mod.
Thanks!

💬 Kyokui, Oct 23rd at 6:13 AM

go full greg tech.

add an ENTIRE electric blast furnace for alumina processing

💬 SkyTheSkunny, Oct 22nd at 11:59 PM

Alum (NaAl(H2SO4)2·12(H2O) or KAl(H2SO4)2·12(H2O) ) could be used as a precursor to alumina by calcination.
Also, do you intend or consider adding iron bits as a byproduct to the processing of olivine? That would be a cool reward for this costly process.

Also also, will this mod work alongside Expanded Matter and/or ChemistryLib/Lavoisier?

💬 LivCi , Sep 17th at 8:15 PM

BiggBenn sounds great! please let me know when you do, I'd love to check it out and feature it here

💬 BiggBenn, Sep 17th at 4:47 PM

Alright! Thank you for your work anyway... I'll see if I can cobble together a reasonable mod using this late-game material :s but that will take a long time

💬 LivCi , Sep 6th at 8:17 PM

BiggBenn that's not possible unfortunately, this is just a core mod for other mods that want to add aluminum stuff. It only adds the metal and a way to make it

💬 BiggBenn, Sep 6th at 8:02 PM

Can you actually create any tools or items with the aluminum? I can't seem to get that to work :(

💬 quantM, Aug 29th at 5:39 PM

This seems like something really cool to do in the endgame when you need something to do, looking forward to getting to that point eventually

💬 traugdor, Aug 29th at 3:01 PM

This looks like a cool mod. Now if only I could actually find bauxite in my worlds...

💬 DPhKraken, Aug 25th at 9:44 PM

Just popping in to say hi, was fun working with ya!

💬 Wahazar, Aug 11th at 12:00 PM

There is one innacuracy - I doubt that it possible to have thermite reaction with two oxides, you need metal1+metal2 oxide mixture to get recution process to metal1 oxide + metal2.

Therefore you need to produce powdered magnesium. It is possible by smelting MgO with carbide CaC2, carbide can be produced by processing quicklime in bloomery.

💬 LeuxSeveN, Aug 10th at 3:15 PM

I always wanted Aluminium in VS, but it scares me at the same time~

let see what comes of it!

💬 wael6, Aug 9th at 9:28 PM

yay you finally made your alluminum mod :)

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