Mods / Helve Hammer Extensions

Category: #Crafting #Technology #Utility
Author: DArkHekRoMaNT
Side: Both
Created: Feb 17th 2021 at 8:35 AM
Last modified: Jan 6th at 3:05 PM
Downloads: 28527
Follow Unfollow 264

Latest file for Various v1.19.x:
HelveHammerExtensions_VS1.19.0-rc.5_net7_v1.6.0.zip 1-click install


Requires CommonLib for VS 1.18+

The Helve hammer can now forge more than just plates and ingots :)

Mod support:
To make the hammer support (or not support) custom items, it is enough to add attributes/helvehammerworkable: true or false to the output item. By default, the absence of such an attribute is considered true (changing in config)

Config:

  • AllWorkable - will this work for any items (default - false)
  • DefaultWorkable - default attribute (default - true)
  • AnvilTier - minimum anvil tier (default - 3, iron)

Vanilla items are patched, by default you can do everything except the anvil.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.6.0 3971 Jan 6th at 3:05 PM Show HelveHammerExtensions_VS1.19.0-rc.5_net7_v1.6.0.zip Install now
v1.5.2 4743 Oct 22nd 2023 at 3:32 PM Show HelveHammerExtensions_VS1.18.15_net7_v1.5.2.zip Install now
v1.5.1 5240 May 24th 2023 at 9:17 AM Show HelveHammerExtensions_v1.18.5_v1.5.1.zip Install now
v1.5.0 2178 Apr 4th 2023 at 11:42 AM Show HelveHammerExtensions_v1.18.0-rc.1_v1.5.0.zip Install now
v1.4.1 198 Apr 3rd 2023 at 7:51 PM Show HelveHammerExtensions_v1.18.0-pre.6_v1.4.1.zip Install now
v1.4.0 439 Mar 12th 2023 at 12:32 PM Show HelveHammerExtensions_v1.18.0-pre.6_v1.4.0.zip Install now
v1.3.1 3382 Sep 10th 2022 at 3:48 PM Show HelveHammerExtensions_v1.17.3_v1.3.1.zip Install now
v1.3.0 425 Aug 26th 2022 at 1:41 AM Show HelveHammerExtensions_v1.17.0-v1.3.0.zip Install now
v1.2.1 1931 May 23rd 2022 at 5:19 AM Show HelveHammerExtensions_v1.16.5_v1.2.1.zip Install now
v1.2.0 2402 Dec 13th 2021 at 6:25 PM Show HelveHammerExtensions_v1.16.0-pre.8_v1.2.0.zip Install now
v1.1.1 673 Nov 29th 2021 at 2:00 PM Show HelveHammerExtensions_v1.15.3_v1.1.1.zip Install now
v1.1.0 1084 Jul 19th 2021 at 2:23 AM Show HelveHammerExtensions_v1.15.0_v1.1.0.zip Install now
v1.0.2 994 Feb 27th 2021 at 8:11 PM Show HelveHammerExtensions_v1.14.7_v1.0.2.zip Install now
v1.0.1 448 Feb 17th 2021 at 8:38 AM Show HelveHammerExtensions_v1.14.7_v1.0.1.zip Install now
v1.0.0 412 Feb 17th 2021 at 8:37 AM Show HelveHammerExtensions_v1.14.7_v1.0.0.zip Install now

32 Comments (oldest first | newest first)

💬 Graydient05, Mar 15th at 6:42 AM

somehow this prevents toolworks from working, if you use that, for now don't use this.

💬 TheFirstChad, Feb 7th at 1:06 PM

Tested in Singleplayer - seems to be working fine with all mods. Probably some issue with the server version: wiki.vintagestory.at/index.php/Setting_up_a_Multiplayer_Server#Dedicated_Servers_on_ARM64

💬 TheFirstChad, Feb 5th at 11:53 AM

Seems to be bugged in 1.19.3. I set up the helve hammer with iron anvil and iron hammer head. Tested with Iron and Tin Bronze Material for Pickaxe head. We're using default configs on the server. There is visual progress, but when I pick up the item, the smithing progress resets to 0. If I hammer manually while the helve hammer is hammering, it overwrites the progress instead of adding to it (as it does with the vanilla recipes).

If I just watch the hammer, it doesn't ever finish. The reciepe LOOKS like it's complete, but there is no actual progress. Soooo.. my guess is, that you update just the visuals and not the actual voxel position and / or fail at least the is_complete_check somewhere.

Would be awesome if you could fix this :*.

💬 LadyEdain, Feb 3rd at 8:02 PM

I stuck a hot ingot of copper on the anvil under my helve hammer and selected a saw blade, but it didn't seem to be doing anything to the ingot (unlike manually hammering it, where it alters with each hammer blow). Did I do something wrong, or do you just leave it alone for a while and a fully-formed product will pop out after a while?

💬 CDragonDream, Jan 28th at 9:58 PM

jibbjabb

the hevle hammer has a manuel on how to use it in the game, maybe before you attack someone check all the basics first? 

💬 sushieater, Jan 28th at 9:26 AM

Yes, the current 19.x versions work fine.

💬 Yelb, Jan 26th at 4:32 PM

Hello, is it ok to play with 1.19.2 ? Thanks

💬 Necromangel, Jan 24th at 12:53 PM

Bonjour, envisagez-vous de passer à la version 1.19.3 ?

 

💬 Pr0fesseur, Jan 2nd at 11:44 PM

You have to build a windmill to power the hammer.. all this mod does is allow you to make more things with the hammer that you couldent before.
jibbjabb

💬 Pr0fesseur, Jan 2nd at 11:43 PM
💬 jibbjabb, Dec 25th 2023 at 9:06 AM
I really have no idea how to turn on this hammer.
Not everyone is a programmer, not everyone knows how and in what order to write (game chat, notebook in files) the game code.
I give a "-" to this modification for the lack of an instruction manual.
💬 BraniyaKz, Dec 4th 2023 at 4:02 AM

Neat note for those that don't know: you can modify XSkills' Automated Smithing perk in ModConfig/xskills/metalworking to allow for helve hammers to make anything this mod does, depending on the voxel thickness of the smithed item, if you plan on using the Xskills mod, that is. After patching xskills with several popular mods in a mod that I'm preparing to release, I noticed that there's a few nifty mods out here that XSkills completely or partially includes the same if not similar functionality of. ~ The more you know!

💬 Mohandar, Nov 12th 2023 at 10:36 AM

Please man...
for realistic purpose, make that  at least you need specific  hammer  heads to work specific stuff...
(for example for arrowheads you introduce a hammer head specifically for that crafting, for chainmail you need another hammer head and so on...)
It's the bare minimum since you're going to get automatic metal-works for the rest of the game...

💬 DArkHekRoMaNTAuthor, Oct 22nd 2023 at 3:37 PM

Try 1.5.2, I recompiled it to the new version, may help. But if this is a Harmony problem, then there is no way I can fix it Frodo

💬 Frodo, Oct 19th 2023 at 8:02 PM

doesnt work with arm procesors, any chance to fix?

harmony lib problem

💬 DArkHekRoMaNTAuthor, Sep 20th 2023 at 8:12 AM

It is not necessary to edit the file manually.This can be done via "/cl config" in the game. This will also show hints

/cl config helvehammerext [configPropertyName] [newValue]

SmilingBrick  JamminBT

💬 SmilingBrick, Sep 17th 2023 at 10:37 PM

@JamminBT

You just need to go to the "ModConfig" directory in Vintage Story's appdata directory and open up helvehammerext.json in notepad, the settings are there.  In my case the directory is C:\Users\<your username>\AppData\Roaming\VintagestoryData\ModConfig.  Alternately you can just open Vintage Story and click on the "Mod Manager" then click "Open Mods Folder", once VS brings up Windows Explorer click on VintagestoryData in the adress bar and that should put you into the directory with the ModConfig directory.

💬 JamminBT, Aug 28th 2023 at 3:25 PM

Hi there. Love the concept of the mod, but I'm struggling to get it to work with Tier 2 (Bronze) Anvils. 

Config:

  • AllWorkable - will this work for any items (default - false)
  • DefaultWorkable - default attribute (default - true)
  • AnvilTier - minimum anvil tier (default - 3, iron)

Where can I find the above "all workable" and "anvil tier" settings so I can alter them?🤔

Cheers in advance 👍

💬 DArkHekRoMaNTAuthor, May 24th 2023 at 9:47 AM

Yes. It's written in the description above. If you ran the game with HHE v1.5.0, set DefaultWorkable to true

/cl config helvehammerext DefaultWorkable true

artemax44

💬 artemax44, May 24th 2023 at 9:32 AM
does it have mod compatibility?
💬 DArkHekRoMaNTAuthor, May 24th 2023 at 9:22 AM

In 1.5.0 the default config values were set incorrectly:

- DefaultWorkable: false (should be true)
- AnvilTier: 0 (should be 3)

After the update, these values will not change automatically if the config already exists. Delete the ModConfig/helvehammerext.json file or change the values via /cl config

💬 mohmaniac, May 21st 2023 at 7:03 PM

Hi - great mod, thank you! Could you please add 'metalnailsandstrips' to the list? I'm able to select it as a target on the anvil, but it won't proceed. Would be really nice!

edit: Also the 'cleaver' seems to be smithable, but is not supported by the mod. Both are new iterms introduced in 18.x?

💬 DArkHekRoMaNTAuthor, Apr 11th 2023 at 7:00 PM

Should be on the list if no other mod has overwritten this Ototinho

💬 Ototinho, Apr 11th 2023 at 5:37 PM

arrowhead isn't on the list

💬 sponb, Jan 21st 2023 at 6:21 AM

No graphical display of the smithing item state, but when you take it off the hammer it updates before you put it back down. 1.17.9

💬 DArkHekRoMaNTAuthor, Jan 6th 2023 at 4:14 AM

Works fine Caliber76

💬 Caliber76, Dec 30th 2022 at 7:29 PM

is this mod stable for 1.17.9?

 

💬 Hatefilled, Sep 11th 2022 at 4:29 AM

would like to say that this stops crafting related effects on xskills, including smithing unrelated things like not being able to pack extra ingredients into a cooking pot and such.

💬 DArkHekRoMaNTAuthor, Sep 10th 2022 at 3:48 PM

Fixed CJHKnight2

💬 CJHKnight2, Sep 4th 2022 at 12:55 AM

Version 1.17.2 has a lot errors related to missing harmony code.

💬 Nal, Jan 12th 2022 at 6:43 PM

Спасибо! Это ахрененный мод!

💬 DArkHekRoMaNTAuthor, Dec 13th 2021 at 6:26 PM

HHE v1.2.0 compatible with 1.16.0-pre.8 or higher, not compatible with 1.15.10

(edit comment delete)