Mods / Autodoor Reopened

Tags:
QoL Tweak Automation
Author:
SimplePhysics00
Side:
Server
Created:
Sep 12th at 2:50 PM
Last modified:
Sep 12th at 2:57 PM
Downloads:
164
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
autodoor-reopened-1.0.5.zip  1-click install

This is a repacking of this mod, updated for 1.22! Completely configurable, my prefered settings are to disable auto open and use a radius of 1 (default is 2).

Changes included in this version:

  • Fixed an issue with the mod triggering ruined doors, which was weird when exploring some ruins.

 

(Known Bug, may try to fix) Gates do not make sounds when auto-opening/closing.

If the original modder comes back and wants this mod taken down for their own update I will honor their request.

Original Description:

Auto opens and closes doors, gates and trapdoors within a 2 block radius of the player.

Configuration:

For configuration i recommend checking out the documentation for how to do it here

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.5 autodoorreopened
1.22.0 - 1.22.7
164 Sep 12th at 2:57 PM autodoor-reopened-1.0.5.zip 1-click install

Initial release

Recompiled for 1.22.

Adjusted default config so that ruined doors and trapdoors are blacklisted like rusted ones.

Disclaimer

By downloading a mod you consent to our Terms of Use.

We tell you this specifically because we want to make sure you are aware that we cannot validate every mod, and you are responsible for any damages you might incur by installing or loading mods.

This prompt will not be shown to you again (for the current browser session) if you proceed.


9 Comments (oldest first | newest first) (threaded | flat)

SavageTheUnicorn, Oct 8th at 2:21 AM (modified Oct 8th at 2:22 AM)

Nice work :) my little "guide" to fix the old one was NOT user friendly lol
Ironically, the players on my server all complained about this mod once I fixed/added it so I'm glad some other people get to enjoy it still.

El_Neuman, Sep 15th at 7:39 PM

We really need to add a hotkey that allows the mod to be disabled. There are complaints again, this time about regular doors.. When there are a lot of monsters outside and a player on the server accidentally gets too close to a door, or just wants to look out through the door, it opens. Already 3 people have complained :c

SimplePhysics00 , Sep 16th at 2:15 AM
@El_Neuman: We really need to add a hotkey that allows the mod to be disabled. There are complaints again, this time about regular doors.. When there are a lot of monsters outside and a player on the server accidentally gets too close to a door, or just wants to look

Gotcha, and I assume you (and/or other players on the same server) want to keep auto-open turned on, right? It's only some players who want just auto-close? I'm pretty sure the original mod had the same conundrum of trying to make everyone happy, ahhaha! I'll see what I can do, but I can make no promises.

El_Neuman, Sep 16th at 5:18 AM
@SimplePhysics00: Gotcha, and I assume you (and/or other players on the same server) want to keep auto-open turned on, right? It's only some players who want just auto-close? I'm pretty sure the original mod had the same conundrum of trying to make everyone happy, ahhaha!

Yes, I think you could add a hotkey to completely disable both automatic opening and closing, and another one to disable only opening so that doors would still close automatically.
It's very convenient when these settings aren't hardcoded for the player through the server config.
It would be great if you implemented this. Your mod is incredibly useful, and my sister is very grateful to you because drifters finally don't get into our house because of me xD

El_Neuman, Sep 13th at 10:26 AM

Hi, thanks again for the mod, I really love it. Players on my server are complaining that trapdoors open underneath them and they fall through. Could you add an option to disable the mod, or allow each player to choose what opens and what doesn't?

SimplePhysics00 , Sep 14th at 7:09 AM
@El_Neuman: Hi, thanks again for the mod, I really love it. Players on my server are complaining that trapdoors open underneath them and they fall through. Could you add an option to disable the mod, or allow each player to choose what opens and what doesn't?

Hmm. You could try and set the config so that trapdoors are blacklisted from auto-open? It would apply globally. Would that be a good compromise for your players?Adding something like "|[Tt]rap" to the BlacklistOpen list aught to work.

Also personally I feel the best config for this mod is only with auto-close enabled, as then you don't get doors and gates opening randomly around you (I specialize in pig breeding so having exact gate control is of utmost importance!)

Otherwise, I'm still deeply a newb when it comes to code modding and only learned how to recompile old mods, so building out new features might take some time if you've got the patience for it.

El_Neuman, Sep 12th at 8:13 PM

Omg, love you dude!! I'm so tired of constantly having open doors...

SimplePhysics00 , Sep 13th at 3:58 AM
@El_Neuman: Omg, love you dude!! I'm so tired of constantly having open doors...

Thank you! I was tired of manually closing them, and in real life it's like a sepperate keybind and ya don't have to look at it, ya know? 😂