Mods / AECrate

Tags:
Crafting Accessibility Bonus Exploration
Author:
AeroCooLex
Side:
Both
Created:
Mar 28th at 3:36 AM
Last modified:
Aug 16th at 7:12 AM
Downloads:
297
Latest release (for Vintage Story 1.22.0 - 1.22.6, potentially outdated):
AECrate_v2.0.1.zip  1-click install

Works with 1.22.0-rc.7

ATTENTION!!!
Before updating to version 2.0.0, please empty all crates from previous versions and delete them.
Failure to do so may result in loss of items, as the mod has been almost completely reworked.

Finally, your travels will be easier! This mod adds a crate that can carry any items and will retain them even if broken!
It contains 16 slots and takes up 1 inventory slot! Now bringing back a ton of items from your travels is no problem!

Shalker in the Vintage Story world

affordable craft
Added:
A config that allows you to adjust the capacity of each box slot. The default is 128.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.0.1 aecrate
1.22.0 - 1.22.6
45 Aug 16th at 7:12 AM AECrate_v2.0.1.zip 1-click install

The number of slots has been increased to 32.

2.0.0 aecrate
1.22.0-rc.4 - 1.22.6
111 Apr 12th at 10:42 AM AECrate_v2.0.0.zip 1-click install

The mod's functionality has been reworked.

Added:
- A config that allows you to adjust the capacity of each box slot. The default is 128.
- Animation.
- Sounds.
The interface has been updated.
Translations into other languages ​​have been added.

1.2.0 aecrate
1.22.0-rc.4 - 1.22.0-rc.6
50 Mar 31st at 6:22 PM AECrate_v1.2.0.zip 1-click install

Fixed a bug with the recipe, changed the shape and texture of the box

1.1.0 aecrate
1.22.0-rc.4 - 1.22.0-rc.6
36 Mar 31st at 3:51 AM AECrate_1.1.0.zip 1-click install

Fixed a bug related to vanilla boxes.

1.0.0 aecrate
1.22.0-rc.4 - 1.22.0-rc.6
55 Mar 28th at 3:36 AM Empty AECrate_1.0.0.zip 1-click install

16 Comments (oldest first | newest first) (threaded | flat)

Zyredis, May 4th at 1:40 AM

Love the Mod!
any chance that we get a 32 Slot version/upgrade?

AeroCooLex , Aug 11th at 4:22 PM (modified Aug 11th at 4:22 PM)
@Zyredis: Love the Mod!any chance that we get a 32 Slot version/upgrade?

yah

AeroCooLex , Aug 13th at 1:59 AM
@Zyredis: Love the Mod!any chance that we get a 32 Slot version/upgrade?

I will increase the number of storage slots at the next available opportunity.

AeroCooLex , Apr 12th at 10:43 AM

TobseStone 

Added:
- A config that allows you to adjust the capacity of each box slot. The default is 128.
TobseStone, Apr 4th at 1:23 PM

AeroCooLex hey. Can you adjust the stack sizes or create a configuration file via the config library so that the mod (P1nks Stack Sizes) can be used with your box?

TobseStone, Apr 2nd at 8:11 PM

AeroCooLex I like it ^^ Now we need a better Skin for the box xD

AeroCooLex , Mar 31st at 6:24 PM

TobseStone  Fixed :)

TobseStone, Mar 31st at 5:24 PM

AeroCooLex yahh but now no Recipe for the AE Crate :)  and the name is Now ( Storage Crate )

 

Kacperek152, Mar 31st at 8:28 AM

AeroCooLex Prosze bardzo  ☺️

 

Spoiler
{
  "item-fixer": "Mieszanka naprawcza",
  "item-tknife-steel": "Noże do rzucania (stalowe)",
  "item-tknife-iron": "Noże do rzucania (żelazne)",
  "item-tknife-meteoriciron": "Noże do rzucania (żelazo meteorytowe)",
  "item-tknife-titanium": "Noże do rzucania (tytanowe)",

  "item-tspickaxe": "Kilof tytanowy",

  "item-ghshears-bismuthbronze": "Ostrze nożyc ogrodowych (brąz bizmutowy)",
  "item-ghshears-tinbronze": "Ostrze nożyc ogrodowych (brąz cynowy)",
  "item-ghshears-blackbronze": "Ostrze nożyc ogrodowych (czarny brąz)",
  "item-ghshears-iron": "Ostrze nożyc ogrodowych (żelazo)",
  "item-ghshears-meteoriciron": "Ostrze nożyc ogrodowych (żelazo meteorytowe)",
  "item-ghshears-steel": "Ostrze nożyc ogrodowych (stal)",
  "item-ghshears-titanium": "Ostrze nożyc ogrodowych (tytan)",

  "item-gshears-bismuthbronze": "Nożyce ogrodowe (brąz bizmutowy)",
  "item-gshears-tinbronze": "Nożyce ogrodowe (brąz cynowy)",
  "item-gshears-blackbronze": "Nożyce ogrodowe (czarny brąz)",
  "item-gshears-iron": "Nożyce ogrodowe (żelazo)",
  "item-gshears-meteoriciron": "Nożyce ogrodowe (żelazo meteorytowe)",
  "item-gshears-steel": "Nożyce ogrodowe (stal)",
  "item-gshears-titanium": "Nożyce ogrodowe (tytan)",

  "item-sawblade-titanium": "Ostrze piły (tytan)",
  "game:item-saw-titanium": "Piła (tytan)",
  "game:item-arrow-titanium": "Strzała tytanowa",
  "game:item-arrowhead-titanium": "Grot strzały (tytan)",

  "item-tstip": "Końcówka tytanowa",
  "item-khandle": "Wzmocniony uchwyt",
  "item-exfuel": "Dodatkowe paliwo",

  "item-tsaxe": "Topór tytanowy",
  "item-tssword": "Miecz tytanowy",
  "item-tsshovel": "Łopata tytanowa",
  "item-tshammer": "Młot tunelowy (tytan)",
  "item-shammer": "Młot tytanowy",
  "item-ihammer": "Młot tunelowy (żelazo)",

  "item-itip": "Końcówka żelazna",
  "item-coppersword": "Krótki miecz miedziany",
  "item-tinbronzesword": "Krótki miecz (brąz cynowy)",

  "item-cshead": "Ostrze miecza (miedź)",
  "item-tbhead": "Ostrze miecza (brąz cynowy)",
  "item-thandle": "Rękojeść broni",

  "item-biaxe": "Topór bojowy (żelazo)",
  "item-biaxehead": "Głowica topora bojowego (żelazo)",

  "item-repear": "Zestaw naprawczy",
  "item-irepear": "Zestaw naprawczy (żelazo)",

  "item-tsbackpack": "Plecak tytanowy",

  "item-tsspearsteel-steel": "Włócznia tytanowa",
  "item-spearheadsteel-steel": "Grot włóczni (tytan)",

  "item-tspaxel": "Paxel tytanowy",

  "game:tabname-tstools": "Narzędzia tytanowe",

  "item-tchisel-sp": "Dłuto wzmocnione tytanem",

  "item-ingot-ts-ts": "Gąbczasty wlewek tytanu",

  "item-tstongs": "Szczypce metalowe",

  "item-hammerhead-tit": "Głowica młota (tytan)",
  "item-taxehead-titanium": "Głowica topora (tytan)",
  "item-axehead-titanium": "Głowica kilofa (tytan)",
  "item-shovelhead-tsshovel": "Głowica łopaty (tytan)",
  "item-sword-ts-head": "Ostrze miecza (tytan)",

  "item-tprospectingpickhead-titanium": "Głowica kilofa poszukiwawczego (tytan)",
  "item-tprospectingpick-titanium": "Kilof poszukiwawczy (tytan)",

  "item-hamb": "Młot bojowy (tytan)",
  "item-hambhead": "Głowica młota bojowego (tytan)",

  "item-tbow-compound": "Łuk kompozytowy (tytan)",
  "item-tbowtip": "Końcówka łuku kompozytowego (tytan)",
  "item-tbowbase": "Podstawa łuku kompozytowego",

  "item-tflaxtwine": "Wzmocniona nić",

  "stonequarry:block-plugandfeather-titanium-*": "Klin (tytan)",
  "stonequarry:item-chisel-finishing-titanium": "Dłuto wykańczające (tytan)",
  "stonequarry:item-chisel-roughcut-titanium": "Dłuto zgrubne (tytan)",
  "stonequarry:item-rubblehammer-titanium": "Młot do kruszenia (tytan)",
  "stonequarry:item-chisel-wedge-titanium": "Dłuto klinowe (tytan)",
  "stonequarry:item-rubblehammerhead-titanium": "Głowica młota do kruszenia (tytan)",
  "stonequarry:item-finishingchiselhead-titanium": "Głowica dłuta wykańczającego (tytan)",
  "stonequarry:item-wedgechiselhead-titanium": "Głowica dłuta klinowego (tytan)",

  "tstools:tstools-title": "Początki pracy z tytanem",
  "tstools:tstools-text": "<strong>Witaj!</strong><br><br>Rozpoczynasz pracę z tytanem. Najpierw wytwórz gąbczasty wlewek tytanu, a następnie przetapiaj go w piecu stalowym, układając warstwy węgla drzewnego i wlewków. Po zakończeniu procesu otrzymasz wlewki tytanu, z których możesz tworzyć narzędzia i broń."
}
AeroCooLex , Mar 31st at 3:22 AM

Kacperek152  Oh, that's great. Thanks for the suggestion about the graphics, but I'm already working on it as best I can. As for the translation file, I'd be very grateful.

AeroCooLex , Mar 31st at 3:20 AM (modified Mar 31st at 6:02 AM)

TobseStone Oh, thanks for reporting the errors. I missed the fact that there's a similar class in the original game. I'll fix that in the next version of the mod.

TobseStone, Mar 30th at 6:28 PM

AeroCooLex

Crash Report
30.03.2026 20:24:02: Critical error occurred in the following mod: aecrate@1.0.0
Loaded Mods: craftabletranslocatorengineering@1.0.0, lootgoblinbackpacks@0.0.3, p1nkstacksizes@1.1.5,
primitivesurvival@5.0.1, sortablestorage@3.0.0, traderssellcrowbars@0.0.3, translocatorengineeringredux@1.6.4,
game@1.22.0-rc.5, vsimgui@1.2.0, zoombuttonreborn@2.0.2, aecrate@1.0.0, betterruins@0.6.0-rc.2, blocksoverlay@4.9.0,
carryon@1.14.0-pre.3, configlib@1.11.0, electricalprogressivecore@3.0.0-rc.4, extrainfo@1.11.2, immersivecorpsedrop@1.0.4,
mobsradar@3.0.0, nemi@1.1.0, panningmachine@1.0.7, statushudcont@4.2.0, stonebakeoven@1.2.1, treetapredux@1.2.5, vhfp@1.3.1, creative@1.22.0-rc.5,
survival@1.22.0-rc.5, waypointbeacon@1.6.5, xlibfork@1.0.0-rc.7, electricalprogressivebasics@3.0.0-rc.4, xskillsfork@1.0.0-rc.11, electricalprogressiveindustry@0.6.0,
electricalprogressiveqol@3.0.0-rc.4, electricalprogressivetransport@1.0.0-rc.2, xskillsgilded@1.3.16, electricalprogressiveequipment@3.0.0-rc.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityCrate.OnBlockPlaced(ItemStack byItemStack) in VSSurvivalMod\BlockEntity\BECrate.cs:line 130
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1147
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1381
at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 978
at AECrate.BlockCrate.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 907
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1740
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 719
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 565
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1059
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 782
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 685
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Kacperek152, Mar 30th at 11:52 AM

I jeszcze taka sprawa zmieniłem grafikę fixera na taką co moim znadniem bardziej pasuje do gry. Moge ci ja podesłać jeśli chcesz taka tylko sugestia. Też zrobiłem polskie tłumaczenie tego moda dla siebie również moge ci to podesłać dożucił byś sobie gotowy plik do moda jeśli chcesz. ☺️

Kacperek152, Mar 30th at 11:07 AM

@AeroCooLex Dorze dziękuje nie wiedziałem że stabilna będzie niedługo. Będe zatem czekał z niecxierpliwością. Tak samo ciekawe czy ta tej sronie pojawi się kiedyś możliwość obserwowania twurców albo dodawania modów do ulubionych.

 

AeroCooLex , Mar 29th at 1:22 AM

Kacperek152

If you mean version 1.21, then no, I don't have much time to adapt and test it. Besides, this mod is for .net 10, and I haven't worked with or played with version 1.21. 
Thanks for the kind words. If I find the time, I'll try, but I think it'll be pointless, since the stable version 1.22 is soon to be released.
Kacperek152, Mar 28th at 6:01 PM (modified Mar 28th at 6:02 PM)

Jest szansa na modę ze starszą następną grą? Zmieniłem to samo, ale moja metoda zmiany wersji moda działa tylko na nie skąplikowane modyfikacje, które nie zostały dziła niestety. Bym bardzo dziękuję za zapowiedź się na super moda. A błąd był taki że znikneły mi wszyste standardowe skrzynie kture już miałem postawione na świecie