Mods / Fourteenth Century Armoury

Tags:
Cosmetics Clothing
Author:
Chevalier_Ache
Side:
Both
Created:
Sep 30th 2025 at 12:01 AM
Last modified:
Jul 28th at 6:44 PM
Downloads:
2180
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.5, potentially outdated):
fourteenthcenturyarmour_0.2.3.zip  1-click install

Adds arms and armour of the fourteenth (and early 15th) centuries, as well as a couple of other neat things. Currently adds a steel and iron tier French Style Plate Harness based on historical tomb effigies, as well as a 'Knightly Girdle' belt item designed to render over armour. Furthermore, this mod adds a new 'Esquire class' representative of the chivalric knights and men-at-arms of Late-Medieval Europe. Additionally, with Tabards installed the mod shortens the tabards to a more historically-accurate length both for the armour of this mod and the base game armour.

This mod is explicitly compatible with the following mods:

-Combat Overhaul

-Visored Helmets

-Tabards

- Warm Gambesons

Massive thank you and credit to Bronze_Granum for the Visored Helmets mod, the code of which this mod makes use of, and which is a dependency for this mod.

Requires Visored Helmets v.1.1.3 minimum by Bronze_Granum as a dependency, as well as Tabards v.0.2.1 by Maltiez as a dependency (this will be changed in a future release).

(Previously 'Additional Visored Helmets')


Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.2.3 fourteenthcenturyarmor
1.22.0-pre.1 - 1.22.5
297 Jul 28th at 6:44 PM fourteenthcenturyarmour_0.2.3.zip 1-click install

Quick and Dirty 1.22 update with compatibility with the Combat Overhaul and Visored Helmets Forks. Will refine this when I eventually get to releasing the content update I've been working on.

0.2.2 fourteenthcenturyarmor
1.21.0-pre.1 - 1.21.7
87 Apr 24th at 3:07 PM fourteenthcenturyarmour_0.2.2.zip 1-click install

Quick patch to fix an error with the armours not making noise. Thank you to CherryRook for pointing it out!

0.2.1 fourteenthcenturyarmor
1.21.0-pre.1 - 1.21.6
463 Feb 3rd at 5:27 PM fourteenthcenturyarmour_0.2.1.zip 1-click install
  • Fixed Language File Error with the New Esquire Class
0.2.0 fourteenthcenturyarmor
1.21.0-pre.1 - 1.21.6
29 Feb 3rd at 5:14 PM fourteenthcenturyarmour_0.2.0.zip 1-click install
  • Added the Esquire Class. This custom class essentially serves as a 'knight' class. Somewhat similar to the Blackguard but with more of a focus on defensive bonuses and mobility than offense. The Esquire also does not suffer from the ranged combat penalties the Blackguard does. I plan to add more unique mechanics to this class in the future (namely a bonus to damage whilst mounted).
  • Added Iron Variant of the French Plate Armour
  • Polished Up Some Bad Code and Fixed Some Recipe Errors
0.1.2 fourteenthcenturyarmor 572 Oct 18th 2025 at 9:29 AM fourteenthcenturyarmour_0.1.2.zip 1-click install

-Fixed and Readded Warm Gambeson Compatibility

-Fixed Durability Issue with French Torso and Leg Armour

0.1.1 fourteenthcenturyarmor 108 Oct 17th 2025 at 8:43 AM fourteenthcenturyarmour_0.1.1.zip 1-click install

- Removed Warm Gambeson Compatibility as it was messing with item durabilities.

0.1.0 fourteenthcenturyarmor 209 Oct 11th 2025 at 5:01 PM fourteenthcenturyarmour_0.1.0.zip 1-click install

-Major Update.
-Added a Steel French Plate Harness based on knightly tomb effigies circa 1356-1415. Equivalent stats to steel plate armour. When combat overhaul is installed the armour provides better piercing protection in exchange for a slightly slower movement speed. Iron and Meteoric Iron variants shall be added soon. 
-Added a Knightly Girdle. A more robust version of the vanilla 'Squire Belt' that renders over armour and is craftable at a steep cost.
-Reworked Steel Sparrowbeak Helmet to be part of the new French Plate Harness Set.
-Added Flavour Text to all items as a description.
-Added compatibility with warm gambesons mod. When the French Plate Harness is worn, it will provide the warmth of a tailored gambeson set.
-Added tabards mod by Maltiez as a dependency, allowing the mod to make the tabards shorter and more 14th century like when installed. The plan initially was to have the mod implement a 14th century surcoat when ran alongside the tabards mod, but I didn't manage to figure that out in time. Will rework to make the shorter tabards a seperate item, as long as no longer requiring tabards mod as a dependency, in a future release.
-Fixed Broken Crafting Recipes. Added Crafting Recipes for all new items. Furthermore, if Combat Overhaul is installed, the French Plate Harness set will require tailored gambeson to craft instead of normal gambeson.

0.0.8 fourteenthcenturyarmor 78 Oct 9th 2025 at 2:17 PM fourteenthcenturyarmour_0.0.8.zip 1-click install

Updated to use the newest version of Visored Helmets as a dependency.

0.0.7 fourteenthcenturyarmor 64 Oct 7th 2025 at 10:08 AM fourteenthcenturyarmour_0.0.7.zip 1-click install

Fixes incorrect stablocks

0.0.6 fourteenthcenturyarmor 51 Oct 7th 2025 at 10:01 AM fourteenthcenturyarmour_0.0.6.zip 1-click install
  • Updated Modinfo Dependency Description to match the new update I did to my quick patch for visored helmets mod
0.0.5 fourteenthcenturyarmor 49 Oct 7th 2025 at 9:43 AM fourteenthcenturyarmour_0.0.5.zip 1-click install

Uses my quick and dirty patch of the Visored Helmets Mod as a dependency temporarily until Bronze_Granum releases a patch of his own.

0.0.4 fourteenthcenturyarmor 54 Oct 7th 2025 at 9:40 AM fourteenthcenturyarmour_0.0.4.zip 1-click install
  • Lots of under the hood changes to make the mod more dynamically coded and thus allow easier implementation of future content. Expect a content drop soon.
  • Rebrand to 'Fourteenth Century Armoury'
  • Quick and Dirty Patch to the Steel Sparrowbeak Bascinet (Visor Up) to make it work with the new Combat Overhaul Patch. Once the Visored Helmets mod implements a better solution I'll switch to that for this mod.
  • Updated armour stats to match new Combat Overhaul update.
0.0.1 additionalvisoredhelmets 119 Sep 30th 2025 at 12:02 AM additionalvisoredhelmets_0.0.1.zip 1-click install

Initial Release


11 Comments (oldest first | newest first) (threaded | flat)

mrcamo, Jun 6th at 4:53 PM

hey Chevalier_Ache can you make this compatibal with the 1.22 fork of tabards and visored helmets

CherryRook, Feb 20th at 8:02 PM (modified Feb 20th at 8:36 PM)

Chevalier_Ache

Thank you for the reply ! 

Also just wanted to let you know that there is an error in the plate.json at "footStepSoundsByType" it should be "game:wearable/plate*" instead of "wearable/plate*", you are pointing it to the wrong domain so it doesn't have any sounds to play !

Chevalier_Ache , Feb 4th at 8:03 PM

CherryRook apologies for the super late reply! In case you were still wondering basically it just has to do with sizing the models such that they are larger and thus render over the armour. Let me know if you want more details!

CherryRook, Nov 1st 2025 at 3:27 AM

Greetings, first off love this mod. Great models and i particularly love the belt (i'm a huge sucker for plaque belts)!!

Not sure if this is a good place to ask but i have a question regarding the belt. What code exactly causes it to show over the armor ? I tried to look through the code but i am a noob when it comes to coding so i couldn't make out anything specific. The reason i ask is because i'd like to make the squire belt and some others from vanilla show over armor (particularly over CO armor). Any tips would be greatly appriciated !

Valskalle, Oct 22nd 2025 at 2:02 AM

This is incredible. This game is becoming survival-crafting KC:D2 and I love it!

Bobosaw, Oct 12th 2025 at 12:50 PM

This is awesome man. Excited to use it in my world :D

Chevalier_Ache , Oct 11th 2025 at 5:20 PM

Terond it almost certainly should!

Terond, Oct 11th 2025 at 5:10 PM

does this work with 1.20.12?

Chevalier_Ache , Oct 9th 2025 at 2:19 PM

Zuul AkujiAZ sure thing. I am currently working on adding some more armour so I'll include screenshots with that update.

 

Zuul, Oct 7th 2025 at 7:33 PM

could you add a image of what it looks like?

AkujiAZ, Oct 7th 2025 at 11:15 AM

could you add a image of what it looks like?