Mods / GAO: Stone Pickaxes

Category: #QoL #Tweak
Author: SnowboundCabin
Side: Both
Created: May 1st 2021 at 11:59 PM
Last modified: Oct 8th 2021 at 8:28 PM
Downloads: 3256
Follow Unfollow 15

Latest file for Various v1.15.x:
MCB_StonePickaxes_v1.1.1.zip 1-click install


Exactly what it says on the tin. (Tin not included.) Stone pickaxes, made by knapping.

Made as part of Golden Age Overhaul, but can be used separately.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.1 1273 Oct 8th 2021 at 8:28 PM Show MCB_StonePickaxes_v1.1.1.zip Install now
v1.1.0 581 Aug 18th 2021 at 7:24 PM Show MCB_StonePickaxes_v1.1.0.zip Install now
v1.0.3 637 May 3rd 2021 at 4:53 PM Show MCB_StonePickaxes_v1.0.3.zip Install now
v1.0.2 372 May 2nd 2021 at 6:44 PM Show MCB_StonePickaxes_v1.0.2.zip Install now
v1.0.1 393 May 2nd 2021 at 12:03 AM Show MCB_StonePickaxes.zip Install now

14 Comments (oldest first | newest first)

💬 DUCATISLO, Aug 23rd 2023 at 9:14 AM

gg

💬 DarkSeedRA, Apr 17th 2023 at 10:33 PM

The model issue in 1.17.x has been resolved in the 1.18.0-pre.8 and may work in older release candidates. This mod is working!

💬 Szuminil77, May 24th 2022 at 7:44 AM

Try jusing Primitive Tools it works with vs 1.16.5

💬 Shirelagel, Oct 22nd 2021 at 12:51 AM

Despite your fix, it is still crashing whn loading with Useful Stuff. Any idea what else might cause the issue?

💬 Travisplo, Oct 8th 2021 at 10:22 PM

Interesting that you went with Picks knapped from stone- I would have went with something more like a big mallet or Miner's mace hewn from rock, because I just feel like a typical pickaxe made of stone would snap the first time you bashed it against a rockface. Still nice mod with a good use in the early game for at the very least stone-carving.

💬 SnowboundCabinAuthor, Oct 8th 2021 at 8:25 PM

ModMaker makes patch files for the same file (in this case, pickaxe.json) with the same name and filepath even across different mods. I'm guessing they also used ModMaker for their patches, and didn't rename their files, just like I did. Files with the same name are mutually exclusive. The game picks whichever was loaded last and it overrides all others. This is normally avoided by putting files in different namespaces, but since we're all changing things in "game," that's where MM puts patch files.

I learned this only when I went to patch pickaxe.json again and found my own patch stepping on my toes.

I'm pushing update 1.1.1 that changes all of my patch file names. Update to this and it should fix all conflicts that are a matter of file overrides.

If this fixes compatibility with another mod, that mod creator should be told to rename their patch files. The compatibility issue does not occur unless BOTH mod-makers have made the same mistake.

(This isn't accusing anyone of being bad at their job, it's (I assume) an oversight in the design of ModMaker.)

tl;dr: modmaker is silly, names files the same thing for all mods, mods conflict, i change names for my mod, mods not conflict maybe?

💬 NPCFanatic, Aug 24th 2021 at 8:14 AM

after alot of trial and error, ive found that theres a conflict happening with the usefulstuff mod as well. just a heads up :)

💬 RustyKnight, Aug 22nd 2021 at 3:21 AM

This mod seems to have a conflict with QP Tech.  I was testing what mods worked and didn't work and this was the only mod that worked solo, even after a few other mods were added- but when I added QP Tech it crashed on creating/loading into a world.  All the other mods worked together aside from this one, so I just wanted to let you know.

💬 SnowboundCabinAuthor, Aug 19th 2021 at 12:16 AM

Really? Wow, neat.

💬 NPCFanatic, Aug 18th 2021 at 8:25 PM

Been waiting for this mod to be updated for the latest version :) glad its here!

💬 Eisenwulf, May 30th 2021 at 2:35 PM

Lovely mood...and no, I don't consider it to be OP...if anything, it's a life-saver in the early game when you fall down a deep hole and don't have enough dirt to 'elevator' yourself out.

💬 SnowboundCabinAuthor, May 2nd 2021 at 6:43 PM

Hmm, you do have a point - you can't quite skip the bootstrapping without a hammer. I think I'll leave it like this - I'm planning a Simplified Smelting module that adds refined nuggets you can craft into tools through the 3x3 grid, and you'd just be able to smelt the chunks there.

💬 DanaCraluminum, May 2nd 2021 at 10:17 AM

It's balanced if it can only mine rock. Obsidian pickaxe would be extremely fragile for mining rock, that is, it breaks after a couple of hits in real life

💬 Lisabet, May 2nd 2021 at 3:53 AM

possibly a stone hammer as well? doesn't do much good to be able to mine chunks of copper if you can't break them up without a hammer :)

could also be very low durability

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