Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
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New! Latest 20 Comments
| On | Text | By | Date |
|---|---|---|---|
| Animal cages | it will for sure overshadow vanilla traps, they require no bait and no wait, you just hit the animal with the trap until you capture it. It wont work with all modded animals, but vanilla animals can be caught with the traps. Not sure about large animals like bears and moose, i have never tried, but my guess is they cant be catched with this traps |
Fefa | 8 minutes ago |
| Global Illuminator | I have a fix for you guys, crtl + g then go to page 7 and turn down parallax strength to 10 |
Usaki | 11 minutes ago |
| Firearms Resound | That might actualy be a cool idea. |
M14Vintorez | 13 minutes ago |
| Toolsmith | There's a conflict between this and the new Immersive Firewood mod, as the tree-specific firewood can't be used to make crude handles. Is there a way to make the recipe accept anything tagged as firewood, instead of needing the specific firewood object? Edit: That mod has now been updated with a recipe to convert its modded firewood into vanilla firewood as a workaround. |
snafu707 | 20 minutes ago |
| Jaunt: Entity Movement System | is anyone having issues with the black flute not calling your horse? |
SpartaPw | 20 minutes ago |
| Animalica - Foxes, Wolves & Hyenas | Just a small suggestion if you'd care to, also because its my namesake, Would it be possible to adjust the position of the backpack for the foxes onto the back? Or at least attach it to the tail for the tail bag funnies. |
KateTheFox | 25 minutes ago |
| Realms 0.3.4 | Thanks for continuing to look into this! I think I may not have explained the current reproduction clearly enough, because registration itself is now working. The issue I'm currently reproducing occurs when one origin world is connected to two separate destination worlds. Clean test setup:
G1 → G2 works normally in both directions. I can enter G2 and return to G1 successfully. I can also successfully register G3. The problem begins when I create a second portal in G1 pointing to G3. On entering G3, the destination coordinates selected by Realms placed me inside a mountain/solid stone rather than at an open surface location. Realms then reported:
with the reserved return-portal position reported as obstructed. I cleared space around the destination area and tested the transition again, but the return portal still was not successfully established. I then tested persistence separately by placing clearly visible blocks in G3, returning to G1 with I also had a question about portal destination placement. Is there currently a way to choose or specify the destination coordinates where a portal enters another Realm, rather than having Realms automatically select the destination? In the G3 test, the automatically selected destination placed me inside a mountain/solid stone, which also prevented the return portal from being created. For the eventual use case, I'd ideally like to be able to establish a specific arrival location in each world and have portals consistently connect to that location. If manual destination selection isn't currently supported, is that something you would consider adding? |
ArcticPanda00 | 27 minutes ago |
| Optimum | I tried out Optimum and it seemed to help a little. One compatibility question: TerraTags (the ability to draw on the map basically) did not render for more than one frame. Do you know what map rendering config settings I can change around to see if I can get it to be compatible with TerraTags? |
Pnaepkin | 27 minutes ago |
| Grassroots | So cool to have pipes and bongs! Could the pipe wearable get fixed for the lupine player model? |
Pulkx | 27 minutes ago |
| Grassroots | What about end game Jonas tech lighter, but uses either a mix of fat/beeswax or Aqua...(however it's spelled) so gives more uses for making alcohol? |
Braye | 38 minutes ago |
| Jack's Stone Chisels | I made a compatability patch for vsroofing! |
Mopi | 40 minutes ago |
| VS Roofing Mod | I figured it out and uploaded my own compatability patch! |
Mopi | 42 minutes ago |
| Amphithere: Winged Serpent | Aw darn, they're all I've seen so far. |
Charexl | 48 minutes ago |
| TerraFirmaStory | That's reasonable. Thank you for telling me how to do it on my own. Apologies for the needy comment. |
In10Trashbags | 50 minutes ago |
| Terra Prety | Seems that terra prety is perhaps a bit too fine-tuned, generating a world with 256 world height seems to almost always end up in an ocean-less world, and generating one in 320 has a 60% of putting you in a super-pangea, you only get proper oceans like those of the previous version in 384 world height and above (with the recommended settings) |
Rorra | 53 minutes ago |
| Chiseled Wall Mounting | Got a crash when I tried to place an oil lamp on a chiseled wall: Crash Report
Involved Harmony IDs: chiseledwallmounting, chiseledgroundplacement, mirrors, com.zaldaryon.optitime |
Cthugha | 54 minutes ago |
| FancyHUD | Great mod, really helpful for players with ADHD. Unfortunately it seems to case a strange glitch where you can't add a new material to a chiseled block and chisel with it. |
charleezy4 | 55 minutes ago |
| Terra Prety | Sometimes sea water can get landlocked, that's within the bounds of reality. I'm more concerned with mitigating Fresh Water appearing in the ocean. Ideally there would be a border of Brackish Water separating Fresh Water and Sea Water, but that will have to be for a future update. |
Nephelangelo | 56 minutes ago |
| Hex's Mechworks | Interesting mod... Will look forward to it in the future |
Rorra | 56 minutes ago |
| Algernon's Watersheds | There needs to be a long enough slope for the massive streams to follow, since these are terrain-following streams |
Algernon | 57 minutes ago |
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