
Mods / A Miner's Craft
Author: Chromarict
Side: Both
Created: Jun 14th at 5:44 PM
Last modified: Jun 14th at 5:45 PM
Downloads: 417
Follow Unfollow 15
Recommended download (for Vintage Story 1.20.10 - 1.20.12):
aminerscraft-1.0.0.zip
1-click install
Adds a miner class with unique craftables, including a flint pickaxe that can mine sedimentary rock and all types of cracked rock in the stone age.
Features
Miner Class
A custom class with a focus on mining. I know there are already a few miner class mods available, but I didn't like how any of them were balanced and I prefer not to use massive all-in-one mods when I only want a few features, so I decided to make my own.
The miner starts with the vanilla miner clothes equipped and the following traits:
- Experienced Miner: Being an experienced miner grants +25% stone mining speed, +25% ore drop rate, and +10% melee weapon damage
- Mining Equipment: Miners have the unique ability to craft makeshift pickaxes for mining sedimentary and cracked rock, small mining bags for carrying stones and ore, and miner's lamps as a dimmer alternative to lanterns.
- Nearsighted: All that time spent underground has affected your eyesight, reducing ranged damage by 15%
- Heavyhanded: Swinging a pickaxe all day makes you strong, but you handle fragile things less delicately. -10% loot from cracked vessels, -15% loot from foraging, and -20% wild crop harvesting.
- Heavyfooted: Miners aren't known for their grace or agility. Increases animal detection range by 15% and reduces walking speed by 5%.
- Hearty Appetite: Mining is hungry work, increasing your overall hunger rate by 10%
Stone Age Mining
Sedimentary rock types (claystone, sandstone, chert, shale, conglomerate, chalk, and limestone) and all types of cracked rocks have been lowered from tool tier 2 to tool tier 1, allowing any stone tool with a stone mining speed value above 0 to break them.
Additionally, ores that normally require a copper pickaxe (tool tier 2) are lowered to tool tier 1 when occurring in sedimentary rock.
- Sphalerite
- Native copper
- Malachite
- Galena
- Alum
- Lignite
- Sulfur
- Borax
- Kernite
- Lapis Lazuli
- Fluorite
- Phosphorite
These ores will still require their original tool tier when occurring in non-sedimentary rock, and ores that require tool tier 3 or higher will not be affected even if they do occur in sedimentary rock.
Makeshift Pickaxes
Adds makeshift flint pickaxes that can mine sedimentary rock and all types of cracked rock. These are crafted by first knapping a flint pickaxe head, then combining it with a stick and a rope.
Small Mining Bag
Miners know how to fashion a small mining bag for carrying their hard-earned stone and ore. An early game predecessor to the vanilla mining bag, the small mining bag has 6 slots for storing stone, ore, or gems, and is crafted from a flax twine, linen, and four stones.
Small mining bags may also be upgraded to normal 12-slot mining bags by reinforcing them with 2 metal plates so they don't become worthless when metal is more readily available.
Miner's Lamps
Miners spend a great deal of time underground, where light is a valuable commodity. They know how to create a simpler alternative to lanterns known as miner's lamps. These lamps act as a middleground between torches and lanterns in terms of brightness. These cannot be upgraded like lanterns, but offer a slightly dimmer alternative if beeswax is unavailable for candles.
Miner's lamps have a light level of 16 and are crafted by combining a metal plate with a lump of fat and flax fibers.
Bandages can be added to miner's lamps to diffuse their light, softening the color but lowering the light level by one. These are crafted by including two bandages in the miner's lamp recipe, or by combining a miner's lamp with two bandages in the crafting grid. Bandages can be recovered by placing a diffused miner's lamp into the crafting grid to remove them.
Miner's lamps can also be attached to boats and elk in the same way as vanilla lanterns.
Compatibility
This mod relies on JSON patching to add the miner class and traits to the class and trait lists, which should be compatible with anything else that adds new classes. Obviously, this will likely conflict with any other mod that also adds a miner class, but I can always make a patch to defer to another mod's miner class and just add the crafting recipe trait to them upon request.
Flint pickaxes are also implemented by patching the vanilla game:pickaxehead and game:pickaxe items, so they should be compatible with anything else that touches pickaxes and should work out of the box with mods like Toolsmith.
Small mining bags and miner's lamps are entirely separate items/blocks in the "aminerscraft" namespace, so they shouldn't conflict with anything.
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.0.0 | 417 | Jun 14th at 5:45 PM | aminerscraft-1.0.0.zip | 1-click install | ||
Initial release |
@wael6 I do like the idea of adding warpicks to the game, but I'm not sure if it's a great fit for this mod. I was trying to avoid making this class too combat oriented since the game already has the blackguard for that and I wanted to keep the miner as more of a utility profession with a focus on mining. I'm not opposed to adding them, but I wonder if it'd be better to make it a separate mod and just have a compatibility patch to buff the warpick when wielded by a miner.
Also with the compatibility patching system, it is pretty easy to make items only available when specific mods are installed, but it might be better making the warpick a standalone feature with a compatibility patch to support Combat Overhaul rather than making it entirely dependant on it so people who don't use CO can still use warpicks. Thank you for the suggestion though, I'll definitely add it to my list of things to consider/work on next time I have time to work on my mods.
could be cool if there was some sort of compatibility with combat overhaul so the miner has some proficiency buffs, sadly theres no warpick in combat overhaul : armory that you could put a proficiency buff on, tho you could either add one to the mod or make an addon to combat overhaul that adds a warpick (idk if its possible for the warpick to only show up when combat overhaul is installed too)
@Jenner_IIC During my testing I never noticed a difference in how well I could escape from hostile animals with or without the speed debuff, but I may just be biased since my unarmored survivability against animals basically boils down to "did I see the wolf before it saw me?". I do like the idea of adding the reduced armor speed penalty to compensate though. I was avoiding giving the miner too many combat buffs because I didn't want it to end up being too similar to the blackguard, but that one does make sense for an experienced miner to move faster under a heavy load.
I'm surprised by how well balanced this seems at a glance, however I would suggest one small addition to it, the movement speed penalty is a much stronger debuff than it seems since it makes it impossible to run away from any hostile animals, maybe could counter it a little bit by giving the same armour speed penalty reduction of blackguard? Rework the first trait into something more general to do with strentgh and slap it onto that one.
Still would make you a sitting duck to animals, but a very tough sitting duck especially since you can get to heavy armours much faster.