Mods / Animalica - Foxes, Wolves & Hyenas

Tags:
Furry Playermodel Animals
Author:
Craditz
Side:
Both
Created:
Jun 22nd at 10:45 PM
Last modified:
Sep 30th at 10:25 PM
Downloads:
4038
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.7):
Animalica_Foxes_Wolves_Hyenas_v0.6.7.zip  1-click install

Animalica - Foxes, Wolves & Hyenas

Adds playable foxes, wolves, and spotted hyenas, with appearance choices and species traits. For those who would rather be the animal making noises outside.

Models

Fox, Wolf, Spotted Hyena

Appearance options

The first-party models include appearance selectors for coat presets, fur/undercoat/marking colors, eyes, ears, tails and voices. Foxes additionally expose face markings, socks, tail-tip color, ear size, and odd-eye color rather than being limited to a short fixed skin list.

All three models have awake lying poses for Core’s sit cycle.

Species traits and diets

Balanced is the baseline Animalica profile. Distinct strengthens the same species identity. Wild pushes it furthest, including harsher drawbacks where the profile has them. The mode changes numbers, not the assigned trait list or diet.

Fox profile

Fox

Traits: Forest Runner, Small Build, Normal Diet, Flesh Eater, Bone Eater

Diet: Normal nutrition

Special raw-food access: Raw red meat, poultry, or bushmeat at full value; small and fish bones at full value; large bones at poor value.

Balanced

  • -10% animal detection range
  • +0.25 flat physical protection
  • +8% jump height
  • +4 health points
  • +18% sneak speed
  • +20% sprint speed
  • +8°C warmth

Distinct

  • -15% animal detection range
  • +0.5 flat physical protection
  • +10% jump height
  • +5 health points
  • +22% sneak speed
  • +25% sprint speed
  • +10°C warmth

Wild

  • -20% animal detection range
  • +0.75 flat physical protection
  • -25% fall damage
  • +10% foraging loot
  • +20% jump height
  • +6 health points
  • +30% sneak speed
  • +35% sprint speed
  • +12°C warmth

Wolf profile

Wolf

Traits: Predator Build, Carnivore, Flesh Eater, Bone Eater, Gorger

Diet: Carnivore

Special raw-food access: Raw red meat, poultry, or bushmeat at full value; small and fish bones at full value; large bones at poor value.

Balanced

  • +0.5 flat physical protection
  • -30% dairy nutrition
  • -25% frost damage
  • -35% fruit nutrition
  • -45% grain nutrition
  • +35% maximum satiety
  • +7 health points
  • +50% protein nutrition
  • +15% sprint speed
  • -45% vegetable nutrition
  • +14°C warmth

Distinct

  • +0.75 flat physical protection
  • -30% dairy nutrition
  • -35% frost damage
  • -35% fruit nutrition
  • -45% grain nutrition
  • +35% maximum satiety
  • +9 health points
  • +5% bite/melee damage
  • +50% protein nutrition
  • +20% sprint speed
  • -45% vegetable nutrition
  • +16°C warmth

Wild

  • +15% animal loot
  • +1 flat physical protection
  • -30% dairy nutrition
  • -50% frost damage
  • -35% fruit nutrition
  • -45% grain nutrition
  • +35% maximum satiety
  • +10 health points
  • +15% bite/melee damage
  • +50% protein nutrition
  • +25% sprint speed
  • -45% vegetable nutrition
  • +18°C warmth

Hyena profile

Spotted Hyena

Traits: Robust Predator Build, Carnivore, Flesh Eater, Bonecrusher, Gorger

Diet: Carnivore

Special raw-food access: Raw red meat, poultry, or bushmeat at full value; large and small bones at full value; fish bones at good value.

Balanced

  • +0.75 flat physical protection
  • -30% dairy nutrition
  • -25% frost damage
  • -35% fruit nutrition
  • -45% grain nutrition
  • +35% maximum satiety
  • +7 health points
  • +50% protein nutrition
  • +15% sprint speed
  • -45% vegetable nutrition
  • +14°C warmth

Distinct

  • +1 flat physical protection
  • -30% dairy nutrition
  • -35% frost damage
  • -35% fruit nutrition
  • -45% grain nutrition
  • +35% maximum satiety
  • +9 health points
  • +5% bite/melee damage
  • +50% protein nutrition
  • +20% sprint speed
  • -45% vegetable nutrition
  • +16°C warmth

Wild

  • +15% animal loot
  • +1.5 flat physical protection
  • -30% dairy nutrition
  • -50% frost damage
  • -35% fruit nutrition
  • -45% grain nutrition
  • +35% maximum satiety
  • +10 health points
  • +15% bite/melee damage
  • +50% protein nutrition
  • +25% sprint speed
  • -45% vegetable nutrition
  • +18°C warmth

Requirements and compatibility

Requires Animalica Core and PlayerModelLib. The gameplay profiles above use Core’s Balanced, Distinct, or Wild setting; server settings can disable species traits.

Discord — updates, questions, bug reports, and whatever I am working on next.

This mod was made with AI assistance. Pls no hate.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.6.7 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
564 Sep 30th at 10:25 PM Animalica_Foxes_Wolves_Hyenas_v0.6.7.zip 1-click install

Fixed slow attack timings for weapons

0.6.6 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
171 Sep 19th at 8:09 AM Animalica_Foxes_Wolves_Hyenas_v0.6.6.zip 1-click install

Added awake-lay poses for all three animals.

0.6.5 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
110 Sep 15th at 1:19 AM Animalica_Foxes_Wolves_Hyenas_v0.6.5.zip 1-click install

finally, FINALLY fixed backpacks. Rest of them to come

0.6.1 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
178 Sep 7th at 3:16 AM Animalica_Foxes_Wolves_Hyenas_v0.6.1.zip 1-click install

Fixed issues regarding linux

 

(we were using \ sometimes instead of / and linux apparently has a hissyfit with this)

0.6.0 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
24 Sep 7th at 1:21 AM Animalica_Foxes_Wolves_Hyenas_v0.6.0.zip 1-click install

No changes, just version bumping to hopefully quash a bug

0.5.12 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
93 Sep 4th at 6:42 PM Animalica_Foxes_Wolves_Hyenas_v0.5.12.zip 1-click install

Did some model cleanup. Nothing visual should have changed, but the pack should no longer give ~150 errors about invalid positions of shapes. 

0.5.8 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
35 Sep 4th at 7:25 AM Animalica_Foxes_Wolves_Hyenas_v0.5.8.zip 1-click install

Actually fixed latest diet changes. Urgh.

0.5.6 animalicafoxwolfhyena
1.4.4-dev.2 - 1.22.7
19 Sep 4th at 6:48 AM Animalica_Foxes_Wolves_Hyenas_v0.5.6.zip 1-click install

Update to core needed update to this!

0.5.4 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.7
126 Aug 30th at 3:13 AM Animalica_Foxes_Wolves_Hyenas_v0.5.4.zip 1-click install

Fixed anvil hammering being agonizinly slow

0.5.0 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.6
427 Aug 9th at 8:51 AM Animalica_Foxes_Wolves_Hyenas_v0.5.0.zip 1-click install

Changed collision and eye height of ~350 different animals. 
(none of them were hand checked, as simply that is too much for me to do. if anything is off just let me know!)

0.4.3 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.5
264 Jul 26th at 10:22 PM Animalica_Foxes_Wolves_Hyenas_v0.4.3.zip 1-click install

Added better animations for the Fox! (thanks! JexiaGalleta, she made roughly 90% of them). Most of them are mouth carry animations

0.4.2 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
237 Jul 19th at 10:39 PM Animalica_Foxes_Wolves_Hyenas_v0.4.2.zip 1-click install

Changed some traits around

0.4.1 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
74 Jul 18th at 8:41 PM Animalica_Foxes_Wolves_Hyenas_v0.4.1.zip 1-click install

Fixed some animation edge case problems

0.4.0 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
944 Jul 13th at 1:07 AM Animalica_Foxes_Wolves_Hyenas_v0.4.0.zip 1-click install

Rebuilt the fox coat around a neutral, editable texture.
Added independent hex colors for fur, undercoat, socks, eyes, odd eye, inner ears, and tail tip.
Added sharp and blended undercoat, sock, ear, and tail patterns.
Added spiky, blended, flat, inverted, full, and no tail markings.
Added optional heterochromia through the Eyes Mask selector.

(all of this is for fox :3)

0.3.1 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
31 Jul 12th at 10:11 PM Animalica_Foxes_Wolves_Hyenas_v0.3.1.zip 1-click install

Made the wolf and hyena able to wear clothes. I had to disable the first person model as they caused... visibility issues. If it's too jarring/strange let me know and ill look into a more elegant fix.

0.3.0 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
104 Jul 10th at 7:19 AM Animalica_Foxes_Wolves_Hyenas_v0.3.0.zip 1-click install

Reduced size of pack, probably

0.2.0 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
54 Jul 2nd at 5:40 AM Animalica_Foxes_Wolves_Hyenas_V0.2.0.zip 1-click install

Combined selector dropdowns for carry/body/antler/horn/etc. variants where supported.
Improved collision boxes, eye heights, and min/max/default size scaling. 

MAKE SURE TO UPDATE PLAYER MODEL LIB OTHERWISE YOUR MODEL WILL REVERT!

(changed name of pack to DLL less dumb, too. Thanks  DariusDrac!)

0.1.5 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
141 Jun 30th at 8:29 AM Animalica_Foxes_Wolves_Hyenas_v0.1.5.zip 1-click install

Compacted the traits into packages to be more vanilla-like, and made Diet trait packages yellow, to show they aren't really traits, kinda.

0.1.3 animalicafoxwolfhyena
1.22.0-pre.1 - 1.22.3
271 Jun 22nd at 10:45 PM Animalica_Foxes_Wolves_Hyenas_v0.1.3.zip 1-click install

First Release. Here's hoping i didn't mess up

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38 Comments (oldest first | newest first) (threaded | flat)

Kasyu52, Sep 28th at 8:59 PM

noticed that the attack speed is slowed down massively on animalica models (at least with fox on mouth hold), to where attacking is around 2-3x slower. any idea why?

Craditz , Sep 28th at 11:02 PM
@Kasyu52: noticed that the attack speed is slowed down massively on animalica models (at least with fox on mouth hold), to where attacking is around 2-3x slower. any idea why?

in first person it needs to complete a full animation cycle before it can start the next one IIRC. Ive not poked combat really hard (as I usually use body tools with it, lol) I'll take a look and make the animation faster. 

EdgelordiusWrex, Sep 15th at 9:06 AM

Asking for a friend: Would it be possible to add the domesticated dogs from wolf taming as playable characters? He really wants to run around as a corgi! We are loving these mods so far! Thank you for all the work you have put into them! 

Craditz , Aug 19th at 7:36 PM

We have a Discord now!

https://discord.gg/pJeMvtUWeg

KateTheFox, Aug 13th at 9:43 PM (modified Aug 13th at 9:45 PM)

Just a small suggestion if you'd care to, also because its my namesake, Would it be possible to adjust the position of the backpack for the foxes onto the back? Or at least attach it to the tail for the tail bag funnies.

I noticed it was attached to the booty, and its rather amusing.

Grumpus, Aug 9th at 9:12 PM

I love these mods but I really want playable Shivers  

Craditz , Aug 9th at 10:09 PM
@Grumpus: I love these mods but I really want playable Shivers

I might not be able to do the spider climb, but I could make a pack of all the enemy goobers.

Craditz , Aug 10th at 12:50 AM
@Grumpus: That would be amazing

https://mods.vintagestory.at/animalicae

it is done! Happy Hunting!

Grumpus, Aug 12th at 11:32 PM
@Craditz: https://mods.vintagestory.at/animalicae it is done! Happy Hunting!

i hate to ask this after you already made this for me but could you add a version of the surface shiver without the spikes and shards ive tried doing it myself but it just disappears from character selection ill send you a donate lol 

Grumpus, Aug 13th at 1:24 AM
@Craditz: You don't need to donate. You just want it to be 'bald' so to speak, then? or just the spikes?

Just NO spikes of any kind, i still want it to have the cloth rags. id really appreciate it 

Craditz , Aug 13th at 1:28 AM (modified Aug 13th at 1:29 AM)
@Grumpus: Just NO spikes of any kind, i still want it to have the cloth rags. id really appreciate it
B A L D
BALD!

 

 

Like that, right?

Grumpus, Aug 13th at 1:38 AM
@Craditz: BALD! Like that, right?

yes thats perfect 

Craditz , Aug 13th at 1:39 AM
@Grumpus: yes thats perfect

ill upload it in a moment!

Grumpus, Aug 13th at 1:48 AM
@Craditz: ill upload it in a moment!

Thank you your awesome

Craditz , Aug 13th at 1:51 AM
@Grumpus: Thank you your awesome

your welcome. Happy hunting!

TheAbraxas, Jul 23rd at 12:08 PM

Hello! Since the reply was so fast on my last comment I decided it's good to mention haha Frequently when using mouth carry the item you're holding starts wiggling uncontrollably

in front of you. Like it's flying around? Only fixed by closing and relaunching the world. I do have other mods so this might be a freak incompatibility? 
Craditz , Jul 23rd at 3:23 PM
@TheAbraxas: Hello! Since the reply was so fast on my last comment I decided it's good to mention haha Frequently when using mouth carry the item you're holding starts wiggling uncontrollably in front of you. Like it's flying around? Only fixed by closing and relaunch

I can only really think of two things that could cause this. 1) your using an older version where one of the animations was set to loop (and would loop forever) or 2) some animation call is still doing that
If you can figure out specifically what triggers it to happen i can fix it, but in my testing ive not noticed any item causing it. Some items will make the animal do a constant sniff animation until put away

TheAbraxas, Jul 23rd at 4:21 PM
@Craditz: I can only really think of two things that could cause this. 1) your using an older version where one of the animations was set to loop (and would loop forever) or 2) some animation call is still doing thatIf you can figure out specifically what triggers

Funny thing is that when I switch pov the model is holding the items properly, no animation playing, so I couldn't really tell you which animation could it be. I also haven't noticed any specific item causing it. As far as I'm aware I'm up to date with all of your mods I'm using. A real mistery ;;; Do you remember which items caused the inifinte sniffing? 

Craditz , Jul 23rd at 5:07 PM
@TheAbraxas: Funny thing is that when I switch pov the model is holding the items properly, no animation playing, so I couldn't really tell you which animation could it be. I also haven't noticed any specific item causing it. As far as I'm aware I'm up to date with al

I'm going to look into it some more here, if you wanted to message me on discord, or the animalica thread and we can see if we can't figure it out (discord: Campercape)

TheAbraxas, Jul 23rd at 5:36 PM
@Craditz: I'm going to look into it some more here, if you wanted to message me on discord, or the animalica thread and we can see if we can't figure it out (discord: Campercape)

Great! I'm happy to try and help figure it out on the discord thread if you don't end up finding anything haha

Kyokui, Jul 20th at 3:29 AM

Finally i can LARP as a dog pissing on my neighnbor's floor

heckhound, Jul 12th at 2:16 AM

I am sooo happy this mod exists!! I was actually asking recently in forums about how to make this exact kind of mod so I am excited it exists! Now I hope there will be a way to custom the coats/colors and hope there is a sheep form as well ^^ you're doing the hard work for all us therians haha <3

Craditz , Jul 12th at 10:31 AM
@heckhound: I am sooo happy this mod exists!! I was actually asking recently in forums about how to make this exact kind of mod so I am excited it exists! Now I hope there will be a way to custom the coats/colors and hope there is a sheep form as well ^^ you're doing

There's a pack for all the Hooved animals! I'm currently working on getting all of them to wear clothing properly, then i might work on custom colorings of fur/coats/etc.

D3m0Kirin, Jul 11th at 2:40 AM

Psst, hyeanids are feliformids, not caniformids. (just pulling your leg) Otherwise, great mod!!!

DariusDrac, Jul 9th at 3:37 PM

For some reason the download only downloads a basic file, not a .zip file. Adding ".zip" to it fixes it afterwards, but thought you'd like to know! Thanks for the mod :D

Craditz , Jul 9th at 3:42 PM
@DariusDrac: For some reason the download only downloads a basic file, not a .zip file. Adding ".zip" to it fixes it afterwards, but thought you'd like to know! Thanks for the mod :D

yeah, strange. It doesn't like the & symbol in the filename and cuts everything off after that. That's dumb, ill fix it lol

Craditz , Jul 2nd at 5:43 AM

Combined selector dropdowns for carry/body/antler/horn/etc. variants where supported.
Improved collision boxes, eye heights, and min/max/default size scaling. 

MAKE SURE TO UPDATE PLAYER MODEL LIB OTHERWISE YOUR MODEL WILL REVERT!

foxolot, Jun 30th at 9:37 PM

Is there any images of the models?

Craditz , Jun 30th at 11:09 PM
@foxolot: Is there any images of the models?

In the core mod listing there's pictures. I've been meaning to upload them to these but I haven't gotten around to it yet, sorry