Mods / AE Portals Net

Tags:
QoL Client Teleport AI
Author:
AeroCooLex
Side:
Both
Created:
Mar 12th at 11:36 AM
Last modified:
Aug 11th at 4:20 PM
Downloads:
510
Latest release (for Vintage Story 1.22.0 - 1.22.5, potentially outdated):
aeportalsnet_2.1.0.zip  1-click install

 
        • Adds portals to your survival that can be connected into a network.

          It works in version 1.22.1!

Simple portals. which you can create yourself. Facilitates travel around the world of vintage story.

Added:
- 3 portal structures;
- a marker appears when a portal is generated in the world.
- a config file with a minimum distance between generated portals "VintagestoryData/ModConfig/aeportalsnet.json"
The default value is 2096 blocks. You can change it.



Functional:
- not a difficult craft;
- the ability to use on multi-user servers;
- protecting the portal from destruction by other players (except the administration);
- displaying the name of the portal owner's player;
- the ability to give names to portals (PCM by portal);
- displaying the name of the portal;
- no one except the owner of the portal will be able to teleport to your portal points.;
- If another player uses your portal block and renames it, the mod will consider this block to be the portal of both players, meaning both players will use the same block and will not lose the teleportation point.;
- each player has their own network of portals;
- a selection window with several pages of your portals;
- the ability to teleport from any portal you have created to any of your other portals;
- the ability to move to another location of your portal;
- open source, allows you to add or modify the mod (please specify the original author if you share it). - Unfortunately, due to the addition of new features and fixes to the mod, the game's default compiler is unable to function correctly, so I had to compile the mod. But I promise to create a GitHub page with the source code. - completed

 


Future plans:
- automatic creation of placemarks on the map when installing the portal;  - completed


- refinement of the visual part;
- the ability to generate in different places of the game world;
- adding structures and generating portals in structures; - completed
- other functions are suggested if you find them interesting or useful.

New worlds will no longer have portals from previous worlds. Fixed a bug where the player would be teleported to non-existent portals.

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.1.0 aeportalsnet
1.22.0 - 1.22.5
270 May 3rd at 3:46 PM aeportalsnet_2.1.0.zip 1-click install

New worlds will no longer have portals from previous worlds. Fixed a bug where the player would be teleported to non-existent portals.

2.0.0 aeportalsnet
1.22.0-rc.1 - 1.22.0-rc.6
100 Mar 24th at 1:02 PM aeportalsnet_2.0.0.zip 1-click install
Added:
- 3 portal structures;
- a marker appears when a portal is generated in the world.
- a config file with a minimum distance between generated portals.
1.1.1 aeportalsnet
1.22.0-rc.2 - 1.22.0-rc.4
63 Mar 19th at 5:03 PM aeportalsnet_1.1.1.zip 1-click install
Fixed:
- Icon color when creating a portal.
Changed:
- Teleportation sound;
- Reduced teleportation sound volume;
Added:
- Fade-in sound effect when teleporting
1.1.0 aeportalsnet 44 Mar 13th at 3:03 PM aeportalsnet_1.1.0.zip 1-click install
Added:
- Automatically adding markers to the player's map;
Fixed:
- Owner changes when renaming;
The mod has been compiled
1.0.0 aeportalsnet 33 Mar 12th at 11:56 AM Empty aeportalsnet_1.0.0.zip 1-click install

14 Comments (oldest first | newest first) (threaded | flat)

DeadyKass_, 12 hours ago (modified 12 hours ago)

Good evening, Congratulations on this mod, but is it possible to disable the spawning of structures? Thanks.

KreyT13, Aug 17th at 5:10 PM

Missing some English text localization. Its all russian.

DilanRona, Jun 15th at 4:45 PM (modified Jun 15th at 4:48 PM)

Great mod, and perfect for a megabuild project i've been wanting to do for a long time, and wanted to simulate working turbolifts. I do have one request though, in the event 2 or more portals share the same name, could the mod choose the destination portal at random? Also, i have what might be a bug to report. if I stand too long on the portal, the selection window pops up, and thats after I travelled to the destination. Also happens when I am one block away from the portal after appearing at the destination.

AeroCooLex , Aug 13th at 1:56 AM
@DilanRona: Great mod, and perfect for a megabuild project i've been wanting to do for a long time, and wanted to simulate working turbolifts. I do have one request though, in the event 2 or more portals share the same name, could the mod choose the destination porta
"I also discovered a potential bug. If I stand near the portal for too long, a selection menu appears—and this happens *after* 
I’ve already teleported to the destination. It also happens when I’m standing one block away from the portal after arriving
at the destination." That isn't a bug; the portal system is designed so that simply being near the portal block triggers it—this makes activation easier.
In short, it saves you from having to aim precisely at the portal block in critical situations.
Kaloggi, May 29th at 5:14 AM

Hi There,

nice MOD, got a question, 

i startet a new Wolrd and there the Renamed Positions of OLD World Teleporters are still there and if klicket land in Nirvana.Any  Container to erease if Starting new world.

And the probelm of Tallostoaf i recognised the same  time to time the Towers spawn in other structures i got one ´situation where bei spawning in other Buildings (Better ruines) there was no teleporter.

And in some cases there are Teleporters signed in map but if having a look at there is nothing as far as i know even  not oin deepest Layers arround the Marker )this is not such a drama but if wandering till dawn  you have to dig your 2 to3 Whole earlier^^)

 

Kr A.

AeroCooLex , May 31st at 5:25 AM
@Kaloggi: Hi There, nice MOD, got a question, i startet a new Wolrd and there the Renamed Positions of OLD World Teleporters are still there and if klicket land in Nirvana.Any Container to erease if Starting new world. And the probelm of Tallostoaf i recognised the
Hello, as soon as I have enough time, I'll try to fix these issues. 
Although I haven't encountered anything similar during my own testing,
I'll try to address the issues you've mentioned.
AeroCooLex , Mar 30th at 1:37 AM

Tallostaf    Hello, I haven't encountered anything like this in my tests. Thanks, I'll fix it in future updates.

Tallostaf, Mar 29th at 9:43 PM (modified Mar 30th at 2:33 PM)

Hi,very nice mod but there is small problem with structures from mod spawning in vannila ones.

https://imgur.com/a/I2oyex5

Edit:when you create new world it still remembers used portals in other worlds, teleporting to one of them put you out of bound.

https://imgur.com/a/nkJTh7j

AeroCooLex , Mar 29th at 1:16 AM

Mulciber

If you mean version 1.21, then no, I don't have much time for adaptation and testing.
Mulciber, Mar 28th at 8:55 PM

Thank you for this contribution to the community.  Forgive my dumb question, but is there any chance this would work with the current stable version, or is it only for the 1.22 rc's?  Thanks again, this looks really helpful (I particularly like being able to reach any portal from an existing one).

AeroCooLex , Mar 28th at 3:42 AM

DariusOfElysian  Thank you for the kind words. Glad to help.

DariusOfElysian, Mar 25th at 7:22 PM

Thanks for the change! much appreciated :D

 

AeroCooLex , Mar 17th at 3:29 AM

DariusOfElysian ,

Thanks for the feedback, I'll try to do something about it.
DariusOfElysian, Mar 16th at 7:41 PM (modified Mar 16th at 7:42 PM)

Love the mod! it Works Great, but could you please change the sound when stepping on the Teleporter? or atleast make it much quieter?