Mods / AnMiTech - Combat Overhaul compatibility

Tags:
QoL Tweak Weapons
Author:
propaneko
Side:
Both
Created:
Feb 27th 2025 at 11:31 AM
Last modified:
Mar 14th 2025 at 3:19 PM
Downloads:
12452
Follow Unfollow 65
Latest release (for Vintage Story 1.20.4, outdated):
AnMiTechCombatOverhaul_1.3.0.zip  1-click install

Armor stats under spoiler!


Armor stats!
Armor   PiercingAttack SlashingAttack BluntAttack   PiercingAttack SlashingAttack BluntAttack   walkspeed manipulationSpeed steadyAim healingeffectivness hungerrate
armor-head-lamelarar-copper Resists 2.00 3.00 2.00 FlatReduction 0.00 0.00 0.00 PlayerStats 0 0 0.03 -0.09 0.09
armor-body-lamelarar-copper 2.00 3.00 2.00 0.00 0.00 0.00 -0.02 0.05 0 -0.09 0.09
armor-legs-lamelarar-copper 2.00 3.00 2.00 0.00 0.00 0.00 -0.03 0 0 -0.06 0.06
                  SUM -0.05 0.05 0.03 -0.24 0.24
armor-head-lamelarar-*bronze Resists 3.00 4.00 3.00 FlatReduction 0.00 0.00 0.00 PlayerStats 0 0 0.05 -0.09 0.09
armor-body-lamelarar-*bronze 3.00 4.00 3.00 0.00 0.00 0.00   -0.02 0.05 0 -0.09 0.09
armor-legs-lamelarar-*bronze 3.00 4.00 3.00 0.00 0.00 0.00   -0.03 0 0 -0.06 0.06
                  SUM -0.05 0.05 0.05 -0.24 0.24
armor-head-lamelar-*iron Resists 4.00 5.00 4.00 FlatReduction 0.00 0.00 0.00 PlayerStats 0 0 -0.05 -0.05 0.09
armor-body-lamelar-*iron 4.00 5.00 4.00 0.00 0.00 0.00 -0.02 -0.09 -0.1 -0.15 0.09
armor-legs-lamelar-*iron 4.00 5.00 4.00 0.00 0.00 0.00 -0.06 0 0 -0.05 0.06
                  SUM -0.08 -0.09 -0.15 -0.25 0.24
armor-head-lamelar-steel Resists 5.00 6.00 5.00 FlatReduction 1.00 1.00 1.00 PlayerStats 0 0 -0.05 -0.1 0.1
armor-body-lamelar-steel 5.00 6.00 5.00 1.00 1.00 1.00 -0.02 -0.09 -0.1 -0.2 0.1
armor-legs-lamelar-steel 5.00 6.00 5.00 1.00 1.00 1.00 -0.06 0 0 -0.1 0.05
                  SUM -0.08 -0.09 -0.15 -0.4 0.25
armor-head-segment-*iron Resists 3.00 5.00 2.00 FlatReduction 0.00 1.00 0.00 PlayerStats 0 0 -0.1 -0.09 0.05
armor-body-segment-*iron 3.00 5.00 2.00 0.00 1.00 0.00 -0.02 -0.03 -0.1 -0.09 0.05
armor-legs-segment-*iron 3.00 5.00 2.00 0.00 1.00 0.00 -0.03 0 0 -0.06 0.05
                  SUM -0.05 -0.03 -0.2 -0.24 0.15
armor-head-segment-steel Resists 4.00 6.00 3.00 FlatReduction 1.00 1.00 1.00 PlayerStats 0 0 -0.1 -0.09 0.1
armor-body-segment-steel 4.00 6.00 3.00 1.00 1.00 1.00 -0.02 -0.03 -0.1 -0.09 0.1
armor-legs-segment-steel 4.00 6.00 3.00 1.00 1.00 1.00 -0.05 0 0 -0.06 0.1
                  SUM -0.07 -0.03 -0.2 -0.24 0.3
armor-head-samura-green (all) Resists 6.00 7.00 5.00 FlatReduction 1.00 1.00 1.00 PlayerStats 0 0 -0.15 -0.09 0.15
armor-body-samura-green (all) 6.00 7.00 5.00 1.00 1.00 1.00 -0.03 -0.12 -0.15 -0.09 0.15
armor-legs-samura-green (all) 6.00 7.00 5.00 1.00 1.00 1.00 -0.1 0 0 -0.06 0.1
                  SUM -0.13 -0.12 -0.3 -0.24 0.4


Adds compatibility to all weapons and armors currently available in https://mods.vintagestory.at/anmitech
Hopefully the armor values are balanced enough cause for some of them I couldn't find a similar one in armory or vanilla alternatives.

Hard dependencies:
https://mods.vintagestory.at/anmitech

https://mods.vintagestory.at/combatoverhaul

https://mods.vintagestory.at/armory

Remade the shields, if you created them already in anmitech they will show as black squares, just spawn yourself a new one.

Please report if I missed anything.

My other mods


Unconscious - New system which adds an unconscious behavior. Preferable added to multiplayer servers.

Notice Board - Notice board where you can post and read player notices. Focused on RP aspect.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 anmitechco 8953 Mar 14th 2025 at 3:19 PM AnMiTechCombatOverhaul_1.3.0.zip 1-click install

adjusted the CO armor values according to the CO mod

1.2.0 anmitechco 1278 Mar 7th 2025 at 5:30 PM AnMiTechCombatOverhaul_1.2.0.zip 1-click install

adjusted values of armors according to the table on the mod page

1.1.5 anmitechco 772 Mar 1st 2025 at 6:38 PM AnMiTechCombatOverhaul_1.1.5.zip 1-click install

adjusted tiers of some weapons so they are close to the pattern of CO

1.1.4 anmitechco 359 Mar 1st 2025 at 11:50 AM AnMiTechCombatOverhaul_1.1.4.zip 1-click install
  • fixed spear grip change
  • adjusted the samurai and segment armor to allow for the brigantine to be weared too. Lamellar will stay the same as its in original Combat Overhaul mod.
1.1.3 anmitechco 95 Mar 1st 2025 at 1:44 AM AnMiTechCombatOverhaul_1.1.3.zip 1-click install
  • adjusted the holding position of pilum
1.1.2 anmitechco 40 Mar 1st 2025 at 1:30 AM AnMiTechCombatOverhaul_1.1.2.zip 1-click install
  • fixed spear and pilum ground storage
  • fixed and adjusted axes
  • fixed spear holding
1.1.1 anmitechco 129 Feb 28th 2025 at 11:50 AM AnMiTechCombatOverhaul_1.1.1.zip 1-click install

fixed 51 dmg on iron gladius xD

1.1.0 anmitechco 37 Feb 28th 2025 at 11:43 AM AnMiTechCombatOverhaul_1.1.0.zip 1-click install
  • added scutum shields, had to do them from scratch, so already created shields will be black squares.
  • created entities for throwing spear and pilum
  • changed the pilum to the behavior of javelin
1.0.1 anmitechco 103 Feb 27th 2025 at 7:45 PM AnMiTechCombatOverhaul_1.0.1.zip 1-click install

fixed the spear throwing

1.0.0 anmitechco 686 Feb 27th 2025 at 11:32 AM AnMiTechCombatOverhaul_1.0.0.zip 1-click install

Initial release


21 Comments (oldest first | newest first) (threaded | flat)

Tailskill, May 22nd 2025 at 3:33 AM

Hello! Seax with this mod i imagine makes it that you cant use it to harvest foes :P!

 

 

Xorberax, Mar 21st 2025 at 12:28 AM

@propaneko ah, that looks like that worked. Ty

propaneko , Mar 14th 2025 at 2:58 PM

Have you restarted the game after adding the mods? Xorberax

Xorberax, Mar 13th 2025 at 9:21 PM

Weapons don't work anymore when I used v1.2.0 of this mod with CO@0.1.29, Anmitech@v2.1.1 and VS@1.20.4. None of the CO weapons would swing.

SirBrungus, Mar 13th 2025 at 1:32 AM

Hello, thanks for making this compatability patch. One issue I'm having though is the nomad armor seems to lose its archery benefits, is that by design?

RachelTGG, Mar 13th 2025 at 12:43 AM

I made the patch myself disabling the 3 weapons that get doubled up. I can share with you if you want and then you decide what to do

killenbigbugs, Mar 11th 2025 at 1:53 AM

guess we need this mod to wear the armor with the C.O mod

RachelTGG, Mar 9th 2025 at 9:59 PM

Ah. Well, i dont know how to do that. Is there any place where i can learn how to do that?

propaneko , Mar 9th 2025 at 8:19 PM

Nah it would take a lot work, the easiest way is for you to make your custom patches that disables items you don't want.

RachelTGG, Mar 9th 2025 at 6:21 PM

Let me try to be more detailed (english is not my first language)
Combat Overhaul: Armory also adds maces, and so does this mod (well, anmitech actually) . So now there are two different maces of the same material but different stats but the one from these mod are easier to make and stronger. So i ask, is it possible to either automatically disable the maces from this mod if Combat Overhaul: Armory is detected or have a mod option to disable mace from this mod OR get a version with maces removed?

propaneko , Mar 9th 2025 at 11:00 AM

RachelTGG can you elaborate what do you mean by that? Please always provide more details with the issue.

RachelTGG, Mar 9th 2025 at 3:17 AM

Is it possible for you to remove the weapons that overlap with the one from the Armory? At least in the creative menu, both appear and one is better than the other.

propaneko , Mar 8th 2025 at 11:27 PM

What do you mean by that?

LiothTheBrave, Mar 8th 2025 at 11:22 PM

Would it also be possible for you to make a compatability patch for XSkills?

JuiceFruit, Mar 6th 2025 at 6:26 PM

Looks Great!

propaneko , Mar 6th 2025 at 11:26 AM

Spreadsheet armor values

I ended up with something like this, what do you think? JuiceFruit

JuiceFruit, Mar 5th 2025 at 4:35 PM

I feel like it should be just a lighter on protection but lighter on debuffs type of armor. Another posibility is to have it to be better for archers than other heavy armor.
Maybe something like that:
Kabuto: -10% Steady aim (10% less then plate), -5% healing efficiency, 5% hunger rate.
Do-maru (Chest): -3% walk speed (2% less than plate), -5% manipulation speed (10% less than plate), -5% steady aim (10% less than plate), -10% healing effectivness, 5% hunger rate.
Do-maru (Pants): -5% walk speed (5% less than plate), -5% healing efficiency, 5% hunger rate.
With armor values there is a problem of samurai armor taking 2 layers. Either you make it take 1 layer and use debuffs above or you significantly buff armor values and 1.5x all the debuffs above (some could be 2x, like hunger rate)

propaneko , Mar 4th 2025 at 9:50 PM

JuiceFruit Im open to adjustments, I just need some proper data I can apply. Sayin something is an overkill still doesn't point me in a good direction. Cause what if I go too much with buffs? I could try to make it more similar with CO and then just adjust a bit

JuiceFruit, Mar 4th 2025 at 8:19 PM

Not sure about balance part of thing. Every piece of armor have same debuffs as chest (hello almost -30% move speed, 30% hunger rate and other stuff), scales that can only be made by hand, durability... With all of this i consider armor vanity only. Making Kabuto having actual helmet debuffs, less movement and hunger penalty than plate, having less penalty for aim is my proposed changes.

Foxtrot88, Mar 1st 2025 at 12:03 PM

Absolutely blessed, thank you for this

Sylvi, Feb 27th 2025 at 4:20 PM

swag mod