
Mods / American Frontiersman
Author: QueenWaffle
Side: Both
Created: Feb 9th at 7:49 PM
Last modified: Mar 7th at 5:11 PM
Downloads: 1865
Follow Unfollow 52
Latest file for
v1.20.4:
AmericanFrontiersman_1.5.3.zip
1-click install
Have you ever wanted to be just like Daniel Boone, Davey Crockett, or any other early American roughing it out on the wild frontier? Well now you can! For now this mod adds a racoon skin cap to the game, a pair of mukluk boots, a cowboy hat with an open crown, and a straw boater hat. In future updates I will be adding more clothing.
Clothes Currently Included:
- A raccoon skin cap. Warmth rating of 1.5C. Crafted with a small pelt, a bolt of cloth, and any pair of shears.
- A pair of mukluk boots. Warmth rating of 2C. Crafted with two small pelts, two bolts of cloth, and any pair of shears.
- A cowboy hat with an open crown. Warmth rating of 1C. Crafted with 3 plain leather, a bolt of cloth, any pair of shears, a spool of twine, and a stick.
- A straw boater hat. Warmth rating of 1C. Crafted with 3 dry grass, a bolt of cloth, any pair of shears, a spool of twine, and a stick.
- A wearable cigar that uses the mask/face slot. Warmth rating of 0.1C. Crafted with 4 parchment and 2 vines. (Recipe subject to change)
- A ciggarette. Warmth rating of 0.1C. Crafted with 1 parchment and 1 vine. (Recipe subject to change)
- A cigarillo. Warmth rating of 0.1C. Crafted wtih 2 parchment and 1 vine. (Recipe subject to change)
I am currently looking for someone to help me develop this mod, if you are interested please send me a friend request on discord @ queenwaffle
If you would like to keep up to date on the mods development I post sneak peaks for upcoming updates on my patreon. All future posts will become available to non paying members a few days after they are originally posted if you do not wish to subscribe or cannot afford to. All donations are greatly appreciated and help enable me to continue development of this mod and any future mods by me.
If you encounter any issues/bugs feel free to let me know and I'll do my best to fix them. I would also like to thank my friends Michael and STENDO_CLIP who helped me resolve some of the issues I was having with the mod, as well as my friend Gutted who helped me play test the mod. If you have and play Project Zomboid, my friend STENDO_CLIP has an amazing mod for it called Vanilla Firearms Expansion (VFE) and I highly recommend it.
Known Issues:
There is some slight clipping with the dreadlocks and messy dreadlocks. They have a few strands on the front that don't get hidden by hats for some reason. I do not think I can do anything about it aside from making the hats bigger, IMO if I make them bigger they look weird.
The straw boater hat isn't hidden by the fur coat and it clips with the hood a bit. I don't know how to make the hat get hidden by the fur coat, if anyone knows please tell me how to do it.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.5.3 | 465 | Mar 7th at 5:11 PM | Show | AmericanFrontiersman_1.5.3.zip | Install now | |
v1.5.2 | 121 | Mar 6th at 4:19 AM | Show | AmericanFrontiersman_1.5.2.zip | Install now | |
v1.5.1 | 405 | Feb 26th at 7:18 PM | Show | AmericanFrontiersman_1.5.1.zip | Install now | |
v1.5.0 | 89 | Feb 26th at 1:17 AM | Show | AmericanFrontiersman_1.5.zip | Install now | |
v1.4.0 | 453 | Feb 15th at 6:38 AM | Show | AmericanFrontiersman_1.4.zip | Install now | |
v1.3.0 | 233 | Feb 11th at 12:51 AM | Show | AmericanFrontiersman_1.3.zip | Install now | |
v1.2.0 | 99 | Feb 9th at 7:50 PM | Show | AmericanFrontiersman_1.2.zip | Install now |
WasatchWind
I don't plan on adding a whole lot of non-clothing items, there will always be more clothing in this mod than non-clothing stuff. If I think of enough non-clothing blocks/items before I implement any into this mod I will probably put them in a seperate sub-mod with a similar name, right now aside from cotton and tobacco there's only a single item I have in mind. If I end up getting someone to assist me in developing this mod and future mods I would certainly add corn, wheat, and potatoes in a sub-mod. I'd only add them if I could figure out how to make them compatible with other food mods like A Cullinary Artillery and Expanded Foods since I personally use those mods and would be frustrated myself if I could not use the crops in any of the recipes they add. On the topic of other clothing mods, I actually dont even know if there are any aside from mine that have been updated within the last year. I tried looking for some before I started work on this mod to try and see if I could look at how other people were doing specific stuff in the json files. Like making one item have multiple color variants and if any of them managed to hide headwear when the character put on something like the fur coat. I really only found mods that were last updated in like 2023, that doesn't mean they don't exist though. If this site had a tag system it'd be much easier to search for specific content like that.
Yeah, personally, if you were ever to want to add a bunch of new plants, I'd prefer it to be a separate mod. The only plants I'd want are Americas crops, and there's already several mods with that in mind. Clothing mods like this that just add some neat items are less common that I've seen.
LeoSpades
Both jeans and cotton are things I've planned on adding some time in the future, as well as tobacco. No idea when I'll get around to adding them though. As for the dye I'd probably just use the existing blue dye for the recipe, I don't really want to add more plants than cotton and tobacco. I would however consider doing more plants/crops if it was more than just me working on this, but as it is now it's just a lot of work to figure out how to do what I want to do with the games code. Next update will more than likely add one or two new hats. If you or anyone else is intrested in my future plans for this mod I share my ideas, among other things, over on my patreon which is linked at the top of the mod page. You don't have to donate or join or anything to see the posts, they are available a few days earlier to members though. If anyone does go to check them out and cannot see the posts please tell me as you should be able to see any post after I believe 3 days of it being posted for members.
I know it seems like a newer thing. but have you considered adding the Indigo plant for making the blue dye that is used to make blue jeans?, and the ability to make them, I guess if you want to be immersive you would also have to add cotton which is the material they are made from. Blue jeans were big in the "wild west"/victorian era for working class people because they were so durable and lasted a long time.
HAHA! You've got the cowboys, where's the Indians? I would love to see head bands with and without feathers, warbonnets, moccasins, knee boots, and beaded robes. Apache, Cheyenne, Seminole, Cree, I want them all!
Ooh those are some good ones Hydromancerx
Some ideas for other clothing of the American West ...
- Moccasins
- Sombrero
- Mexican Poncho
- Cowboy Boots
Thanks in advance!
gg
DUCATISLO Thank you for the feedback, I was actually thinking of asking in the comments or mod description about that. I originally added the sewing kit to the new hats to keep the recipes in line with the base game hat recipes, but after uploading I realized the sewing kit was class locked. Wasn't sure if I should change the recipe or keep it. I have changed the recipes for both of the new hats to use a stick and twine in place of a sewing kit, as that's how you make them (albiet with more twine).
epic but id remove the sewing neddle for the recepy
HangmanMatt I added it to my list, not sure when I'll get around to it just a fair warning. I'll see what I can do about the bone when I get to it, feather should be fairly easy. However I'm going to be taking a bit of a break, sadly my friend passed away and I'm going to be away from my computer for about a week as I have to go out of town for his funeral and it's about a 12 hour drive. Once that's all over and done with I will probably work on adding a few tops and bottoms before I add more hats.
QueenWaffle here are a couple reference photos of my hat. I thought it would look nice with the bone and the feather. Obviously in a block based system, that is a bit much but there are also already models for bones and feathers in game so idk, I figured it was possible to mix models together. imgur.com/a/PYllKlc
WasatchWind Thank you, a good amount, if not hopefully all of that, will come eventually. Currently my plan for the next thing to be added, if I can't figure out the issue I'm having with adding multiple hats before then, is an appalachian mountain man outfit. Specifically the outfit that the WVU mascot wears, it's a leather/hide shirt with fringes. Something similar to what Daniel Boon is typically depicted as wearing in older film/tv stuff. Cowboy hats specifically may be later down the line than most stuff, as it's very challenging for me at least to make specifically the crowns. They don't translate super well into cubes and dealing with rotating cubes and making sure everything is allinged properly after chaning the axis they move on is super time consuming. I was hoping I could enlist the help of my friend who has modeling experince to see if he could find an easier way to model them than I was trying to, but he's in the hospital :/. I certainly am not going to give up, it will just take more time to do the more advanced stuff than I had hoped.
The hat prototypes look good! I think what everyone is hoping for is some rp as Arthur Morgan from Red Dead Redemption 2, and the iconic hat he has. The classic cowboy hat has a difficult shape to it, curving upwards at the sides, ad then curving down in the front. If you want a good reference [and just an interesting video] here's a video of someone making said hat: https://www.youtube.com/watch?v=NFff0EPRYaE
Thinking on other 19th century things - bandannas, chaps, vests, pioneer women bonnets, dusters, and simple button up shirts are all great potential items.
HangmanMatt I do plan on adding cowboy hats, I'm just not sure how to add more than one of the same type of clothing. There's not any guides on how to implement clothing mods to the game that I could find anywhere and my friend who knew way more about coding/programming than me is in the hospital. More hats, including cowboy hats, will be coming eventually. It may just take a bit of time for me to learn how to implement them on my own, next thing I'll be adding will most likely be a shirt or a coat. And thank you, I'm glad you like the mod. Once I've figured that out I would be glad to take a look at your hat and see if it'd be a good fit for the mod. I currently have two hats waiting to be implemented, if you want to see what they look like I have images of them in a post on my patreon. Here's a link to that post: https://www.patreon.com/posts/american-1-4-122084979?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
(The post should be viewable to everyone, member or not. If it is not viewable without being a member please tell me and I'll see if I can fix it. Pretty new to posting stuff on there.)
gg
Awesome mod. I love the racoon hat. I have a cowboy hat that has kinda become my signature look IRL and would probably be cool to add to this mod. I would be happy to provide reference photos if you wanted to add it.
Legendary, looking forward to more frontier style clothing in the future. Vintage Story fits that time period so well
Super cool
This looks great and I'm happy to see you might add more hats later - except for the straw hat, the vanilla hats are pretty lacking imho.
@WasatchWind Thanks, glad you like it. I am planning to update this mod in (hopefully) the near future with more frontier/cowboy hats and clothing. I'm just learning as I go though so it could come later than I want it to lol.
Nice mod, planning on doing a more 19th century frontier playthrough and this will be a great addition. Hope people add more stuff from this era, like other western hats and clothing.